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Was just looking at Grapple in the PF2 Playtest book. Making a target up to two sizes larger than you flat footed and immobile isn't a bad deal, but I was wondering.
A classic visual in fantasy is the warrior or rogue climbing up a huge adversary to deliver a blow to a vulnerable spot or hang on while the beast takes the skies. I've also had many a player ask how can they do it when taking on a flying adversary or something really large and I can usually fudge something but it'd be nice to have something official to do it with.
But how about if instead of grappling the monster to immobilise it, you could grapple on to the monster to hang on to it.
So a skill feat like this would be appreciated
Skill Feat 4
Prerequisite: One Handed Climber
You gain access to the following action
Scale Foe <Attack> <1 action>
Requirements You must have one hand free. Your target must be at least two sizes larger than you.
You attempt to scale your foe. Scaling requires you to roll an Athletics check against the opponents Reflex DC. This is considered a Grapple.
Success: Your opponent is flat footed until the end of your next turn unless you move or your opponent Escapes using Acrobatics or Breaks the Grapple with Athletics. While your foe is scaled when they move you move along with them ignoring restrictions.
Critical Success: Your next attack this turn ignores the MAP.
Failure: You fail to scale your opponent. If you were already scaling your opponent you fall off ending the scale.
Critical Failure: As above and your opponent can grab you as if they succeeded at a Grapple action or make you fall prone.