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Ipslore the Red's page
1,535 posts. No reviews. No lists. No wishlists. 2 aliases.
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Allow me to try and make a post that is objectively more useful than the entirety of this thread. It might be slightly difficult, but here I go:
ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy lmao ayy
There we go. It's an absolute beauty and I feel confident when I say it outshines the rest.
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Hey, rogue has to look good somehow, and it sure isn't going to be by actually being good.
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Oh good, no one's said the developers yet.
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Skeld wrote: Has Gorbacz posted to this thread yet? He's on my ignore script.
-Skeld
Steve Geddes wrote: I don't think he's posted here in years. Who?
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Never heard of you, mate.
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Kobold Cleaver wrote: I knew better than this. I know I did. Given your post history, you really don't and never have. It stopped being funny or cute ages ago.
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Why would you not multiply the cost for special materials? You're using more of it, after all.
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Sometimes I wonder if this thread should be taken out back and given the Old Yeller treatment.
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Malwing wrote: Considering the nickname 'flurry of misses' I presume this is a good thing. Considering the nerf to Will, it isn't. Paizo flubbed again.

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Rynjin wrote: Arnakalar wrote: Rynjin wrote: But IMO there really is a limit to how much representation a Fantasy game actually NEEDS to put in. Don't get me wrong, I don't object to the idea of Asexual, Genderfluid, or what have you characters, but there's a certain point where clamoring for more, more, more gets absurd in and of itself.
There's a lot of different people out there. If you want Paizo to represent everybody at every stage along every spectrum (sexuality, gender identity, race, and so on) then you're basically asking them to stop making an RPG and have everybody work full time writing backstories for Iconics, because that is a LOT of ground to cover. How much representation is too much, do you think? Snarky answer: When Otherkin start being represented. You mean like druids or beast totem barbarians?
On a serious note, because someone asked earlier what I meant by my original post: I've seen many people claim they self-identify as being genderfluid, agender, bigender, or so on with a gender(s) of "train", "dog", "void", "this one fictional character from my favorite anime", and so on. I've also seen a majority of trans people be horribly offended by people who do this, since they feel it's degrading them. The term used is "transtrender", I think.
I'll admit I don't know everything, but this seems to be requesting that one of the iconics be a transtrender. Am I missing something?
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Your gender is not the same thing as your mood.
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Lucifer can fly. The Tarrasque cannot, and has no ability to allow him to jump and attack. Lucifer possesses ranged attacks. The Tarrasque does not.
Lucifer is therefore invulnerable and invincible if he is not stupid enough to get in melee range.
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Not having hands or otherwise being unable to write on your own.
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Quote: Help me make my GM regret it. No.
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Congrats, you've derailed the thread again.
For unfun monsters, anything with Combat Reflexes and Improved Trip can be a pain, especially with reach.
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minoritarian wrote: Ipslore the Red wrote: Sovereign glue is not specified to be immune to acid, and as it would take a full round to set, sets only inside the stomach, where it would be dissolved. It is specified that the only way to dissolve the bond is through universal solvent so I think that trumps it not specifying it being immune to acid.
Drinking Sovereign Glue should be a death sentence.
I think the main issue arises from allowing prestidigitation to disguise the smell, taste, flavour and viscosity of Sovereign Glue which I feel is outside the bounds of the cantrip. Don't be silly. You're supposed to use common sense when adjudicating the rules, and your "interpretation" would lead to it not being destroyed if you chucked it into the sun. The glue is by no means invulnerable.

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Torger Miltenberger wrote: _Ozy_ wrote: My point is that whenever you try to stay 'true' to the mythology of a creature that has a basis in external literature, you'll sometimes encounter abilities or characteristics that don't quite fit nicely into the typical Pathfinder rules system.
You have two options, modify/abandon those characteristics or jury-rig the Pathfinder rules. IMO, the second is preferred when those characteristics are what make a monster unique and interesting.
I would also take exception to your dismissal of the peach tree mechanic. Where in the rules is there any mention regarding the ability to obtain or otherwise specify the manufacture of weapons from peach tree wood?
That's a 100% valid point of view and one that I simultaneously disagree with entirely.
My preferred solution would be fix the system so that it can model what's being presented without breaking internal consistency (ie. in this case create and run a hit location system). I absolutely admit that this is more work than most DMs want to do and that's fine. I also admit that I'm still tinkering trying to find/make one I like.
As to the peach wood... yes... that is in fact technicaly correct *sigh*. By RAW it references a material that doesn't specifically exist... but I truly hope you're being purposefully obtuse. Calling out every single possible material something could be made of would be ridiculous and trusting the DM to decide if something could or could not be made of peach wood and how difficult/costly it is or isn't to acquire hardly seems out of line to me. Fun fact, not sure exactly when they showed up but for a good long while there were no pathfinder stats for a wooden stake. Did they not exist till they appeared in a splat book? Also I can't find a specific price for garlic... does it not exist? If either of those answers are no then we're done talking because our gaming sensibilities are too different to ever find common ground.
- Torger Garlic and garlic tablets.
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AndIMustMask wrote: Devilkiller wrote: @AndIMustMask - Stop injecting horrible fetishes into our thread! Wait...this thread is kind of a horrible fetish itself...hmm...carry on...err...continue, that is...Anyhow, what's the Lamashtu mask? The Demon Mother's Mask was what i was remembering, but apparently it's just animals and for female-users-only.
[REDACTED, CANT FIND ANYTHING LIKE THIS, MAY BE MISREMEMBERING]
if you're allowing 3.5 material there was that 'flower of earthly delights' that let literally anything mate with anything (whose fluff example of how it was discovered was that an elf artist wanted to make love to a mountain--the mountain ITSELF, mind you. not anything living on it, because that would be weird) I'm pretty sure the flower and the mountain-...lover both come from Exalted's eXXXalted: Scroll of Swallowed Darkness.
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People never to play with: This guy.

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Okay. First, to solve the onyx issue, go witch and take blood money. The onyx is usually cheap enough that you can sleep the Strength damage, or, worst case, get a wand of lesser restoration and UMD it.
I say witch specifically instead of a necromancer wizard because of the Gravewalker archetype. It gets two abilities to control undead and one deliver touch spells at range baked in.
Deific Obedience should be possible at the level you get the animate dead SLA, the build isn't too feat-hungry.
As for the kusarigama and combat maneuvers, it's possible, but with the 1/2 BAB and Str not being a primary stat, I have to warn you that you will be really bad at it and it will eat precious actions that you could use on casting or hexing. It's an exotic weapon and a double weapon, plus the mechanics are unclear and require GM adjudication.
Being good with it would require a martial build devoted to it and maneuvers in general, and that would preclude the undead bit. You can still carry one and use it to coup de grace slumbered targets, but the damage and crit modifier aren't great. If you're willing to compromise a bit, the scythe with its x4 crit mod is great for coup de graces. But it's two-handed, so you would need to let go of it with one hand to cast and then grasp it again. Thankfully both are free actions.
For race, I suggest half-elf and taking the Ancestral Arms alternate racial trait for proficiency in either the kusarigama or the scythe, whichever you pick, since you don't automatically get it. If you're only going to coup de grace with it, the -4 nonproficiency penalty is irrelevant since coups de grace autohit, but it looks like you want to be able to actually use your chosen weapon.
Also, if you're interested in Deific Obedience, I suggest you look into the Evangelist PrC, since it gets the boons earlier than normal. Aligned class means you progress as a witch normally for all but one level. The SLAs counting as spellcasting FAQ means that, for example, an aasimar with daylight, could get into the class early. Any race with a 3rd-level spell as a SLA works.
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1,000 rust monsters. I have my bow, arrows, and Stealth.
Have someone looking over your shoulder and constantly screeching about how every choice you make is powergaming and badwrongfun or be stuck in the same room with an adorable dog that's been eating beans for a week?

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Mathius wrote: Not a bad rewrite at all. I think I would also require piece of original as focus. It only requires 24 HD that has wish a SLA to pick up wish. There is a Div that can pull that off. No getting a piece of one of those until you cast gate.
The piece requirement also helps the GM control of what the PCs can get.
I really like the list of SAs it can have but removing all the extras so the GMs do not need to worry about the pun pun effect.
I have though about removing constructs, undead, and outsiders from the list of what it can make but not sure on that one.
So the focus costs, what, 5, 6 thousand? Ultimate Equipment lists a jeweled egg containing the blood of an epic-level sorcerer as 4,500 gp, a gold urn with the ashes of a legendary hero as 5,000 gp, a pit fiend's skull as 5,000 gp, a crystallized dragon's heart as 7,000 gp, and the crystallized breath of a god as 10,000 gp. Sure, it's expensive, but nowhere near as big a limitation as properly casting gate would be. In fact, forget "properly casting". A scroll of gate is only 3,825 gp.
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No one ever said they were useless. Just a lot less useful than not being an assassin.
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Ian Bell wrote: Bestiary 5 just needs a completely vicious inevitable in charge of slapping down wish abuse. I won't complain if it is unfun for its CR... How about magic abuse in general? Greater dispel magic, mind fog, and banishment at will, as well as a permanent feeblemind aura. Quicken SLA, too, just for funsies. Oh, and a selective antimagic aura/permanent aroden's spellbanes.
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Cha-based class? Oracle, sorcerer, Daring Champion cavalier, something else. The sorcerer bloodline could reflect her changing nature if you're into that.
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CL increases aren't cheap, but... have you seen Deathwine? It only works for one necromancy spell and eats a spell slot along with a potion, but it does work for Raise Dead. A +2 CL from that would be 300 gp, +1 CL would be 50 gp, both per spell.
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Get a wakizashi or katana. They raise CdG DCs by 4.
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Opposed skill checks don't have set DCs.
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I'm fond of dark folk, with their fluff, see in darkness, and death throes.
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Because when you're dealing with an artifact there's no guarantee someone won't swoop in, pounce on the awesome magic item, and take it. Lots of nasty things live in or can enter rivers, like aboleths.
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TriOmegaZero wrote: BigDTBone wrote: That is not a requirement in the ability. It's a requirement to cast spells. Out of curiosity, what would happen if you applied this logic to spellcasting classes? The mythic ability says you can cast spells, and the class ability says you can cast spells. Do you already need to be able to cast spells to take a level in a spellcasting class in the first place?
I'm sure there's a distinction in RAW or in a reasonable interpretation thereof, but I can't recall it off the top of my head.
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Blakmane wrote: Honestly, it's mythic rules anyway. Noone plays mythic rules because they want to see their characters struggle against adversity. I would probably even allow this in-game if a martial was in a party of all full casters. Peter Noone reporting in.

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Mythic JMD031 wrote: Why this does not work - "You can cast a spell at a lower caster level than normal, but the caster level you choose must be high enough for you to cast the spell in question, and all level-dependent features must be based on the same caster level." CRB - Chapter on Magic
Since your Caster Level = 0, you cannot cast spells of any type as you require at least CL of 1 to be able to cast 0 - level spells.
So take one of the many traits that give you SLAs and a CL. Or if you don't mind having to take a few specific races, take gnome or some other race that has SLAs and a CL baked in.
Alluring
Draconic Echo
First Memories
Harrow Chosen
Light Bringer
The Lantern Bearer
Patriarchy!!!!
Wendifa Apprentice
Sure, you could go "Buuuuuuuuuut they say you only have a CL for those SLAs!!!!" So? The point is you have a CL now. Taking a level in a casting class only gives you a CL for the purposes of class spells. A wizard 4/fighter 4 would be CL 4 and still qualify for arcane surge, for example, because he has a CL.
A few of the traits, such as Light Bringer, even explicitly give you a CL equal to your character level, without the clause "for this SLA".
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memorax wrote: I don't remember the name of the monster. Simply that it has the body of a snake with tentacles on the face. What makes it difficult to beat is it Madness or Insanity aura. Enough failed saves and any pc is permanently insane. Not too much at high level. Yet the monster is apprently a low enough CR to cause a TPK. It happened in a game a few months back. I was not a player yet heard what had happened. Out of a party of six players. Five went insane. The only survivor escaped. That would be the ever-reliable seugathi, it seems. Its SLAs don't help, either.
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It blesses water. That's it. Congrats. You have discovered that it does what it says on the tin. Are you going to complain about mundane weaponsmithing not being massively useful to PCs too? As for slight advantages over buying the water, spells can't be stolen or broken, plus the buraq and lar have it as SLAs.
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Linkified.
Paizo's forums don't like outside links. They're automatically edited to put in spaces or %20% so that C+P often breaks the formatting.
Put them in the following format to work: "["url = the link "]" The text you want to show the link as "[" /url "]"
My first impression is that it's a great guide. I like the brown rating very much.
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Rogue. There, I said it. Now let's move on.
Thrown weapons, slings, and crossbows seem cool, especially if you know how effective they really are in real life, but Pathfinder's mechanics makes them strictly inferior to a composite longbow in more or less every possible way.

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Senko wrote: Claxon wrote: Think of it more like this. The caster doesn't kill the whole army. Instead they assassinate the leadership and march in with their own army...
Of simulacrums, of themselves. And the Tarrasque.
Theres no need for a specific build.
The general speaking outside of specific important individuals, there are rarely people above level 6 or so. These are also the people the caster is subsequently going to start assassinating.
Trying to kill a whole army would probably cause the caster to lose if they tried to do a straightforward and standup fight. But they, because they don't need to.
Thing is the canon example is Baba Yaga who is a witch and beat her opponents solo no simulcrum, no tarrasque just herself and is stated as having taken on the armies not assassinated the leaders.
That's what's giving me problems even assuming there aren't 20th level casters on the otherside (counter to the demographics blocks) I find it hard to picture a solo being defeating entire armies. Eventually the odds are going to favour the army in bringing them down.
Edit
Scratch that she had followers afterall apparently. Still a single caster is powerful but my Point remains I find it hard to believe a kingdom couldn't counter them. For one thing they'd run out of spells before they ran out of targets. Baba Yaga also happens to have 10 mythic tiers, making her flat-out immortal unless you have an artifact on hand and letting her rest for 1 hour to fully recover all her spells. That, a few diseases to ravage the citizenry, plus the demiplane trick guarantees her victory against any kingdom.
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Mystic_Snowfang wrote: ANY spell has the potential to be useful and even deadly in the hands of a creative player/GM. You just need to apply it slightly differently. Spellcrash, given that counterspelling exists.
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Disappointment.
Also, I remember one time a new player of mine rolled up a rogue and failed to put a single point in Disable Device. Boy, did that go well. We ended up having him 'accidentally' being eaten by a dragon so the player could try a character that wasn't objectively garbage.
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Dwarfs. If you're following Scandinavian mythology, the dark elves are dwarfs.

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General Buck Turgidson wrote: 100. "Oh yes, we are the goodest of the good champions of Truth, Justice, and the [Campaign Setting] way. We rescue puppies and kittens, save farmers and commonfolk from ravenous hordes and vile monarchies, and distribute economy-destroying levels of wealth amongst the orphans and beggars without recompense. Yep, saintly are we." {casts spell dragging innocent critter from the Outer Planes} "Hello slave! I command you to run ahead of us in this deathtrap dungeon and trigger all the harmful traps. Don't worry if you don't get them all; we'll just summon another of your kin once you drop dead. And chop chop too--if we wanted to wait, we'd have the rouge rogue do it."
Corollary A to 100. {casts spell dragging innocent critter from the Outer Planes} "Yes, goodie goodies r us, yada yada yada... Hello slave! I command you to act as a distraction/cannon fodder and get horrifically slaughtered in 12 seconds or less by the BBEG while we strategically wear it down and kill it. And don't you dare 5-ft step away to catch your breath--the melee-ers need the flanking bonus."
Corollary B to 100. "Look, I spent about literally a ton worth of non-platinum pieces (that I needed to ditch anyway) to involuntarily drag this powerful outsider to our plane and bind it to do our will... and the f$!@er dare tries to twist the wish(es) we are due?! How is that fair? What do you mean we have a bad reputation on the Outer Planes?!?! BUT WE'RE THE GOOD GUYS!!!!"
Summons aren't real creatures, as detailed in the religion rules for summoning divine servitors. They're a copy of one. Sorry to burst your bubble.
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Min-maxed. No real strong points makes it difficult to enjoy playing a character, even for RP. Not good at social skills, not good at combat, not good at doing anything.
Would you rather play Jade Regent exactly as written or play Wrath of the Righteous with a competent storyteller but no mythic tiers?
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I think you mixed price and cost up.
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Avoron wrote: Although in pathfinder, the feat you need is Improved Cleaving Finish, correct? Correct. It's a total of 5 feats, Str 13, and BAB +6 for ICF, then another 5 feats, Dex and Int 13, and BAB +4 for Whirlwind Attack. Using a human fighter for bonus feats, that ends up as... three feats at level 1, and ten at level 8. You'd also need to raise two stats you don't usually want or need, costing precious points at chargen. Or a whole lot of gold for +Int headbands if you dump Int anyway.
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selunatic2397 wrote: Random question time...just what is the "Bag Of Rats" cleave trick that lets a high level fighter solo slay a great wyrm red dragon? if I might be so boldly curious. This.
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I recommend selecting the Rakshasa bloodline and naming yourself M'aiq the Liar.
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Ascalaphus wrote: Ipslore the Red wrote: If creature hardness is meant exactly to work like objects, does that imply creatures with hardness automatically halve energy damage before applying hardness unless a type is called out as an exception?
On the one hand, giving that ability to, say, robots seems overkill. On the other, I don't see much of a reason why animating an object would suddenly make it more vulnerable to energy.
No.
How does hardness work for creatures? Does energy damage such as cold deal half damage to creatures with hardness (Pathfinder RPG Core Rulebook 173-174) even before applying the flat numerical reduction?
When a creature with hardness sustains damage, subtract its hardness from the damage dealt. The rules for halving damage, doubling damage, dealing damage with ineffective tools, immunities, and the like only apply to damaging inanimate objects.
I'm not interested in PFS' houserules.
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