Wyrm Sniper

Erimond Thorne's page

7 posts. Organized Play character for WalterGM (RPG Superstar Season 9 Top 8).


Full Name

Sir Erimond Thorne

Race

Ifrit

Classes/Levels

Gunslinger 5 / Inqusitor 2 / Shieldmarshal 5 (A.W.O.L)

Gender

Male

Size

M

Age

87

Special Abilities

Conversion Inquisition, Danger Sense, Deeds, Detect Alignment, Eye for Detail, Grit, Gunmarshal, Labyrinthe Cunning, Strong-Willed, Urban Commando

Alignment

LN

Location

Alkenstar

Languages

Common, Dwarven, Ignan

Occupation

Shieldmarshal

Strength 10
Dexterity 26
Constitution 14
Intelligence 12
Wisdom 18
Charisma 9

About Erimond Thorne

Male ifrit gunslinger (musket master) 5 / inquisitor (spell-breaker) 2 / shieldmarshal 5
LN Medium outsider (native)
Init +29 (+31 in Urban environments); Senses Perception +25; Darkvision 60 ft.
Exp 33; Fame 55; Prestige Points 15

DEFENSE
AC 28, touch 19, flat-footed 19
hp 111 (10d10+2d8+37)
Fort +14 Ref +18 Will +15; Strong-Willed

OFFENSE
Speed 30 ft.
Ranged +1 musket +20/+15/+10 (1d12+9/x4) or,
+1 pepperbox +20/+15/+10 (1d8+1/x4)
Inquisitor Spells Known (CL 2nd, concentration +6)
1st (3/day)—expeditious retreat, litany of weakness, true strike
0 (at will)—brand, create water, detect magic, read magic, virtue
Special Attacks Grit (4/day), Judgment (1/day), Legal Judgment (2/day)

STATISTICS
Str 10 Dex 26 Con 14 Int 12 Wis 18 Cha 9
Base Atk +11 CMB +11 CMD 30
Feats Deadly Aim, Exotic Weapon Proficiency (Firearm), Gunsmithing, Improved Initiative, Point Blank Shot, Quick Draw, Rapid Reload (Musket), Rapid Shot
Traits Freed Slave, Reactionary
HP Retrained +12
Skills Acrobatics +13, Bluff +15, Climb +4, Craft (alchemy) +5, Diplomacy +15, Intimidate +13, Knowledge (Engineering) +5, Knowledge (Local) +8, Perception +25, Profession (dirty cop) +14, Sense Motive +15, Sleight of Hand +20, Swim +4; +2 to Perception vs. opposed Disguse and Sleight of Hand, +2 to Charisma-based checks in Alkenstar
SQ Conversion Inquisition, Danger Sense, Deeds, detect alignment, Eye for Detail, Grit, Labyrinthe Cunning, Urban Commando
Languages Common, Dwarven, Ignan
Combat Gear +1 pepperbox (2), +1 musket
Ammunititon bullets, 1.1 gp/shot (40); paper cartridges, 6 gp/shot (56)
Special Ammunition adamantine blanch bullets, 7.1 gp/shot (20); ghost blanch bullets 21.1 gp/shot (20)
Other Gear bag of flayleaf (5), bandolier (2), belt of incredible dexterity +6, celestial armor, cloak of resistance +3, cracked dusty rose prism (embedded), cracked incandescent blue sphere (embedded), cracked pink and green prism (2, embedded), eyes of the eagle, headband of mental prowess +2 (Intelligence, Wisdom), ring of grit mastery, sandals of quick reaction, shieldmarshal badge; 8,566 gp

Intiative:

Cracked Dusty Rose Prisim +1
Dexterity +8
Favored Terrain (Urban) +2
Gunslinger FC +2
Gunslinger’s Intiative +2
Ifrit +4
Improved Intiative +4
Reactionary +2
Shieldmarshal +2, always act in surprise round
Wisdom +4
Total: +29, +31