RetroCon: GM Kate's Year of the Shadow Lodge (Inactive)

Game Master Kate Baker


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Ghost Level Delve || Extinction Curse

Here you will look for shadows.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Looks for shadows, and dots.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The City of Absalom is abuzz with excitement. The streets are full of revelers and feasting, as residents celebrate the city’s independence from tyranny. All seem most eager to witness the evening’s biggest event, the annual Passion of the First Siege of Absalom, where hundreds dress in elaborate costume, don fake armor and weaponry, and crowd the Irorium floor to participate in a mock combat, reenacting the first siege of Absalom.

I suggest you do what you need to prepare yourselves and then get to the Irorium to find yourselves some seats.

Table GMs, the Irorium gates are open. Please run the introduction and describe the setting while we are finishing mustering. Do not begin Act 1 until my announcement on the 14th.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Posting for Kate:

As you make your way through the streets, a lean-faced man hiding behind a long cowl slips alongside. “A moment of your time,” he says and pulls you aside, into the shadows of a nearby alley. “It seems we have two things in common, an eagerness to participate in good celebration, and this…” He punctuates his sentence by holding out an elaborately carved wayfinder, the type only granted to Pathfinders of great importance. “I assure you, its mine,” he adds quickly, closing the device and tucking it back into the folds of his cloak with a quick, easy motion. Then he continues, “I know a good number of you are already planning to attend the festivities this evening. I need but a casual favor. An old associate of mine, Charvion Eater-of–Bones is set to make an elaborate display of some artifact he claims to have recovered. I’ve not had contact with him in a year or so, and I’ve a curious feeling about the event. More I cannot say; however, I’d appreciate you keeping an eye on whatever stunt he’s considering. He’s a natural charlatan that one. Just keep an eye out is all—nothing serious. Don’t let him know that you’re watching, and do not approach the artifact during the showing. Most importantly, tell no one of this conversation.” With that, the enigmatic man ducks into a side alley and is gone.

The Irorium itself is an enormous stone arena atop a hill. Its stone walls rise 200ft from the ground, and it stands surrounded by 33 stone statues of famous warriors and masters of Irori's faith facing outward, each 150ft tall. The main entrance is crowded, as are the four side entrances used for spectators, but the staff is experienced with large crowds and you find yourselves inside fairly quickly. The entrance brings you to the mezzanine, the main hub of the arena, and your tickets entitle you to sit anywhere in this section or, if you prefer, in the cheaper terrace or grandstand sections above. Far above, you can also see the 15ft wide railed ledge at the top of the arena that makes up the arena's cheapest seats. Below the mezzanine are the field seats, reserved for wealthy and influential spectators. You spot a group of veteran pathfinders making their way to seats in that section; apparently rank hath its privelege in the Pathfinder Society. Stairs lead up and down between sections, and all five of the spectator entrances to the arena are accessible through the mezzanine. The arena is still in the early stages of filling up, so you can easily find room to sit together.

You can do whatever else you'd like as you wait for the show to begin.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

A human male wanders down the street, comfortable in Absalom and excited for one of the best parties of the year. Pulled off into a side ally by probably a Venture Captain, he smiles. His mood might currently be augmented by the pre-party he had just attended. He gives a big smile and wink to the gent, "casual favor accepted! I'll keep an eye out. Thanks strange person!"

Now I'm really excited about this party, crazy Pathfinder shenanigans just make things more fun!

Debating his options, he quickly zips back home and grabs his adventuring supplies.

He wanders through the Irorium for a bit, grabbing a beverage and looking for any fellow pathfinders that he might know from seeing them at the local lodge. Catching an eye on a small figure scuttling around his thoughts turn dark until he sees a clear telltale oddity, I've heard of him, weird little thing he's got growing there... and I might as well give the race another shot, can't all be jerks.

Moving up next to Dr. Nibbles Whiskerton he speaks, "hullo there Mr. uh.. Nibbles right? I think we work for the same outfit from time to time, if you are wondering how I've heard of you well, the uh... shoulder lump is a bit of a giveaway." He gives a very friendly smile.

John is wearing a well fashioned explorer's outfit of blue and gold fabric wrapped in a well made red cloak. A vest with odd little flaps girds his midsection and you can see he carries a sharp dagger and has a backpack and a long-spear strapped to his back.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Glancing around the room, the robed man frowns. 'Could be working in my lab...instead some V.C. sent me here. Though..."Eater of Bone" is an interesting name...must have some powerful teeth....could be handy to investigate that..'

Suddenly, his thoughts interrupted by a human man, he turns towards the figure. "Huh? Oh, you mean Fleshers? You'd be surprised what people say about one behind their back." he replies, jerking a thumb towards the strange growth.

The black rodent is adorn with a large traveler's cloak over what appears to be white robes. A spiked metallic glove covers his left hand while a mixture of vials and syringes hang from his belt. You quickly notice the rodent has a third eye dead center of his brow...though the wriggling mass distracts from this lesser phenomenon.

With a shrug, he attempts to return the niceties of the man. "But yes. I am Dr. Nibbles Whiskerson. Seems you have me at a disadvantage...were you in need of some medical services? What is it you're called?"

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John keeps his grin plastered and gives a small bow, "John Carlos at your service, Doctor and Fleshers. I don't need assistance at the moment. Just thought I'd introduce myself before the festivities start and I need to er... my attention wanders."

Oh my gosh, I almost said "and I need to keep an eye on things", close save!

He adds a query hoping to move the conversation along from his almost gaff, "so did you study locally? I live over in the University district. It's a nice area."

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

"Well met John Carlos." he answers, returning the slight incline. "I studied a bit with the surgeons but we had a ...difference of opinion on how to define 'acceptable risk'. After that I began to travel and study on my own."

"I mean, if we wish to find cures to all the ailments of the world, we must first study them in great detail. The ultimate goal is to beat death itself, of course. One should be able to choose if and when they die. Decapitation should not define a person!"

Smiling, he assesses Johns response before inquiring "So, what is it you do? Being from the University district, are you a teacher when the time allows?"

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

Dawa looks over the wayfinder, his dark brow furrowing as he squints in the dim light of the alley. He listens patiently to the Pathfinder's spiel before speaking. "What does he look like--" he starts to ask but quickly loses the man in the shadows.

He shakes his head and continues on toward the Irorium. Inside, he removes his rune-covered cloak and folds it over his arm as he seeks a seat. Without the hooded cloak, his salt-stained and weathered clothes give the impression more of a sailor or even pirate than a priest or wizard.

"Do you mind if I share your space?" he asks with a gentle smile.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril walks along the streets of Absalom, a strained look upon his face. An extended campaign near the Worldwound taking its toll on the young half-eflf's mind. His hand darts to the sinister looking blade he wears at his hip and turns a sharp eye as he looks over his shoulder at the stranger approaching him.

He whispers "Thank you Ankar."

He eyes the stranger warily with a calm dispassionate stare. Idril nods, satisfied the man is of some import but still cautious.

Sense Motive: 1d20 + 2 ⇒ (9) + 2 = 11

"Trouble? At a Society event? Shocking. As you command some authority I shall do as you ask. I assume you trust my judgment as to what to should I encounter...complications."

Idril once again leans down to address his weapon. "This should be interesting. I was hoping for a bit of respite after our time in Mendev. Perhaps we will yet and this latest concern is nothing but a misplaced fear." Idril smiles to himself. "Ha, you are right, as always. No I am being the dreamer."

The half-elf makes his way to Irorium and mingles with the incoming crowd. He finds himself near Dawa, John and Nibbles. As the crowd scrambles to find seating, Idril makes a line for an open seat bringing. As he makes his way, he nearly collides with an aasimar woman Valtyra also seeking a chair. Idril offers a polite smile, bows his head slightly and extends his arm to offer the chair to his fellow agent. The woman can see a light mail shirt made of glistening links over a set of fine clothing done in red and black to match his cloak offsetting his fair skin and long, light blonde hair. His green eyes show a keen intellect along with his courteous gesture.

"My apologies, please take this seat. Frankly I could use to stand. I have been sedentary for far too long."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

”Welcome to Absalom!” The MC's voice, magically enhanced, booms throughout the arena. ”On this glorious eve we gather again in celebration of our wonderful city and its freedom from tyranny. We present to you all—the Passion of the First Siege of Absalom! A performance great and terrible, reenacting Absalom’s victorious slaughter of Warlord Voradni Voon’s troops upon the city’s rocky shores. As the highlight of this years performance, directly following the Passion, the Pathfinder Society has generously agreed to a public unveiling of its latest acquisition, a terrifying device dredged from ancient ruins in the Mwangi Expanse. And now, ladies and gentlemen, please take your seats. The performance is about to begin.”

The Passion is long, tediously so, though the rowdy crowds more than entertain themselves, booing and cheering the performers and throwing rotten cabbages. In all, it turns out to be a fine afternoon of celebration.

Following the performance, a large stage is wheeled in to the west side of the Irorium. The stage is covered with a large curtain. Beneath is a scaled set of a ruin and in the center stands a bizarre, cage-like structure of weathered metal covered with strange runes and other ornate etchings. A man who fits the description of the Pathfinder known as Charvion Eater-of-Bones stands next to the cage.

“Good evening, friends! On this auspicious night I present to you an incredible spectacle, the type of which you have never seen before. From the darkest jungles of Mwangi, I have procured an ancient device, an artifact capable of ripping through the very cloth of our reality!”

Charvion touches something on the cage, and it falls open, slowly unfolding like a blossoming flower. He steps inside, and the cage begins to close around him, crackling with swirling tendrils of mystic, silvery ether. In an ominous and unearthly voice he bellows, “I am now fused to the ethereal plane—the realm of ghosts! Ask me what you will, and the dead shall answer through me! But be wary of what you seek, for you may not like the answers.”

GMs you have one day for the crowd to ask questions of the spirits through Charvion.

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

"Ripping through the cloth of reality in public does not seem wise," Dawa murmurs, running his hand over an iron ram's head hanging from a chain around his neck. "At least there are dozens of adventurers nearby to deal with the inevitable."

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John keeps up the conversation with his interesting companion throughout the show.

He looks very oddly at the furry fellow, "um... I'm barely old enough to imbibe alcohol, certainly not teach! I'm not a student either, though I have taken a couple courses. More music lessons though, not so much classes. I play a mean jazz flute at the local bars, even made a bit of coin off it. But really, I live over there 'cause I fit in well enough and there are a lot of parties! Gotta love a good get together."

With that he whips a cabbage right at one of the performers, "BOOOOOH!!! YOU AREN'T PORTRAYING ART RIGHT OR WHATEVER!" He is laughing as he pitches the very ripe veggie, "it's all part of the show actually, throwing the rotten stuff and boo-ing. Tradition and all that, you should try!"

______________________________

He nods as the nearby Chela-Mwangian comments his concerns, "right you are, anything from Mwangi is incredibly dangerous. My vote is for mass mind-control. I've had to deal with that from there once already."

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

A snort-chuckle escapes Dawa at John's comment, despite his best attempts.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

The furry doctor does little to hide his boredom through the show. Turning towards the young man nearby, he smiles. "Fair enough sir. I suppose we all come from and go to our own...desires."

Cracking a smile as the fetid vegetable goes flying, he nods. "Well, perhaps this day isnt a wash entirely then." and tossed a brown tomato through the air...catching an actor just as it goes to speak. "Ha! Well, it's no lab...but this is quite an amusing tradition."

------------------

"Interesting." he mumbles. "Though I question the wisdom of such an experiment in such a crowded...uncontrolled forum. In my experience, undead are quite unhelpful...."

Trailing off, the ratfolk shrugs at the comments of his companions before speaking up, loudly. "Ask them what insights they have in avoiding the judgment of the crossroads."

Aside to John, he smiles. "This could perhaps prove useful in my own experiments."

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 12, T 11, FF 11 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

Valtyra rushes into the stadium midway through the performance. Running late as per her usual sense of time and decorum. She hastily takes whatever open seat she can find and then quietly broods on the mysterious pathfinder's instructions until such time as this Eater-of-Bones fellow announces he his fusing himself into the Ethereal plane.

"Have you lost your mind man?!" Valtyra all but screeches. She turns to those nearby. "I have a feeling that this is only going to go one way and that is poorly."

Valtyra raises her voice. "What prevents the ghosts from making you one of them for eternity?"


Ghost Level Delve || Extinction Curse

An assistant passes along the questions from the crowd to Charvion.

"How is my dear wife doing on the other side?"

"She is well, and sends her love for you!"

"Where did my grandfather hide his money?"

"I see an image of a chest, buried underground."

"What insights do they have in avoiding the judgment of the crossroads?"

"Ah, the Lady cannot be avoided. You can only make yourself worthy."

"What prevents the ghosts from making you one of them for eternity?"

"A question for me? I must have the strength of will to keep myself separated!"

A person waiting in line dodges a tossed vegetable and peers angrily back into the crowd.

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril rolls his eyes as the performance gets underway, not hiding his distaste at the shoddy performance. He smirks as the crowd hurls vegetation at the stage. "Now that's an honest performance."

Once Charvion gets his act underway he cannot contain his skepticism. "The entire realm of the dead? Really? What a powerful artifact. I say, oh ambassador of the dead, do us a favor and ask Aroden when he is coming back. Would be great if we had some notice."

As he addresses the caged man, he studies him to see if anything seems out of the ordinary.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22
Know Arcana: 1d20 + 11 ⇒ (2) + 11 = 13
Know Planes: 1d20 + 11 ⇒ (19) + 11 = 30

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

A tall young man, dressed in red pants and shirt tastefully accented with silver, as muscular as he is handsome, revels in the day's dramatic production. He narrates the entire story through song, singing boisterously whether or not the actors themselves are singing. Others near him might otherwise find his songs annoying but his compositions and verse serve to enhance rather than distract from the main performance. Journal and pen in-hand, he frequently jots down notes after making a particularly clever turn of phrase. Rather than participating in the Q-&-A with the Eater of Bones, he dramatically interprets the questions and answers in song.


Ghost Level Delve || Extinction Curse

"Aroden? Hmmm. The spirits say such information cannot be entrusted to mortals."

Idril notices that the device does seem to have genuine magical power of some kind, though it's hard to make out much more than that from the crowd.

The people sitting around Engelbert start laughing and applauding his musical imitation.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

A low, droning horn suddenly rises over the cacophonous throng. Soon after, it is joined by a second horn, then a third, then dozens. A moment later, the more perceptive spectators notice small black dots appear on the horizon.

What are those horns? Knowledge (history) DC 20:
These sound like ancient hunting horns.
DC 25 (same check):
Spoiler:
These sound like Ulfen Linnorm horns, used in the Land of the Linnorm Kings to hunt dragons.

The spots grow steadily larger and the crowd begins to panic as it becomes clear what the spots are: a flight of dragons, headed directly toward the arena! Pandemonium reigns as spectators and staff alike abandon their positions and scramble toward the exits.

A massive black dragon dives through the center of the Irorium, spewing gouts of acid onto the arena floor. She heads straight for the small stage where Charvion stands within the cage. Striking with both claws, she plucks the artifact free from the base, shattering the stage and sending remnants of the mock ruins everywhere. The creature lifts into the air, with Charvion clinging to the bars and screaming in terror. The great beast continues her flight, winging off toward the Grand Lodge. A few short moments later, rattling explosions shake the city, and a shimmering column of pale, silvery light shoots up out of the grounds of the Grand Lodge and into the night sky.

GMs, please begin the Dragon Attack encounter.


Ghost Level Delve || Extinction Curse

Moments after the black dragon snatches Charvion away, more dragons
arrive. On their backs they carry small groups of goblins, and as soon as the dragons hit the ground, the goblins jump off and attack. Not all of the goblins are elegant in their dismount: some simply fall off their dragon, and others jump poorly and injure themselves, flailing about the arena and squealing in pain.

Your group spots a group of goblins menacing some of the assemble crowd. It's go time!

GM thing: 1d20 ⇒ 11

Initiative!

Initiative:

Engelbert: 1d20 + 3 ⇒ (14) + 3 = 17
Valtyra: 1d20 + 1 ⇒ (7) + 1 = 8
Idril: 1d20 + 4 ⇒ (6) + 4 = 10
Dawa: 1d20 + 1 ⇒ (6) + 1 = 7
Dr Nibbles: 1d20 + 2 ⇒ (18) + 2 = 20
John: 1d20 ⇒ 15
goblin 1: 1d20 + 6 ⇒ (2) + 6 = 8
goblin 2: 1d20 + 6 ⇒ (12) + 6 = 18
goblin 3: 1d20 + 6 ⇒ (20) + 6 = 26
goblin 4: 1d20 + 6 ⇒ (8) + 6 = 14
goblin 5: 1d20 + 6 ⇒ (3) + 6 = 9
goblin 6: 1d20 + 6 ⇒ (8) + 6 = 14

Goblin 3
Dr. Nibbles
Engelbert
John

Goblin 2
Goblin 4
Goblin 6
Idril
Valtyra
Dawa
Goblin 5
Goblin 1

note on initiative:
Given that this is a special, I did a bit a delaying of creatures for better grouping. I will only ever delay opponents and never the PCs.

One of the goblins moves in, aiming a shortbow directly at Dawa.

shortbow: 1d20 + 4 ⇒ (20) + 4 = 24
ouch!: 1d4 ⇒ 4

confirm?: 1d20 + 4 ⇒ (12) + 4 = 16
triple ouch!: 2d4 ⇒ (4, 3) = 7

Well, that's a nasty start. Engelbert, Dr. Nibbles, and John are up! Squares with benches are difficult terrain.

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

Shocked by the dragon descending to grab the relic and idiot, John comments wryly, "well I did not expect dragons! And goblins too? What the heck! I'm definitely going to lose the betting pool..."

He yells to his allies, "stand fast! I have some magic that will give us an advantage!" He turns to the polearm wielding Suli next to him, "would you like to really strike fear in their hearts? I can make you quite large."

Without even waiting for an answer, he begins casting Enlarge Person on the skald.

One Round casting, so please don't run away. It'll go into effect at the start of my next initiative.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Snagging a vial from his waste, the rodent downs the crackling blue fluid in a single gulp. "ACK! Um..so just like normal...pathfinders can't have anything go as planned then. Right."

Leaping over the edge of the arena, he steps forward as crackling blue sparks begin to sputter from around him. "Hey! HEY YOU LONGSHANK WANNABES! Come and get it."

Drank Shock Shield Elixir

If Attacked In Melee:

Tumor Aid Another 1: 1d20 + 5 ⇒ (16) + 5 = 21
Alchemist gets +2 AC vs first attack

Tumor Aid Another 2: 1d20 + 5 ⇒ (6) + 5 = 11
Alchemist gets +2 AC vs second attack

Any additional attacks don't get the boosts

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert arms himself with his bardiche (10' reach) as he moves towards the goblins and starts singing a rousing song (standard action) that inspires his allies with rage! Allies who accept the inspiring song not only find themselves stronger and tougher, but also become surrounded by spirit wisps that harass their foes!

So besides the usual Inspired Rage benefits (please see spoiler and decide at the start of each turn whether or not you accept the rage), Lesser Spirit Totem attacks adjacent foes at +6 to hit, d4+4 negative energy damage.

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Spirit Totem, Lesser:
(Su) (Advanced Player's Guide pg. 77): While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian’s full base attack bonus, plus the barbarian’s Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian’s Charisma modifier.

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

"What in the blazes--" Dawa begins to exclaim as the dragons make their appearance but is cut off by an arrow sinking deep into his gut, and it transforms into a choking grunt.


Ghost Level Delve || Extinction Curse

Goblin number 2 aims at John!

shortbow: 1d20 + 4 ⇒ (3) + 4 = 7
ouch!: 1d4 ⇒ 1

Goblin number 4 runs up and aims at Engelbert!

shortbow: 1d20 + 4 ⇒ (12) + 4 = 16
ouch!: 1d4 ⇒ 4

Goblin number 6 runs up and aims at Dr. Nibbles!

shortbow: 1d20 + 4 ⇒ (18) + 4 = 22
ouch!: 1d4 ⇒ 3

Goblin number 6 cheers loudly over being marginally more competent than her fellows!

Goblin 3
Dr. Nibbles
Engelbert
John
Goblin 2
Goblin 4
Goblin 6
Idril
Valtyra
Dawa

Goblin 5
Goblin 1

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

Looking down at his increasingly bloody shirt and frowns. He raises his gaze back to the battle in the amphitheater and grips the iron ram's head hanging from his neck.

"Yamatsumi! Fill my companions with your strength!" he cries and then moves to place some distance between himself and the goblin archers.

Actions:

Standard: Cast bless
Move: Move 15 ft

Bless: +1 morale bonus to attack and saves vs. fear (3 minutes)
No rage this round.

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 12, T 11, FF 11 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

Refusing the Inspired Rage.

Valtyra marvels at the draconic display as it sweeps over and through the amphitheater all whilst carrying off a fellow pathfinder his contraption. "Well that is not something one sees everyday. I am especially curious as to why a creature as powerful as a black dragon is using goblins." Valtyra shrugs at her unanswered questions before launching a pair of arrows made of pure force at the nearest goblin (Goblin 4).

Magic Missile, Orc Bloodline: 2d4 + 2 + 2 ⇒ (1, 3) + 2 + 2 = 8

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril tries to process the information as the scene erupts before him. He instinctively draws his blade, unleashing a dark curved katana with a series of glowing runes carved into the metal. Idril nods at the blade as if it had says something to him and looks in the direction of Dr. Nibbles as he bravely leaps into the fray. Idril smirks.

"That furry fellow is mad! Best we save him from himself, eh?

Idril moves toward the floor.

Idril will refuse rage this round and use one move action to draw his blade and another move action to move towards Dr. Nibbles position. Idril does not have a shield spell active so his AC is 18.


Ghost Level Delve || Extinction Curse

Goblin 5 shoots at Dr. Nibbles!

shortbow: 1d20 + 4 ⇒ (12) + 4 = 16
ouch!: 1d4 ⇒ 4

Goblin 1 shoots at Engelbert and actually hits!

shortbow: 1d20 + 4 ⇒ (13) + 4 = 17
ouch!: 1d4 ⇒ 3

Goblin 3 shoots at John!

shortbow: 1d20 + 4 ⇒ (3) + 4 = 7
ouch!: 1d4 ⇒ 4

Initiative!
Goblin 3
Dr. Nibbles
Engelbert
John

Goblin 2
Goblin 4 -8hp
Goblin 6
Idril
Valtyra
Dawa
Goblin 5
Goblin 1

Grand Lodge

TN Isgeri Sorcerer 6 | Mods: Mage Armor 24 Hrs, Barbed Vest | HP 50 (-0) | AC/Tch/FF 15/11/15 | CMD 15 | F/R/W +5/+3/+6 | Speed 30ft | 2 Star Reroll 1/1, Skill Boon 1/1, Warp Touch 8/8 | Spells 1st 6/8, 2nd 6/6, 3rd 4/4 | Perc +0, SM +0 | Init +0

John's spell pops into effect, triggering a large change in Engelbert. He steps forward and fixes the goblin that keeps shooting at him with a glare, "would you like a taste of true chaos?"

With a burst of aberrant magic, the goblin's form twists and shudders under the stress.

John unslings his longspear, grasping it with two hands, waiting for any enemy to get too close.

Free 5-ft step. Standard to activate Bloodline power "Warp Touch" vs. Goblin #3, Fort DC 16 save or dazed for 1 round. Move to draw longspear. No song.

Warp Touch:
Warp Touch (Sp): Starting at 1st level, you create brief, disorienting changes in a creature's physical form. This ability affects one creature within 30 feet, which is dazed for 1 round (Fortitude negates; DC 10 + 1/2 your sorcerer level + your Charisma modifier). You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Accepting Rage Song this round

"Ouch! Don't do that." growls Nibbles as the arrow pierces his side. Moving forward, he cants his head to the side. "What an interesting tune....that...makes me feel.....powerful!"

Mechanics:

Move 20ft
Attack Goblin 1

+1 Mithril Spiked Gauntlet, Bless, Rage Song: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26 for Piercing: 1d3 + 1 ⇒ (2) + 1 = 3

Whisp attack: 1d20 + 6 ⇒ (12) + 6 = 18 for Negative Energy: 1d4 + 4 ⇒ (1) + 4 = 5


Ghost Level Delve || Extinction Curse

Goblin 3 Fort save: 1d20 + 3 ⇒ (9) + 3 = 12

Goblin number 3 stares at his limbs as they go all wobbly!

Goblin number 1 gets punched by Dr. Nibbles!

Initiative!
Goblin 3, dazed 0/1
Dr. Nibbles
Engelbert
John
Goblin 2
Goblin 4 -8hp
Goblin 6
Idril
Valtyra
Dawa
Goblin 5
Goblin 1 -8hp

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbert quickly glances down at his newly-enlarged form then looks over at John and gives him a grin. 20’ reach with the bardiche now, woo! He continues singing his raging song, even louder and more triumphant; the very act of singing causing his wounds to close (Skald’s Vigor). He slashes at goblin 1 with his now-large bardiche.
MW bardiche: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 2d8 + 7 ⇒ (6, 4) + 7 = 17
He then moves towards the group of goblins. (He only moved 15 out of 20 feet, so If that attack KO’s goblin 1 please move him one more square to the right; thanks!)
wisp vs goblin 3: 1d20 + 6 ⇒ (2) + 6 = 8
negative energy: 1d4 + 4 ⇒ (3) + 4 = 7

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Spirit Totem, Lesser:
(Su) (Advanced Player's Guide pg. 77): While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian’s full base attack bonus, plus the barbarian’s Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian’s Charisma modifier.

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

"Yamasumi made flesh!" Dawa says with awe as the ifrit becomes a giant tower of fire-haired destruction.


Ghost Level Delve || Extinction Curse

Engelbert takes out Goblin 1! (And I moved him to the square you indicated.) Goblin 3 avoids the negative energy damage.

Goblin 2 tumbles in badly, drawing a short sword! (Provoking an AoO from Engelbert)

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6

shortsword: 1d20 + 2 ⇒ (17) + 2 = 19
ouch!: 1d4 ⇒ 2

Damage only goes through if your AoO doesn't kill it, obviously!

Goblin 4 remembers it's already dead! Sorry, there were two possible kinds of goblins here.

Goblin 6 shoots at Idril!

shortbow: 1d20 + 4 ⇒ (9) + 4 = 13
ouch!: 1d4 ⇒ 4

Initiative!
Goblin 3, dazed 0/1
Dr. Nibbles
Engelbert
John
Goblin 2
Goblin 6
Idril
Valtyra
Dawa

Goblin 5

Idril, Valtyra, and Dawa are up! Engelbert has an AoO to resolve!

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Voice booming, Engelbert slashes at the less-than-deft goblin!
Goblin 2 AOO MW bardiche: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d8 + 7 ⇒ (6) + 7 = 13
crit??: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d8 + 7 ⇒ (2) + 7 = 9
If Goblin 6 made a ranged attack, looks like I’d get another AOO thanks to 20’ reach (I do have Combat Reflexes); since reach weapons used the ranged attack rules for purposes of cover, the column shouldn’t provide cover if I’m not mistaken.
Goblin 6 AOO MW bardiche: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d8 + 7 ⇒ (3) + 7 = 10

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 12, T 11, FF 11 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

My that is one large angry firebrand. Valtrya turns her attention to the nearest goblin (#3) she can make out among the chaos now swirling about the arena floor. With a sharp gesture and the words "Sagitta magicae.", two arrows of pure force zip through the air striking true.

Magic Missile, Orc Bloodline: 2d4 + 2 + 2 ⇒ (1, 1) + 2 + 2 = 6

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

Dawa moves down the bleachers. He grips the iron ram's head and points at Engelbert. The ifrit feels invigorating heat rising from the ground and into his enlarged body.

Actions:

Move: Move 25 ft
Standard: Blessing of the faithful to give Engelbert +2 to hit for 1 round.

Bless: +1 morale to attack, saves vs. fear (29/30)
Blessing of the Faithful (Engelbert): +2 sacred to attack (1/1)

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril sizes up the battlefield and tries to discern his next move. Seeing the raging form of Englebert surrounded by goblins, he decides to begin to clear a path. Wielding his black blade Ankar with both hands, he closes on the goblin behind Englebert, bringing the blade down on the small humanoid.

Ankar attack Goblin 3: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

No rage, forgot to add Bless bonus which would make attack roll 25 if it matters.


Ghost Level Delve || Extinction Curse

Engelbert takes down Goblins 2 and 6!

Valtyra takes out Goblin 3! Does that change Dawa or Idril's actions?

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Action edit.

As Idril gets ready to slash the goblin it is pierced my Valtyra's force missiles. He nods in thanks and takes a position next to the enlarged skald.

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

No change


Ghost Level Delve || Extinction Curse

Goblin 5 shoots an arrow at Engelbert!

shortbow: 1d20 + 2 ⇒ (17) + 2 = 19
ouch!: 1d4 ⇒ 3

Everyone is up!

Silver Crusade

N Male Human (Chelish-Mwangi) Cleric 3 | HP 23/25 | AC 11 T 11 FF 10 | CMD 13 | F +5 R +3 W +8 | Init +1 | Perc +4 SM +9 | Speed 30 ft | Channel 3/6 | Smoke 5/7 | Deflection 1/1 | Cloak 0/1 | Bond 0/1 | Pearl 0/1 | Active Conditions: purifier (1), +2 diplomacy vs. city officials and guards, poison (Str -1)

Dawa carefully drops himself onto the arena floor and hides behind the towering front line. He gestures at Idril, and the half-elf feels protected.

Actions:

Move: 25 ft
Standard: Blessing of the Faithful for +2 AC on Idril

Bless: +1 morale attack, saves vs. fear (28/30)
Blessing of the Faithful (Engelbert): +2 sacred to attack until end of Engelbert's actions this round
Blessing of the Faithful (Idril): +2 sacred to AC (1/1)

The Concordance

Male N Suli Skald 3 | HP 24/27 | AC 17 T 10 FF 16 | CMB+7 CMD 16 | F+6 R+3 W+3 | Ini+2 | Prcp-2, SM+10 | Spd 20 | Raging Song: 13/17 | Spells: 1st 0/4 | Active: #blessed, Inspired Rage!

Engelbrt’s song has a momentary hiccup as he’s struck by an arrow. Noticing there’s but a single goblin still standing, he chooses this moment to end his song with a dramatic flourish. Feeling Dawa’s blessing still upon him, he runs toward the goblin archer and takes a swipe with his bardiche.
Goblin 2 AOO MW bardiche: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 2d8 + 6 ⇒ (8, 8) + 6 = 22

Scarab Sages

TN Ratlfolk 11 | Mods: 75% negate Crit/SA. | HP: 102 (-0) | AC 21, Tch 15, Fl 17 (+2 vs Animals) | CMD: 18 | F: +11, R: +10, W: +3 (Some immunitities) | Speed 20ft | Injections: 17/17; Heal 55/55 | Elixirs 1st: 7/7 +1/1; 2nd: 6/6; 3rd: 5/5; 4th: 3/3 | Perc: +10, SM: +4 | Init: +2[spoiler=Tumor] 51 (-0) Fast Heal 5| 15/12/14 | F +6, R +7, W +1 | P +6[/sp

Feeling the energizing song trail off, Nibbles smiles "Well, that's quite a sensation there sir." Taking stock in the scene, the furry man meanders across the battlefield. "So, your friends have fallen. Give up now before...well...that may not be an option anymore."

Double move


Ghost Level Delve || Extinction Curse

The goblin is down!

The party has 1d4 ⇒ 1 rounds to recover and reposition before the next group of goblins lands!

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 12, T 11, FF 11 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

"How is everyone? Does anyone require aid?"

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