Grapple against big targets in PF2


Homebrew


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Was just looking at Grapple in the PF2 Playtest book. Making a target up to two sizes larger than you flat footed and immobile isn't a bad deal, but I was wondering.
A classic visual in fantasy is the warrior or rogue climbing up a huge adversary to deliver a blow to a vulnerable spot or hang on while the beast takes the skies. I've also had many a player ask how can they do it when taking on a flying adversary or something really large and I can usually fudge something but it'd be nice to have something official to do it with.

But how about if instead of grappling the monster to immobilise it, you could grapple on to the monster to hang on to it.

So a skill feat like this would be appreciated

Involuntary Mount
Skill Feat 4
Prerequisite: One Handed Climber
You gain access to the following action
Scale Foe <Attack> <1 action>
Requirements You must have one hand free. Your target must be at least two sizes larger than you.
You attempt to scale your foe. Scaling requires you to roll an Athletics check against the opponents Reflex DC. This is considered a Grapple.
Success: Your opponent is flat footed until the end of your next turn unless you move or your opponent Escapes using Acrobatics or Breaks the Grapple with Athletics. While your foe is scaled when they move you move along with them ignoring restrictions.
Critical Success: Your next attack this turn ignores the MAP.
Failure: You fail to scale your opponent. If you were already scaling your opponent you fall off ending the scale.
Critical Failure: As above and your opponent can grab you as if they succeeded at a Grapple action or make you fall prone.


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I think I'd just let a PC attempt to grapple something that big and hang on for dear life, but the feat as presented does sound fun and more useful than just clinging to dragonback..

I'd call it something like "annoying flea" though, since I have the preference that feat names should be something somebody wants to do or be, not something a target suffers.


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I did one of these myself.

COMBAT CLIMBER FEAT 1

Prerequisites trained in Athletics

You are trained in climbing techniques that allow you to twist and weave as you climb without sacrificing your

grip. You’re not flat-footed while climbing. If you’re an expert in athletics, you can Climb even if one of your hands is occupied. You must still have one hand and both legs available in order to Climb.

In addition as an expert, when you attempt to Grapple a creature at least one size larger than you, you can roll against the target’s Reflex DC instead of Fortitude and armor check penalties apply. If you do so, the creature doesn’t become grabbed, but you instead cling to the creature. You share its space and move when it moves, and the creature takes a -2 circumstance penalty to attacks against you. The monster can dislodge you with an Escape or Break Grapple as per a normal Grapple. You may Climb the monster as though it were an incline by rolling athletics against its Reflex DC, modified by appropriate circumstances.

At your GM’s discretion, the creature may be flat-footed against you and you may be treated as out of reach by some of the creature’s attacks, depending where on the creature you cling. For example, if you climb up to the back of the head of a huge or larger dragon, you can stab at its face to reflect its flat-footed condition, and it couldn’t reach you with its bite or breath weapon.

The creature can try to use its weight to crush you by dropping prone or otherwise use the environment to damage you, dealing the damage from whichever one of its unarmed strikes the GM deems appropriate. A reflex save against the creature’s acrobatics DC lets you release your grip and avoid that damage, but may result in you falling.

MONSTER SURFING FEAT 2

Prerequisites expert in Acrobatics

If you find yourself on top of a creature, such as by successfully leaping or climbing onto it, you may treat it as uneven ground. When you roll to Balance or Maintain Balance, use the creature’s Acrobatics DC. The creature may use an action to try and shake you off by rolling Athletics or Acrobatics against your Acrobatics DC. This situation otherwise works like Combat Climber in regards to penalizing the creature’s attacks against you, sharing its space, or the creature attempting to crush you. Should you fall or be dislodged and have the Combat Climber feat, you may be able to make a Grab Edge reaction, unless the creature critically succeeding on dislodging you.

Critical Failures to Strike you while you are balancing or clinging to a creature must be rerolled as Strikes against the creature.


Well, that could certainly be a way to build a vexing dodger in the new edition. I like the idea of the 'Shadow of the Collossus' style combat being available to anybody that wanted to specialize, plus it fits comfortably with a lot of other cool abilities and feats that you could focus on.


Captain Morgan wrote:

I did one of these myself.

COMBAT CLIMBER FEAT 1

(...)

There IS a skill feat called Combat Climber in the final rules now. Although we don't know what it does.

Look here: Clicky clicky! Given by the Ruby Phoenix Enthusiast.


masda_gib wrote:
Captain Morgan wrote:

I did one of these myself.

COMBAT CLIMBER FEAT 1

(...)

There IS a skill feat called Combat Climber in the final rules now. Although we don't know what it does.

Look here: Clicky clicky! Given by the Ruby Phoenix Enthusiast.

Neat. I wonder what it does.


1 person marked this as a favorite.
Captain Morgan wrote:
masda_gib wrote:
Captain Morgan wrote:

I did one of these myself.

COMBAT CLIMBER FEAT 1

(...)

There IS a skill feat called Combat Climber in the final rules now. Although we don't know what it does.

Look here: Clicky clicky! Given by the Ruby Phoenix Enthusiast.

Neat. I wonder what it does.

I wouldn't be surprised if it did at least the first two paragraphs of your verson. :) One-Handed Climber was a controversial and weak feat and I think it got rolled into combat climber or removed.

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