![]()
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro takes a few hours to work what contacts he can find out here, then tries to convince Timinic to stay with the Pathfinders. "I undersstand if you feel ressponssible for thiss, but you are not. Thosse who were cannot do any more harm. Your help kept them from taking over the ccity. Would you let them desstroy what you sstill have here?" Use 1/s boon "Jalmeray Favor" to find locals who've had good interactions with Timinic. Whether they're willing to speak to him, or simply to give stories to bring up... whichever. +4 Diplomacy.
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro just shrugs. Doesn't matter to him, and the others didn't seem to think a living warning would help. "We might be able to get preferential treatment from the ccity if we sshow them thesse planss" he points out. "If they already replacced ssome of the officccerss, that iss." ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Grandmaster TOZ wrote: Akkina does not find any of the fallen foes with a pulse remaining. Not even Yellow? The guy was up at 18 dmg, and took 8 more. Even allowing a few rounds of chatter... does he have a negative CON modifier or something? I mean, it would make the decision easier, I guess. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() "There are sstill thosse doorss" offers Hskomoro, gesturing behind him. "Sshould we bring thiss one back up? I think we sstill have one of the potionss we found. He did try to sssurender," (staring at Akkina) "and leaving one to sspread the warning could help the Ssocciety." Hskomoro will happily accept Akkina's healing ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Beryx Zinder wrote: I answered rather from a roleplaying point of view .) Same here. Essentially, the Society's footing the bill for the healing, so all we have to worry about is if it's a good idea or not. Morally, ethically... Hskomoro's chaotic neutral. He's not especially upset over what happens to this guy. And he tried to accept the guy's surrender, so that's good enough to not have to worry about "honor" or anything like that. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Beryx Zinder wrote: It's just a pity to spend the healing potion on him. True, but this is one of the potions we'd otherwise need to turn over to the Society. We're not losing anything unless we have to fight our way out. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() So... we've got a couple of potions of Cure Moderate still. After dropping the boss, do we want to feed one of the potions to Yellow? On the one hand, leave one alive to spread the warning.
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Khāṇa Tsogtsos wrote:
"My name came from the exxotic reachess of the Dragon Empiress Gazzatteer. A combination of two namess from page 10, I believe." ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro steps around the table and shuffles a little closer to Yellow. His weapon is obviously ready for use, but not immediately threatening. "Good choicce" he says, since the boss didn't seem to be throwing any more smoke bombs. He carefully kicks the dropped bow away and keeps an eye on the new captive. Stare Yellow. Kick the dropped bow out of his immediate reach. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Still holding his breath, Hskomoro backs up a step. You know, it would be really helpful if his protections actually worked. Or if he hadn't used that borrowed potion on Daenerija. Trusting to fate, he fills Red's mind with rage as his boss for moving away. And draws a minor potion, just in case. Cast murderous command on Red. Will DC 13 (rolled at -2 from the stare)
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Fortitude (including Antitoxin): 1d20 + 2 + 5 ⇒ (13) + 2 + 5 = 20 Plus extra +2 from race Hskomoro does his best to ignore the stench, and starts holding his breath in case what's-her-face had more of those. Holding his position, he transfers his full attention to the stabby one in front of him. He goes for a feint, followed by a strong cut. Sadly the cloud hides the feint enough to make it completely useless, and the cut isn't much better. Stare at Red as swift
If someone else hits Red, activate Painful Stare to give them +1 damage ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Grandmaster TOZ wrote: The sniper manages to thread an arrow through to pierce Hskomoro, a grazing shot to the arm! Is that including shooting through Beryx-shaped cover and into melee? I'd assume so, with a 19 on the die, but worth asking. Also, that attack triggers Hskomoro's implanted Mesmeric Mirror (1 mirror image) ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro briefly concentrates on Yellow. Faint whispers can be heard as he becomes visible, then advances on Red. Stare Yellow.
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() With the stinking smoke gone, Hskomoro steps forwards a bit and pours the potion down Daenerija's throat. P: Cure Moderate Wounds: 2d8 + 3 ⇒ (8, 5) + 3 = 16 Still invisible, he keeps watch for anyone to come out of the other cloud of smoke. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Grandmaster TOZ wrote:
Ah. In that case, he couldn't have even targeted Red. Switch that to casting Vanish, then. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro leans left slightly, keeping his eyes fixed on the partially-obscured assassin. "You do know who guided uss here, don't you?" Cast murderous command on Red. DC13 Will save, at -2 because of the stare He uses his spare hand to pull out that potion he'd picked up. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Grandmaster TOZ wrote: Hskomoro realizes that Daenerija has succumbed to her wounds and needs healing to awaken, as the red scarfed assassin climbs on the dinner table to stab at Akkina! "I told her to heal, but did ssshe lissten? Noooooooo..." The rules say "a character can carefully administer a potion to an unconscious creature as a full-round action". Does that include the action required to draw the potion, or not? I suspect not, but it's worth asking here. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro hears shouting from Akkina's direction and moves away from the door. That wasn't... wait, she had a dagger sticking out of her, and Akkina was nowhere to be seen, so that was probably a disguise of some sort. Probably. The fact that the others left her alone reinforced the idea. He continues forwards, initially hoping to catch a glimpse of whoever she just picked a fight with. Daenerija suddenly passing out in front of him changes those plans, and he detours to try bringing her around. Perception: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() While Akkina scouts, Hskomoro moves to the west door and looks through. After all, wouldn't it be just like a Pathfinder mission if someone from the dining hall heard them coming and decided to circle around to hit them from behind? ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro grabs the third potion, ready to pour it down anyone's throat that needed it. He then checks the dummies for magic and waits for Akkina to give the all-clear. Never can tell what those wizards will bring to life, after all. Detect magic. Too bad that he doesn't know Animated Objects aren't "magical"... ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() "Heal yoursself while you can." Hskomoro picks up one of the assassins' bows, tries aiming, and grimaces. Right, that was why he didn't have one of these things. Primitive, awkward, no sights... and the string thinned out the scales on his left forearm last time he tried. Crossbow, Hskomoro, get a crossbow. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro quietly steps around the nearby chest and closes the door. "Noisse carriess" he offers, as an explanation. Stepping back, he goes for the bodies in the other room. "Can anyone handle lockss?" W:Heightened Awareness.
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Assuming the barrel-like object is blocking terrain Hskomoro moves forwards, around Khāṇa, and ducks a little behind the Ready action to cast murderous command on the nearest humanoid enemy within 30' behind the door ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Grandmaster TOZ wrote:
"That may be sso... but ssuccceeding at that check fulfillss the condition for one of my boonss. With that and your refussal, I have little usse for you now." ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro smiles toothily, moving behind Akkina and "examining" his now-bloody weapon. "Ssame offer. Ssurrender or die." Stare red. Intimidate as standard action.
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() "Ssurrender or die" Hskomoro states, stepping up to Green and trying another feint. If feint and attack both work, DC13 Fortitude vs 1r blindness
If that drops Green, switch stare target to Blue as swift ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Khāṇa Tsogtsos wrote: Fellow players, I am now torn; should I try to help the Super Nagaji Siblings over here with their guy, or Akkina with the runner? "Nobody esscapess to warn the resst." ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() "Wrong choicce" Hskomoro states to the now-flanked assassin, pulling on his mind a little. After getting his attention, Hskomoro feints before chopping at his target. Swift-action intimidating glance on Green, move-action blinding feint, and standard attack. If feint and attack both work, DC13 Fortitude vs 1r blindness
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Grandmaster TOZ wrote: I believe they are ladders on the flipmat, but they were not included in the scenario. I wasn't able to block them out like the unused doors. I thought maybe ladders, but didn't see anything in the room description. Are those squares blocking terrain, or not? ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() What are the trapezoidal shapes on the map? Like the one directly across from the door, or the one past Green? Also, Hskomoro will obviously AoO Green if he decides to not step away. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Khāṇa Tsogtsos wrote:
If nobody else wants them, Hskomoro can take them. I'm not expecting to get a lot of use out of them in the sewers, but eh. EDIT: Also found out why I hadn't bought a bow for Hskomoro yet. Turns out, he's not proficient with them. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hearing the commotion, Hskomoro rushes in behind the "stealthy" party members. Turning the corner, he takes in the situation quickly and closes with the nearest assassin. On the way, he draws his sword and starts concentrating on his target. Double move. Draw weapon, start stare on Green ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Khāṇa Tsogtsos wrote:
Going that far probably isn't necessary for Hskomoro. 2PP or 700gp gives a +3 Str bow, while your adaptive bow would cost 3400gp for... two extra damage on a backup weapon. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() "Good job, archerss." Definitely getting that bow... or looting one from the next angry humanoid they ran into. "Before that, did anything useful perhapss get wasshed into that chamber?" he asks, gesturing towards the "mushroom trap" room. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro glances back as Daenerija crowds him in, then looks back at the mushroom still in the water. If that thing came this way... "Need to add a bow to the lissst" he mutters. He leans out a little, flask in his left hand, ready to lob it if the one on the walkway came just a little closer. Or the one in the water. Ready action to throw at a mushroom if it comes within 20' of him and there's a clear line of sight ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() So... turns out, I never got around to buying a ranged weapon for Hskomoro. And these guys are immune to mind-affecting. I'm going to "protect Daenerija", probably, and see if Red comes after me or Plague Hunter. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro moves up behind Khāṇa, pointing at the plant still the middle of the room. A black ray extends from his finger towards the target.
He then pulls out a flask and prepares to throw if one of the mushrooms gets too close.
The dancing lights bob a little closer to the fungi that just left the water. ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() Hskomoro briefly concentrates, and the sewer gas above the stream to their left seems to condense into four will-o'-wisps. The lights gently drift across the water towards the "coffins". Once they have the attention of anyone who might be watching, he quietly gestures to their sneak. Dancing Lights
![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() "It would never have happened if the localss didn't assssasssinate her. Don't try taking that blame." Hskomoro tries... well, "comforting" might be too strong a word, so perhaps "calming" their guide.
"How far down the tunnelsss are they hiding?" he asks the others, consulting the map and considering where Pemak indicated their destination to be. Activate wand of Heightened Awareness once within 10 minutes of the expected hideout. Mesmeric mirror is still implanted in self. Dancing Lights for light if necessary. He then looks Khāṇa over briefly. "Are you fully recovered from the imposster?" Offering some CLW if necessary ![]()
M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception
![]() "Generally, thosse who can handle a Venture-Captain are asssumed to be beyond the capabilitiess of newer agentss" Hskomoro adds, somewhat diplomatically. "But with thiss one..." he nudges the body with one toe. "Perhapss not." Looking right at Pemak, he adds "It would be helpful for ssomeone to remind the localss that Pathfinderss do not dissappear quietly." T10 Bluff for the subtext of "you want to maybe warn your poisoner friends away from taking contracts on Pathfinders?" |