Clockwork Spy

Jeremy Corff's page

RPG Superstar 7 Season Marathon Voter, 8 Season Star Voter, 9 Season Marathon Voter. Pathfinder Starfinder Roleplaying Game Subscriber. ****** Pathfinder Society GM. Starfinder Society GM. 60 posts (2,451 including aliases). 47 reviews. No lists. 1 wishlist. 24 Organized Play characters. 21 aliases.


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ckobbe wrote:

Thanks, coming from the author and someone who has experience running the adventure to boot I appreciate the kind words. When I read the adventure I almost immediately though it would make a great conversion to showcase the breadth of the Starfinder setting and mechanics. Thank you for the inspiration and the framework!!

I'll definitely take your advise on adding in Absalom Station Lore, I did use Goblin Lore once even though it would be a weirdly specific lore for a group of new players to have lol! Easy enough to port it in almost anywhere there is a Society check.

For the Lore skills, most are in the range of DC 13 to 16 range. Thinking about it, a lot of PCs may not have any INT modifier, so a zero level Trained Lore would only have a +2 bonus. Make all of them DC 12 to 14 range is probably appropriate I'm guessing?

Page 53 of the GM Core is your friend here. Level 0 standard skill DC is 14. Easy checks are -2, so DC 12. Hard are +2, so DC 16. I'd hesitate to go beyond that. Because Lores are so specific and hit or miss, they should always use the Easy DC. Gotta reward the player when they can actually use them.

If you wanted to put all this in a PDF and put it on Infinite, I think you might find some folks interested!


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Other notes: applicable Lore DCs are typically lower than the other skills in a hazard or challenge. Also, everywhere Starfinder Lore works I'd add Absalom Station Lore, and salt in some Space Goblin Lore in some of those challenges as well.


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1. This is awesome and I'm super impressed.
2. If I was updating I'd make Museum Mayhem a multistage hazard, with the fate of Palivar as a sort of secondary challenge. Players should have something to do every round, be it work on disabling the animatronic display, getting Palivar out of the danger zone, or just healing everyone that is getting walloped.
My only caveat is don't aim too high on the damage and/or DCs. In SF1E this was the most dangerous challenge in the scenario, and even knocked out a few characters in tables I ran.

For loot, having a grateful Palivar give some useful items, and the returning staff from Mess Hall Masterpiece doing the same, might be easiest.


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I fully support this port and am eager to see where you go with it.


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Jeremy here. I wrote several of the animals for the Guide. I'm happy to answer questions as well. There are so many great critters, plants, and other stuff in the Field Guide, I can't wait to hear what people make of it.


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Thank you!


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I'd like to cancel my Pathfinder Player Companion subscription, and reactivating my Starfinder Roleplaying Game subscription.

Thank you!


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It's been pending since Sept 10. Any help or clarification would be much appreciated!


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Having to cut back on spending a little, so I need to cancel my Starfinder Adventure Path and Starfinder Roleplaying Game subscriptions. Thank you.


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cartmanbeck wrote:

Stop by our tables of the ACG Greenskins of the shackles on Friday, Saturday or Sunday afternoons. You may find we have a spot for you. :)

Oh, hey, I need to make time to come by and see the ACG greenskins deck. Eager to see it in action!

2/5 5/55/55/55/5

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On the first Saturday of every month we have a Starfinder game from Noon to 4pm at Geek Life in the Heights. Sign up here!


M Freelance Writer / Artist

Will get my character updated today but wanted to check in. I've played Cries from the Drift with a different character but will be GMing it for a RL group March 3rd and crediting this character.


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Congratulations Kim! Great work!

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I'm sorry to hear it is closing down, if that proves to be the case. I'd already started working on an entry.

I'm happy to help with a 3PP effort if y'all need it.


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Rusted Iron Games wrote:
Download links for prizes sent to Jeremy.

Thanks so much!


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Thanks so much to everyone who voted and all the other contestants. It was a a crowded field of fantastic monsters, any one of which could have been the winner. You folks did great work.

2/5 5/55/55/55/5

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Jordan Agudelo wrote:
Jeremy Corff wrote:
Jordan - I can bring the Numerian (dabbler and weapons training) boons to Ettin next weekend if you are still interested.
Would appreciate that jeremy, I'll be there for the afternoon slot!

Cool. I'm GMing one of the 10-2 slots so hopefully I'll catch you at the end of that.

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Jordan - I can bring the Numerian (dabbler and weapons training) boons to Ettin next weekend if you are still interested.

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Isaac V wrote:
You'll regret this thread if you make the Top 32! ;)

Who's laughing now?

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Best of luck to everyone. All the items I've seen this weekend could be in the top 32, so even if you don't make it, know you crafted a great item.

And congrats to every single item of my workshop friends. All of you made it through 5 culls. Not too shabby!

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This has wondered pretty far from regrets here. Maybe it would be better to take this elsewhere?

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I'll add my voice to the condolences for the culled and encouragements to stay for the critique thread. I thought my submission was really solid last year, but learned so much about making it better in the critiques.

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After seeing so many good items, I really wish I'd focused on something unique at a lower price point. It is going to be really tough to stand out in this crowd.

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Thunderfrog wrote:

If I can't afford the item until 15th level, I probably won't vote on it, even if it does a huge amount of base damage before multiplying other bonuses like strength.

That said, this other item is really cheap but super neat, even if the use is kinda niche. I think it's author is the author of Springheart from last year.

It is entirely possible. I can't confirm or deny anything though.

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Dieben wrote:
I am glad that I took advantage of Template Fu's offer.

Same here.

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I was pleasantly surprised by a weapon with an unexpected take on an often used name. Well played!

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Russ Brown wrote:
Jeremy Corff wrote:
Submitted yesterday. Time to get back to commission work.

Excellent! That's what I like to hear!

Good luck, BTW,

You too!

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Submitted yesterday. Time to get back to commission work.

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Best of luck to you all!

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To Petty Alchemy and other interested parties - I would be very interested in private work shopping as well.

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Are there workshop groups? And if so, how does one join them?

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I doubt I'm going to be able to top Springheart, but I'll certainly try again next year.

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Congrats Kelly!


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I know one of the things that makes Setting books interesting to me are the story hooks given to various places and factions. I see something like the Valley of the Birthing Death (Land of the Linnorm Kings) or Skywatch (Brevoy - Inner Sea World Guide) and can't help but think of the stories hinted at in the description.

Do you as authors have moments like that with the setting, or do you prefer to do all your world building on your own?


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Inspired by Winter Witch, but a question for everyone:
How do you deal with power creep?

Specifically, there is a tendency for characters in continuing series to grow in power (as they overcome the core conflict in each tale) to the point where it eventually becomes difficult to significantly challenge them. Especially in a shared setting series like Pathfinder Tales where real world threatening events are going to have repercussions that are outside of the scope of the novel line.


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JoelF847 wrote:

With all this talk of sharing/borrowing each others characters, would you be interested in a Thieves' World style anthology set in Absalom where you liberally used each others characters? It probably couldn't work with established protagonists from novels, but if they were characters who were only used in the anthologies, it wouldn't interfere with plots for novels.

I know I'd be super excited about something like that, more so than a Rashomon-style story.

This would be awesome. Thieves World was a personal favorite back in the day. Even if there was only one book of collected shared city stories a Thieves World style book for Golarion would be fantastic.

I would donate to this Kickstarter.


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Dave Gross wrote:
John Kretzer wrote:
What are some of your favorite authors?

As with so many boys of my generation, Zelazny was the galvanizing figure for me. Tolkien, Howard, Bradbury, Stewart, Leiber, LeGuin, and McKillip were also instrumental in shifting my primary affections from SF to fantasy. They aren't exactly fantasies, but the historical novels of Mary Renault tickle the same spot for me.

For contemporary fantasy, there's no one I admire or enjoy more than George R.R. Martin. I finally caught up on Joe Abercrombie's trilogy and love his writing, although I wish he'd given us a more conclusive conclusion.

The single book I'd most recommend to lovers of near-fantasy is Shadow of the Wind by Carlos Ruiz Zafon.

My "guilty pleasures" outside of fantasy include Arturo Pérez-Reverte, Alan Furst, and Michael Connolly. Not that I feel the least bit guilty.

I'm woefully behind on current fantasy, but I've recently begun Max Gladstone's series on audio. It's outstanding.

Red Country is the real capstone for the Abercrombie trilogy. And a spaghetti western fantasy story, if you can belive that.

Also, this is the best thread ever!


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Great story, and interesting to have elves cast as the villains for once!

2/5 5/55/55/55/5

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Congrats y'all!

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Thanks!

The Fey template never even occured to me. Nice! I like the idea of the sending usage actually passing the ring off to the recipient too. I had originally planned for the ring to be an actual fey animal - one with a life cycle that depended on mortal tragedy to reproduce (the butterfly form only returns to the First World to mate and lay eggs after the sending is used), but that is a lot of back info to try to cram into a ring, so I just hinted at it. The revision makes for a much stronger item.

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GM_Solspiral While the story is tempting, I'd honestly like to your take on redesigning Springheart. Seeing a more experienced hand tackle the mechanics would be helpful, if you get a chance.

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mplindustries wrote:

** spoiler omitted **

** spoiler omitted **...

Thanks for the review on Springheart! You aren't the only one to mention the mechanical failings. Definitely something to keep in mind for the future.

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Mystic Lemur wrote:


Staff of the Beast Within

I liked and voted for that ML. It had some problems (lack of Rage requirement, the question of what you are going to do with the staff once you've activated anything but Beast Shape 2 and need to get into melee combat) but had great flavor and I liked the Rage rounds recharge idea.

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Thanks for the review on Springheart Andrew!

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Huge thanks to Raynulf, Blitterbug, Lorathorn, and Jaragil for the critiques! Now if I could only figure out a way to get this kind of feedback before submitting next year...

Steven Helt, if you have a chance I'd love you hear your thoughts on Springheart

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Thanks to everyone who liked my little caterpillar ring!

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Thanks for the crit Lucas! In retrospect, the temp HP was maybe not the best choice.

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Quote:
Springheart

Thank PA! I thought Sightstealer was pretty evocative myself.

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You were spot on about that last sentence Brigg. I must have revised it six or seven times, but your revision is the wording I prefer.

Looking forward to what you come up with!

Springheart:

Aura weak transmutation, moderate evocation; CL 7th
Slot ring Price 850 gp
Description
Occasionally given as a token of affection by fey creatures, Springheart appears to be a dull green caterpillar tightly curled up in a spiral. When placed into the palm of a hand it uncurls, crawls to a free finger, and encircles it. After a few moments it brightens to a lustrous green and gold color. Springheart provides the wearer with 1 temporary hit point, replenished each morning at dawn. On command it begins a 2 round process - on the first round it uncurls, climbs to the end of a finger, and quickly wraps itself in a cocoon; on the next round it bursts forth as an incorporeal butterfly that departs to carry a message to a specific individual as Sending (but without a chance to fail if the recipient is on another plane.) The cocoon then crumbles to dust and Springheart is destroyed, while the incorporeal butterfly returns to the First World after delivering the message.

If the wearer should die without having used the Sending power, one round afterward Springheart begins the process on its own, taking the sad tidings to the former wearer's dearest loved one.

Construction
Requirements Forge Ring, Virtue, Sending Cost 425 gp

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Just want to thank JJ Jordan, Kreniigh, Thunderfrog, and Feros for the kinds words and welcome insights on Springheart. I'll definitely be spending additional time on mechanics next year!

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