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Erik Mona wrote: I can say with authority that we will not be adding any weird dice to the Pathfinder Core Rules as part of the Remaster Project. Glad to hear that Pathfinder won't use any weird dice, just the naturally occurring platonic solids as Gygax intended, because the probability teaching kits he got included those dice. /s
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Really disliking the lack of three boosts and a flaw, they were very handy for broadening a character build and shoring up some weaknesses. Also means the two boost characters have to compete with the raw power of humans or the extra stats of the three boosts and a flaw.
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Due to the Irish postal service leveling new heavy duties on importing anything labelled games/dice/mats I regretfully need to cancel several of my Pathfinder subscriptions. Its frustrating as I've been a long term subscriber and like supporting the company but the cost has spiraled out of control and I'm paying a quarter of the total price of the package if it contains ANYTHING that isn't a book. Pathfinder Maps
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So I was thinking about the Magus feats, namely how Raise a Tome and Spell Parry are super cool, but Magus will rarely use them because the class tends to anchor around a three action sequence of Striking Spell -> Cast a Spell-> Make a Strike. How about if that three action sequence stays the heart of the class, but some of their one action feats gain the Synthesis trait and you can gain the benefit of one Synthesis effect when you use Striking Spell.
Basically the three actions sequence is the heart of the class, but you can choose from a variety of Synthesis effects as the bonus you get on that three action sequence. Would open up the class a bit tactically, where which synthesis effect you activate can be context sensitive and add a bit of Fighter flavour to it of getting to customize how your Magus plays.
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Assuming you get the opportunity to get your magic weapons on recommended level. +1 weapon Level 2
Potency gets you
Ironically this means level 8 is when you get Runic Impression which means you'll spend 2 levels of fights debating which one to activate just as you get your shiny new feat.
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If you specifically state and demonstrate that an example police force is based on something akin to the Peelian principles of policing by consent, rather than some sort of quasi-military repression arm I think you are making enough of a distinction to be separate and distinct from American policing methods.
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Given the current success chance of Study Suspect, the Investigator ends up being a high variance class. The first thing that is frustrating about that is that a lot of Investigator combat feats become relevant when you can do Studied Strike damage which requires you to succeed at the Study Suspect check. If you fail that as your first action, a player is going to be deflated, the rest of their turn is diminished by that failed roll. That's going to lead to dissatisfaction with the class unless they feel its a high risk/high reward situation, then a player can rationalise it as "win some/lose some" Lets look at the reward now.
If it's high risk/high reward, Studied Strike damage needs to increase, either more dice or increase to d8s or something tangible. If it's meant to have similar reliability to Rogue you can do several things. You can add Study Suspects success and critical success effects to Recall Knowledge checks so you can spend additional actions to try and activate Study Suspect, this leads to additional synergies for feats like Known Weakness.
You could also do something radical as follows. Scale down Studied Strike damage to Sneak Attacks progression. Probably remove the free clause from Study Target. Critical Success On all your attacks against the target until
That way you can always trigger Studied Strike.
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Zapp wrote:
A slightly more nuanced take. There are few totally useless feats, if useless means does nothing. I think just about every feat in the game does something. There are a decent amount of situational feats, which isn't a bad thing and most of the highly situational ones are in archetypes instead of core class feats. Given that this edition has prioritised choice existing for players and that feats should not habitually increase raw numbers this means some feats will end up more niche than others. That's working as intended.
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I mean seems like all the martially inclined characters would find a way to grab Attack of Opportunity if bad guys all persisted in this behaviour, at which point they will cut it the hell out as a full accuracy extra attack in a turn is a pearl without price.
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Also adding official clarifications to how sightless characters now magically perceive the world with hearing takes additional text space because you have to explain the ways in which it would be different in a way that's more involved than a monster ability because you as the GM have to reframe the PCS experience of the entire game.
"If you as a player want to play a character with specific disability(s) that's ignored by a fictional magical ability, talk to your GM who may assign a cost in ancestry to access that ability" Not covering every situation that a person might exist in is not bigotry, its a fact of word count and evidence of the diversity of the human condition.
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Also, the flickmace could look like a ball and chain flail with some cunning self retracting mechanism. Or look a bit like a meteor hammer. It could definitely look cool.
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Also despite being uncommon its possible a ranger might get their mitts on an alchemical crossbow. On demand access to different elemental damage to hit opponents right in the weaknesses is very on brand for a ranger.
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That seems an pretty low AC even with the -1 penalty. Your barbarians level 1 AC should be 10(base) + 2 (trained in armour) + 1 (level) +3 (hide armour if your dex is bad) +1 (dex) = 17 AC, 16 with Rage, you could also be 14 dex which pumps that up one higher. It’s a potentially tough fight alright and your AC being lower than expected can really sting especially against the tougher foes in it.
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Master Spell Proficiency is the rough equivalent of Expert Weapon Proficiency in number terms because Spells don't get an item bonus to attacks or Save DCs. That's why multiclass feats get to Master Prof at level 18 if you invest 4 class feats. Getting a Master prof in weapons/armour or Legendary prof/10th level spells is something that really has to be restricted to your main class in standard games as otherwise you encroach too much on the main classes core strength.
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NemoNoName wrote:
But casters can get Expert proficiency in the weapon of their choice, it just costs 2 class feats. You're not arguing for options for casters to get expert proficiency, you're arguing they should get it much much cheaper.
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NemoNoName wrote:
You don't get that big a penalty in real terms. Lets say you are a Wizard wearing + 2 Plate with 10 dex at level 12. Why do you have 10 dex? Because you are raising your Int, Str, Con and Cha at levels 5 and 10. Could you focus on Dex instead? Sure, but then you shouldn't wear plate. At level 12 you would be:
At level 13 you would be:
At level 14 you would be:
If you choose to grab the Champion Multiclass feat you pump your AC by 2 while wearing armour at level 14, but assuming you are Dex 10, just being trained in armour is still better than unarmoured.
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Squiggit wrote:
It’s not punishing people for playing something different, its putting higher costs on something that has advantages, If you wear full plate you can drop dex and focus on your strength instead and get benefits to help out your reflex save and be generally higher AC than if you didn’t take the feat.
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Colette Brunel wrote:
Hang on, the feat works fine after 13th, it doesn’t stop working, however if you want 2 more AC while wearing your full plate, you just take the 14th level feat that raises your proficiency to expert. Or not and live with being 2 lower AC.
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I'd disagree pretty strongly. If you want your wizard to swing a greatsword you can just spend a level 2 class feat on Fighter multiclass and if you want it to scale fairly well grab the level 12 feat or if you want it more for flavour spend a General Feat to grab martial weapons. Do either of those and you'll fight acceptably well with a melee weapon, not to the same level of a martial but you'll usually be only 2-3 points behind most of them if you keep your Strength or Dexterity up there. (Fighter is the exception but Fighter is 2 points ahead of everyone) In comparison in first ed, a Wizard couldn't come close to that, you could get proficiency through shenanigans or a dip but your BAB was miles behind the martials so your hit rate would always be much lower and you'd lose some casting power. This is much more flexible than most D&Desque games because you can easier take a multiclass to add some new options to your character without compromising core strengths.
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Corvo Spiritwind wrote:
Yeah, with a bit of retraining that should be doable at 10th level after putting a 5th level and 10th level boost into your Strength and Charisma.
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If its core to your concept you can spend the two class feats and get plate to expert on your wizard. If the champion multiclass is a deal breaker on that, I'd wait a little, I'm sure another archetype that does something similar will come along.
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I think proficiency is being undervalued for legacy reasons. Getting to master in a weapon or armour is actually a big deal on a level with PF1s Full BAB or 9th level spells, it's not like dipping a single level to get a PF1 weapon or armour proficiency. Look at how many feats you spend for some spell access, having higher levels of proficiency gated behind some feats is actually pricing the strengths of some classes at an appropriate level.
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You can just retrain if you don't want to continue investing feats to use that type of armour. The core book supports using a feat for a while, then changing it out for something more appropriate later on.
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Explaining to a new GM that they are free to change the DC and a small note about the realities of multiple PCs making a check seems like good advice for a corebook. I think you might be taking a less charitable reading of the text but I wouldnt agree with that take.
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Well having all NPCs/Monsters have identical skills by formula would probably be a little too predictable for players, so some skills being higher or lower than the theoretical max seems a good use of design space. The 13th Level Dryad Queen does have exceptional Deception and Diplomacy, but that's probably the challenge with her, you are more likely to bandy words with her than fight knowing most PCs.
Yeah she's higher than a PC, but that helps with variance of multiple PCs rolling against her. Given Perception is also initiative I expect a lot of PCs to be at least decent at it.
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Arachnofiend wrote: Erm, wasn't it determined during the playtest that power attacking with a d12 weapon was just worse than attacking twice on average? If the striking enchant caps at 3 extra dice at the highest level, it narrows the gap on Power Attack versus 2 attacks, you’ll usually be rolling the same amount of dice, with a bigger Crit on Power Attack and more normal damage at lower accuracy on the second roll.
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<Attack> Proficiency is a top tier feature in PF2, I think they will avoid it being a class feat and instead be a class feature mostly. Multiclass feats will probably get you limited slower access to it, but through specific feats instead. The design intention seems to be feats give you options in combat, not increasing numeric bonuses. This is good as it means a GM could if they wished, hand out a feat as a reward and the game won't break through escalation of numbers.
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Pumpkinhead11 wrote:
Life is full of kinda cheesing things. "You need to take two trips in your car today, one to pick up milk, one to meet your brother at the bus stop" "Cool, I'll grab the milk at the shop beside the bus stop and just make one trip" "I feel you are kinda cheesing things by doing that..." If its expressly within the purview of both things, I think little synergies are fine and make players feel smart for thinking of them.
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Jason will never crack, but what about his co-workers? Anyone there look like a squealer? Jason wrote out the cards on his own and I think printed and cut them on his own, but who helped Jason collate and distribute the cards? Were there any cards left over?
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Also, they will innately spend more time explaining the changes they made, rather than the changes they didn’t make.
Again, check their streams and interviews, many of the Paizocon panels deliver some insights.
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Was just looking at Grapple in the PF2 Playtest book. Making a target up to two sizes larger than you flat footed and immobile isn't a bad deal, but I was wondering.
But how about if instead of grappling the monster to immobilise it, you could grapple on to the monster to hang on to it. So a skill feat like this would be appreciated Involuntary Mount
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Dekalinder wrote:
a) As you first acknowledged and then oddly ignored, you do get an improvement in proficiency from the 12th level Fighter multiclass feat. b) It's not inconceivable that there are class feats to improve proficiency that you can take with multiclass dedications.c) If you want to be a Wizard that gives up significant amounts of casting to be more like a Fighter, I'd suggest instead being a Fighter and multiclass as a Wizard. d) You are undervaluing weapon and armour proficiency as a class feature. These aren't small bonuses, they are the largest and most applicable bonuses in the game for their respective class and incredibly important. Legendary proficiency in your gear of choice is probably equivalent to 9th level spells in power during play, hell we aren't even sure if all classes get legendary proficiency in a single relevant weapon, Monks might top out in Master in unarmed. We will have a fuller picture when the game is actually out. ATM we are missing some key pieces of information.
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Once we see the revised condition list for PF2, I'm sure we'll have a set of condition cards in no time which will summarise all that information for any player.
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1) Let anyone pick whatever class they want. Then if they pick Sorcerer let them take any dedication feat they want, if they pick another class they get Sorcerer dedication feats for free. This way you get a wide range of build diversity at the table but you also hang on to your games theme.
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One very cool thing about this system is you can run a pseudo gestalt home game by going “Everyone gets a bonus dedication feat every second level” I think the main thing casters lose out on when multiclassing into martial will be the bonus accuracy and damage that a primary martial get with higher proficiencies. Given the new crit system I think accuracy cannot be underestimated in this edition.
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I have screenshots of most of the stat block of the Young White Dragon that might be Level 5 monster. We have all the level 10 Adult and level 15 Ancient White Dragons. Young White: AC 23, HP 115 Bite and Claw are both at +17 Adult (10): AC 29, HP 215 Bite and Claw are both at +23 Ancient (15): AC 36, HP 330 Bite and Claw are both at +31 Lots of interesting action use and attack options in the stat block.
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Thrash looks great as your third action attack on a turn once you've got your opponent in headlock, you've got a poor chance of hitting with that third punch but your deathlock noogie should do some damage.
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In the Treerazor statblock they have his Blackaxe which is a +4 greater corrosive major striking great axe that grants a +4 item bonus to attack rolls, deals an extra 2d6 damage to plants and has the properties of adamantine. That implies the +4 item bonus is not directly linked to the +4 part of the weapon. In his stat block
It’s the best other information we have.
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The Future of Pathfinder Panel: Everyone volunteered some spoilers First World Guide: Has a bunch of backrgorunds and archetypes. One of those archetypes is the Hellknight Arminger. It’s an archetype that lets you enter another Hellknights Archetype before you get the dedication. Has an access entry, if you satisfy the clause it becomes common rather than the default uncommon. Anyone in the old Cheliax region is entitled to take the archetype at second level. Fall of Plaguestone: First stand along adventure. Is about how your group came together. You start in a wagon with a half deaf one eared elf named Cookie, heading to Plaguestone, a rural village known for its turnips. Can become a turnip cop. Adventure will get you access to rewards you can’t get otherwise. Have to play the adventure to get the reward, this ties into the rarity system. In the games mastering chapter, has content about creating a safe welcoming game for everyone. Simple social contract advise for base Pathfinder like no torture, have adult conversation about boundaries. Bestiary: Axiomites are a type of Aeon.
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I know some people have noticed the smaller physiques in Pathfinder 2, but the Pathfinder Society brought in mandatory testing for a reason and if physiques are smaller now that pretty much paints a clear picture of what was going on behind the scenes with potions of Bulls Strength.
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Sajan has lost a lot of muscle mass, probably from becoming a dex based monk rather than a strength based one.
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War Razor
New quality: Dangerous: attacks with this weapon deliver a critical hit when it exceeds the targets AC by 9.
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dirtypool wrote:
Because I don't like 5Es design and I think attributing its success to its design rather than it reaching a new market through streaming is incorrect. I don't judge people for watching games being played, consume whatever media you want. 5E was better suited to being watched than a more tactical game so I thought that was the reason the streamers switched to it. Hearthstone put in a lot of LOLRandom cards because they streamed better and Battle Royale games do great as they also stream well. Quote: Then again what was the point of wading into this conversation which, ostensibly, was about the current playtest iteration's low barrier to entry compared with 5E's low barrier to entry with a dash of sales talk thrown in? No one was arguing that the PF2 should throw the baby out with the bathwater and become a 5E clone. You invented that notion whole cloth. Because when you are discussing how great 5E is doing, the implication is PF2 should be more like 5E. People arguing for squashing the math to be more like 5E is a similar argument and the root of it is the concept that 5Es dominance is due to its superior design to all other RPGs which I think is bunk. I think it was the right game at the right moment, which is not lightning I'd try to recapture.
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