This week we tackle a subject I've waited two years to take on. Spoilers for the movie Nope within! https://solorunstudio.com/2024/10/20/starfinder-nope-jean-jacket/
Lord Fyre wrote:
Sure, added a plain PDF version to the post, and you can get it here
This week we convert Narrative Starship Combat for the Starfinder 2E play test. Come get your space battle on! https://solorunstudio.com/2024/09/15/starfinder-2e-narrative-starship-comba t/
Fired up about the Starfinder 2E Playtest, but looking for more aliens and space monsters you can use in your adventures? We scoured the PF2E Bestiaries so you don't have to! https://solorunstudio.com/2024/08/11/starfinder-2e-playtest-provisional-bes tiary/
This week week put on your Pipeboy and check for Rads, cause we are taking Starfinder to Fallout country!
This week a report on the Starfinder 2E playtest from Owlcon 2024. Come see what's cooking!
This week we have space babies on the brain as Aucturn is about to deliver this year! What to expect when a giant space womb/egg is expecting?
This week we take a look at how dragons fit into the Pact Worlds setting. How have you used dragons in your Starfinder game?
This week, with a hail of bullets, we bring you a variety of submachine gun options.
This week we go full Star Wars crazy and bring you a Jedi/Sith class option for Starfinder!
This week, to celebrate the new Star Wars show Ahsoka, we cooked up some Starfinder lightsabers for you!
Go faster than a hungry coyote chasing a road runner with this week's Rocket Skates!
This week we get in the rink with a roller derby theme for Starfinder. In the future there will be no war. There will only be Rollerball!
About Ghrael KragthornDwarf, Cleric of Torag 1, NG HP 10 (8 + 2 Con))
AC 17 (10 + 5 (Scalemail) + 2 (Shield)]
Appearance:
Abilities:
Ranged:
Melee
--------------------------------------------- Racial:
Slow and Steady: Movement base 20’ regardless of encumberment Defensive Training: +4 AC Dodge bonus vs Giant subtype Hardy: +2 racial bonus vs Poison, +4* vs Spells, and Spell-like abilities Iron Citizen: +2 racial bonus on Diplomacy and Sense Motive. (Replaces Stability). Greed: +2 racial bonus to Appraise gems and precious metals. Stone Cunning +2 Perception on Traps or Doors hidden in stonework. Darkvision See 60’ in the dark Hatred: +1 racial bonus on attack rolls vs Orcs and Goblins Weapon Familiarity: Battle Axes, Heavy Picks, and Warhammers, and any “Dwarf” weapon. --------------------------------------------- Class: Saves: Fort +2 / Reflex +0 / Will +2 Aura: Good Channel Energy 1d6: (DC 12), 3 + 1 CHR Mod /day, 30’ radius Domains: Archon, Defense Spontaneous Casting: The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name. Favored Class Bonus: (Dwarf, Cleric) Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric’s Wisdom modifier. The cleric adds +½ to the number of the uses per day of that domain power. --------------------------------------------- Skills:
Adventuring Skills:
Background Skills:
+6 Concentration: +1 Level + 3 Wisdom +2 Focused Mind Proficiency: Simple Weapons, Dwarven Weapons, Light & Medium Armor
--------------------------------------------- Feats: Steel Soul
Traits: Focused Mind:( Trait)
Militant Merchant (Dwarf):(Race Trait)
--------------------------------------------- Domains: Archon (Good):
Spells: 1st - Divine Favor, 2nd - Align Weapon (Good), 3rd - Prayer Defense (Protection):
Spells: 1st - Shield, 2nd - Barkskin, 3rd - Protection from Energy --------------------------------------------- Spells/Day:
Spells Prepared:
Domain: Divine Favor 1st: (2) Bless, Cure Light Wounds --------------------------------------------- Equipment: (240 gp starting funds) Scalemail Armor: AC +5, 50 gp, 30 lbs, -4 Penalty
Cleric's Kit::
Traveler’s Outfit: 1 gp, 5 lbs Total Weight Carried:
Total Cost:
--------------------------------------------- Background
In any event, I spent a lot o’ time riding on our old delivery wagon, acting as a guard, but still, I spent my fair share o’ time making ale. I kin still do it, brew ale, that is, and it ain’t half bad. But then, as I grew older, and got it into my head ta’ see the world, well…that, and a few harsh words between me an’ my father that I don’t really remember any more…well, it was off ta see the world. Now, for a time, I were travelin’ about as a mercenary soldier. Not a very good one, mind you. But it’s what it was. Our company got paid ta’ fight over in some backwater conflict, and we fought. Boy, did we fight. Didn’t really ask any questions or take sides. Wasn’t a lot of honor in it, despite all the high and mighty talk the wannabe nobles were tossin’ around. Then came the day we got ambushed by them orcs a few days West of some backwater town or another…only me an’ the elven scout survived, and then, it were mostly luck. He was off scoutin’, and I were just too stubborn ta’ die, apparently. Wounded, I were, layin’ bleeding and unconscious…likely to move on ta’ the next life, when a couple of priests o’ Torag came across us in their wagon, on the way to Maheto. Saved me, they did. Hauled my sorry arse into their wagon, and took me on with them, all the time singing and tellin’ bawdy jokes and in between, fittin’ in the gospel o’ Torag, such as it is. Suffice it ta say, they won me over. And I figured that ol’ Torag sent em along ta save me so I can make a difference of some sort or another in the world. And that’s just what I’m tryin’ ta do. |