My Self wrote: Consider being Steelblooded, Primalist, and perhaps Destined Bloodline. If you have a shield, heavy armor, Destined AC bonus, and Beast Totem AC bonus, you'll be untouchable. Good suggestion, that is essentially my plan. Destined is by far the best defensive bloodline. I might go cross-blooded with Arcane.
He must be able to change type otherwise polymorph any object wouldn't work....it clearly can change ANY object....say a chair to a dragon. All that varies is duration. A small kobold to a small dragon would be permanent.... changing a human to say a bugbear or elf would be permanent. Obviously a chair to a dog say would be temporary...but its clearly in the bounds of the spell, and those are radically different types.
Cap. Darling wrote:
He was kicked out by the Paladin, well in the sense the paladin was going to kill him.
EpicFail page two I said I will go with a flicker...that was me owning up and moving on. Now I am just posting because despite it being stupid I feel the need to defend myself, even though I doubt any of you are better or worse than me....different I am sure. The player as he gave up the character said he would do this one day. This has NOTHING to do with the scenario...but I had to rush this out since the paladin was intend on changing characters as he didn't like playing LG in a CG/LN type party. So I jammed it into the game as I was running out of time to throw it into RP with the paladin. That said I thought I might have been harsh with the paladin, so I came here to get opinions from people more used to dm'ing LG. Nutshell.....again I don't feel I need to say this as it doesn't change the scenario at all. But if you feel the need to understand...there. it also allowed me to bring his next character a cleric in and have the group indebted to him right away.
EpicFail....you did a fail.. its an npc. People are bad with details aren't they? The PC who plays a fighter in the group now, went bestial because he figured he had these raging hormones without a lifetime of experience controlling them. He figured he smell man flesh and it smelled good ( he never ate any..but made comments that gave pause ). The characters in the group faded from him instead of pull him through, he left the group and became an NPC. The ringleader of kicking him out was the paladin, he sought revenge as he though his friends turned on him because of his appearance. I let him play it how he wanted. I forced nobody into anything. The only forced thing was the power loss, and I had my doubts and came here. Of course half of everyone here has taken a turn to insult. I have learned my lesson, I will not ask questions of you all in the future.
blahpers wrote: This does seem like a situation the GM should never have allowed to happen. If the wizard was an NPC, that would be one thing. Allowing this kind of intraparty conflict seems irresponsible--unless the players are into that kind of thing, of course. to clarify a few points: to those that have no idea how this can be done, its pretty easy. Ultimate Mercy is the ability to raise dead, programmed illusion is the spell, plus simple numbing agent to make her voice harsh and unintelligible, though programmed illusion could have done the voice too, it can do sound, sent, and visuals in a large area. The wizard IS an NPC.. the conflict started when he was a PC however.
Xanzal wrote:
Good point, but it was the ostracization from the group that was the last straw. So was it in a sense self fulfilling prophecy for the paladin?
ElementalXX wrote:
Perfect? a few things would have worked. Since she just stood there for a bit before approaching he could have used detect evil, called for help, left the room, subdued her. He had some options. It was a tough situation, but he DID have a lot of ways out of it.
The Paladin always has this greatsword on hand, and yes he easily does 30 damage on a hit. It was not a fast moving event....it appeared in the room and slowly approached him. I was careful to say it was not threatening him, but that it was monstrous with horns and red claws. I basically figured he would either kill her, or use sense evil. From his past of trying to redeem evil elves and humans, and showing no mercy to anyone of humanoid races, I assumed he would kill her.
It was simple on the how. They were all shattered drunk, and saves were rolled. It was a high level illusion spell. Mechanically everything was up and up. The wizard's dc's were 28 vs a heavily impaired paladin. Also I asked the paladin to roll saves a few times, he knew something was up. She did not touch him, when she reached to do so, he killed her. I gave him an attack of opportunity as if it were an unarmed attack from someone without the feat. I also stated it was not an aggressive motion.
His powers failed, that's why she couldn't be brought back. This plan was hatched by the wizards character when he left the group. The player has a new character now. It was just a matter of when the plan came to be. The Paladin had a history of judging people based on race. I only only do the -con thing for PC's. The player rolled the action, it was phrased it attempts to touch you, but not attack, do you want to attack? The woman Paladin can absolutely be brought back. I was just debating how to handle the Paladin's powers. Part of the reason I ended the game there is I had to think about it.
No doubt it was a dick move ( by the DM having taken the player over as an NPC at that point ). Its the first moral trap ever for the character and he's 14th level, not like I do things like that constantly. The enemy of the Paladin called him bigoted, as that's his point of view. And yes, she is a trainee only a 1st level paladin...he does something on the order or 30 pts an attack, more if the creature is evil and he smites. 26 hp at level 1? that would require a con of 42...what game world are you in? We have not gotten to the point of clergy and such. It quite literally just happened. I agree an atonement and a small quest should be all he needs to gain his powers. My question is should he have fallen? And in pathfinder do paladins lose their powers when they fall? It seems to no longer be explicitly stated.
So in my group the Paladin at one time no longer trusted the party wizard when he was reincarnated to a bugbear, and started to show many angry and bestial traits. This led to a conversation with another character about "taking care of the bugbear" if he fell further. The bugbear overheard and swore vengeance against the "bigoted" paladin, saying he could only see skin deep. Fast forward some, the Paladin has a romance with a young female paladin in their home city. When far away the Paladin is wakened in his room by a monstrous creature spouting harsh sounding gibberish. It does not attack him, but does approach him, gesturing towards him. It tries to touch him, not attack, touch. He takes an attack of opportunity and slays it in one blow. A few moments later the illusion drops and he see's he killed his love along with a letter on her from the bugbear that "now he see's his bigotry for what it is" and "all that matters to him is appearances". The Paladin assembles the group and tries to say they must put the bugbear down. He then goes to raise her and I have it fail, my thinking was he killed her, and did not put any blame on himself. My question, was that fair? I will obviously let him atone if he wishes. Also do paladins still lose their abilities when they fall? Help would be appreciated. The last game ended this way.
What are people's favorite uses for Simulacrum? I love using them for extremely skilled craftsmen, unwavering guards and for spies. I have wondered on using them to do things like staff businesses, but a prince (advisor), warlord (blacksmith) or archmage(sage/alchmist) does not always make the best in those despite the fact it might have the best rolls. I have Karzoug as headmaster of my mage school.....I can't help but think of him as evil dumbeldor.
Hello, My character opened a bunch of stores and staffed them mostly with Simulacrum. My group then asked me, can't you pick good NPC's rather than a mage school with Karzoug as headmaster ( sculpted to look a bit different), a bar with a succubus bartender ( in human form ). And it got me thinking...who are the powerful level 20ish NPC's other than ye old great wyrm silver, or solar.....are there any options. Old man jatembe (forget name) is the only one coming to me.
Hello, My character is a 10th level Air Element Wizard. He is from Magaamyan and is a member of the Pathfinders. I am trying to decide what path to take going forward. He is in the middle of the Shattered Star AP. I love versatility and both of these prestige classes offer that, one with my pick from other spell lists, and the other from druid. Both classes have nice features. I am wondering what people think? Its worth mentioning, my character is old age and would not dream of entering melee, so certain spells are less useful to him. Thanks in advance PS since this is my thread, if rather than answering me directly you just wanted to compare the classes versatility power drawbacks....that's fine with me too. Just looking for other opinions
This line has gotten me thinking of Aroden. I also remember in planescape that the Astral was littered with small moons or planetoids that were the dead husks of fallen gods. I know that Cthulhu mythos had a similar effect to the sleeping old ones perverting mortals in their dreams and the dark places of the mind. So now why could Aroden not dream? What would its effects be? Why did he destroy prophesy? Did he mean to? Is there something dark he saw that he wants avoided? Could even his dead form guide pc's to fight this calamity?
Granted this proves nothing as adventures have inconsistencies... but there are Paizo adventures with simulacrum that do not have the type construct. For instance the false Delvahines in Rise of the Runelords have the outsider type and a constitution score. I think they are less construct and more illusion. They have the spell Vampiric Touch for instance. All this thought is for an adventure I am making for the holidays. The Island of Misfit Simulacrum
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Hey guys, I have a bunch of D6s, and I want to roll as many of them at once... So I'm making a Fireball speced blaster wizard for PFS. Am I doing this right? Race:Elf (Arcane Focus) Stats:
Level 1-5: Admixture Wizard, Dodo Familiar (+4 to init)
Traits:Magical Heritage(Fireball), Metamagic Mastery(Fireball) Feats: Level 1: Spell focus(Evocation), Spell Specialization (Burning hands)
Rough gear selection: Level 3: Toppling rod
Am I missing anything obvious? Is the loss of sorcerer spells for the +2 to perception and Will saves worth it? I feel like I am low on metamagic feats, but going first and being able to memorize lots of utility spells with prefered spell seem worth it, right? Thanks guys!
Hey guys, I have a 3rd level, going on fourth level archiologist bard that I'm trying to figure out if I should dip a level of divine hunter. Here are my stats: stats:
Human Str:14
Feats:
Traits: Fate's Favored, Vagabond child Skills(if I go 4th level bard):
HP:31 Languages: Common, Draconic, Tien-xi, Ancient Osirani Wears a chain shirt Spells: 1st level: Grease, Disguise Self Comprehend language, vanish 2nd level(If I take a fourth level of bard):Silence, Gallant inspiration Should I take a level of Divine hunter? The extra feat, Smite evil, better saves, extra damage with a long bow and gravity bow (about 2.5 damage per shot), all seem super good. Do you guys think it would be worth losing a level of bard progression? (skills, spells, Trapfinding, etc). I'm thinking it is probably not worth it, but super tempting. Maybe worth getting after 7th or 8th level, after I have haste? Any advice you can give me regarding the character in general would be helpful, also! Thanks!
So, I accidentally posted asking for help creating a cleric of gorum, when I meant groteus.Ah, poo. So so sorry guys. Although the cleric of Gorum looks interesting too! Thanks for all of the help... it has definitely given me stuff to think about. However, a lot of the advice in that thread isn't really relevant to this character. So I am starting a thread asking for help creating the character I want to play I was thinking that -Being a half orc running around telling people about the end of the world would be fun. (Idea stolen shamelessly from http://paizo.com/threads/rzs2oz9g?Help-with-a-bad-touch-cleric-for-PbP) -Ability wise Strength would have a high priority, which would aid me in hitting my foes, and wisdom would have a high priority to help land curses and such -having a high wisdom, charisma, and strength just pushes MAD too far... although I guess you could have abilities like Badbird suggests, maybe go 14/12/14/7/16/13 sot that I can get both positive and negative channeling, but 18/13/14/7/16/7, or 16/13/14/7/18/7 just seems so much better in terms of being useful. Once I can afford a belt of giant strength +2 at level 4 or so, I'm doing +7 or so damage with my great axe, and on the first hit I can lead with a curse, inflict damage, or chaos touch. -Not having heavy armor hurts, which makes me very, very tempted to get a level of fighter. Or burn a feat on heavy armor. -Go negative channeling for flavor,
Ugg:
Str:16(10 points)
Domains: Protean and Madness Traits: Magical Knack (or Magical Heritage (Bestow curse), have not decided yet), Defender of the Society Feats:Power Attack, Furious Focus (3rd: Reach Spell, 5th: Bouncing Spell, 7th: Persistent spell, 9th: Spell Penetration, 11th: Heighten Spell) Skills: Perception. One point in Sense motive and spellcraft. Channels negative energy Magic item priorities: +1 weapon (2,000)
A bunch of other stuff till I get my fame up to 27 at around level 6. ..... Add conductive to weapon (+10,000)
Questions:
Magical Knack is better than a free metamagic level for bestow curse, right? Are the domains good choices? I could only go with one bad touch domain (madness, probably) and then go for a more utility oriented domain, such as void or darkness. Here is the pure cleric traits and feats, for reference (I think everything else would be the same?:
Traits: Magical Heritage (Bestow curse), True Believer (+2 on concentration checks, Dragon empire primer) Feats:Heavy armor(3rd: Power attack, 5th: Reach spell 7th: Bouncing Spell, 9th: Spell Penetration, 11th: Persistent spell) ____________________________________________
Hey all, I've been thinking about making a half-orc cleric of Gorum. I was roughly thinking about the following: _____________________________________________________________________
Domains: Protean and Madness Traits: ??? (Maybe magical heritage with Bestow curse or some other nice debuff spell?) Feat:???(Weapon focus?) (Eventually, Power attack, bouncing spell, reach spell, improved critical) Skills: Perception. One point in Sense motive and spell craft. Channel negative energy
The basic thought is that I go in full plate with a +1 conductive spell storing Falcon or Greataxe, and go to town on people while hitting them with touch of chaos, Vision of madness, spell stored debuffing spells, inflict spells, etc. I'm not sure if improving channeling is worth the 7-9 build points to get my charisma up to 13 or 14, even though the variant channeling for madness is so awesome, and being able to channel both positive and negative energy would be really good for this character. I'm also not sure if the build is really effective, in general. (I could see this just being a weak fighter and cleric, rolled into one!). I'm also not sure how spell storing works with things like Magical Heritage, or if it makes more sense to go for the conductive or spell storing property on my weapon first. I am very excited about the possible role play as a half orc cleric of Gorum, for what I hope are obvious reasons, but I'm feeling a little lost as to where I should take the character stats wise. Any help would be greatly appreciated!
Hey Guys, I'm trying to build a mounted gnome paladin with the focus on him not getting killed for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband) Here is what I am thinking for stats: Str:13 (7 points) (4th level ability increase goes here)
Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th) Traits: Reactive (+2 initiative), blessed touch (+1 hit point per curative effect used) Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion. Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! ) Thanks in advance for your help!
Hey Guys, I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband) Here is what I am thinking for stats: Str:13 (7 points) (4th level ability increase goes here)
Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th) Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used) Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion. Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! ) Thanks in advance for your help!
Hey Guys, I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband) Here is what I am thinking for stats: Str:13 (7 points) (4th level ability increase goes here)
Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th) Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used) Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion. Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! ) Thanks in advance for your help!
Hey Guys, I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband) Here is what I am thinking for stats: Str:13 (7 points) (4th level ability increase goes here)
Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th) Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used) Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion. Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! ) Thanks in advance for your help! |