Jeggare Noble

Jarazix's page

Organized Play Member. 173 posts (174 including aliases). 1 review. No lists. No wishlists. 1 alias.


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Please cancel my subscriptions. Can't afford them at the moment.

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Being as we are vassals of the sword lords we might institute a "right of challenge" as an exception to any assault or murder laws.

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My Self wrote:
Consider being Steelblooded, Primalist, and perhaps Destined Bloodline. If you have a shield, heavy armor, Destined AC bonus, and Beast Totem AC bonus, you'll be untouchable.

Good suggestion, that is essentially my plan. Destined is by far the best defensive bloodline. I might go cross-blooded with Arcane.

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What is the polearm choke up trick? That has me curious. Also a -2 for a small longspear might work. Thanks guys

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Hello all,

I want to be a Bloodrager that essentially will be a Greek hoplite. However to have a longspear and a shield seems impossible in this system minus taking 3 levels of fighter.

Is there a way to do this I am missing?

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Its a money issue. I might do again at a later date.

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Doing kingmaker a second time. This will be useful.

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He must be able to change type otherwise polymorph any object wouldn't work....it clearly can change ANY object....say a chair to a dragon. All that varies is duration. A small kobold to a small dragon would be permanent.... changing a human to say a bugbear or elf would be permanent.

Obviously a chair to a dog say would be temporary...but its clearly in the bounds of the spell, and those are radically different types.

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Yes...it seems strange a person (14cha) with 10 ranks in diplomacy and knowledge nobility would be a worse leader than a 1st level person with 0 ranks and 16 charisma.

Seems unrealistic. I like to use the optional ult campaign rules where both count.

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I'd think a "touch" is light...maybe you can finesse it? I'd have to read the rules of weapon finesse ...I think it states weapons. Natural weapons are weapons though correct? So if light.

Most wizards pump dex as #2 or 3 priority

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Cap. Darling wrote:
Jarazix wrote:

EpicFail....you did a fail.. its an npc. People are bad with details aren't they?

The PC who plays a fighter in the group now, went bestial because he figured he had these raging hormones without a lifetime of experience controlling them. He figured he smell man flesh and it smelled good ( he never ate any..but made comments that gave pause ). The characters in the group faded from him instead of pull him through, he left the group and became an NPC. The ringleader of kicking him out was the paladin, he sought revenge as he though his friends turned on him because of his appearance. I let him play it how he wanted.

A shame. That one time where you Roll 01 on a reincarnate Spell and then you over do the transformation trauma and make the character become a NPC.

But just to be clear. Did he leave the group or was he kicked out?

He was kicked out by the Paladin, well in the sense the paladin was going to kill him.

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EpicFail page two I said I will go with a flicker...that was me owning up and moving on. Now I am just posting because despite it being stupid I feel the need to defend myself, even though I doubt any of you are better or worse than me....different I am sure. The player as he gave up the character said he would do this one day.

This has NOTHING to do with the scenario...but I had to rush this out since the paladin was intend on changing characters as he didn't like playing LG in a CG/LN type party. So I jammed it into the game as I was running out of time to throw it into RP with the paladin. That said I thought I might have been harsh with the paladin, so I came here to get opinions from people more used to dm'ing LG.

Nutshell.....again I don't feel I need to say this as it doesn't change the scenario at all. But if you feel the need to understand...there. it also allowed me to bring his next character a cleric in and have the group indebted to him right away.

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Toz piecemeal or not...its been said. Do you suggest I give out the whole campaign? I came here to ask a question not to defend myself or harp on points that I don;t care about.

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Triomega...yeah I do see that now. That said, I'm ok with it, the character was genius level and could have used 100 ways, including polymorph. I more set a DC and went with it there. I don;t think I ever stated I used programmed illusion...it was an assumption by someone a few pages back.

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EpicFail....you did a fail.. its an npc. People are bad with details aren't they?

The PC who plays a fighter in the group now, went bestial because he figured he had these raging hormones without a lifetime of experience controlling them. He figured he smell man flesh and it smelled good ( he never ate any..but made comments that gave pause ). The characters in the group faded from him instead of pull him through, he left the group and became an NPC. The ringleader of kicking him out was the paladin, he sought revenge as he though his friends turned on him because of his appearance. I let him play it how he wanted.

I forced nobody into anything. The only forced thing was the power loss, and I had my doubts and came here. Of course half of everyone here has taken a turn to insult. I have learned my lesson, I will not ask questions of you all in the future.

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I didn't ignore it. But thanks for the headless comment DrDeth.

I'd doing a "flicker" on the powers. I stated this page 2. I haven't had a paladin at my table in years...this campaign is the first in a long time.

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blahpers wrote:
This does seem like a situation the GM should never have allowed to happen. If the wizard was an NPC, that would be one thing. Allowing this kind of intraparty conflict seems irresponsible--unless the players are into that kind of thing, of course.

to clarify a few points:

to those that have no idea how this can be done, its pretty easy. Ultimate Mercy is the ability to raise dead, programmed illusion is the spell, plus simple numbing agent to make her voice harsh and unintelligible, though programmed illusion could have done the voice too, it can do sound, sent, and visuals in a large area.

The wizard IS an NPC.. the conflict started when he was a PC however.

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Xanzal wrote:

As a very entertaining side note, at least to me, the Paladin was right about the wizard. This isn't exactly a good 'lesson'.

Wizard: Stop judging me to be evil now that I'm a bugbear! Commits heinously evil act to 'teach' a lesson about judging others

Paladin: Hoo boy, now that the wizard who I thought might be evil because they turned into an evil species turned out to be evil and tricked me, I'm certainly never going to judge someone by their species again.

Good point, but it was the ostracization from the group that was the last straw. So was it in a sense self fulfilling prophecy for the paladin?

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ElementalXX wrote:

Seriously what would have been the "correct way" to not to fall in this situation?

Start preaching the gibberish thing? completely ignoring the fact there is a demon in your room on the middle of the night?!

Let me ask you one thing. As a DM if you play an npc paladin what would have been the natural reaction in this situation?

like this?:

"Howdy demon wazzup have you seen my gf? Hey you are touching me that tickles! Ow demon you are so fun i love you"

Perfect? a few things would have worked. Since she just stood there for a bit before approaching he could have used detect evil, called for help, left the room, subdued her. He had some options. It was a tough situation, but he DID have a lot of ways out of it.

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Doesn't change the point much...but it wasn't shouting. Its was saying gibberish in a harsh voice...not shouting. Also the person was not a bugbear.

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The Paladin always has this greatsword on hand, and yes he easily does 30 damage on a hit. It was not a fast moving event....it appeared in the room and slowly approached him. I was careful to say it was not threatening him, but that it was monstrous with horns and red claws.

I basically figured he would either kill her, or use sense evil. From his past of trying to redeem evil elves and humans, and showing no mercy to anyone of humanoid races, I assumed he would kill her.

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The wizard is a bugbear....the woman who was in there looked more like a tiefling...but it was non specific as he has virtually no knowledge skills. I described it as monstrous with horns and red claws

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It was simple on the how. They were all shattered drunk, and saves were rolled. It was a high level illusion spell. Mechanically everything was up and up. The wizard's dc's were 28 vs a heavily impaired paladin.

Also I asked the paladin to roll saves a few times, he knew something was up. She did not touch him, when she reached to do so, he killed her. I gave him an attack of opportunity as if it were an unarmed attack from someone without the feat. I also stated it was not an aggressive motion.

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He was using the raise dead form ability of lay on hands

EDIT: He was using the raise dead ability from lay on hands

Dyslexic's of the world untie!!!

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He tried to do it himself. I was debating if it was a "flicker" or a loss. You guys have gotten me to think "flicker"

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I have likely been too hard....but I'd say you are too easy Undone. Things like watching someone be hurt or killed without interceding ( unless hiding in a hostile land )...and a lot of less than that list things should make a paladin fall.

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I used to do -con for NPC's but the moral arguments over dying enemies took too much time and I wanted games to flow better.

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His powers failed, that's why she couldn't be brought back. This plan was hatched by the wizards character when he left the group. The player has a new character now. It was just a matter of when the plan came to be.

The Paladin had a history of judging people based on race. I only only do the -con thing for PC's. The player rolled the action, it was phrased it attempts to touch you, but not attack, do you want to attack?

The woman Paladin can absolutely be brought back. I was just debating how to handle the Paladin's powers. Part of the reason I ended the game there is I had to think about it.

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Well he did have a tool at his disposal to know it was not a monstrous creature in the form of sense evil. I DID mention it wasn't acting threateningly, just that it looked monstrous, demon like. btw it wasn't a bugbear she looked like, the wizard is a bugbear

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No doubt it was a dick move ( by the DM having taken the player over as an NPC at that point ). Its the first moral trap ever for the character and he's 14th level, not like I do things like that constantly. The enemy of the Paladin called him bigoted, as that's his point of view.

And yes, she is a trainee only a 1st level paladin...he does something on the order or 30 pts an attack, more if the creature is evil and he smites. 26 hp at level 1? that would require a con of 42...what game world are you in?

We have not gotten to the point of clergy and such. It quite literally just happened. I agree an atonement and a small quest should be all he needs to gain his powers. My question is should he have fallen? And in pathfinder do paladins lose their powers when they fall? It seems to no longer be explicitly stated.

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So in my group the Paladin at one time no longer trusted the party wizard when he was reincarnated to a bugbear, and started to show many angry and bestial traits. This led to a conversation with another character about "taking care of the bugbear" if he fell further. The bugbear overheard and swore vengeance against the "bigoted" paladin, saying he could only see skin deep.

Fast forward some, the Paladin has a romance with a young female paladin in their home city. When far away the Paladin is wakened in his room by a monstrous creature spouting harsh sounding gibberish. It does not attack him, but does approach him, gesturing towards him. It tries to touch him, not attack, touch. He takes an attack of opportunity and slays it in one blow. A few moments later the illusion drops and he see's he killed his love along with a letter on her from the bugbear that "now he see's his bigotry for what it is" and "all that matters to him is appearances". The Paladin assembles the group and tries to say they must put the bugbear down. He then goes to raise her and I have it fail, my thinking was he killed her, and did not put any blame on himself.

My question, was that fair? I will obviously let him atone if he wishes. Also do paladins still lose their abilities when they fall?

Help would be appreciated. The last game ended this way.

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What are people's favorite uses for Simulacrum? I love using them for extremely skilled craftsmen, unwavering guards and for spies. I have wondered on using them to do things like staff businesses, but a prince (advisor), warlord (blacksmith) or archmage(sage/alchmist) does not always make the best in those despite the fact it might have the best rolls. I have Karzoug as headmaster of my mage school.....I can't help but think of him as evil dumbeldor.

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Thanael, thanks I considered the NPC codex, but most of the good ones have little to no write up.

While on one hand there being no "Elminster" is a good thing, sometimes its nice to have the Gandalf character powerful and above reproach.

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Lord Gadigan, awesome list. I think what I will go with is the Elven Queen ( thanks Mechalibur ) and Eliandra.

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Hello,

My character opened a bunch of stores and staffed them mostly with Simulacrum. My group then asked me, can't you pick good NPC's rather than a mage school with Karzoug as headmaster ( sculpted to look a bit different), a bar with a succubus bartender ( in human form ). And it got me thinking...who are the powerful level 20ish NPC's other than ye old great wyrm silver, or solar.....are there any options. Old man jatembe (forget name) is the only one coming to me.

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Less of a problem if you are already a Lich. I was trying to think of someone good and high level to make a simulacrum of in Golaron. Can;t think of many good who have been statted up.

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I made a Sim of Karzoug, he is a magic crafting fool for me.

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Does everyone get a reward.....or just the proposed herald?

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I do like the open selection. The only problems are the lost spell level, and I find the spell mastery powers somewhat more powerful than the word based magic...that said, shattered star is a runelord based AP and are runes language based spells?

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Hello,

My character is a 10th level Air Element Wizard. He is from Magaamyan and is a member of the Pathfinders. I am trying to decide what path to take going forward. He is in the middle of the Shattered Star AP.

I love versatility and both of these prestige classes offer that, one with my pick from other spell lists, and the other from druid. Both classes have nice features.

I am wondering what people think? Its worth mentioning, my character is old age and would not dream of entering melee, so certain spells are less useful to him.

Thanks in advance

PS since this is my thread, if rather than answering me directly you just wanted to compare the classes versatility power drawbacks....that's fine with me too. Just looking for other opinions

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One thing, wouldn't a surface RT be just a recompile? Or does it require something missing in RT, like say Java

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1 person marked this as a favorite.

I will make it legal

-Darth Sidious

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Wizard/Monk

Amazing movement, ac, saves

You could also do something like a Kensai Magus/Ninja

I bet Paladin Sorcerer would be fun too.

Wizard/ranger synergizes well

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If anyone would be willing to email me the newest version I would be thankfull

Email:
couturechris@hotmail.com

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This line has gotten me thinking of Aroden. I also remember in planescape that the Astral was littered with small moons or planetoids that were the dead husks of fallen gods.

I know that Cthulhu mythos had a similar effect to the sleeping old ones perverting mortals in their dreams and the dark places of the mind.

So now why could Aroden not dream? What would its effects be? Why did he destroy prophesy? Did he mean to? Is there something dark he saw that he wants avoided? Could even his dead form guide pc's to fight this calamity?

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I have enough prestige in a guild to not lose 3 caster levels. I was considering a 3lvl fighter, monk or rogue dip. Kensai Dervish Magus

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Sorry polymorph any ....been a while since I had that spell

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with the possible exception of polymorph other

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Granted this proves nothing as adventures have inconsistencies... but there are Paizo adventures with simulacrum that do not have the type construct. For instance the false Delvahines in Rise of the Runelords have the outsider type and a constitution score. I think they are less construct and more illusion. They have the spell Vampiric Touch for instance.

All this thought is for an adventure I am making for the holidays. The Island of Misfit Simulacrum

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But now damage that does not stop the regen (fire acid ) seems like more of a subdal type to regenerating creatures. They heal everything quickly except those types. I don;t think its as cut and dry as that.

Of course it may be, looking for more opinions



Hey guys, I have a bunch of D6s, and I want to roll as many of them at once... So I'm making a Fireball speced blaster wizard for PFS. Am I doing this right?

Race:Elf (Arcane Focus)

Stats:
Str:7
Dex:16
Con:12
Int:20
Wis:11
Chr:7

Level 1-5: Admixture Wizard, Dodo Familiar (+4 to init)
Level 6: Tattoed, Duel blooded (Orc/Draconic (fire)) Sorcerer (I know I can't cast socrcerer spells here, but it seems worth it to not have the -2 to will?)
Level 7-12:Admixture Wizard

Traits:Magical Heritage(Fireball), Metamagic Mastery(Fireball)

Feats:

Level 1: Spell focus(Evocation), Spell Specialization (Burning hands)
Level 3: Improved Initiative <- (Is this a good feat to take here? I could get metamagic or greater spell focus instead)
Level 5: Empower Spell, Heighten Spell
Level 6: Tattoo (Evocation)
Level 7: Prefered Spell(Fireball)
Level 9: Spell Penetration
Level 11: Intense Spell, Selective Spell

Rough gear selection:

Level 3: Toppling rod
Level 4: Cloak of resistance, Pearl of power
Level 5: Selective rod
Level 6: Rime rod, Int +2 headband
Level 7-12:?

Am I missing anything obvious? Is the loss of sorcerer spells for the +2 to perception and Will saves worth it? I feel like I am low on metamagic feats, but going first and being able to memorize lots of utility spells with prefered spell seem worth it, right?

Thanks guys!


Hey guys, I have a 3rd level, going on fourth level archiologist bard that I'm trying to figure out if I should dip a level of divine hunter. Here are my stats:

stats:

Human

Str:14
Dex:17(will be 18 at 4th level)
con:14
int:12
wis:7
chr:14

Feats:
Lingering performance
Point blank shot
Focused study (Skill focus, perception)

Traits: Fate's Favored, Vagabond child

Skills(if I go 4th level bard):
Bluff:1
Diplomacy:4
Disable Device:4
Disguise:1
Knowledge(all):1
Linguistics:2
Perception:4(plus skill focus and eyes of eagle)
Sense motive:3
Slight of hand:1
Spellcraft:1
Stealth:1
UMD:4

HP:31

Languages: Common, Draconic, Tien-xi, Ancient Osirani

Wears a chain shirt

Spells:

1st level: Grease, Disguise Self Comprehend language, vanish

2nd level(If I take a fourth level of bard):Silence, Gallant inspiration


Should I take a level of Divine hunter? The extra feat, Smite evil, better saves, extra damage with a long bow and gravity bow (about 2.5 damage per shot), all seem super good. Do you guys think it would be worth losing a level of bard progression? (skills, spells, Trapfinding, etc). I'm thinking it is probably not worth it, but super tempting. Maybe worth getting after 7th or 8th level, after I have haste?

Any advice you can give me regarding the character in general would be helpful, also!

Thanks!


So, I accidentally posted asking for help creating a cleric of gorum, when I meant groteus.Ah, poo. So so sorry guys. Although the cleric of Gorum looks interesting too! Thanks for all of the help... it has definitely given me stuff to think about. However, a lot of the advice in that thread isn't really relevant to this character. So I am starting a thread asking for help creating the character I want to play

I was thinking that

-Being a half orc running around telling people about the end of the world would be fun. (Idea stolen shamelessly from http://paizo.com/threads/rzs2oz9g?Help-with-a-bad-touch-cleric-for-PbP)

-Ability wise Strength would have a high priority, which would aid me in hitting my foes, and wisdom would have a high priority to help land curses and such

-having a high wisdom, charisma, and strength just pushes MAD too far... although I guess you could have abilities like Badbird suggests, maybe go 14/12/14/7/16/13 sot that I can get both positive and negative channeling, but 18/13/14/7/16/7, or 16/13/14/7/18/7 just seems so much better in terms of being useful. Once I can afford a belt of giant strength +2 at level 4 or so, I'm doing +7 or so damage with my great axe, and on the first hit I can lead with a curse, inflict damage, or chaos touch.

-Not having heavy armor hurts, which makes me very, very tempted to get a level of fighter. Or burn a feat on heavy armor.

-Go negative channeling for flavor,
So here is what I am thinking right now is the following.
__________________________________________________________

Ugg:
Fighter 1/Cleric X of grotius

Str:16(10 points)
Dex:13(3 points)
Con:14(5 points)
Int: 7(-4 points)
Wis:18 (10 points) (+2 racial) (level up points go here)
Chr:7 (-4 points)

Domains: Protean and Madness

Traits: Magical Knack (or Magical Heritage (Bestow curse), have not decided yet), Defender of the Society

Feats:Power Attack, Furious Focus (3rd: Reach Spell, 5th: Bouncing Spell, 7th: Persistent spell, 9th: Spell Penetration, 11th: Heighten Spell)

Skills: Perception. One point in Sense motive and spellcraft.

Channels negative energy

Magic item priorities:

+1 weapon (2,000)
+1 Armor (1,000)
+1 cloak of resistance (1,000)
Add spell storing to armor (+3,000)
+2 belt of giant strength (4,000)
Add spell storing to weapon (+ 6,000)
+1 ring of resistance (2,000)
.....

A bunch of other stuff till I get my fame up to 27 at around level 6.

.....

Add conductive to weapon (+10,000)
___________

Questions:
Is taking the level of fighter a mistake? I really like the Extra AC, which compensates for me being two handed. Does that seem worth it to everyone else? Is Furious focus a good choice for an extra feat? If I go this route, I don't need to go Half-orc... I could go assamar or tiefling if I wanted to cheese it up a bit. Still like the idea of a half orc, though. Would I die in combat if I just went pure cleric?

Magical Knack is better than a free metamagic level for bestow curse, right?

Are the domains good choices? I could only go with one bad touch domain (madness, probably) and then go for a more utility oriented domain, such as void or darkness.

Here is the pure cleric traits and feats, for reference (I think everything else would be the same?:
__________________________________________________________

Traits: Magical Heritage (Bestow curse), True Believer (+2 on concentration checks, Dragon empire primer)

Feats:Heavy armor(3rd: Power attack, 5th: Reach spell 7th: Bouncing Spell, 9th: Spell Penetration, 11th: Persistent spell)

____________________________________________


Hey all,

I've been thinking about making a half-orc cleric of Gorum. I was roughly thinking about the following:

_____________________________________________________________________
Str:16(10 points)
Dex:13(3 points)
Con:14(5 points)
Int: 7(-4 points)
Wis:18 (10 points) (+2 racial) (level up points go here)
Chr:7 (-4 points)

Domains: Protean and Madness

Traits: ??? (Maybe magical heritage with Bestow curse or some other nice debuff spell?)

Feat:???(Weapon focus?) (Eventually, Power attack, bouncing spell, reach spell, improved critical)

Skills: Perception. One point in Sense motive and spell craft.

Channel negative energy
_________________________________________________________________________

The basic thought is that I go in full plate with a +1 conductive spell storing Falcon or Greataxe, and go to town on people while hitting them with touch of chaos, Vision of madness, spell stored debuffing spells, inflict spells, etc.

I'm not sure if improving channeling is worth the 7-9 build points to get my charisma up to 13 or 14, even though the variant channeling for madness is so awesome, and being able to channel both positive and negative energy would be really good for this character. I'm also not sure if the build is really effective, in general. (I could see this just being a weak fighter and cleric, rolled into one!).

I'm also not sure how spell storing works with things like Magical Heritage, or if it makes more sense to go for the conductive or spell storing property on my weapon first.

I am very excited about the possible role play as a half orc cleric of Gorum, for what I hope are obvious reasons, but I'm feeling a little lost as to where I should take the character stats wise. Any help would be greatly appreciated!


Hey Guys,

I'm trying to build a mounted gnome paladin with the focus on him not getting killed for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband)

Here is what I am thinking for stats:

Str:13 (7 points) (4th level ability increase goes here)
Dex: 12 (2 points)
Con: 14 (2 points)
Int: 12 (2 points)
Wis: 10
Chr: 17 (7 points) (8th level ability increase goes here)

Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th)

Traits: Reactive (+2 initiative), blessed touch (+1 hit point per curative effect used)

Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion.

Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! )

Thanks in advance for your help!


Hey Guys,

I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband)

Here is what I am thinking for stats:

Str:13 (7 points) (4th level ability increase goes here)
Dex: 12 (2 points)
Con: 14 (2 points)
Int: 12 (2 points)
Wis: 10
Chr: 17 (7 points) (8th level ability increase goes here)

Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th)

Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used)

Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion.

Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! )

Thanks in advance for your help!


Hey Guys,

I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband)

Here is what I am thinking for stats:

Str:13 (7 points) (4th level ability increase goes here)
Dex: 12 (2 points)
Con: 14 (2 points)
Int: 12 (2 points)
Wis: 10
Chr: 17 (7 points) (8th level ability increase goes here)

Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th)

Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used)

Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion.

Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! )

Thanks in advance for your help!


Hey Guys,

I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband)

Here is what I am thinking for stats:

Str:13 (7 points) (4th level ability increase goes here)
Dex: 12 (2 points)
Con: 14 (2 points)
Int: 12 (2 points)
Wis: 10
Chr: 17 (7 points) (8th level ability increase goes here)

Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th)

Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used)

Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion.

Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! )

Thanks in advance for your help!