Help me make my GM regret it.


Advice


So recently I've been asked by a friend to help teach him how to play Pathfinder. My response was to set him up with several friends I know who are starting a pathfinder game using modified PFS rules. Main differents is item creation feats are allowed....in limitation.

The thing is my friend wants me to join with him and I am dead out of inspiration. I'd like to play a Juju oracle but it cause to much inter-party conflicts. (one of the few members in the group that I don't get along with in rL is playing a pally.)

Anyways I need some ideas on what to play. The party currently has a Life Oracle (healer), a pally, a monk and a wizard/gunslinger hybrid (not a spellslinger). My friend is probably playing a skill-monkey like a rouge or a investigator.

but I have no idea what to play....any ideas?
The party is starting at level 1 and has a 25 point buy.

p.s. the game mostly centered around the inner sea.


1 person marked this as a favorite.

You have a lot of players, and it sounds like all the main bases are covered.

How about a buffer? Like a Bard, someone who doesn't contribute much directly, but pumps everybody else up into over the top levels of kuckassingness?

Grand Lodge

1 person marked this as a favorite.

Looks like you could do with some more range. Maybe a druid (one who likes storms), or some type of alchemist (vanilla is my preferred flavor of alchemist), could also go Face Smasher Barbarian/Bloodrager, Flavor with some dragon (ask the GM if they allow DD to enhance BR bloodline). Red Mantis Slayer (no PrC, just straight slayer that way you do not have to worry about being evil around a pally, course the PrC is great if the GM allows non evil assassins). Hunter is also an option. Tengu Divine Hunter of Erastil. That way you can field an Animal Companion, you and a familiar. Your pick of Bow or Blade (I prefer Elven Curved Blade with the tornado of death known as the Deinoychus, Dinosaur from CRB). Could also do a Combat maneuver focused Whip Kensai Bladebound Magus, trip and disarm anything within 15 feet of you.

Grand Lodge

Oh, and summoner, nearly any summoner. Build your own monster is great.

Dark Archive

2 people marked this as a favorite.

Your thread title concerns me.

Have you considered something like claiming you are giving the undead the chance to earn redemption? I personally would not buy it but.maybe if you throw a bone showing you ate willing to try to find a way to make.it work, the 2 of you can keep nounci.g off ideas. How.about saying you throw plant paracites on the.dead that take controm if the bodies, similar to the video game the.last of us.

If it.is a home.game, ask if anything 3.5 or 3rd party is allowed, snap up those chances when they present themselves, so many GMs are Paizo fan boys that don't even consider other options.

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Raymond Lambert wrote:
If it.is a home.game, ask if anything 3.5 or 3rd party is allowed, snap up those chances when they present themselves, so many GMs are Paizo fan boys that don't even consider other options.

I take issue with that statement - some of us are fan girls. :)

To the OP: Which version of the juju oracle are you familiar with? In its original printing (back in Serpent's Skull), the juju oracle could raise non-evil or even good undead. If you show your GM that version (found in PF #39: City of Seven Spears), you may be able to work out a compromise.

That said, how deep is your friction with other players? Your GM might have cause to regret it no matter what you play...


How about a chaotic good cleric?

Gives some rp opportunities with the pally, but you are both good so can cooperate. You get to melee it out a bit (quite a lot possibly depending on your god and powers), but also support and help others. I would go buffing over healing, but everyone loves a healer.


Pathfinder Adventure Path Subscriber

"So recently I've been asked by a friend to help teach him how to play Pathfinder."

So do that. The more new people brought into the hobby, the better. Don't try to humiliate him. That will make you look like a d*ck and turn those potential RPGers away from the hobby.

Good luck!


1 person marked this as a favorite.

take a warprist, get 2 weapon fighting and pick salad fork as your weapon focus...go for the eyes.


There is a "white necromancer". I cannot recall if it's 3pp or paizo extended, I don't think it's core only. It's an archetype that "requests the assistance of the dead" rather than subjugating them.


1 person marked this as a favorite.

To the OP. You said that there is a person in this group that you don't get along with? Is it wise to involve yourself in something that can take years. I believe that it would be a good idea to stay away from classes that would cause conflict.

Someone up thread suggested a ranged class. I second this. I would offer the idea of a zen archer monk.


1 person marked this as a favorite.
Shiroi wrote:
There is a "white necromancer". I cannot recall if it's 3pp or paizo extended, I don't think it's core only. It's an archetype that "requests the assistance of the dead" rather than subjugating them.

Under normal circumstances I too would suggest this class. However the pally is played by someone who may be antagonistic to any undead class regardless of alignment.


1 person marked this as a favorite.

I love the White Necromancer!

It is 3pp, though.

It isn't an archetype though, it functions as its own class, and can actually be used without undead being involved at all.

There's an archetype for it that involves mostly healing, and very little undead.

Necrotic Healer
As their name suggests, necrotic healers focus much of
their energy on healing. Although necrotic healers can
still create undead like other white necromancers, few
choose to do so. Many of their healing abilities center on
taking others’ pain into themselves in order to negate it.
Necrotic healers tend to be caring, compassionate, and self sacrificing
individuals.

From the book for the class.

RPG Superstar 2013 Top 32

2 people marked this as a favorite.

The answer is summoner.

The answer is always summoner.


So... Skill monkey, Grunt(all right, holy grunt), divine caster, arcane caster (or dead weight, depending on his build and skill, Wz/Gs can go horribly wrong) and a monk.

Obviously this needs more bard.

Beyond that, maybe another wizard? I enjoy making evocation-focused wizards when joining games just for the heck of it, but then that might not be your thing. You could always make a barbarian, take superstitious and stuff.

Hmm...

You could also roll up a magus, if you wanted. Really, in this setup you're free to do whatever the heck you feel like.


7 people marked this as a favorite.
Quote:
Help me make my GM regret it.

No.


2 people marked this as a favorite.

What are you trying to make your GM regret?


2 people marked this as a favorite.

Yeah man, it sounds like you're asking us to help you make your GM regret allowing you into his game. If you don't get along with someone in a group, form your own. If life is too short for bad gaming, it's way, way too short for confrontational bad gaming. You're out of inspiration to boot? Do everyone, including yourself, a huge favor and pass on this game. Especially if this is an intro game for your friend. You could end up turning him off to the hobby completely!


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You have two options
1) make a Glassjaw character (that will either die quickly or piss your GM off trying to keep the character alive for the sake of the story))

Or

2) quit Half-Assing it and tell the guy the truth, or commit and try to have fun and put forth a good example for your friend that has never played, otherwise you aren't doing him or the group you're trying to set him up with any favors at all.


1 person marked this as a favorite.
D4rtagnan wrote:
one of the few members in the group that I don't get along with in rL

This is one too many. My advice, don't play at all.


I really like playing summoners of all classes, but I don't think they are ideal when you already have a full party, as they can slow down combat.

Bard is maybe the best "fit" for this party, but really anything could fit in well, since most of the main bases are covered.


I think people are reading to much into my title facetious. I'm not actually trying to drive my GM crazy or make her angry at me. All I am trying to do is figure out what class I should play.

As for the player i "don't get along with" the person a good individual...I not call use friends but we can defiantly existed in the same room together with out any problems most of the time. The main problem is he a bit quick to anger and tends to take everything that happens in game way to seriously out of game.The problem is I tend to get to much in character and refuse to meta-game most of the time.

Other wise we are perfectly fine. So rather then bring possible drama into the game I am trying to find something else to play.


Shiroi wrote:
There is a "white necromancer". I cannot recall if it's 3pp or paizo extended, I don't think it's core only. It's an archetype that "requests the assistance of the dead" rather than subjugating them.

Eh, at that point I'd recommend just going with a Bone mystery Oracle. They're pretty much everything you could want in a Necromancer, and you can flavor it however you want.


Edymnion wrote:
Shiroi wrote:
There is a "white necromancer". I cannot recall if it's 3pp or paizo extended, I don't think it's core only. It's an archetype that "requests the assistance of the dead" rather than subjugating them.
Eh, at that point I'd recommend just going with a Bone mystery Oracle. They're pretty much everything you could want in a Necromancer, and you can flavor it however you want.

Thought about it but any type of Necro wont work. I know the pally OC, he'll most likely attack anything undead. I have decide to drop the Juju oracle entirely (hence the point of this thread) rather then risk the IC/OC drama that a juju oracle would cause.

P.S. Talked to my friend yesterday. For his skill monkey it looks like he going to settling with a Bard.

So right now I am toying with a archer of some sort....maybe a slayer.


Pathfinder Starfinder Roleplaying Game Subscriber

Druid, Barbarian or Ranger would be worth considering if any of the campaign is outdoors. In most cases, none of the classes you have mentioned the other players taking is a wilderness / survival type.

Grand Lodge

1 person marked this as a favorite.

PS, as long as you are not actually evil (and you can argue that the animating of undead animals is not evil, undead animals also tend to be stronger anyway then humanoids) if said paladin tries to smack you around, they lose paladin powers.

You raise an undead bear. Paladin screams evil and attacks you. GM turns to paladin and says, "You feel your divine might slip away as you bring the blade down upon your comrade". Paladin loses paladin powers for attacking a teammate who is not evil WITHOUT some kind of compulsion forcing him to. If the attack does kill you, GM could say that the no longer paladin must now go on a redemption quest to redeem himself.

Dark Archive

You could say that animals have no souls do it is not the same as turning an inteligent(3 or higher) creature into undead. The GM should have the right to declare if that is true in their campaign but you could stand by it being your characters belief.


Dafydd wrote:

PS, as long as you are not actually evil (and you can argue that the animating of undead animals is not evil, undead animals also tend to be stronger anyway then humanoids) if said paladin tries to smack you around, they lose paladin powers.

You raise an undead bear. Paladin screams evil and attacks you. GM turns to paladin and says, "You feel your divine might slip away as you bring the blade down upon your comrade". Paladin loses paladin powers for attacking a teammate who is not evil WITHOUT some kind of compulsion forcing him to. If the attack does kill you, GM could say that the no longer paladin must now go on a redemption quest to redeem himself.

True...if this was a different GM. I have played with her before, my GM going to auto-label undead as evil. It how she operates.


1 person marked this as a favorite.

Which is how Pathfinder operates too, to the extent that they actually outright changed how the JuJu Oracle worked after it was released so it could no longer make non-Evil undead.

*Sigh*


:(

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Tacticslion wrote:
:(

Same. :(


1 person marked this as a favorite.

Agreed :(


Archer could be nice. See how your GM feels about how Eldritch Guardian and Mauler interact with Improved Familiar and weapon/armor proficiencies. If everything is a go there, you can get two archers for the price of one.

Silver Crusade

D4rtagnan wrote:

I think people are reading to much into my title facetious. I'm not actually trying to drive my GM crazy or make her angry at me. All I am trying to do is figure out what class I should play.

As for the player i "don't get along with" the person a good individual...I not call use friends but we can defiantly existed in the same room together with out any problems most of the time. The main problem is he a bit quick to anger and tends to take everything that happens in game way to seriously out of game.The problem is I tend to get to much in character and refuse to meta-game most of the time.

Other wise we are perfectly fine. So rather then bring possible drama into the game I am trying to find something else to play.

We are not reading too much into the title. Titles are what sets the tone for the post. Yours set an aggressive tone. Do not walk up to someone and punch them in the face and then start asking them how their day is... they might "read too much into it" and hit you back.

/shrug


take that "hidden cleric" archetype. Hard to beat that detect alignment though. Still, in slightly different circumstances... Bluff. Lol.

"Oh gods! (bluff check, rolls 25 vs sense motive) Look out! Uh... where did those skeletons come from! Oh noes! They... appear to be attacking those evildoers over there... Hm. Evil turns upon itself once again, eh Thaddeus?" *nudges paladin*

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help me make my GM regret it. All Messageboards

Want to post a reply? Sign in.