[PbP Gameday][RD] SFS 2-17 Cost of Living (Inactive)

Game Master Andrew Harasty

2-17 Cost of Living Maps


Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

I have your info already on the Sign in.

But check in here with our Day Job check.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Instead of the day job I'll need a mark for my Qabarat University Admittance (Slotless Boon): Culture.

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Day Job Politician: 1d20 + 16 ⇒ (6) + 16 = 22

Cavaler's character sheet on the Paizo web site is not totally up to date, but his tag line is and there is a link to his up to date character sheet in there also. Let me know if that is okay.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Barring any later decision to use a different boon for this slot, Chikasa will expend his Day Job check to count toward the Instructor boon.

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

Day Job: Profession Physician: 1d20 + 16 ⇒ (5) + 16 = 21

I just updated the doctor’s Paizo sheet as she leveled up to 4 during previous scenario. She will buy an advanced medkit for 2,700 credits.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Thanks for checking in and saving me the trouble of tacking you down.

Please update Slide 2 with your Init, Perception and Saves

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

Apologies.
This table was not noted on my master list of tables.

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

I know we are .1 under 4.5 for our APL, but how does everyone feel about playing up. I'd personally prefer to do so.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

I’m down for that as well! Gotta love a little extra challenge...and the extra credits don’t hurt either!

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Is that allowed?

And can we pull it off with a 3 envoys table?

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

How combat oriented is your envoy? Mine is combat oriented with an 18 dexterity and versatile specialization. He has a +7 modifier when firing his laser rifle so he is accurate. He also can throw grenades which are much cheaper now since the revisions to the core rulebook and he uses a syringe stick as a bayonet so he can apply poison which is also much cheaper now too. On top of that he can use spell gems so he can mind thrust.

If our other two envoys have Inspiring Boost that would make a big difference too. Mine doesn't, but he has Get'em and intimidation based envoy skills.

Let's see what our GM says.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

My main attack is a pulse rifle staccato +8, with Called and Spellthrower fusions and a Heavy Bipod accessory - though I also carry a tactical acid dart rifle just in case, and some smoke grenades.

But for melee I only have a tactical baton and a restraining spineret augment, so melee is quite a problem.

I do have inspiring boost, though I prefer to just full attack every round.

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Tordenskjold is a dwarf vanguard. He can tank for us and you and Dr. Kliktikiti can use Inspiring Boost to keep his stamina up. Chik-Chik, you, and I all hit hard from a distance so I think we actually have a good mix of abilities for this group.


Tordenskjold can most certainly tank it. As long as those heals keep coming, we should be golden.

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Did we add another player to the party? If we did we certainly can play up.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

SLOTTED BOONS
------------------------------
Ally: Field Trainee
Faction: Second Seekers (LE) Champion, Improved
Personal: Scoured Stars Survivor
Promotional: N/A
Social: Instructor
Starship: N/A

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

Bonnie Boons
Ally: Professional Hireling (Set 1)
Faction: Exoguardians, Improved
Personal: Dwarven Admittance
Promotional: Exoguardians Faction Pin
Social: Live Air Celebrity

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

Clarifying question:
Looking at the map, is the scale correct?
Is the Condenser aprox 60 ft away from the ladder?

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

Just for those indicating that the medic archetype allowed my character to heal that much, that’s not the case. The archetype only allows hp healing to also heal stamina (and a couple of other benefits that might come up in that scenario). What allows her to add Charisma if beating the DC of treat wound by 5, and 3d8 at level 4 by forgoing her expertise die, is the Miracle Worker expertise talent.
Before having the level to buy an advanced medkit, she didn’t really healed anyone. As she leveled up to 4 last scenario, that’s the first time I managed to use the ability.

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Just realized I never posted Cavaler's boons:

Ally: First Seeker's Intuition
Faction: Exo-Guardians Champion
Social: Pact Worlds Defender
Slotless: Counter Innovation, Tools for the Job, For the Future First,

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

I can smoke red, yellow and blue, and hope that green comes towards us, or just red and blue while we rush yellow and green.

Considering the amount of long ranged characters, we should probably keep the fight in that larger chamber, or pull back and fight one at a time, bottlenecking them at where Chikasa is.

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

I could try to sneak up on one and mesmerize it. That is another option.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

"Creatures of your type within 30 feet that see you must succeed at a Will saving throw..."

I know you are having some bad luck, but I wouldn't go so far as calling you some weird ice bug diseased monster!

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Nomoline could summon some beasties before you move, so you won't have to tank all 4 creatures at once...

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

WILL: 1d20 + 5 ⇒ (6) + 5 = 11

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

@Tordenskjold, you are momentarily mesmerized by Cavaler, but only for a few seconds. As soon as he breaks his gaze you return to normal.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Reminds me of the Pathfinder class...

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

It just occurred to me that there are three different passages they can run out of if they panic.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The can also burrow :) So down is away too

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

We are warpping up shortly. I still need Day Job or other downtime activities from Nomoline and Tordenskjold

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

Day Job Cook: 1d20 + 17 ⇒ (17) + 17 = 34

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

I was trying to post yesterday evening but the website was acting up (it’s 6am now here).

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Chronicles are ready. You can pick them up HERE!

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Thanks for GMing!

Huh - what a peculiar time to get this boon.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

I forgot Convention Boons:

, Chikasa: 1d20 ⇒ 5
, DuQuesne: 1d20 ⇒ 9
, Tordenskjold: 1d20 ⇒ 18
, Cavaler: 1d20 ⇒ 13
, Nomoline: 1d20 ⇒ 18
, Dr Kliktikiti: 1d20 ⇒ 11

GM: 1d20 ⇒ 17

Well none today.

Second Seekers (Luwazi Elsebo)

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Looks good! Thanks, GM!

Second Seekers (Jadnura)

Female Courtier Shirren Xenoseeker Envoy [medic] 4 | Init +1 | SP 24 | HP 30 | RP 5/5 | EAC 12 KAC 13 | F +1 R +5 W +4 | Perception +7 (blindsense (vibration) 30')

Thanks for running the game!

Exo-Guardians

Male LN Elf Icon Envoy 7 (PC Sheet) | SP 42/42 HP 46/46 | RP 7/8 | EAC 21; KAC 23 |Fort +2; Ref +11; Will +5 | Init: +6 | Low Light Vision; Perc +12; SM +9 | Speed 30 ft. |Active Conditions: Immune to magical sleep effects.

Mine looks good also. Thanks for running the session. I enjoyed it.

Exo-Guardians

Male Dwarf Vanguard 6| SP 84/84 HP 54/54 RP 9/9| EAC 23 KAC 21| Fort +11 Ref +10 Will +4 | Darkvision

Thanks for running this. It was fun.

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Thanks for running this. Was a fun mod.

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