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Your average deer has around 11 hp.
The most common hunting weapon would be a short bow.

Average damage on a short bow for your standard Level 1 human commoner would be 3.5, which means you'd have to not only surprise the deer, but so would your two buddies.

Historically, people hunted in groups, so if they were using short bows, they would need at least three people for each deer if they wanted a reasonable shot at taking it down in one hit. After that hit, the surprised deer becomes a surprised far away deer.

This sounds pretty accurate.

Charging deer is probably not going to work, though.


Parachute backpack!


Cosmo wrote:
Spanky the Leprechaun wrote:
I miss having a dog now...
Now I do, too.

Me three.


I side with RD on this one.


... I missed you guys.


Pass.


And sell War Bonds!


Yar!


Yuengling. Only beer I can drink. I'm new to beer drinking.


DM_aka_Dudemeister wrote:
I for one salute your new Paladin Captain Hammer

Well, sort of. Captain Hammer is a pretentious asshat because he is stronger, faster, and tougher than everyone else. He doesn't even feel pain, and the world has basically treated him like he is a living god.

Vhilo, however, has feelings of inadaquacy because his parents always told him to be more like his brother, who was not a violent, entitled little turd. He is also bitter because his parents sent him to a monastery to have the stupid kicked out of him. So he portrays himself as this paragon of virtue, but in reality, he is really just trying to become as important as possible because he wants his parents to look stupid.

Also,

Groupie wrote:
This is his hair.

Edit: Not in Golarion.


Shadow_of_death wrote:

What was the intention of this thread again? What are we supposed to be discussing? As far as I can tell some guy just wanted to tell people what class he was playing, dont think he even asked our thoughts on it.

So getting back on topic, ahem "cool sounds like a fun character for your group, hope your DM has the same view of LG as you do, good luck"

Basically that's all it was. I just wanted to say I was playing a paladin with a crappy personality.


After 5 years of running my own campaigns, I am finally playing in one. And yeah, to throw myself to the proverbial wolves, I have placed my powers at the mercy of my GM and made... *dum dum DUMMMMM* A Paladin!

Now, my take on the paladin is simple. He's LAWFUL Good. Emphasis on Law. Good is pretty subjective.

He started out a rebelious youth who stood to inherit nothing on account of being thr middle child of a merchant family, and also for generally being a douchebag. He has anger management problems and an inferiority complex that make him act superior to everyone he meets.

Not all Paladins have to be paragons of virtue.


TriOmegaZero wrote:
There are no pop culture characters with levels in the double digits. As LazarX said, they don't roll dice, so they don't have to be high level to survive high level challenges.

Lies. See above.


LazarX wrote:
Tom_Kalbfus wrote:
Here's a good one, whay about Peter Pan, is he an elf?
No... he's the boy who never grew up. (At least until he became Robin Williams :)

Robin Williams is a level 13 bard. I have spoken.


So...

4 guys are going to invade the Jedi Training Academy? I don't think you have much to worry about. Just hope they don't ask to meet Kyp Duron, I guess. Do NOT let them get a death star. Or a star destroyer. Or a sun crusher. Or a Mon cal cruiser. Or a corellian ANYTHING.


Hama wrote:
KaeYoss wrote:
Hama wrote:
I played 4E and had fun

I'll have to put you onto my ignore list now.

Just kidding.

Maybe.

In on itself, it is a fun game, when you don't think of it as D&D. Just like when you watch LOTR movies and don't compare them to the books. Pure fun.

I liked the movies better than the books. They ended quicker, and the trauma didn't leave the kind of emotional scar tissue around my heart that the torture of reading the books left. I blame my inability to have a successful relationship in life on my masochistic need to finish Return of the King. JRR Tolkien ruined my life.


Give a a fighter improved unarmed strike. Now, for fast scrappy fighters, there's two weapon fighting. For big powerful bruisers, there is power attack. For precision based fighters, there is Vital Strike. Have a blast with it.


I was really enjoying the spirit of this thread, but then it got put back on track. Now I'm sad.


UltraFennec wrote:

Sounds to me like he's playing a character that falls squarely on the "law" part of lawful neutral. Strict adherence to the letter of the law is, I think, an acceptable LN action. Personally, I wouldn't worry about it unless he starts bending the law.

My 2 cents and all.

Yeah, sounds like LN behavior to me. Was it extreme? You bet! Mean? Yup. Chaotic? Nope.


If the land is far enough below sea level, the temperature scene out as they get close to the Mantle. Perhaps a meteor struck here, gouging a hole in the earth, or perhaps there is a moon that, strangely enough, is shaped almost exactly like the valley...


Mighty Crossbows would be nice.


Lobolusk wrote:
Lobolusk wrote:
I think it really depends on your style of play, and what you want out of a character. and your personality type. i play a luchador grappling fiend monk game wise he sucks but. but he is not there to do max damage he is there for me to have a good time on sunday night and speak in my best Antonio banderas accent
in fact imagine all my posts are read by him. it makes it ten times better

+1 to you, as well!


CourtFool wrote:
Freehold DM wrote:
...and what is that? Or did you already make a thread on that? If so, where is it?
Do it with any chicks that are there.

Indeed, sir! +1


mdt wrote:

Druids are a divine class, and thus are getting their powers from their god (see what happens to a druid that wears metal armor).

So, if the companion dies because the Druid is being a jerk to his companion, I don't see his god sending another companion (assuming the nature god is Good or Neutral, an Evil Nature God might consider using the animal as a trap detector to be perfectly acceptable) to help the druid for awhile, as a wake up call. If he's been trying to protect the animal, and just failed, then it's just summon a new animal, and say a few nice words for the previous, who died doing his duty, very honorable like.

Remember though, that the AC that replaces it is one that lives in that local, so if he had a velociraptor, and he's in the mountains in a cold environment, then he's not getting another velociraptor.

I would think that even an Evil nature deity would have an objection to that. I mean, it amounts to torture, and torture is a pretty human invention, which I expect a nature deity to abhor for a few reasons. If Good; because it causes pain unnecessarily, if Neutral; because suffering should be minimized, and if Evil; because how dare you squander my gifts!

Not a moral debate, just explaining how I would see an evil god raising objections.


Ben Stiller in Dodgeball wrote:
This is Blaze, and this is Lazer, and this is Blazer.


Got this story about a FOAF, but it seemed reasonable (or rather, not made up) when I heard it.

Two brothers.
Lemongello. (Li-mahn-gell-o)
Orangello. (ohr-ange-ello)


VM mercenario wrote:
Someday when I have kids, they will have normal-ish first names. But I'll make sure their middle names are as AWESOME as possible. Then I'll always call them by their middle name. My first son will have Dresden, if I have a daughter she'll get Shepard and I'll need a third kid to name Kylar.

+1!


If my last name were Freeman, my son would totally be named Gordon.


Wow, such solidarity...

Yeah, it's legit.


I agree that it would be cool if rogues got something all their own. How about we brainstorm, instead of argue?


Shifty wrote:
TriOmegaZero wrote:
We shall let everyone make the obvious joke on their own, yes?

That you have pointed it out will now trip all the overly earnest and literal types in this debate to the fact that all was 'not as it seemed'.

:p

Now, I haven't been here for as long as some others, but never have I seen this take so long.

@the joke.
I'd love one!


AdAstraGames wrote:

20) When you talk to someone at a party, drop a reference from the 1990s and they suddenly look at you like you're their parent's age...

21) When you're talking to a bunch of Lt. Commanders after a seminar you're giving, and realize that NONE of them believe that the Cold War was ANYTHING like what you lived through. It sounds too much like a cheesy backdrop for a movie.

22) When you realize that you remember the Space Shuttle Enterprise, are watching the prep for the last Shuttle mission ever, and nobody has managed to crack the energy cost to orbit problem in a meaningful way...and none of the kids you're talking science and engineering to seem to think it's all that important or interesting of a problem.

23) When you watch people get Ph.Ds, and think "Oh god, they're all -children-."

(I am fortunate. When my metabolism slowed down at 36, I went from weighing 150 lbs to 175 lbs. I've stayed within 10 lbs of that weight since. My hair is light enough that the gray doesn't show. I don't have any major lines on my face...and I can easily pass for someone almost 15 years younger than I am...up until I 'know something' that I shouldn't.)

Okay, honesty time. I am only 25, but sadly, I have most of these problems. My hair is receding...


We grognard movies.

Seriously, how do we keep going and watching crap movies that we liked the first time, but every remake just disappoints us?

Also, when we say "the first three star wars", people assume episodes 1, 2, and 3.


4 people marked this as a favorite.
Bill Lumberg wrote:
Recently, a 22 year-old co-worker asked me if I listened to old rap groups like "Run DNA".

"Which one's Pink?" Is no longer an ironic question from a song.


Axl wrote:
Ironicdisaster wrote:
Axl wrote:

It's the end of a hard day's adventuring. You've finished your ale in the local inn and are just about to walk upstairs to your bed.... But wait, that's a Climb check DC 0. And you're wearing full plate. You rolled a 1. You fall down the stairs and take 1d4 non-lethal damage. That's enough to knock you unconscious....

I've done that IRL...

After a hard day's adventuring? Wearing full plate?

Perhaps your Dex was affected by ... "poisons". ;-)

Well, change "adventuring" to "working" and "full plate" to "pants" and that's it.


Celestial Healer wrote:
For me, I'm looking forward to becoming a dirty old man. They always seem like they are having a good time.

+1


Patrick Curtin wrote:
Kruelaid wrote:
In each eyebrow I have a few hairs that grow REALLY long. I assume this problem is only going to get worse.

Ugh. Ditto. My wife calls it 'Hawkbrow.' I have nightmares of ending up with crazy old-guy eyebrows.

Still it could be worse: ** spoiler omitted **

I've had it since I was 17... :(


W E Ray wrote:

12 years ago I could dunk.

Now I can only grab the rim.

I hate that I got less "game" because of my thinning hair -- it's becomming obvious because when my hair starts to grow out I got almost no game and as soon as I get a haircut women start looking again and even laughing at my lame-ass jokes.

I have to pee in the middle of the night.
That sucks.

But it could be worse:
** spoiler omitted **

Get your hair cut every six weeks. That's the trick.

I hate making a joke about OJ Simpson, abd NO ONE gets it!

Or remembers he was a football player.


EWHM wrote:
I too am a fan of take-10. Being pretty heavily of a simulationist bent, my world model is that most people, most of the time, are doing what amounts to a take 10. Those umpteen drivers on the freeway in front of you...yep, they're taking 10. Most people at their jobs everyday, taking 10. Pretty much anything that people are doing on a regular basis they're taking 10 on. I've also got a rule for 'taking 5' which is when you're due to circumstance or desire doing a really half-assed job of something. People generally only risk spectacular success or spectacular failure when they're near the limits of their competence. Yeah, that guy weaving at 90 mph on the freeway is probably NOT taking 10.

+1


Axl wrote:

It's the end of a hard day's adventuring. You've finished your ale in the local inn and are just about to walk upstairs to your bed.... But wait, that's a Climb check DC 0. And you're wearing full plate. You rolled a 1. You fall down the stairs and take 1d4 non-lethal damage. That's enough to knock you unconscious....

I've done that IRL...


Okay, let's look at it this way. You're a rogue. Level 4 with max ranks in disable device and a 18 dex. That gives you +11 to your roll. And you're breaking into a dwarf's mansion. So far, you're only getting simple locks. Single key type deals. DC 20. Tough for someone of a legitimate bent? Sure, but for you? Nah. Give you a few seconds and it's open. Take 10

Oh, this lock is new. Gonna have to feel this one out. DC 25. Not so hard if you pay attention. Roll for it. First roll, 9. Nope, not that way. Try again. 14! Done!

Ooh, a chest. That lock... Crap. DC 30. Gonna be here a while. Take 20.

A box inside the chest. Wait, what? Does that even have a keyhole? DC 40. Screw it, I'll get a hacksaw.

Some DC a character will know, barring outside influences. "Sure, I could climb that!" DC 15. "Looks risky, let's be careful." DC 25.

That DC 15 wall, however, might just be crumbling at the top. And the DC 25 might be cardboard.


Wretched tears. "I could have lived forever without


Shar Tahl wrote:
Ravingdork wrote:
Mark Sweetman wrote:
Aah - missed the clothlike part of it. Nice DM to let you cast it not on just items, but on liquids / solids, et al.

"Even a burning fire and its fuel can be shrunk by this spell."

I'd say that gives a lot of leeway in what can and cannot be shrunk. What is lava, but super heated rock? You'd be hard press to argue that it isn't a form of "fire and fuel."

I would think that lave made tiny would cool quite quickly and become a big chunk of basalt. Most of the dangers presented by lava are when it is in an uncrusted, molten form. I also find it hard to see it as fuel, as nothing is being consumed, nor it it on fire. It is simply rock in a liquid state.

Come on, that's just RD hate


Ravingdork wrote:
Ironicdisaster wrote:
RD, you are my hero.
Did you hear that I swatted 700 giants with my brain?

I did


RD, you are my hero.


Interplanetary travel? Colonize Mars, much?


Kruelaid wrote:
Bitter Thorn wrote:
Steven Purcell wrote:
The most placid resident of the Underworld (Underdark, Paths of Khyber, Darklands, etc.)
Wow!

Yah.

If only it was 50 feet long and hungry for human flesh!

+1

In my world, they are!


Jim.DiGriz wrote:
Thazar wrote:
. . . +1 Scimitar. . .
Not usable with Weapon Finesse, unless I'm missing something.

Dervish Dance


Disarming gauntlets is a little too literal.


It'll go down soon enough.



Would it be unreasonable for a character who has taken a 1 level sorcerer dip to take Eldritch Heritage without meeting the prerequisites? I realize this is not in the RAW, but I'm curious how others would handle this and why. I'm inclined to assume they have met all prerequisites since they already have the bloodline in question, and would have no issues with them taking Improved Eldritch Heritage and Greater Eldritch Heritage to advance their bloodline powers.


I realize its sub optimal, but I would like to try and make a Tolkein-esque Elven warrior (think around the time of the The Silmarillion / pre LotR) - and I think an Elven Paladin fits then idea pretty well.

Assume a 25 point buy. I would take the Elven favored class bonus to Lay on Hands and Fey Foundling as a trait to mitigate the reduced Con and HPs. I would like to make a "switch hitter" utilizing archery for ranged attacks (very "Elven") and probably use the Elven Curve Blade in melee. As far as archetypes, I'm thinking the Oath of Vengeance Paladin, but open to mixing in or going with other archetypes as well.

Anyway, I'm open to any feats, traits and any other ideas anyone would like to suggest.


1 person marked this as FAQ candidate.

It appears that the FAQ made it clear that one cannot use Craft Magic Arms and Armor to increase a black blade's enhancement bonus or add weapon properties?

FAQ:
Magus, Black Blade: Can I use Craft Magic Arms and Armor to increase my blade's enhancement bonus?

No, nor can you use that feat to add other properties (such as flaming) to the black blade. You can use your arcane pool to temporarily add abilities to your black blade.

—Pathfinder Design Team, 07/19/13

Since the FAQ is very specific about what cannot be upgraded on the black blade. It seems to leave some wiggle room for other means of upgrading the black blade. What about adding non-weapon abilities to the black blade? For example, could I enhance my black blade to have Telepathy? Extending the range of the black blade's senses to 120 feet? Giving it the ability to cast a 3rd level spell 3/day, etc.? All of this is under the Intelligent Items rules/guidelines. What's the general consensus, if any? I'm inclined to believe that there are no rules against it and it can be done.


9 people marked this as FAQ candidate. Staff response: no reply required. 1 person marked this as a favorite.

There are numerous spell-like abilities that do not duplicate a spell in way whatsoever. Can these spell-like abilities be quickened? I've searched, and I don't see that it's been answered definitively. For example, can a paladin take Quicken SLA with a divine bond?

If this has been answered explicitly already (not extrapolated), please point me in the right direction, otherwise, please hit the FAQ.


It looks like half elves can definitely do this with the Drow Magic alternate racial trait.

The jury seems to be out whether Elves can use Dreamspeaker to qualify. Has this been definitively answered? If not, what is the consensus?

Any other racial abilities using only core races to qualify for early entry to Mystic Theurge?


My GM allows the crafting of unusal or unique items. At this point he has agreed to charge for these items using the formulas that are currently in the books. So, I have had our party crafter make a ring that provides the Shield spell 3/day with a CL1. The cost for this is 1x1x1800x3/5/2=540.

Anyway the GM is OK with this cost, but the crafter feels it should be much more expensive since it provides a +4 shield bonus to AC and incorporeal attacks, as well as protection from magic missiles. He feels this item should cost almost as much as +4 armor.

I feel that 540 gp is a fair cost for an item that activates a 1st level spell and must use a standard action to activate with a duration of 1 minute (10 rounds), which admittedly is plenty for one combat.

How would others cost this item?


I'm trying to upgrade my armor to "celestial" (this is obvioulsy not for PFS). Anyway, I just want to make sure I reverse engineered the costs correctly.

Celestial Armor: 22,400
Masterwork Chainmail: 300
+3 Armor: 9000 (3x3x1000)
Flight, 1/day, CL5: 8100 (5x3x1800/5x1.5)
"Celestial" cost (+6 max Dex, +3 ACP, reduced armor category/weight): 5000

Does this look right? 5000 gold to make an armor "celestial"


The Linebreaker spell from the ARG states that, "You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun."

Questions:

1. Does the +20 ft bonus to base speed mean I am now gaining a +40 ft bonus on a charge? That wouldn't seem to be the intent, but not sure how to read it.

2. I assume this will stack with spells like Haste or Expeditious Retreat since it's an untyped bonus. Is this correct?


I was looking at the Hackmaster combat and initiative, and it looks very good. Has anyone tried incorporating it into Pathfinder? If so, please let me know what you think.


My GM is not thrilled with how spell sunder works (truth be told, I have a hard time visualizing how it works, but it was very, very useful). Anyway, I need to select another feat or rage power to replace it with. I was thinking of the following:

Flesh Wound - to potentially negate one attack every round and can be used against energy attacks. I see this as being useful in every combat situation. I also have not seen the damage scaling to such an extent that I could not make my save on most of the weaker attacks from creatures. the way I see it, if I negate 20HPs per round, then that's almost as good as fast healing 20, which is pretty darn good.

Ghost Rager - for the superstition bonus to touch AC. Does not come up a lot, but when it does, it could be really useful, since the attacks could miss entirely and I would take no damage (or even works ability or energy drain) at all.

Dazing Assault - I keep hearing how good this is with CaGM, but still not 100% convinced, since most of the creatures we face seem to have a pretty high Fort save. The ones that don't, I could most likely kill outright anyway. But it is a serious consideration, since most everyone on the boards seems to recommend it highly.


I have a barbarian that just reached 12th level and took Come and Get Me. I was hesitant to take Dazing Assault at 11th level (taking Spell Sunder instead), but considering it for level 13. I just wonder just how good Dazing Assault (or Stunning Assault) really is. Most of the creatures we face seem to have pretty good Fort saves, so they would only fail on a pretty bad roll (which will of course happen). But if their Fort saves are not great, they are probably mooks anyway, and I figure my character can just flat out kill them anyway. I would like to hear other people's thoughts.


How exactly would spell sunder work against a personal spell like mage armor or shield? Is the DC based on the creature's CMD or caster level?


Just wondering how people handle selling loot if a PC has Profession (Merchant)or some other applicable skill? Is it unreasonable to have the PC sell the item(s) at 100% of value? Maybe 75% of value if they have not set up shop? I'm not even sure what the DC of the roll should be to sell items for more than 50%, but I do think the PC should be rewarded for investing skill ranks into his profession. This is clearly not for PFS, and I am looking for advise, not rules (unless there are rules for handling this situation that I've overlooked).


Is there a cost for multi-stone wayfinders? I'm not talking about something like an ebon wayfinder, rather a wayfinder that can hold multiple stones and grants resonant powers for each stone placed within the wayfinder. These multi-stone wayfinders are mentioned in the description under wayfinders, but there's no cost that I can find. If there is a cost, can someone point me in the right direction.

Would it be reasonable to charge twice as much for a two stone wayfinder, three times as much for a three stone wayfinder, etc. Or is this cost too little?


First, I'm uncertain if this should go under advise or rules. I'm open to hearing both an interpretation of the rules and/or advise on this topic. I have not seen anything on this, so here it goes...What happens if a non-spellcaster (let's call it a fighter) takes the Eldritch Heritage (Arcane) feat chain?

For example, could he then enchant his arcane bonded item?

More importantly, at 11th level the fighter could take Improved Eldritch Heritage (Arcane) and gain access to sorcerer spells. The feat says, "For purposes of using that power, treat your sorcerer level as equal to your character level – 2". So an 11th level fighter with Improved Eldritch Heritage (Arcane)would gain access to one spell as if he were a 9th level sorcerer (so he could have up to one 4th level spell). How many times a day can he cast this spell. I think it would be excessive if he could cast it as many times per day as a 9th level sorcerer. But that would seem to be the implication, if not the RAW.

What happens if he picks a lower level spell, say 1st...Since a sorcerer can substitute a lower level spell for a higher level spell, does this mean the fighter with arcane heritage can cast his one 1st level spell at least 22 times a day (1st - 6, 2nd - 6, 3rd - 6, 4th - 4)?


I am considering making a kensai magus, maybe bladebound kensai magus, and would like to take advantage of the ridiculous number of attacks of opportunity that a kensai eventually gets. Ideally, I would use a katana or scimitar (I can probably convince my GM to let me take an "improved weapon finesse" instead of dervish dance, or just pay for an agile weapon), but I'm not married to either weapon. I would also consider a fauchard, but don't think two-handed reach weapons would work well with a magus' spell combat and/or spellstrike. Any suggestions for how I can maximize my use of attacks of opportunity with a kensai?


A couple of questions regarding weapon enhancements:

1. If I have a +1 weapon, however it has the equivalent to +4 bonus due to special abilities, does this weapon overcome DR as a +1 weapon or a +4 weapon?

2. Again, If I have a +4 equivalent weapon, with one of the special abilities being courageous, but still only +1 enhancement bonus, will this weapon provide a +1 or +2 morale bonus? I'm thinking Courageous might be good for a barbarian to have, along with Furious.

Thank you.


Not sure I understand the point of having quick draw as a feat when anyone can draw a weapon as a free action if they have a +1 BAB.

What is the RAW for using quick draw and the ninja talent, hidden weapon in tandem? Can a hidden weapon be drawn as a free action?

What about ammunition? Can hidden shuriken be drawn as free actions without the need for either hidden weapon or quick draw?


Here's a PFS character concept I have in mind. Please provide your input. He will use a reach reach weapon (longspear or scorpion whip) to flank and sneak attack in melee, and will rely on snap shot and underhanded to throw hidden shurikens during the surprise round. Some of this will depend on whether or not I can draw hidden weapons as a free action if I have both the quick draw feat and the hidden weapon ninja talent. Don't know if I can do that in PFS or not - the rules are remarkably unclear, but it would certainly seem to make sense. I realize that having the 13 wisdom and keen scent feat is not optimized, but I think having the trifecta of acute darkvision, low-light vision and scent is pretty cool. I'm also considering adding lunge as a feat somewhere in this build as well (to increase his reach and keep him out of melee reach as much as possible).

20 point build:
Str 18
Dex 14
Con 12
Int 8
Wis 13
Cha 12

Racial Traits - Acute Darkvision, City-Raised, Forest Walker, Scavenger, Orc Blood

Traits - Reactionary, Deadeye

L1 - Keen Scent
L2 - Ninja Trick - Vanishing Trick
L3 - Improved Initiative
L4 - Ninja Trick - Hidden Weapon
L5 - Quick Draw
L6 - Ninja Trick - Underhanded (Rogue Talent)
L7 - Extra Rogue Talent - Offensive Defense
L8 - Ninja Trick - Fast Stealth
L9 - Extra Rogue Talent - Snap Shot
L10 - Ninja Trick - Invisible Blade
L11 - Extra Rogue Talent - Opportunist
L12 - Ninja Trick - Forgotten Trick


I'm making my first character for PFS (always played with just friends previously) and would appreciate any feedback/critique/suggestions.

The character concept is an Elven Battle Oracle with the Ancient Lorekeeper archetype. I know elves don't make the best oracles, but I do feel this offers excellent flexibility in terms of having both divine and arcane spells and is a good second line/back-up fighter. I don't intend to be great at any one thing, but I suspect I can be very good at many things...

Stats are as follows (Elf racial adjustments are already included):

Str 14
Dex 14
Con 12
Int 10
Wis 10
Cha 16

I don't like to have any negative adjustments if at all possible, but if there is a compelling reason I should, I'm all ears.

Elf Racial traits are:

-Elven Immunities
-Keen Senses
-Elven Magic
-Fleet-footed
-Low-Light Vision

Oracle Mystery: Most likely battle, but I am also considering ancestor or wood.

Oracle Curse: Legalist (because I am never compelled to give my word to anyone - seems like a harmless enough curse)

Spells:
0: Guidance, Light, Read Magic, Stabilize
1: Bless, Divine Favor, Tap Inner Beauty

Traits: Warrior of Old and either Storyteller (from Lantern Lodge), Eastern Mysteries (from Qadira) or Expert Duelist (from Taldor).

Feats & Abilities:
1st: Revelation - torn between Skill at Arms, Surprising Charge and Warsight, Feat - Combat Reflexes or Improved Initiative

I am envisioning him using a reach weapon to make trip attacks, so he should not be provoking AoO at the early levels.

I have not given this too much thought beyond first level but would appreciate input and suggested builds to L12.


1 person marked this as a favorite.

If I have an intelligent item, an intelligent Helm of Brilliance for example, can the intelligent helm activate the helm's powers on its own, or can it only cast/activate its intelligent item powers?

The rules state, "Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner."

I think the statement, "intelligent items can activate their own powers..." is pretty self explanatory, but there is some disagreement in our group about the rules regarding this. My take is that, the item can use all of the helm's abilities in addition to any other specific spells the item may have. My friend thinks that the statement, "intelligent items can activate their own powers..." refers only to the spells / powers under the Intelligent Item Powers Table.

It would be helpful to know what the general consensus is in this?


I want to make a Sherlock Holmes type character, but would like to base Perception off Intelligence instead of Wisdom. Any suggestions?


I am having an intelligent magic item built, and want to make sure that the costs are appropriate. Here is what I have so far:

Magic Ring or Amulet (+500gp for being an intelligent item)
10 Int, 10 Wis, 10 Cha
Telepathy (1,000gp)
Senses (120 feet) (1,000gp)
Darkvision (500gp)
1st level spell 3/day (1,200gp)
2nd level spell 1/day (2,400gp)
3rd level spell 1/day (6,000gp)
4th level spell 1/day (11,200gp)
+1 AC (insight) (2,500gp)
+1 saving throws (competence) (2,000gp)

Please let me know if this is priced correctly or not. Do I add 50% to the total cost for multiple different abilities? If I am missing anything, please let me know. Appreciate the input.


Are the costs for intelligent magic items added to the base costs for an item or are the standard costs of the item assumed to be included in the costs of the intelligent item? For example, if I had an item that could cast a 1st level spell (CL 1) three times per day, the normal cost would be (1 x 1 x 1800) / 5/3 = 1080 gp. An intelligent item with this ability would be 1200 gp. Is the total cost 1200 gp or 2280 gp (1080 + 1200)?

I know there are other costs involved (such as the 500 gp increase just for being an intelligent item). For this conversation, I am only concerned about the intelligent item power costs.


Any reason you cannot touch yourself (really bad choice of words probably...) with this ability?


Question - Can a Zen Archer (after taking 1 level dip into Crusader Cleric) gain flurry of blows with his god's preferred weapon (lets say its a katana)? So he would now have flurry of blows with his bow and katana, yes?


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I'm curious how someone would design a "jedi" or "sith" with Pathfinder in Golarion. It doesn't need to be a jedi exactly, but as close as it can get with Pathfinder rules. I was thinking Kensai Magus and / or Weapon Adept Monk, maybe a one level dip into Barbarian for rage (for those who like the dark side). Would welcome some thoughts on this.


The Unarmed Fighter states the following:

"At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat."

Does this mean I can take ANY style feat at 1st level? For example, can I take Snake Fang at 1st, bypassing Snake Style and Snake Sidewind?

The Master of Many Styles is a bit more explicit and clear in the description of what is meant by taking a style feat:

"At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path."

Just wondering if the same conditions apply to the unarmed fighter? Or can they simply take any style feat, whether it follows the feat path or not?

Lastly, many of the styles stipulate that they must be used with an unarmed attack. Would a monk weapon qualify as an unarmed attack?


I am currently playing an Invulnerable Rager Barbarian with an 18 Str, 18 Dex and 16 Con. I am absolutely planning on taking Combat Reflexes and Come and Get Me by 12th level, and would appreciate opinions / advise on whether it would be more advantageous to have a higher Dex or Str. The GM is a little cheap with the treasure and by extension what we can purchase at the local magic mart (which, from a roleplaying perspective suits my superstitious barbarian just fine), so I don't anticipate getting belts of physical perfection. My gut feeling is that it would be better to increase Dex and have more attacks, but would welcome other's opinions.


I'm currently playing a barbarian and am intrigued by the feat. The description states: "While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus on damage rolls for melee attacks or thrown weapon attacks you make on your turn. If you are using the weapon two-handed, instead add 1-1/2
times your Constitution bonus. This bonus damage is not multiplied on a critical hit."

Do I take this to mean that I add Con Bonus to damage for 1 turn only? Or for every turn while I am raging?


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Not sure if I am reading the rules from Ultimate Combat correctly, but it seems that you can get superior AC from piecemeal armor than from a full suit of plate. Am I reading this correctly? It's not making a whole lot of sense to me.


First - I am very new to Pathfinder RPG, but not new to RPGs or the d20 system (although I have not played d20 in years). I am currently playing a barbarian, and was looking at the Chaos Totem powers. I was wondering if the DR from Chaos totem would stack with a barbarian's DR? I know the rules state, "If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation." So are the DR's from Chaos totem and and a barbarian's innate DR two different sources? Or are they really one source (barbarian class abilities)? For example, would a 10th level barbarian with Greater Chaos Totem have DR 12 vs everything but lawful, but if hit with a lawful weapon, would only have a DR 2? This would make logical sense to me.

The other part of my question is what constitutes a different source for DR? Is this different types of DR? Or literally a different source? For example, would the DR from adamantine armor stack with a barbarian's DR, since they are the same type of DR, but clearly a different source? The rules could certainly be clearer about this...