
Plague Hunter |

Right during the jump, the cat grows tentacles with which it pushes off the walls and ceiling...
Acrobatics: 1d20 + 20 ⇒ (6) + 20 = 26
The mutated animal makes an incredible leap behind the mushroom and hits it with its tail trying to trip it.
Trip: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29 Tandem Trip
Trip: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25 Tandem Trip

Grandmaster TOZ |

Beryx had to drop his blade to move and attack with his bow earlier.
Beryx drops his blade to switch to his bow, landing another hit on the exposed fungus! The creature slowly begins to traverse the stones along the wall towards the attackers.

Grandmaster TOZ |

AoO on Beryx: 1d20 ⇒ 8
One tendril lashes out as Beryx approaches, glancing off the teifling's armor as he cuts a deep blow! Plague Hunter darts through the opening left by the hunters approach, pulling the fungus down with ease.
4 Daenerija
16 Akkina
16 Beryx
14 Hskomoro
11 Plague Hunter
10 Khāṇa
7 Blue (Damage: 8)
5 Red (Damage: 21, Prone)
Moving Daenerija to the top of initiative just to stop splitting rounds.

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Again! blue
masterwork light crossbow, Divine Favor, Fate's Favored: 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
piercing dmg, DF, FF: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

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Khāṇa knows the key to luck is knowing when not to press it...and to know an ace when she's holding one (or as the case may be, when it's holding her). Like so many of the cunning hunters of her homeland, she keeps to the bog, trudges forward, and delivers a fearsome overhead chop.
masterwork greataxe, Studied Combat VS Moody Blue: 1d20 + 8 ⇒ (15) + 8 = 23
slashing damage: 1d12 + 5 ⇒ (8) + 5 = 13

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While keeping the wand in other hand, Daenerija draws kukri and moves to stab the blue fungus.
cold iron kukri: 1d20 + 1 ⇒ (3) + 1 = 4
stab: 1d4 ⇒ 2

Grandmaster TOZ |

Seeing the sorceress leap into the fray, Hskomoro takes a chance with his flask!
Acid Flask on Blue: 1d20 ⇒ 9
Acid Damage: 1d6 ⇒ 3
The flask shatters over the fungus, the plant slumping to the stone floor!
Tendril on Beryx: 1d20 ⇒ 5
Tendril on Beryx: 1d20 ⇒ 4
Tendril on Plague Hunter: 1d20 ⇒ 3
Tendril on Plague Hunter: 1d20 ⇒ 9
Across the dim lit room, the remaining plant lashes out as well, but all for naught.
4 Daenerija (Damage: 1)
16 Akkina
16 Beryx
14 Hskomoro
11 Plague Hunter
10 Khāṇa (Damage: 1)
5 Red (Damage: 21, Prone)
Party is up!

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Again! red
masterwork light crossbow, Divine Favor, Fate's Favored: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
piercing dmg, DF, FF: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

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+1 Falshion (Power Attack): 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 252d4 + 10 ⇒ (2, 4) + 10 = 16 (slashing)
Berix, dodging all the tentacles, plunges the blade into the recumbent creature.

Plague Hunter |

The mutated predatory cat, continuing to whip its strange tentacles on the floor and walls and also dodging the tentacles of the enemy, nevertheless tears up the fallen mushroom with its fangs and claws. It's a pretty horror sight, if imagine...
Bite (Power Attack): 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 181d6 + 4 ⇒ (3) + 4 = 7 (P/B/S)
Claw 1 (Power Attack): 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 131d3 + 4 ⇒ (2) + 4 = 6 (B/S)
Claw 2 (Power Attack): 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 201d3 + 4 ⇒ (3) + 4 = 7 (B/S)

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Daenerija puts her dagger and wand back to belt. "Their den is on the east side, someone shouted from there moment ago." she whispers

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"Good job, archerss." Definitely getting that bow... or looting one from the next angry humanoid they ran into.
"Before that, did anything useful perhapss get wasshed into that chamber?" he asks, gesturing towards the "mushroom trap" room.

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Akkina scans the room and waters with a detect magic spell, searching for valuables...
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

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Khāṇa follows Akkina to investigate the loot.
Just in case she missed anything:
Inspired Perception, Scavenger: 1d20 + 12 + 1d6 ⇒ (19) + 12 + (2) = 33 further +2 to find traps

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spellcraft, guidance: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

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With a quiet shake of her head at the indept mages, Khāṇa once again pulls out her cigar-box you saw earlier, fishes through it a bit to find what appears to be a bog-mummified humanoid toe, and somewhat wearily chants...:
"Lost souls buried in the ooze, catch me up with these blue-dyed shoes..."
...Before putting the bit of bog-jerky in her mouth. As she chews on it, she studies their find.
1 more Necroforensics point, 1 more minute spent:
Inspired identify Spellcraft: 1d20 + 17 + 1d6 ⇒ (10) + 17 + (6) = 33

Grandmaster TOZ |

Consulting the spirits, Khāṇa learns that the boots are enchanted as boots of the cat.

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Hskomoro concentrates, and the filth on the boots sloughs off.
Prestidigitation"What iss the liquid?"
DM implied the boots were the only thing of value, but did also mention that first, didn't he? Maybe it's not magical (in which case it might still be of value somehow), but in case it is, I'll do this while I still can:
Inspired identify Spellcraft: 1d20 + 17 + 1d6 ⇒ (16) + 17 + (1) = 34

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Khāṇa senses no magic on the bottle, but recognizes that the contents appear to be a dose of violet venom, made from the fungus the party just dealt with.
Stats?
Khāṇa cheerfully (and in a level of morbid detail some might find excessive) explains the liquid's properties to the others.

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"Our mission ain't finished yet, remeber? We were supposed to deal with assasins. We should check what else can be found here." Daenerija impatiently muses and sneaks to east side.
Stealth: 1d20 + 5 ⇒ (12) + 5 = 17

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Akkina checks out the door around the corner.
Perception, Guidance: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28

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Akkina quietly tries to open the door.
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

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Akkina carefully peers into the room, looking for hidden scallywags.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18

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Khāṇa follows (after a blitz detour to retrieve her bow).
Stealth: 1d20 + 5 ⇒ (20) + 5 = 25 Son-of-a-gun!!!
Inspired Perception: 1d20 + 10 + 1d6 ⇒ (12) + 10 + (3) = 25 further +2 to find hidden things, or +4 to find traps; don't forget Scent!

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Khāṇa proffers the violet venom to Daenerija as she passes by, having heard what her people can do with such things.

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One standard OR move action, right? 5-foot stepping and drawing my axe if I can, and....
"WAIT..."
Khāṇa suddenly lurches forward and stiffens, and again the etheric anomalies surrounding her intensify into a chorus of wails and foreboding lights.
1 more point, 1 more minute of Whispering Spirits.
"...I smell an AMBUUUUUSHH!!!"
Should've seen it coming, too, they even WARNED US...!

Grandmaster TOZ |

Daenerija: 1d20 + 2 ⇒ (9) + 2 = 11
Hskomoro: 1d20 + 2 ⇒ (15) + 2 = 17
Beryx: 1d20 + 2 ⇒ (5) + 2 = 7
Plague Hunter: 1d20 + 5 ⇒ (12) + 5 = 17
Akkina: 1d20 + 3 ⇒ (19) + 3 = 22
Shadow: 1d20 + 2 ⇒ (17) + 2 = 19
Red: 1d20 + 3 ⇒ (2) + 3 = 5
Blue: 1d20 + 3 ⇒ (6) + 3 = 9
Green: 1d20 + 3 ⇒ (16) + 3 = 19
Yellow: 1d20 + 3 ⇒ (14) + 3 = 17
Khāṇa prepares her defenses, but the hidden foes remain unseen.
22 Akkina/Shadow
19 Green
17 Yellow
17 Hskomoro
16 Khāṇa
11 Daenerija
9 Blue
7 Beryx/Plague Hunter
5 Red
Akkina can take normal actions!

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Heeding Khāṇa Tsogtsos' warning, Akkina takes a step back, grabs an antitoxin and drinks it.

Grandmaster TOZ |

As Akkina backs from the doorway, two assassins appear where none had been before as arrows fly at Khāṇa and Daenerija
Green on Daenerija: 1d20 ⇒ 10
Yellow on Khāṇa: 1d20 ⇒ 8
Damage on Daenerija: 1d8 + 2 + 2d6 ⇒ (1) + 2 + (4, 2) = 9 Fort Save vs poison needed!
The second one curses as his arrow flies wide, stepping back as Daenerija feels numbness spreading from her wound.
22 Akkina/Shadow
19 Green
17 Yellow
17 Hskomoro
16 Khāṇa
11 Daenerija (Damage: 9, Fort Save vs poison)
9 Blue
7 Beryx/Plague Hunter
5 Red
Bold are up!

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Khāṇa is ready - eager, even! She bounds straight up to one, trusting in the furniture to have her back, and parleys her momentum into a mighty axe-chop!
masterwork greataxe VS Jaundiced Giles: 1d20 + 6 ⇒ (14) + 6 = 20
slashing damage: 1d12 + 3 ⇒ (9) + 3 = 12

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The second one curses as his arrow flies wide, stepping back as Daenerija feels numbness spreading from her wound.
Her AC flatfooted is 13 with spell Shock shield, which has duration of 3 minutes.
Fort save: 1d20 + 2 + 3 ⇒ (12) + 2 + 3 = 17
Daenerija strides few steps forward and sends flames from her fingers to engulf both assasins.
Burning hands DC 15: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

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Hearing the commotion, Hskomoro rushes in behind the "stealthy" party members. Turning the corner, he takes in the situation quickly and closes with the nearest assassin. On the way, he draws his sword and starts concentrating on his target.
Double move. Draw weapon, start stare on Green

Grandmaster TOZ |

Reflex Saves: 2d20 ⇒ (15, 5) = 20
One of the assassins evades the magical fire completely, while the second is not so lucky! Adjusted positions to get both of them in the burst. Khāṇa continues the mans unlucky streak with a heavy blow, causing him to stagger back!
Blue on Daenerija: 1d20 ⇒ 2
A third assassin pops into view, but appears to have bumped his elbow on the wall as he set up his shot, making the arrow pop into nothingness on the far side of the room!
22 Akkina/Shadow
19 Green
17 Yellow (Damage: 23)
17 Hskomoro
16 Khāṇa
11 Daenerija (Damage: 9NL)
9 Blue
7 Beryx/Plague Hunter
5 Red
Beryx and Plague Hunter are up! I was mistaken about the arrow, turns out sleep arrows are not poisonous. Save was still good however.

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Berix rushes inside, into battle. (double move)
Along the way, he utters familiar magic words and terrible mutations occur with his pet again.... (Primal Transformation, swift)

Plague Hunter |

The cat rushes after Berix, and when it gets close to the foe, digmaul tries to trip the with its heavy tail one of the assassins.
Trip: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27
Trip: 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29
vs blue