Zadim

Jacknife's page

151 posts. Organized Play character for Deevor.


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Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jacknife has been replaced by Drakmak, as I just realised that Jacknife participated in this scenario.

So fighter/rogue is replaced by a wizard/artisan...funnily enough both from Quadira and the markets, just very different.

I'll update Drakmak's details over the weekend, that's the plan.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

A sly smile crosses the lips of the human man dressed in robes that still seem to have the dust and sand of the desert, despite having been onboard the ship for several weeks. He bows his head to Valais as he sidles up to Guaril Karela. With one hand he draws a whip from his side and sends it's tip towards an apple rolling from the table, whilst surreptitiously a hand attempts to draw Guaril's purse from his pocket.

Pickpocket Feat:- Thievery: 1d20 + 7 ⇒ (15) + 7 = 22

Successful:

Jacknife holds Guaril's purse aloft, "You seem to have dropped your purse, tis good that I caught it before it spilled on the cabin floor." He hands the the purse back and bows low to the master smuggler with a wink. "I hope my skills might be of use." he smiles.

Unsuccessful:

Jacknife looks red-faced at the head of the Sczarni as he bows his head, "I'm sorry but old habits die hard, I'm sure you understand. As a child of the streets of Katheer, sometimes this was my only way, you understand. Were I better I would surely have been known."

He stands straight, returning the whip to his belt, "It is an honour to be able to serve in some small way Guaril Karela, whose exploits are well known amongst those of us who once crossed the line. Those days are behind me now, for I humbly serve in the ranks of the Society. The skills remain, as does my fighting spirit. I rarely miss with my blows." He bows and slowly moves back to the others, his cloak parts showing a large hammer sheathed, it's black leather handle worn.

I guess it's OK for you to read all the spoilers....

Grand Archive

1 person marked this as a favorite.
Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Stopping by to say Hi, looking forward to play with you all. I'm in the UK so might post at different times.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Thanks GM Tiger, I got access using the link.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Thanks for the fun game, never did get to pick Freddo up and give him to the city guard, but be sure Jacknife would have made a meal of it.... :-)

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac seeing these ill prepared bandits, fighting the group of Pathfinders more than a match for these peasants, decides to take a different line of action. The Quadiran quickly moves into position, letting his intentions be known to all. "Have pity on these poor boys, they are out of their depth. They probably fight only for their food. Knock them out and let them spend time in gaol to think on their misdemeanours."

◆ - Stride
free action - drop warhammer
◆ - take out sap
◆ - Strike (NonLethal) sap 1d20 + 8 ⇒ (13) + 8 = 21 damage 1d6 + 3 ⇒ (5) + 3 = 8 on Freddo

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac sees the stone fly towards him, raises his shield letting the stone hit and leave a small dent in his shield.

Reaction - Shield Block - Steel Shield hardness 5, Jac takes no damage from Frodo's sling and neither does the shield.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac moves up next to Ykuthiel and raises his shield, "We can hold them here a while, wherever they come from, let them come to us, we'll deal with them here. Keep behind us, folks we'll protect you as we can." Jac says with a growl.

◆◆ - Stride x2
◆ - Raise Shield - AC20

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Hearing the commotion ahead, Jac moves to the front, "Show me what you've seen, Yakuthiel." the Quadiran says. "If you think this is some sort of surprise, perhaps I can remove the surprise." says Jac pulls Wiston back. "We don't want you being surprised, unless it's by us." he says with a smile, that is less than friendly, as Jac retrieves a pack of tools from his bag.

Secret Roll for GM only:

Disable Device - with thieves tools 1d20 + 6 ⇒ (16) + 6 = 22

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

"What did he say?" the young man from Quadira says, as he looks for anyone that might be following or otherwise surprising them from the rear. "Does trouble brew?" he asks as he readies for a fight, warhammer at the ready.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac tries to call Yakuthiel back, but to no avail. "I don't believe he quite understands the way ahead. Best we go after him and rescue him from whatever trouble he finds."

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Get well soon @Jaehaera

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac just follows after Winston, keeping quiet and searching for any more unwanted eyes as they move on.

Good Luck with revision and the exam, don't worry about us, your RL comes first.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac nods to the old lady, "Mrs Crinkle, we carry on and let Impulse keep a watch, we'll deal with them when we have spoken to Drent's family."

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jacknife just shrugs at the news someone is keeping a watchful eye on them. "We could lead them a merry dance, take them down an alley, leaving Zac, to hide and stop their retreat. Then turn on them and find out what's afoot!" his voice carries a smile of menace. He carries on as though he knows nothing, not bothering to look behind. He scans the way ahead looking for trouble, no point looking behind if the trouble is ahead.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

I have 1-Glyph, one hero point, will give it to Yakuthiel, as we fighters have to stick together ....

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jacknife is seen scratching his chin, as he thinks on what's been said. He wonders, if he's heard of the man, through his grapevine of associates. "You know, perhaps we can get more details from young master Drents's parents, before we start to scour the place for this Malcolm Stanian. You know perhaps, it might be easier to get this man to come to us, than for us to search for him."
Recall Knowledge Thievery +6

He whispers to Zaross and Jaehaera, "We could let it be known, that I have come into an inheritance and am looking to do good works with some of the money. It might entice the man to seek us. What you say we leave a rumour like this behind the bar?"

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

"So my good friend, a Taldan noble would take from your parents, what was it that was lost? We can hardly take on a task without knowing what we should return to you?" the Quadiran says using his sweet voice as possible. "And who is this noble? we can hardly retrieve your goods without knowing who might be the culprit?"

GM:

Diplomacy 1d20 + 4 ⇒ (19) + 4 = 23

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jacknife carefully puts the goblet on the table and looks at the man, Is he for real? In a calm voice he asks, "Why my friend is it that your parents and you have no-one that can retrieve that which is stolen? Or you don't report such illegal activity to the city guard?" He pauses as he watches the man's reaction, before turning back and taking a sip of wine and giving his companion's time to take in the man's words.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

A man dressed in the clothes from the dry deserts of the south, seems quite at home in the city of Absalom, but is obviously uncomfortable in the docks area, where dirt and grime replaces sand and wind. At least this tavern, though crowded is a place where any traveller can hide amongst the cosmopolitan throng. He looks around, if he can spy a wayfinder, then his contacts might be found.

He relaxes and scans the room, looking at the merchants from the north, their furs on their backs and large jugs of beer in their hands. No, not them .... I don't want to go north again in a hurry.

Hanging from his belt, is what looks like an oversized dagger, a n ornate hilt with a large guard to both protect the hand and put the opponent off their guard. A whip is coiled on his other hip and a large hammer is strapped to his back. His blue and golden robes over a white shirt are clean and well looked after. His black pin-point moustache and beard are cut precisely, neat and tidy. His eyes alert and dark, search the room. His hands look nimble and quick, as he takes a goblet of wine to his lips.

Spying an odd looking couple he walks confidently with ease to an old woman and halfling, smiling he asks "Might I introduce myself, Ghashri Hazrid from Katheer, gateway to the deserts, home to the greatest bazaar on Golarion." he bows, "though in the Pathfinders, I'm known as Jacknife, or Jac." once more he bows awaiting a response.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Think I'm done, might change default exploration to search depends on others choices.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Would you mind if I changed Jacknife for my character Znobe Nordmann, a ranger... The quest he was in has just ended and I would rather take him through this.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Thanks Chadius for GMing this it was great fun, and really nicely GM'd, especially over pbp.

Got the cert, all good ....

Last weekend, daughter's engagement party, lots of travelling, lots of fun ... no pathfinder ...

Thanks to everyone in the game, really had fun with you all, some great characters ... really hope to play with you all again.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac will learn anything he can from Flitch, just in case there's something he can help with in thieving....

Otherwise Jac will rest up and befriend whoever he can, who knows what tomorrow might bring ....

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Oh wow, when my wife was a teacher, they had to cover for lots of absences, it's a lot harder job than people give credit for. Eventually she left, she ran out of energy needed for the job and is working in admin part-time now, so she doesn't bring the job home with her. She was and the back end of her 50s when she came out of teaching.

Hope it gets easier ...

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

'Dwarves, such a pragmatic and sober lot, s'pose she could be right' Jac just grips his shield a little tighter, just in case and scans the ship.

Defend...

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac puts his arm on Quickblade's shoulder, "You know, glad I'm outta here." as the sea breeze ruffles his black hair. He walks briskly up the gang-plank onto the ship, looking up at the rigging as the sails are slowly put in place.

Above a seagull wheels in the sky, it's white plumage vivid against the blue sky. "You know call me paranoid, but I don't even trust them gulls not trying to take our secrets back to its master. Its good to be going home, let's hope we don't have long before we sail." he winks at Makai acknowledging a job well done.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice
Avonathalanthalasa Caldon wrote:
Sorry yesterday was the first day of school back with students, It was craazy!

You lucky thing ... :-)

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice
Quickblade Trueshot wrote:
Do all players need to make the Are we there yet check? Quickblade is untrained in both skills.

I think the answer is yes ... often these sorts of skill checks are along the lines of, you need 3 successes out of 6 across the party, so it doesn't punish different builds that much.

And you can always make checks untrained, unless the GM asks for only Trained, Expert etc...

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Reflex 1d20 + 8 ⇒ (14) + 8 = 22
Diplomacy 1d20 + 4 ⇒ (18) + 4 = 22
Medicine 1d20 + 3 ⇒ (19) + 3 = 22

Despite the tiredness that shows under Jac's eyes, the man is still needle sharp. Seeing the sails of the ships nearby start to fill, he is ready for anything that hinder their escape. The papers in his hand take a lurch, and he quickly finds himself sprinting a couple of yards as the papers get stuck on a nearby barrel of fish. His hands dart out and catch them, before they can fly further off down the docks.

......

As Jac reaches the guard and Seddothrum, the Kellish fighter hits Seddothrum in the stomach and says "Oi dumb ass, get those things on the ship, what you stopped for?" before he turns to the guard, "Oh, Sorry didn't see you there. Bet you're glad to be getting rid of this stupid great oaf. We have better carts for carrying goods back in Katapesh. Oh well, might find a buyer for him. Sorry, what were you saying, can I help...." he waits a second before pressing his papers under the eyes of Ellvard. "All in order, OK?"

........

Jac passes a small bottle to Vurna, "Drink this, it has calming herbs, just a little, it might help."

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac looks at the barrels, 'Solid enough from the looks of it. Hmmm.. Now let's think, if I put this rubber pipe into the barrel, and make it look like a natural hole, where there's knot in the wood .... well someone could breath for a while...' He looks into his crafters book for instructions and using his kit attempts to disguise the knot hole with a pipe. Crafting 1d20 + 3 ⇒ (8) + 3 = 11 He looks at it, "Tell me what do ya think, would it be easy to spot or nay?"

Grand Archive

1 person marked this as a favorite.
Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Just going back, apologies if I didn't say I was work at a music festival this weekend just gone ... Going back I see that a post I wrote with details of the festival and to botting instructions for Jac seem to have got lost, or have in my memory. So sorry about disappearing for a few day.

Got back from the festival yesterday ...

See highlights for the Wickham Festival 2021 on Google, YouTube. Six days of chaos and mud. The main stage was deemed unfit, electricity and rain don't mix. So was down to 3 stages, Main Stage to the big top, big top to a smallish marquee etc... Oh and the mud... we had lots of it ...

Tractors had to put cars into the car park, as well as take them out.

I'll be with you all soon ... catching up with work and life still.

Not sure if you've finished the scenario, but will find out later today.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

On windows, I use Acrobat fill and sign option, which allows you to fill in the pdf and create a signature for the cert. It doesn't let you edit the contents, but does allow you to create entries over the pdf.

Grand Archive

1 person marked this as a favorite.
Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac takes the raft trying to squeeze it through the gap, he has great difficulty and smiles weakly at his companions ... "Oops, didn't see that nail sticking out of the wall." as the raft scrapes on entering the cavern.

Acrobatics 1d20 + 6 ⇒ (4) + 6 = 10

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

I should have added this before, but I'm working at a local music festival from Wednesday until Sunday inclusive. It may cause a few hiccups in postings... but will do my best to post ... bot as required, will use skills as appropriate and hit things and shield as appropriate.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

"Now that could be a good story." Jac adds.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

You could try 2-03 Catastrophe Spark, which doesn't have a lot of dialogue but so very interesting combats..... until they get to the final encounter ... which is more discovering a bit of what's been going on ...

It makes mote sense after doing 2-01, but that has quite a bit of talk before it starts... and it has a lot of skill tests. with not so much combat.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac nods, "Yeah, fish that should make a pong!!, good idea that I like it."

Somehow Paizo and myself lost yesterday's post .... ummm!!

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac strips the bodies of all clothing, rings, jewelry and weapons left from all the dead bodies, searching for any coin that might be in pockets or hidden in the bottom of pockets. He picks up the crossbow and other weapons that might be useful.

"If the guards don't patrol here, let's find an entrance to the seers and dump the bodies there. If we can find a way through the sewers back to base, we could take the crate that way."

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

"I told you ...." Jac say exasperated that the man would force him to hit him again. "Now I gotta clean up all this .... MESS!" Jac places his weapon back and starts to search the warehouse for clothes, that can be used to clean up, buckets, brushes .. anything.

"We can't just leave this place covered in blood and .... oh someone get Themolin out of the chair, and stop him shaking, he needs to calm down ... and ask him if there's an entrance to the sewers, we can leave these bodies to the rats and other carrion eaters..."

It's best they leave no evidence of the fight that happened here, even if they stay all night to avoid the curfew.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac goes after Barrabus. and tries to strike him with his warhammer, "Look, best if you surrender now before your blood makes a nasty mess. I really hate having to clear up after a disagreement!"

Stride x2
Strike warhammer 1d20 + 8 ⇒ (6) + 8 = 14 damage 1d8 + 3 ⇒ (7) + 3 = 10

Reaction Attack of Opportunity:

Strike warhammer 1d20 + 8 ⇒ (13) + 8 = 21 damage 1d8 + 3 ⇒ (7) + 3 = 10

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Belated good wishes from the UK on your recovery @Avonatha

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac moves forward, trying to help Makai, but unable to get right up beside her. "Everyone just keeps on moving forward ... how I am ever gonna keep up!!!" he pants.

3xStride

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Things have changed at work, so I'm having less time for the boards, I'll keep posting as much as I can, hope to keep it daily, although the last week hasn't been great.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Having failed to crack the door, Jac moves after the others, getting out his weapon and shield. "And all of a sudden, we have company... "

◆ - interact draw weapon - warhammer
◆ - interact draw shield - steel shield
◆ - stride

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac steps forward, he undoes the string around some strangely shaped tools. "I'm better at pockets but here goes..." He looks at the lock and starts to try his luck.

Thievery 1d20 + 6 ⇒ (7) + 6 = 13

"This is a bit tricky ... not seen anything this hard before, oh well let's try again!"

Thievery 1d20 + 6 ⇒ (3) + 6 = 9

Hero Point

Thievery 1d20 + 6 ⇒ (11) + 6 = 17

"One last try"

Thievery 1d20 + 6 ⇒ (14) + 6 = 20

Shrugging his shoulder, Jac turns back ... "Like I say, it's very difficult, not sure if it's done it or not... "

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

"You know, if there are only two, its a big building, they can't be everywhere. If there's another small door, no doubt it'll be locked, just right for my fingers to enjoy the challenge." He smiles looking at Ysoldt, another with some similar skills.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Have fun away on vacation ...

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac stands in front of the desk, blocking the view from the door, "Yours Trueshot" he whispers in the fellow Pathfinder's ear.

Grand Archive

Human(Skilled) Fighter/Rogue(dedication) 2 HP 32/32, AC 19/21 F: +8/ R: +9 / W: +4 Perception +6 Hero Points: 1/1, Active Conditions: n/a; Speed 30ft; Default Exploration Activity: Avoid Notice

Jac follows his companions at a bit of a distance, resisting his urge to find some objects in someone's pockets. Catching up with the others, "Have we got time here to speak with the guard before we have to meet in that warehouse, it might be better to head to the warehouse and keep watch. We've got time for the guard tomorrow."

He follows into the guardhouse, but steers clear of the recruitment line, under his breath he says "Amateurs" as he sees them practice their sword play.

Perception 1d20 + 5 ⇒ (19) + 5 = 24

Jac nudges Quickblade in the ribs, winks at his friend and nods towards the woman with the black hair...

Full Name

Elanna Elthiel

Race

HP 26 | AC 19, Nimble dodge +2 | F +5 R +10 W +8 | Perc +8, darkvison, low-light vision, stealth +7 |

Classes/Levels

25 Speed | Hero points 1/3 | Active Conditions:

Gender

16625-2001 | CG Female Half-elf Scout Rogue 2 |

Size

Medium

Age

19

Alignment

CG

Deity

Elven Pantheon

Languages

Common, Dwarven, Elven, Undercommon

Occupation

Scout

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 14
Charisma 10

About Elanna Elthiel

Background:

Elanna was born from an elven mother from the Seven Eyes tribe and of an half-elven father from the small troglodyte village of High Reach in the Kodar mountains and now in the newly created New Thassilon.
She spent her first three years with her mother Liane and her tribe, migrating through the caverns and tunnels deep under the Kodar ranges until her mother showed at her father’s door and dropped her, indicating she had to go on a long and deep reconnaissance down to the Underdark where her daughter could not follow her. Now was the time for him to take care of Elanna.

With her dark skin and almost white hair, her large gray eyes and her uncanny sight, Elanna was not easily integrated by the village children. Her father being a lone herbalist, tolerated for his healing gifts but feared for his curses, did not help her acceptance.

Despite that, these years were happy ones as her father Rhyshan, took good care of her, trained her in the ways of nature and taught her more esoteric arts. But he was also often out and about. So she spent most of her time alone or under the watch of her father’s familiar, a small bat called Rhys, wandering the woods and the tunnels through where her mother had left. But Liane did not come back in the next years and neither did any of the Seven Eyes tribesmen.

The first one to come of of the tunnels was an old weary looking dwarf in fancy but extremely worn clothes. Elanna was the first one to spot him and now about 15 years old, she challenged him. He identified himself a Helmuth Horchsten, precising he was peacefully mapping the caverns and had followed old elven signs to the village.

When the Pathfinder had sufficiently rested in the village and taken the road back to what he called civilization, he was not alone. Shadowing him for the first days then joining him was a fully kitted Elanna pressing him to teach her the ways of the Underdark so that she could one day track her mother and her tribe.

Appearance and Personality:

Short and wiry, with dark brown skin and almost white hair, Elanna protects her sensitive piercing gray eyes under a black mesh veil that she only takes out inside or at night.
Wearing fatigued brown leathers matted with green, brown and black, she carries herself with as much poise as she can, trying to mask her inexperience while keeping her ears open to any new things she can learn.
She is focused about experiencing the world that opened to her since she left her village. Her dedication to her goal is not blunted but the extensive training she went through has made her realize the world is way bigger than she thought.
Not used to human contacts, she is cautious with her words but quickly forgets that when she sets herself a task. Then she will try to use any angle she can, knowing the direct one is not often the best one.

★ ---- ★ ---- ★ ---- ★

Bot Me!:

Elanna likes to takes the lead to scout, whenever the party is in natural environment or underground. She will take a back seat in cities and when dealing with people.
In combat, she tries use her surprise attack with her bow, before moving into melee. She will risk AOO or use one or two move actions to get into flanking positions.

Elanna's Saves

[dice=Fortitude]1d20+5[/dice]
[dice=Reflex]1d20+10[/dice]
[dice=Will]1d20+8[/dice]

★ ---- ★ ---- ★ ---- ★

[dice=Acrobatics]1d20 +8[/dice]
[dice=Arcana]1d20 +6[/dice]
[dice=Athletics]1d20 +4 [/dice]
[dice=Cavern Lore] 1d20 +6[/dice]
[dice=Crafting] 1d20 +6[/dice]
[dice=Deception]1d20 +4[/dice]
[dice=Diplomacy]1d20 +0[/dice]
[dice=Intimidate]1d20 +0[/dice]
[dice=Medicine]1d20 +8[/dice]
[dice=Nature]1d20 +6[/dice]
[dice=Occultism]1d20 +6[/dice]
[dice=Perception]1d20 +8[/dice]
[dice=Performance (Any)]1d20 +0[/dice]
[dice=Religion]1d20 +2[/dice]
[dice=Scouting Lore]1d20 +6[/dice]
[dice=Society]1d20 +6[/dice]
[dice=Stealth] 1d20 +8[/dice]
[dice=Survival] 1d20 +6[/dice]
[dice=Thievery] 1d20 +8[/dice]
★ ---- ★ ---- ★ ---- ★

◈ [dice=Shortsword]1d20 +8[/dice]
[dice=(Piercing / Slashing) damage]1d6 +4[/dice]

◈ [dice=Light Mace]1d20 +8[/dice]
[dice=Bashing damage]1d4 +4[/dice]

◈ [dice=Dagger]1d20 +8[/dice]
[dice=(Piercing / Slashing) damage]1d4 +4[/dice]

◈ [dice=Short bow]1d20 +8[/dice]
[dice=Piercing damage] 1d6[/dice]
[dice=Deadly?]1d10[/dice]

★ ---- ★ ---- ★ ---- ★

PFS Information:

PFS Number: 16625-2001
Experience: 13
Gold: 33 gp; 1 sp; 2 cp

Training: Scrolls (0), Spells (0), Swords (3)

Society Item Minor health potion

★ ---- ★ ---- ★ ---- ★

Major Factions
Horizon Hunter Tier 0; Reputation 13
Envoy's Alliance Tier 0; Reputation 2

Purchased Boons
Horizon Hunter Champion (Faction) (0 Fame)

★ ---- ★ ---- ★ ---- ★

Nationality: New Thasillon
Birthplace: High Reach, small village in the Kodar mountains
Age: 18
Gender: Female
Height: 5’2
Weight: 97 lbs
Physical Appearance: brown skin and almost white hair, short and lithe with piercing grey eyes.

★ ---- ★ ---- ★ ---- ★

Ancestry Half-elf
Background Scout
Class Rogue (Thief); Level: 2;
size medium traits medium humanoid human elf
alignment; CG deity Elven Pantheon
Languages: Common, Undercommon, Elven, Dwarven
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SENSES
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Perception: 8 (2 +2+ 4) [E]
Special Senses: low light vision, darkvision
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DEFENSES
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HP 26

AC 19 (+1 Leather, +2 Lvl, +2 T, +4 Dex)

Nimble dodge Reaction +2 Circumstance bonus vs triggering attack

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OFFENSE
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Class DC: 18 [T]

Speed: 25

Attacks:
Shortsword +8/+4/0, Damage 1d6+4, P/S
Dagger +8/+4/0, Damage 1d4+4, P/S (Range 10 ft, damage 1d4)
Light Mace +8/+4/0, Damage 1d4+4, B
Shortbow +8/+3/-2 Damage 1d6 P, 60 ft, deadly 1d10

Weapon Proficiencies
Simple: All simple [T], Martial: lhandcrossbow, rapier, sap, shortbow, shortsword, unarmed attacks[T].

SKILLS
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Acrobatics +8 T
Arcana +6 T
Athletics +4 T
Cavern Lore +6 T
Crafting +6 T
Deception +4 T
Diplomacy +0 U
Intimidate +0 U
Medecine +8 E
Nature +6 T
Occultism +6 T
Performance +0 U
Religion +2 U
Scouting Lore +6 T
Society +5-6 T
Stealth +8 T
Survival +6 T
Thievery +8 T

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ABILITY SCORES
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Ability Score Summary:

Str 10
Dex 18 ABCF
Con 12 F
Int 14 BF
Wis 14 CF
Cha 10

STR 0, DEX +4, CON +1, INT +2, WIS +2, CHA +0
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FEATS:
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Ancestry Feats and Abilities

Special 1st: low-light vision
Heritage 1st: Elf Atavism : Cavern elf (darkvision)

Skill Feats

Background: Forager FEAT 1. GENERAL SKILL
Prerequisites trained in Survival.
While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.

Each time your proficiency rank in Survival increases, double the number of additional creatures you can take care of on a success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re legendary). You can choose to care for half the number of additional creatures and provide a comfortable living instead of subsistence living.

Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple creatures. The GM determines how much a non-human creature needs to eat.

1st: Terrain stalker (Rubble) FEAT 1. GENERAL SKILL
Prerequisites trained in Stealth.

Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.

2nd: Continuous Recovery FEAT 2. GENERAL SKILL
People treated with Treat wound are only immune to it for 10 minutes instead of 1 hour.

General Feats

Class Feats and Abilities

Sneak Attack
When your enemy can’t properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the flat-footed condition (page 620) with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
As your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.

Surprise Attack
You spring into combat faster than foes can react. On the 1rst round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.

Feat 1st: Nimble Dodge (Reaction)
Trigger A creature targets you with an attack and you can see the attacker.
Requirements You are not encumbered.
You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Feat 2nd: Scout Dedication
You are a highly skilled scout, capable of providing your allies a timely warning of any danger. You gain the Scout's Warning ranger feat. When you're using the Scout exploration activity, you grant your allies a +2 circumstance bonus to their initiative rolls instead of a +1 circumstance bonus.

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EQUIPMENT
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Combat Gear: Short sword, Dagger, Light Mace, Shortbow, 40 arrows, Leather armor

Magic Items: -

Other Gear:
Backpack -
Bandolier (Healer's Tools) 1
Bedroll L
Belt pouch -
Belt pouch -
(10×) Chalk –
Climbing kit 1
Compass –
Crowbar L
Flint and steel –
(2×) Rations (1 w) 0.2
Minor health potions (*2) L
Repair Kit 1
(50×) Rope (foot) L
Sheath –
Soap –
Thieves' tools L
(4×) Thieves' tools, replacement picks –
Waterskin L
Winter Clothing L

Bulk: 4# (Encumbered at: 5; Maximum at: 10)

Coins: 32 gp, 8 sp, 2 cp.
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CHRONICLES

PFS 1-10 Tarnbreaker's Trail (PbP Gameday IX, 2701293)
4 XP, 4 Reputation (Horizon Hunters), 5 AcP, 14 g 4 s

PFS 1-02 The Mosquito Witch (Chadius 2E Games, 2703453)
4 XP, 4 Reputation (Horizon Hunters), 4 AcP, 14 g 4 s

PFS 1-Q13 Falcon's Descent (DM Deevor PF2 Games, 2700510)
1 XP, 1 Reputation (Horizon Hunters), 1 AcP, 3 g 6 s

PFS 1-03 Escaping the Grave (DM Watery Soup Outpost IV, 2703279)
4 XP, 4 Reputation (Horizon Hunters), 2 Reputation, 6 AcP, (Envoy's Alliance), 14 g 8 c
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Chronicle Boons:

PFS 1-10 Tarnbreaker Champions
PFS 1-02 Cryptid Scholar