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Beryx wipes the sword, carefully wraps the bandage around his face, and after that strokes the head of his companion, who is already busily licking his paws and muzzle, sitting not far from the corpse. Good boy. After a minute, the tentacles disappear from the body of the wildcat.

Grandmaster TOZ |

Pemak steps up to the doorway and grins widely. "Well, you certainly seem capability enough to handle 'security situations'. Should I assume you would like to take on a contract?"
18 Hskomoro
17 Akkina (Damage: 19, 4 Images)
15 Naomi
13 Daenerija
12 Khāṇa (Damage: 24, 1d4 Bleed)
11 Beryx
Anything else you want to discuss with Pemak?

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Akkina taps herself with an infernal looking wand.
Infernal healing x2

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Daenerija's claws shorten to their usual size and her heart is still beating wildly. "Khana, you survived a blow that would have killed me in an instant. Good work everyone!"

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Small flashback (see Discussion):
Ilchok lashes out at Khāṇa and Plague Hunter with sharp, savage slashes!
[dice=Claw on Khāṇa]1d20+12+2-2-5
[dice=Claw Damage on Khāṇa]1d8+4+2 Plus 1d4 Bleed
[dice=Claw on Plague Hunter]1d20+12-2-5
Ilchok aims straight for Khāṇa's face, and it seems for an eyeblink it may be able to rip it right off - but something deflects it at the last moment, and a faint, distant-sounding scream can be heard.
"Nice try," Khāṇa simply retorts. "But you're even more surrounded than I think you know...."
/flashback
Daenerija's claws shorten to their usual size and her heart is still beating wildly. "Khana, you survived a blow that would have killed me in an instant. Good work everyone!"
"Smart gamblers make their own luck," She replies simply.

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Seeing how badly Khāṇa's wound is bleeding, Hskomoro steps over the fresh corpse and pulls out a wand. He hadn't tried this before, but in theory...
UMD to activate wand: 1d20 + 6 ⇒ (2) + 6 = 8
The wand vibrates slightly, and seems angry, but nothing else happens. "Can anyone activate healing wandss?"

Grandmaster TOZ |

Naomi steps over to attempt to staunch the bleeding.
Heal: 1d20 + 2 ⇒ (7) + 2 = 9
Well, can’t make it worse!

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Akkina smiles as she looks at the show of incompetence. "You all know I'm a trained cleric, so why are you all swarming around her fast dying body trying to take shots in the dark while I could do this with my eyes closed?"
Turning to the patient and clearing a path for herself, she asks Khana "Quick: do you carry any personal healing potions or wand?"

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Akkina ignores Pemak's annoying blethering and waits for an answer. She had her own healing gear but some folks, especially here in Daggermark, need not be needlessly aware of her affiliations.
Edit: Akkina taps Khana twice with her Infernal healing wand.

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Naomi steps over to attempt to staunch the bleeding.
dice=Heal 1d20+2
Well, can’t make it worse!
Oh, I could've done this? D'hoy; been a long time since I've used the Heal skill to actually try to heal...
Inspired Heal: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (1) = 28
Thinking quickly, Khāṇa manages to practically will her wound closed before she loses consciousness.
As she recovers, she gives Akkina a shrewd look. "Where I come from, healers for the Quick do their jobs well not out of charity, but on the logic that patients they fail sometimes come back to avenge their own deaths - and with greater standing in the courts than before!"

Grandmaster TOZ |

Bleed Damage: 1d4 ⇒ 2
Khana managed to treat the wound after only a little more damage!
26 total, so 6 remaining after the infernal healing.

Grandmaster TOZ |

"Right, now that we're all sorted out here, back to business." Pemak steps out into the slush and nudges the corpse. "One blade down, but plenty more in the dark. If you take care of these Ghostknives, I can assure you that the Dryblade lodge will be welcome to rebuild with a new leader. What do you say?"

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"I say anything more you know would be welcome," replies Khāṇa as she stares at the dead doppelganger in fascination and schadenfreude. "You can't possibly expect us to singlehandedly butcher an entire 'specialist''s guild, so surely you must know something that'll make it a little easier than that?"

Grandmaster TOZ |

"I know they don't know you're coming, thanks to your swift actions here. And I doubt you'll find them all that difficult to deal with, if Ilchok here is the kind of specialist they recruit."

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Khāṇa looks back at Pemak. "I -did- almost get killed. Luck, gold, ale, men...the good things in life all have a tendency to run out."
She looks back to the corpse, and then to her party.
"Now, if you're saying this was the upper limit of what they've got, maybe we could work something out...."

Grandmaster TOZ |

"I would have thought your loyalty to your venture captain would have been stronger, but I suppose I overestimated that too much." Pemak steps back into her shop.

Grandmaster TOZ |

"In the sewers, of course. I can tell you what you need in order to follow the maps Timinic has so helpfully drawn up to their lair."

Grandmaster TOZ |

"No, but expulsion from the guilds is a rare thing. Most don't leave in a condition to set up their own practice." Turning to Beryx, she explains the route to follow. "You'll use the sewer access at the Dripping Wall, making your way along the tunnels Timinic marked out..."
Does anyone have anything else, or is the party ready to move?

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"Generally, thosse who can handle a Venture-Captain are asssumed to be beyond the capabilitiess of newer agentss" Hskomoro adds, somewhat diplomatically. "But with thiss one..." he nudges the body with one toe. "Perhapss not."
Looking right at Pemak, he adds "It would be helpful for ssomeone to remind the localss that Pathfinderss do not dissappear quietly."
T10 Bluff for the subtext of "you want to maybe warn your poisoner friends away from taking contracts on Pathfinders?"

Grandmaster TOZ |

"I'm sure that there are many that will listen very closely to how this particular disagreement is settled." Hskomoro gets the feeling that the message will be delivered, but the contents depend on how the Ghostknives are dealt with.

Grandmaster TOZ |

Checking over the doppleganger's corpse, the party finds the matching pearl earring to the one found in Brandur's home, and a finely crafted belt. Two vials hold potions of some sort as well.

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Spellcraft+Guidance to id1: 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft+Guidance to id2: 1d20 + 7 ⇒ (15) + 7 = 22

Grandmaster TOZ |

Akkina recognizes the one vial as a potion of invisibility but cannot read the aura on the belt.

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Akkina tosses the belt into Daenerija's hands, adding "Can you make some sense of this?"

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"I'll give it try."
Spellcraft to id belt: 1d20 + 6 ⇒ (14) + 6 = 20
She also takes a look of the other potion vial.
Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10

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Khāṇa gives the earring a look (after a moment's taunting the now-earless corpse).
Appraise: 1d20 + 10 ⇒ (1) + 10 = 11
"Why would you even want to stick something like this in your ear?" She finally says in a mildly incredulous tone. "To hear the endless whining of an annoyed oyster?? Whose idea of a good time is that?"
Seeing the two 'seeresses of mystery' over there fumbling with earthly goods, she snatches the belt and remaining potion for her own perusal.
The monstrous glimmer from earlier returns to her eyes, and this time she's not feeling so much compunction against tampering with evidence - she leans closer to Ilchok's corpse as it increasingly resembles a beached squid, gently pares off a section of white, rubbery flesh with the tip of her axe, and chants...:
"Finders keepers, losers weepers, tell me what girds shadow-creepers!"
...before shoving the delicacy in her mouth. The susurrus around her shifts in once more its intensity - from 'angry' to 'curious', if an observer had to guess - and Khāṇa's eyes once again sparkle as though they were literally made from gold as she studies the loot.
1 more Necroforensics point spent, assuming we can spare 1 minute:
Inspired identify Spellcraft on potion: 1d20 + 17 + 1d6 ⇒ (9) + 17 + (2) = 28
Inspired identify Spellcraft on belt: 1d20 + 17 + 1d6 ⇒ (14) + 17 + (6) = 37

Grandmaster TOZ |

Khāṇa realizes the earring is paired with the other 40gp one found at the cottage, before identifying the belt as one of mighty constitution. (+2)

Grandmaster TOZ |

Having made the agreement to deal with the Ghostknives, the party makes their way through the streets, cutting through alleys were possible to return to the Dripping Wall distillery. Walking into the main room after a quarter hour or so, you see a few new faces milling about, but no sign of the bartender.
"That's odd. Ramyla should be here." Timinic swallows, clearly trying to hold in his nerves. "Maybe she needed something in the back?"

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Akkina nods, and surreptitiously heads to the back.
Stealth, Guidance: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20

Grandmaster TOZ |

DC10 Heal

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Akkina scans for magic auras. When satisfied this is not an illusion, she discretely fetch the others.

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"I knew it," Khāṇa brusquely declares upon seeing the body. "I hope she's not the only one who knew how to mix those cocktails; probably was, though - and that's not a talent the Dead tend to keep, so bang goes that idea..."
Inspired Heal: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (6) = 26
She doesn't even need to get very close to the body before adding,
"Yup, same poison - minus the funny 'antidote'. Body's still quite supple, so she's been dead for less than an hour."
She then makes a vague gesture, as though something had occurred to her; she begins looking around the room for an antidote-stash, especially near the body and where she appeared to be headed....
Inspired Perception, Scavenger: 1d20 + 12 + 1d6 ⇒ (12) + 12 + (4) = 28

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Akkina slips quietly past the opened barred gate. She lets Shadow loose and lets him head out about 20 feet into the dimly lit tunnels.
Stealth, Guidance: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

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Shadow quietly pads forward, each step like a feather falling upon a mattress.
Stealth: 1d20 + 24 ⇒ (10) + 24 = 34

Grandmaster TOZ |

Timinic follows the party down into the basement, his eyes going wide at the sight of the body. "RAMLYA!" He rushes to her side, kneeling over her, helpless to do anything. "This is my fault. Nothing would have happened if I hadn't mapped those tunnels. I'm done with this!"
Naomi offers to stay with the distraught agent while the party handles the Ghostknives. Khāṇa sees nothing special among the stores.
Everyone ready to enter the sewers?

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Daenerija follows others to the location of Ramyla's body quietly observing surroundings while casting spell on herself Anticipate Peril: +3 insight bonus on initiative. She then hides in shadows.
Stealth: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

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"It would never have happened if the localss didn't assssasssinate her. Don't try taking that blame." Hskomoro tries... well, "comforting" might be too strong a word, so perhaps "calming" their guide.
T10 Diplomacy: 10 + 7 = 17
"How far down the tunnelsss are they hiding?" he asks the others, consulting the map and considering where Pemak indicated their destination to be.
Activate wand of Heightened Awareness once within 10 minutes of the expected hideout. Mesmeric mirror is still implanted in self. Dancing Lights for light if necessary.
He then looks Khāṇa over briefly. "Are you fully recovered from the imposster?" Offering some CLW if necessary

Grandmaster TOZ |

An hour has passed since arriving at the safe house. Not including time in the sewers yet.
"You can say that, but Ramyla never would have been involved without me!" Timinic does not appear convinced by Hskomoro's logic, but at least he's not going anywhere.
The sewer tunnels are dark and dank, the arched passageways only reaching five feet in height. Connecting chambers the party move through rise up to ten foot ceilings, the waterways clearly deep enough to make smaller adventurers need to swim. The route does not follow a simple path, but the turns are manageable enough that there is little risk of getting lost.

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He then looks Khāṇa over briefly. "Are you fully recovered from the imposster?" Offering some CLW if necessary
After putting on the enchanted belt, Khāṇa exposes her remaining wound. "Nope; that a Quick-Stick? I already know you're not happy to see me!" She laughs raucously at her own joke (all the moreso if it seems to make Hskomoro uncomfortable). "Anyway, don't mind if you do...!"
Hskomoro's healing wand: 1d8 + 1 ⇒ (7) + 1 = 8
...and that'll do it!

Grandmaster TOZ |

The sound of rushing water echoes throughout this dank cistern as sleet-filled runoff pours in from northern, eastern, and southern channels before emptying through an outlet in the northeast corner. Stone walkways line the walls, with a large platform jutting out into the center of the room. Seven coffin-sized crates float on the water, tethered to the platform’s railings by short chains.
Those of you without darkvision only see as much as your light sources allow. Slides have been updated with the map.

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Hskomoro briefly concentrates, and the sewer gas above the stream to their left seems to condense into four will-o'-wisps. The lights gently drift across the water towards the "coffins".
Once they have the attention of anyone who might be watching, he quietly gestures to their sneak.
Dancing Lights
Perception with low-light vision: 1d20 + 8 ⇒ (4) + 8 = 12