Clockwork Spy

Jeremy Corff's page

RPG Superstar 7 Season Marathon Voter, 8 Season Star Voter, 9 Season Marathon Voter. Pathfinder Starfinder Roleplaying Game Subscriber. ****** Pathfinder Society GM. Starfinder Society GM. 56 posts (2,371 including aliases). 46 reviews. No lists. 1 wishlist. 23 Organized Play characters. 21 aliases.


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Scarab Sages

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This week we take a look at making monsters for Starfinder 2e, starting with the ubiquitous space goblin!

https://solorunstudio.com/2024/11/03/starfinder-2e-space-goblin/

Scarab Sages

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This week we tackle a subject I've waited two years to take on. Spoilers for the movie Nope within!

https://solorunstudio.com/2024/10/20/starfinder-nope-jean-jacket/

Scarab Sages

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Orcs strong together!

Scarab Sages

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Wheel! Of!! MONSTERS!!!!

Scarab Sages

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Lord Fyre wrote:
Belabras wrote:

This week we convert Narrative Starship Combat for the Starfinder 2E play test. Come get your space battle on!

https://solorunstudio.com/2024/09/15/starfinder-2e-narrative-starship-comba t/

Is there a way to get this in a more printable format?

Sure, added a plain PDF version to the post, and you can get it here

Scarab Sages

1 person marked this as a favorite.

This week we convert Narrative Starship Combat for the Starfinder 2E play test. Come get your space battle on!

https://solorunstudio.com/2024/09/15/starfinder-2e-narrative-starship-comba t/

Scarab Sages 2/5 5/55/55/55/5

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That's a great bunch of authors!

Scarab Sages 2/5 5/55/55/55/5

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Dustin Knight wrote:
HARDLIGHT HOOK!!!

I love that Abysshead track!

Scarab Sages

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Pretty sure that's an Azlanti guy, not necessarily a Runelord.

That said, with the resurgence of Lissala, and Azlanti traditions, no reason there can't be a new Azlanti Runelord. Maybe that Runeguard art is connected.

Scarab Sages

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Fired up about the Starfinder 2E Playtest, but looking for more aliens and space monsters you can use in your adventures? We scoured the PF2E Bestiaries so you don't have to!

https://solorunstudio.com/2024/08/11/starfinder-2e-playtest-provisional-bes tiary/

Scarab Sages

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Strong 'librarian ghost from Ghostbusters' vibes. Great stuff!

Scarab Sages

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I've been having a lot of fun with Commander. Definitely eager to see how they grow.

Scarab Sages

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Much appreciated errata!

Scarab Sages

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Is there anything more biter and beautiful than coffee? No, there is not.

I'm only sad Chk Chk can't sport a Robert Smith style hairdo. Someone get that shirren some eyeliner!

Scarab Sages

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This week we adapt the classic Beholder for Starfinder, for a truly terrifying mechanical menace.

https://solorunstudio.com/2024/06/30/starfinder-b-h0lder/

Scarab Sages

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Pour one out for the Lord in Iron.

Also, damn, I'd love to contribute to some of those APs!

Scarab Sages

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Awesome!

Scarab Sages

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Awesome. Nice to see there actually are some down sides to team Overwhelming Firepower, but y'all are champs and pivoted.

Scarab Sages

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This sounds amazing in every way. Wheel! Of!! Monsters!!!!

Scarab Sages

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Not surprised the power vacuum left behind by Rovagug is worse than the Rough Beast themself. Too many unkillable spawn out in the world to pick up the mantle.

Great stuff! I'll truly miss these.

Scarab Sages

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Each one of these is a pleasant surprise. I'll miss the end of this series!

Scarab Sages

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Perfectly fitting that Nethys is the author of his own destruction.

Scarab Sages

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Maybe King Mogaru wants to see the band too?

Scarab Sages

1 person marked this as a favorite.

This week week put on your Pipeboy and check for Rads, cause we are taking Starfinder to Fallout country!

Scarab Sages

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This week a report on the Starfinder 2E playtest from Owlcon 2024. Come see what's cooking!

Scarab Sages

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Huzzah! Looking forward to this!

Scarab Sages

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This week we have space babies on the brain as Aucturn is about to deliver this year! What to expect when a giant space womb/egg is expecting?

Scarab Sages

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Of official new rules support, sure. Of the game as a whole? SF1E only ends when you want it to.

There's so much stuff on Starfinder Infinite to explore, and no reason that is going to stop.

Scarab Sages

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Welcome new folks, and welcome back old crew!

Scarab Sages

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This week we take a look at how dragons fit into the Pact Worlds setting. How have you used dragons in your Starfinder game?

Scarab Sages

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This week, with a hail of bullets, we bring you a variety of submachine gun options.

Scarab Sages

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spacecat11 wrote:
This looks super cute. Maybe a typo: the cover says levels 3-6, but the text says levels 1-4. Which is correct?

1-4 is the right range.

Scarab Sages

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So glad to have the web fiction back!

Scarab Sages

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It's a great book. Thanks to you all!

Scarab Sages

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A lovely little slice of life for the grown up Yoon.

Scarab Sages

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Dig this web fiction! Wilderness buddies ftw

Scarab Sages

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Sasha Laranoa Harving wrote:
Very glad that Jeremy Corff is writing a scenario, his work has been incredible!

Thanks so much!

Scarab Sages

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New Vanessa adventure, and a T. S. Eliot ref? Who could ask for more?

Scarab Sages

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This week we go full Star Wars crazy and bring you a Jedi/Sith class option for Starfinder!

Scarab Sages

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Wait, if Tar is a dwarven honorific, then does that mean Tar-Baphon is a dwarf?

The truth is down there!

Scarab Sages

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This week, to celebrate the new Star Wars show Ahsoka, we cooked up some Starfinder lightsabers for you!

Scarab Sages 2/5 5/55/55/55/5

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Lots of familiar faces here. Great work!

Scarab Sages

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Go faster than a hungry coyote chasing a road runner with this week's Rocket Skates!

Scarab Sages

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This week we get in the rink with a roller derby theme for Starfinder. In the future there will be no war. There will only be Rollerball!

Scarab Sages

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Great stuff, an a neat look at the revised Pathfinder/Starfinder planar cosmology!

Scarab Sages

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Thanks for all you do!

Scarab Sages

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Hyped for this!

Scarab Sages

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Can't say enough kind things about Archives of Nethys. They are the best!

Scarab Sages

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Manage your fisheries usage, before they manage you!

Scarab Sages

1 person marked this as a favorite.

I play all three systems.

Classes/Levels

Male Dwarf Cleric 1 | HP: 10/10 | Init +0 | AC 17; Touch 17; FF 10 | BAB +0; CMB +1; CMD 11 | Fort +4; Refl +0; Will +5 | Perception +7 | Speed 20 ft.

About Ghrael Kragthorn

Dwarf, Cleric of Torag 1, NG

HP 10 (8 + 2 Con))
Fort +4 / Reflex +0 / Will +5
Initiative +0, Senses: Darkvision

AC 17 (10 + 5 (Scalemail) + 2 (Shield)]
Flat Footed 17 / 11 Touch
BAB +0, CMD: 11 , CMB: +1

Appearance:
53 yrs old, 5’1” / 162 lbs.
Blonde with some Silver / Green Eyes
City of Origin: Glimmerhold (Southern settlement near Kraggodan)

Abilities:
Str 13 (+1) Dex 10 (+0) Con 14 (+2) Int 10 (+0) Wis 16 (+3) Chr 12 (+1)

Ranged:
Crossbow: +0 Hit, d8, 19/20 x2, 80’

Melee
Warhammer: +1 Hit, +1 Dmg d8+1, x3

---------------------------------------------

Racial:
Racial Bonus: +2 Con, +2 Wis, -2 Chr

Slow and Steady: Movement base 20’ regardless of encumberment

Defensive Training: +4 AC Dodge bonus vs Giant subtype

Hardy: +2 racial bonus vs Poison, +4* vs Spells, and Spell-like abilities

Iron Citizen: +2 racial bonus on Diplomacy and Sense Motive. (Replaces Stability).

Greed: +2 racial bonus to Appraise gems and precious metals.

Stone Cunning +2 Perception on Traps or Doors hidden in stonework.

Darkvision See 60’ in the dark

Hatred: +1 racial bonus on attack rolls vs Orcs and Goblins

Weapon Familiarity: Battle Axes, Heavy Picks, and Warhammers, and any “Dwarf” weapon.

---------------------------------------------

Class:

Saves: Fort +2 / Reflex +0 / Will +2

Aura: Good

Channel Energy 1d6: (DC 12), 3 + 1 CHR Mod /day, 30’ radius

Domains: Archon, Defense

Spontaneous Casting: The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name.

Favored Class Bonus: (Dwarf, Cleric) Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric’s Wisdom modifier. The cleric adds +½ to the number of the uses per day of that domain power.

---------------------------------------------

Skills:
Ranks per level: 3 / Skill points spent: 3

Adventuring Skills:
+3 Diplomacy (+1 Chr + 2 Iron Citizen trait)
+7 Heal (+1 rank + 3 Class + 3 Wis)
+0 Knowledge: Arcana
+4 Knowledge: Religion (+1 rank + 3 Class)
+0 Knowledge: Nature
+7 Perception (+1 rank + 3 Class + 3 Wis) (+1 vs surprise)
+5 Sense Motive (+3 Wis +2 Iron Citizen trait)
+0 Spellcraft

Background Skills:
+7 Profession: Soldier (+1 rank + 3 Class + 3 Wis)
+4 Craft: Alchemy (Ale) (+1 rank + 3 Class)

+6 Concentration: +1 Level + 3 Wisdom +2 Focused Mind

Proficiency: Simple Weapons, Dwarven Weapons, Light & Medium Armor
Language: Common, Dwarven, Draconic

---------------------------------------------

Feats:

Steel Soul
You are especially resistant to magic.
Prerequisites: Dwarf, Hardy racial trait.
You recieve a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.

Traits:

Focused Mind:( Trait)
Your childhood was dominated by either lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand.
You gain a +2 trait bonus on Concentration checks.

Militant Merchant (Dwarf):(Race Trait)
You gain a +1 trait bonus to Perception checks made to determine surprise, and Perception is always a class skill for you.

---------------------------------------------

Domains:

Archon (Good):
Touch of Good: You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6/day)

Spells: 1st - Divine Favor, 2nd - Align Weapon (Good), 3rd - Prayer

Defense (Protection):
Deflection Aura: Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Spells: 1st - Shield, 2nd - Barkskin, 3rd - Protection from Energy

---------------------------------------------

Spells/Day:
Orisons: 3 / Domain: 1 / 1st: 2*
*Wis Bonus

Spells Prepared:
Orisons:
(3) Cure Minor Wounds, Detect Magic, Read Magic

Domain: Divine Favor

1st: (2) Bless, Cure Light Wounds

---------------------------------------------

Equipment: (240 gp starting funds)

Scalemail Armor: AC +5, 50 gp, 30 lbs, -4 Penalty
Hvy. Wooden Shield: AC +2, 7 gp, 10 lbs., -2 Penalty
Warhammer: d8, 12 gp, x3, 5 lbs
Dagger: d4, 4 gp, 19/20 x2, 10’, 2lb
Lt. Crossbow: d8, 35 gp, 19/20 x2, 80’, 4 lb
Bolts (20), 1 gp, 3 lbs

Cleric's Kit::
Backpack, Bedroll, Belt Pouch, Candles (10), Holy Text, Flint & Steel, Mess Kit, 10' Rope, Soap, Spell Component Pouch, Torches(10), Trail Rations (5), Waterskin, Wooden Holy Symbol
16 gp, 32 lbs.

Traveler’s Outfit: 1 gp, 5 lbs

Total Weight Carried:
91 lbs

Total Cost:
45 gp / 0 sp / 0 cp

---------------------------------------------

Background
Despite how things turned out, I wasn't always going to be a priest o’ Torag. Not even a little bit. For quite awhile there, I was planning ta’ be a brewer, like most o’ me kin. Even considered buyin' my own inn some day. Still might...

In any event, I spent a lot o’ time riding on our old delivery wagon, acting as a guard, but still, I spent my fair share o’ time making ale. I kin still do it, brew ale, that is, and it ain’t half bad. But then, as I grew older, and got it into my head ta’ see the world, well…that, and a few harsh words between me an’ my father that I don’t really remember any more…well, it was off ta see the world.

Now, for a time, I were travelin’ about as a mercenary soldier. Not a very good one, mind you. But it’s what it was. Our company got paid ta’ fight over in some backwater conflict, and we fought. Boy, did we fight. Didn’t really ask any questions or take sides. Wasn’t a lot of honor in it, despite all the high and mighty talk the wannabe nobles were tossin’ around.

Then came the day we got ambushed by them orcs a few days West of some backwater town or another…only me an’ the elven scout survived, and then, it were mostly luck. He was off scoutin’, and I were just too stubborn ta’ die, apparently. Wounded, I were, layin’ bleeding and unconscious…likely to move on ta’ the next life, when a couple of priests o’ Torag came across us in their wagon, on the way to Maheto.

Saved me, they did. Hauled my sorry arse into their wagon, and took me on with them, all the time singing and tellin’ bawdy jokes and in between, fittin’ in the gospel o’ Torag, such as it is. Suffice it ta say, they won me over. And I figured that ol’ Torag sent em along ta save me so I can make a difference of some sort or another in the world. And that’s just what I’m tryin’ ta do.