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Hollister's page

45 posts. Alias of Hollister Gorgonton the Lich.


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Dark Archive 1/5

WTGames wrote:

I searched the forums but couldn't seem to come up with an answer to this.

Are all scenarios played supposed to be listed on the character's sessions page? I played Shades of Ice Part II back in December of 2013, but just noticed that it is not listed on the session page.

Thanks!

My understanding is - if the GM involved did not report the game (which happens), then the session page will not reflect that you have played the scenario.

As long as you have the Chronicle Sheet, though, your character gains full credit.

Dark Archive 1/5

I'm not surprised that this is a common problem.

One of the more distracting situations I found myself in was a game in which I was GM. We had a second gaming table alongside of ours in a small room, and both tables were full and LOUD.

The other GM and I had the misfortune of hitting box text at the same time, and suddenly we were both reading LOUDLY, at the same time, trying to read box text. The sensation of reading something out loud (and loudly, to be heard) while standing five feet from a second person doing the same thing was...distracting.

It did not work very well. There is only so much you can do about noise given the small venues we often game in. :\

Dark Archive 1/5

jtaylor73003 wrote:
I stated I would volunteer, but I don't think I am able to do the job.

Only you know for certain, but don't sell yourself short, either. GM'ing can be a rewarding experience. It *really* helped to teach me the rules of the game, and it did it much faster than being a player did.

Meaning, please don't think that you must know every rule there is before you GM - you just don't. Most PFS players are happy to lend their own expertise in helping to adjudicate rules decisions, and overall I very much enjoyed the experience. It does help to have a solid foundation with the game first, but no one should assume that a GM knows everything.

So, consider it :)

Dark Archive 1/5

3 people marked this as a favorite.

I also think it is a good idea to feed your GM. Preferably tacos. All GMs, everywhere, appreciate tacos, and this helps them to properly distinguish a '20' from a '2'.

So please, give your GM tacos. It's the right thing to do.

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These answers make sense - thanks all!

Dark Archive

The shield proficiency feat includes this text:

"Barbarians, bards, clerics, druids, fighters, paladins, and rangers all automatically have Shield Proficiency as a bonus feat. They need not select it."

I suspect that other classes should be in that list, such as some of those from the Advanced Class Guide.

What other classes automatically gain this feat?

Dark Archive 1/5

BigNorseWolf wrote:
Refund it!

Fourthed (or whatever number we're on).

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Gilfalas wrote:
Amaurot wrote:

tl;dr: eidolon's skills are based on INT and set once chosen

there is evolution that increase eidonlon's INT
What if I pick the skills and then discard the increased INT evolution?
How should the skills be count?

Spend the Eidolon's base skill points. These are permanent and unchangeable as listed in the Eidolon rules

If you have an Int increase from an evolution then spend those new Skill Points and NOTE what skill levels they went to. If for any reason you lose that Int modifier remove the Skill Levels they provided that you noted when you spent them.

That would be the right way to do it.

The super-right way would be to continue to have them noted - if you ever re-select the Int increase from an evolution, the skill choices from the extra skill points should be the same.

Dark Archive

Amaurot wrote:
So... I actually have a way to change my eidolon's skills? Cool.

Well - to be clear here - I don't think you can drop the evolution, therefore drop the skill points, and then immediately (same level) retake the same evolution and then reapply the skill points.

Using this mechanism to 'reset' your Eidolon's skill points is a little exploity and definitely isn't as intended.

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If we're going to gripe about poorly named things, then let's please take a swipe at the 'Exotic Weapon Training' alternate racial ability of Tengus.

This is because it should be named "Eastern Weapon Training". It's not all exotics, despite its name. Just 'eastern' weapons.

I got tricked by this one a while ago and it made me sad. :(

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alexd1976 wrote:

Already posted in another related thread, but this one is more up to date...

What about Moss Trolls? (Reach 15 with claws...), do they literally have 5ft long claws, or would you give them a 30ft reach with an undersized spear?

It states that the extended reach is only with the claws - so it is only with the claws.

If they use a weapon, then it would be based on their more standard 10' reach as a starting point.

Nefreet wrote:


So, a medium-sized Human wielding a small-sized Glaive in one hand would suffer a -2 penalty on their attack rolls.

It's worth noting that the effort of the weapon 'improves' one step by using the small version - thus a small glaive wielded by a human would be a one-handed weapon. It would also of course do the 'small weapon' damage, so would be downgraded from 1d10 to 1d8.

If you stuck a light weapon in your other hand, you could two weapon fight with the benefit of reach in your main hand. :P

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graystone wrote:
Hollister: Everyone knows what the intent was.

Then there is no issue, no controversy, and no reason for further discussion.

Dark Archive

graystone wrote:
Multiple normal items may be worn in the same area covered by a magic slot. Example, leather armor, and a armored coat. Vest and shirt.

This is a little misleading, as only one of those items will be active. An Armored Coat states that, if it is worn over other armor, "..., use the better AC bonus and worse value in all other categories."

Therefore, a character may claim to be wearing more than one bit of armor, but it is cosmetic - only one armor slot exists and only one item may be active within it, as far as any benefit is concerned.

graystone wrote:
Did you miss what you linked? MAGIC item slots? Is the Oracle armor enchanted as a magic item? Wearing multiple normal armors is a different subject.

The title of the content heading does say "magic item slots", but it is referencing all slots, magic or not. For example, a mundane suit of scale mail DOES take up the armor slot given on that list.

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Nefreet wrote:
graystone wrote:
It would also be nice to have MWP actually stated it gives proficiency. As is, it JUST removes penalties, much like Throw Anything, but it's assumed that one gives proficiency and the other doesn't... Many things in pathfinder could benefit from clearer and more consistent wording.

*twitch*

I hope you're simply getting this confused with the issue surrounding improvised weapons, where the word "proficiency" is never stated.

When RAW gets this bad, I begin to wish it was a tangible thing that I could take out into the parking lot and beat it into pieces with a baseball bat, sort of like those guys from Office Space with the printer.

Yes - those feats obviously confer proficiency. If they do not, then I'm ready to die now.

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1 person marked this as a favorite.

I am very late to this thread.

I suggest that we create a 'grapplingsuccubi' subreddit, and fill it with pictures. Only then can we know anything for certain.

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Thread necromancer - the black art! :O

;)

I would vote that the bonus is only towards armor that you are wearing (including Bones armor from the Oracle revelation).

The line "You treat the armor bonus from your armor" makes me look at what the player has in their armor slot - not what spells have been cast on them (unless that spell conjured something that fills their armor slot).

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graystone wrote:
You can wear multiple armors at once.

I don't really believe that is true; or, at least they certainly wouldn't stack. There is only one 'active' armor slot from which you can gain benefit.

Source: Magic Item Slots.

Personally, so far I'd vote to allow the spell to work. Smells like "armor" to me.

Dark Archive 1/5

The Fox wrote:
With that in mind, I am convinced that it is a legal feat for eidolons in PFS.

I think you nailed it. The APG quote settles the deal. If the Eidolon qualifies for it, then it can take it.

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graystone wrote:
Hollister: that's my quote, not Kazaan's. ;),\

My bad! I was late for work and trying to type fast and messed up :) I'd edit but the window for that closed.

graystone wrote:
Kazaan, the grey area comes in as "treated as" isn't clearly defined.

I think it is actually pretty clear. All weapons that we normally think of as exotic, we "treat" as exotic - because they are exotic to us.

Weapon Familiarity allows players to treat various weapons as other than the norm; thus, a weapon that is 'exotic' to most becomes merely martial due to their racial experience.

This feels clear to me and as Carol from The Walking Dead would say, "This is not a real problem."

Dark Archive

Kazaan wrote:
...However it's enough of a grey area that you can expect table variance in a PFS situation.

Absolutely.

Edit: for extra table variance, go human and take Adoptive Parentage to get the weapon familiarity racial trait for a different race, and then proceed as above.

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2 people marked this as a favorite.
Nefreet wrote:

Except that Pathfinder does categorize weapons as "simple", "martial", and "exotic".

And Pathfinder allows players to re-categorize weapons through Weapon Familiarity.

Dark Archive

1 person marked this as a favorite.

Whether an item is 'simple', 'martial', or 'exotic' is nothing more than a abstract concept. There is nothing inherent in an ax - or in any other item - that makes it any of these three things. The term is only use to describe how the item is *viewed* by player characters of Pathfinder. "That thing is exotic to me!".

Weapon Familiarity changes how those items are viewed. Something exotic may not be as exotic as it once was, given the right parentage. An item that Pathfinder characters think of as "exotic" is not exotic at all for those who grew up around its use!

So, to say an item "IS" an exotic weapon is wrong, grammatically and logically. There is nothing in the world that IS exotic in an absolute sense. That is like saying things can be FOREIGN in an absolute sense, so that they are also FOREIGN to individuals who have it as part of their history and daily experience. It's just not true.

So, yes - if you render a weapon martial by the establishment of your character's personal history through trait and race selection, then it would also be martial for all other purposes up to and including heirloom weapon.

Dark Archive

There's a good number of these types of errors. I'm currently going through the pregens for a personal project and building my own interpretations.

Hakon has Weapon Focus as well - and he's a 0 BAB Skald. In my rebuild of him I stuck him with Double Slice to give his offhand hand axe an edge. He can get Weapon Focus at level 3 instead.

I'm not trying to correct the pregens necessarily as much as I am just verifying that these are not the correct ways to make a PFS legal character.

Edit: Also, sorry for not supplying the link to the pregens! Didn't mean to make people go on a goose hunt.

Edit #2: Ahhhhahaha - Hakon also has Guidance as a level 0 spell, and Skalds (and Bards, apparently) do not have Guidance on their spell list.

Dark Archive

Jeff Merola wrote:
They have two HD when their master has one level, but they get their first feat at one HD, when they have BAB of +0.

Okay - this makes it much more clear and helps me to understand why Eidolons (which have 1 HD and 1 BAB at level 1) do not have this penalty.

So - this does apparently mean that the pregen Adowyn isn't entirely built by the rules. Like I said, there's a couple of others (I seem to recall at least two pregens have two combat traits).

Thanks!

Dark Archive

There is a line in the rules regarding animal companions that is giving me hiccups. I should note that I'm primarily thinking of this in the context of PFS, so home brew rules don't apply.

"Note that animal companions cannot select a feat with a requirement of base attack bonus +1 until they gain their second feat at 3 Hit Dice."

Source: http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions

First - am I really reading this correctly? Animal Companions cannot take feats with a +1 BAB requirement until they are level 2 (which is when they get their third HD - they get 2 at level 1)? They *do* have a BAB of 1 at first level, so this is very strange.

Second - if the above is true, let's do an 'Explain it like I'm five' - why are animal companions penalized in this way?

Lastly - The pregen character Adowyn, which is the iconic hunter, has a wolf with Weapon Focus on its Bite, which is a feat that requires BAB + 1. Is this build then not strictly legal in a PFS sense? I'm aware that there are a number of rules issues with the pregens and I'm wondering if this is another issue.

Thanks!

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3 people marked this as a favorite.
Avatar-1 wrote:

That's a really good question.

pfsdb.com is usually great for this kind of thing, but Duration isn't one of the options you can narrow it down by. Maybe if anyone knows who makes the site, we can get it added! If only there was a contact link somewhere.

The text strings used to describe duration are kind of varied which makes ordering by duration a bit cumbersome. It could be done though it'd just take some time to setup right.

However, PFSDB does ping entries in the search box against duration, so you can filter out spells of a specific duration. While this isn't as good as ordering by duration, it at least allows you to get a list of a certain type.

Examples:

Instantaneous - note, this search also picks up spells that have the term 'instantaneous' in other attributes.
1/round per level
1/minute per level
1/hour per level
1/day per level

Hope this helps :)

Dark Archive 1/5

1 person marked this as a favorite.
BigNorseWolf wrote:


Its a little abusable. Blow all your charges on that wand of CLW, switch it out to a fully charged wand of infernal healing at level 2.

I agree - but such abuse is so petty and small that it is rendered innocuous. Most (all?) level 1 scenarios are simple enough that you'd actually have a hard time blowing all your charges.

At level 1 most new players are scrambling for something that they like and allowing such changes may make a difference for their long term enjoyment. We should error more in the direction of benefiting these new players rather than worrying about the couple rotten eggs that are trying to get free wand casts during their first level.

But that's just my humble opinion.

Dark Archive 1/5

My non-magical, occasionally correct, and utterly non-binding crystal ball says that the answer is "no".

Though I agree that some of that stuff sounds like fun.

Dark Archive 1/5

1 person marked this as a favorite.

Oh geez.

The philosophy behind restructuring level 1 characters before they are 'locked in' to being level 2 has always been a 'complete' redo.

Let them have a different wand. It's not a big deal.

Dark Archive 1/5

LazarX wrote:
Hollister wrote:


Here's the list of Druid allowed domains - I think this is correct (if any domains are missing/wrong, let me know).

Druid Domains

If you take the Shaman archetype, each Totem has it's own list of allowable domains. Eagle for example, grants Glory and Nobility, not found on the Druid list.

That is good to know! It is true that I do not believe this database takes archetypes into account. That druid domain list is for standard druids.

Dark Archive 1/5

Here's the list of Druid allowed domains - I think this is correct (if any domains are missing/wrong, let me know).

Druid Domains

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DeathlessOne wrote:
Calth wrote:
Except your point 5 is wrong. The Two-Weapon fighting feat cares absolutely nothing about whether a weapon is light or one-handed.

Incorrect. Two-Weapon Fighting references the two weapon fighting rules in its Benefits description, which does care about the weapon being light. It effects the penalties.

It also mentions it in its "Normal" section: Two Weapon Fighting

I think using the item as Alexander has described is best. It is a tool for 'specialists'. If you have the two-weapon fighting feat and this item is legal in your game, then go to town with this thing.

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Alexander Augunas wrote:


He posts here all the time, as a matter of fact.

I answered this question with my intent here and here. Remember, this is all just my intent, so this shouldn't be taken as an FAQ / Flame War Fodder or anything. Although the fact that the effortless lace isn't PFS legal certainly takes a lot of the heat from the discussion. ;-)

Basically, I wanted the effortless lace to be able to allow you to treat the weapon as a light weapon while two-weapon fighting, but only if you actually had the Two-Weapon Fighting feat. So effortless lace + two-weapon fighting doesn't work, but effortless lace + Two-Weapon Fighting does. My justification for my wording appears in one of the posts that I commented; the Sword and Pistol feat, from Ultimate Combat, likewise notes a difference between two-weapon fighting and Two-Weapon Fighting.

So in case anyone wanted to know my intent, that's my intent. It isn't a Paizo-official response, though, so don't feel entitled to my ruling at your GM's table. Talk it over with her and work together to run the item in a way that works for you.

Thank you for your response Alexander! I do appreciate it. You effectively solved my disagreement with another poster by putting the answer in the middle (the truth often seems to show up about there).

Dark Archive

1 person marked this as FAQ candidate.

Okay - what if a Shaman took seven levels of Wizard so that they had the arcane requirement.

Could they then take improved familiar? Obviously they could - but how would this impact the Shaman's spirit animal?

(this makes my head hurt).

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Calth wrote:
Now, I am not so sure, it almost seems intentional, as TWF is practically the only thing excluded by the wording.

The item's usefulness in lowering the two-weapon fighting penalty is blatantly obvious. The fact that the block does not explicitly rule for or against it suggests to me that the RAI was to allow it.

The designer who made this item wouldn't happen to post here, would they? Would be useful to hear their thoughts.

I believe that this text block could use a FAQ for clarification.

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Thanael wrote:
Depends if the flight is magical and/or if it is predicated on physical wings IMO. There's several 3pp underwater rules available (sunken empires, Alluria publishings work, FGGs Razor Coast, FGGs dead mans chest, maybe Freeport, plus probably the pyramid adventure by RSP).

I think this is the right answer. If it is a creature with wings - then no, unless it was specifically mentioned that the wings could also be used to swim.

If the flight was magical in origin - then, why not? Magical propulsion should not depend on the material immediately around your body. It's magic!

This is one of those things that might need a houserule; I doubt you'll find a RAW answer that addresses all cases. :\

Dark Archive

12 people marked this as FAQ candidate.

There is some controversy over this item in other forums, and I wanted to pick the brains (mmmmm...brains) of the denizens here and see what you think.

Here is a link to Effortless Lace: Link!

The problem is found within this text block:

Effortless Lace wrote:
If the weapon is wielded by a creature whose size matches that of the weapon's intended wielder, the weapon is treated as a light melee weapon when determining whether it can be used with Weapon Finesse, as well as with any feat, spell, or special weapon ability that can be used in conjunction with light weapons.

My opinion is that this item, when used on a one-handed weapon which is then wielded in the offhand, reduces the two-weapon fighting penalty. I believe that this text block is saying that Effortless Lace works with feats, spells, and special weapon abilities in addition to reducing the two-weapon fighting penalty when used on an offhand weapon to make it light.

However, some are reading the text block above in a restrictive sense, and suggesting that it can *only* be used with a "feat, spell, or special ability...". Since two-weapon fighting is not a "feat", not a "spell" and is not a "special ability", Effortless Lace has no effect on two-weapon fighting, at all!

How would you all rule it? Interested in your opinions.

Dark Archive

What about using the Eldritch Heritage feat? I don't see anything in RAW that prohibits a sorcerer following this line to pick up extra sorcerer abilities (though, I may be missing something).

He could take this feat, choose Arcane, and then unlock the Arcane Bond ability.

Dark Archive

This is mild thread necro (apologies), but I think PFSDB deserves a mention here. It is specifically for Pathfinder Society (and so you are unlikely to find anything that is banned from Society play), but it does contain the majority of Pathfinder data, and also comes with a lot of search filters.

~Maxiride wrote:

For instance how could I get a list of all the items below a certain caster level and a certain amount?

PFSDB does not (yet) have a strict caster level filter, but it does at least have the ability to order magic items by caster level. Example: http://www.pfsdb.com/magicitems?dir=false&sorting=cl.

This sorting is a bit slow, but will get faster with use (it caches server side).

~Maxiride wrote:

...and a certain amount?

Similar to CL - you can filter magic items on PFSDB by fame, which has a direct correlation with cost.

For example, this link has all magic items purchasable for 15 fame or less: http://www.pfsdb.com/magicitems?fameRange=0%2C15

The convenience of this is that it stacks with the other search queries. For example, this link has all magic items that fit the shoulder slot that are purchasable for 15 fame or less: http://www.pfsdb.com/magicitems?slot=shoulders&fameRange=0%2C15

~Maxiride wrote:
Or how can I filter only the items witch grants bonus to strength?

For this you can use the textual search on PFSDB. Thankfully Paizo was pretty consistent with how it phrases a bonus to strength, in that you merely have to search for items which contain the phrase 'bonus to strength'. This is an example: http://www.pfsdb.com/magicitems?search=bonus%20to%20strength

Again, this stacks, - here are items with a bonus to strength, purchasable for under 25 fame: http://www.pfsdb.com/magicitems?fameRange=0%2C25&search=bonus%20to%20st rength

Or, all items with a bonus to strength that are wearable in the ring slot: http://www.pfsdb.com/magicitems?slot=ring&search=bonus%20to%20strength

Hope this helps!

Dark Archive 1/5

No - it's there. There must be something funny going on. It looks like you have the correct URL.

Copying and pasting the one I just visit just in case there is a minor difference...this URL works for me: http://paizo.com/pathfinderSociety/about/additionalResources

Dark Archive

Here's some options for concealment.

Haunted Shoes! Yes, you too may own a pair of haunted shoes. The 6480 price tag isn't that bad (compared to 80K at least), and unfortunately the concealment is 1/day only and requires a standard action to activate (though, hard to get around that - most things are a standard action to activate).

Alternatively, there is the Robe of Scintillating Colors. A lot more pricey though it can also bring you total concealment (50%!) after five rounds of warming up. Unfortunately, only good for 10 rounds a day total (though, a lot can happen in that many rounds). It's also conflicting with the cloak of resistance, as you mentioned.

There is also Amulet of the Spirits (Waves) and it can also give a miss chance, 1/day - but as a swift action.

Lastly there is Stormlure, which will grant a miss chance against ranged things (including rays - neat) for 1 minute a day. Neck slot, so it spares your cloak.

Of those four, I think the Stormlure or Haunted Shoes would thematically fit a witch the best. As a fifth item - what about a Ring of Invisibility? Takes a standard action to activate, but as many times a day as you like, and invisibility grants a pretty nice miss chance.

Dark Archive

Since you mentioned Divine spells - Anointing Oil will do it, though it must be a 'harmless' spell, takes a full round action to cast, and will chip away 20 gold a cast.

Dark Archive 1/5

I believe you are on the right track and that modules are worth +2 to your GM credit, but I'll leave it to others to confirm.

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I'm running into an issue with this as well. I am also a reporter of the event involved and not the owner; however, I just reported a few games and only wanted to view the recorded sessions to make sure that I entered everything properly.

It would be really helpful if reporters could at least view the data they entered after submission in order to make sure it is proper and to make any necessary edits.

If there is an existing mechanism that would allow me to do this already, then apologies :) I do miss things sometimes.

Dark Archive

Faelyn wrote:
ohako wrote:
there are some magic items that boost your CMB, there's gloves of something something, some sort of bracer, and sticking a particular ioun stone into a wayfinder. There's also now the spell 'extreme flexibility'. You can also get a crab familiar somehow.

Awesome. Thanks for that, I'll work on looking up those items!

Easily done - here's a list of PFS legal items that involve the term 'grapple' which can be purchased with 25 fame or less. You can click the 'Fame' button to expand the slider to adjust the fame higher if desired.

And here is the same search with cmb instead of grapple.

There's definitely some useful stuff there ;)

Edit: one more item, out of mundane equipment: Grappler's Grease. Cheap and would be fun to use in a game. "Excuse me as I get greased up!".