There's the full pouch spell, but you'd need to use the archmage spirit and it'd only save the cost of one alchemical item per round. Keep watch would help with crafting time but archmage, again. Crafter's fortune is at least a medium spell.
No, no cunning ideas on how to save thousands of gp/day. Of course if your first action each combat is casting haste or some other buff that'd reduce the amount of time you spend actually throwing money at people.
Not sure I can use 'minor creation' to conjure flask of acid :D Also that's 4th level spell, wand would be very expensive.
I think maybe my calculation of average number of attacks per day were wrong: 138 flasks thrown o__O I have a feeling that I rarely throw something like 30-40 flasks per day, that still expensive but I could try to optimize something.
Probably I should use a bow for regular encounters or maybe start encounter with flasks, then finish with bow if I feel that things going well. Spirit bonus + boon makes really good buff for any weapon, also I can use orc Hornbow with 2d6 base damage (Spirit grants any weap.proficiency)
I also modified stats and equip a little:
Flasks DPR still very decent, but AC and saves a bit lower.
And with bow I have 4 attacks +17/+17/+17/+12 2d6+8
avg DPRbow: 40, with haste 51. Not very big numbers, I'll see maybe I can improve that.
sheet: https://docs.google.com/spreadsheets/d/1NiIJH9n-2f6sI5J0BxQGeGeJCVPWD1e6l1Y ytkL96zo/edit?usp=sharing
_Maybe_ I should just dip 1 level of medium to grab Spirit, Boon and hornbow prof. Then Rogue 2, and then Fighter 7. Better BAB, and feats: weapon focus, weapon training, weapon specialization for bow.
Flamer, half orc NAture Bound Magus 10
Material used: Ultimate Magic, Ultimate Wilderness, Ultimate Campain, Pathfinder Player Companion: Dragon Empires Primer, Pathfinder Core, Advanced Players guide, Path of Rightousness, Advanced Race Guide.
STR: 18 (+4) (13 base, +1 level + 4 Belt)
DEX: 10 (+0) (15 base, +1 level, +2 racial, +4 belt)
CON: 12 (+1)
INT: 14 (+2)
WIS: 8 (+1)
CHA: 22 (+6) (15 Base + 2 Racial + 1 Level + 4 headband)
HP: 60 HP (10d8+10)
Familiar HP: 30
Fort: +10 Ref: +7 Will: +8
AC: 25 - Touch 12, Flatfooted 25 (+9 +3 Breastplate , 0 dex, +4 Natural Armor-Familiar Symbois and Amulet of natural armor + 2 Ring of Protection)
Spell combat casting flame blades: Empowered Penetrating Flame Blade +10/+5 (7 Bab + 4 Str + 1 WEapon focus (1d8[4.5] +5 spell +5 FCB + 6 Cha) x 1.5 [Empower]= 30 Damage per hit (Ignore first 10 ER) DPR: (.95*30+.15*1*30*.95)32.775 + (.75*30 + *.15*1*30*.75) 25.15 = 57.925)
Spell combat Casting either Bladed dash or Acid Splash: Flame blade +10/+10/+5 (1d8[4.5] +5 spell +5 FCB + 6 Cha) x 1.5 [EMpower]= 30 Damage per hit (Ignore first 10 ER) [ (.95*30+.15*1*30*.95)32.775 +(.95*30+.15*1*30*.95)32.775 + + (.70*30 + *.15*1*30*.70) 25.15] = 90.7
Magus Spell Casting
Natural Magic (Add druid spells )
Familiar - Protector Familiar
Symboitic Familiar (+2 NA)
Magus Arcane ( Close Range, Disruptive, Spellbreaker)
Bonus Feat: Flame Blade Dervish.
BAB: +7 CMB: +11 CMD: 21
+5 to fire damage spells
Preffered spell (Flame blade can be cast Spontanously and with metamagic without increasing cast time)
WEapon Focus Scimatar
Use Magic Device
Wayan spell hunter (Flame blade)
Magical Lineage (Flame Blade)
+4 Belt of Str 16000
+4 Headband of Cha 16000
+2 Ring of Protetion 8000
+3 Breastplate 4350
+2 CLoak of Resistance 4000
+2 AMulet of Natural Armor 8000
650 GP left over
Spells added Nature Magic:
2nd: Flame Blade
1. Have there been any updates to the wording of the DPR challenge since the OP?2. What's the most DPR so far? (I haven't read all nine pages.)
The most ever that was technically PFS legal at the time was Infinity Damage, submitted by me.
But they have since made it illegal, probably because of me.
Tony the Pouncing Tiger
Human, Bloodrager 1 / Weretouched Shifter 4 / Snakebite Striker 1 / Vigilante 2 / Drill Sergeant 2
Lycanthropic Wild Shape, Rage, +2 Belt: +8 to Strength
Focused Study (Skill Focus at lv 1, 8 & 16), replaces Bonus Feat
Heart of the Fey (Low-light vision, +1 to Reflex/Will saves), replaces Skilled.
Indomitable Faith (Faith, or any other +1 Will saves trait)
Linebreaker (Regional, add +10 to your base speed when charging)
Bloodrage (11 rounds), Fast Movement (+10), Bloodline, Bloodline Familiar (Donkey Rat, Valet archetype)
Lycanthrope Aspect, Shifter claws, Wild empathy, Defensive instinct, Track, Woodland stride, Defensive instinct (+1), Lycanthropic Wild Shape
Brawler's Cunning, Unarmed Strike, Sneak Attack +2d6
Dual Identity, Seamless guise, Social talent (Undecided), Vigilante specialization, Shield of Blades
Bonus Feat, Bonus Feat, Tactician
Cloak of Resistance +3
Helm of the Mammoth Lord
Belt of Strength +2
Furious Amulet of Mighty Fists
Cracked Pale Green Prism (+1 Comp to attacks)
Shadow Special Armor Ability
MWK O-Yoroi +1
+9 Armor Bonus, -5 ACP
Eyes of the Eagle
Ring of Protection +1
Menacing Amulet of Mighty Fists (another +2 while flanking)
Quick Runner’s Shirt
58600 / 62,000 gp spent
HP: 67 (10+7d10+2d8+10), +20 while raging
AC: 26, 10 + 9 (armor) +1 (Deflection) +2 (Natural) +1 (Instinct) -2 (Rage) +3 (Shield of Blades) +2 (Dexterity)
Low-light vision, (Scent while shifting), Perception: +26
Stealth: +21 (roll twice with Stealth Synergy)
Movement: 35 (in Heavy Armor)
Helm of the Mammoth Lord: 1 Gore attack
Boots of Speed: +1 to attack/AC and another Bite attack. (You get an extra attack when pouncing)
Sneak Attack: +2d6
Power Attack: -3/+6
+21 (2d6+10), +21/+21 (2d4+10), +21 (1d6+10)
This character is really just a thought experiment of how many attacks you could actually fit into the surprise round, and the end result isn't too shabby.
The scenario I'm envisioning is that Tony has set up an ambush, and is just waiting for the target to come within 60 ft of him and his Familiar.
The moment they do, the Donkey Rat (or any other small familiar with the Valet archetype) will charge them and trigger Coordinated Charge, which allows Tony to charge them as an immediate action (I've linked the relevant feats in the "Feats" spoiler). Thanks to pounce, Tony can make a full-attack at the end of this immediate action charge. Then when he's finished with his five attacks, he takes a Full-Attack action thanks to Lookout, and another five attacks.
Now, the dumb part.
For every attack that hits, Tony gets another attack with the same attack bonus. All thanks to Hellcat Pounce.
That's a theoretical maximum of 20 attacks in the surprise round, with a 60% chance of all 20 attacks happening. If it weren't for those pesky Natural 1's, it would be a sure thing.
Average CR 10 creature Flat-Footed AC: 21
Boots of Speed: ~305
Boots of Speed, Power Attack: ~398
Boots of Speed, Power Attack, Sneak Attack: ~464
Boots of Speed, Power Attack, Sneak Attack, Familiar uses Quick Runner's Shirt to set up flank: ~547
And this is all without any buffing done, since Shifter's Rush allows us to wildshape as a free action.
Also, with the exception of Quick Runner’s Shirt, this is all PFS legal (AFAIK).
So I just realized that Shifter Claws doesn't have a duration, which means that we can pump those attacks up to 28 in the surprise round.
Damien the Pouncing Deinonychus
Same as above, but change the attack routine from:
+21 (2d6+10), +21/+21 (2d4+10), +21 (1d6+10)
+21/+21 (1d8+10), +21/+21 (1d6+10), +21/+21 (1d4+10)
Keep in mind that you ignore DR/Cold Iron and DR/Silver on all natural attack thanks to the Shifter Claws class feature.
Also, we lost the Grab ability of the bite/claws.
And it might be smarter to take a Rhamphorhynchus as a familiar. It can't provide flank, but it can fly and charge into your enemy's space, which will make charging easier.
(This also frees up the 5,000 gp spent on it).
Boots of Speed, Power Attack, Sneak Attack: 682
The DPR outside of the surprise round is just a third of the maximum, but 234 DPR is still respectable.