DM Kor's - A Big Goblin Adventure (Homebrew Pathfinder) (Inactive)

Game Master Kor - Orc Scrollkeeper

A party of goblin would-be heroes venture into the unknown.


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I am currently writing a module which I may or may not publish, and I seek some goblin volunteers to test the playability of it. (The fact that the best name I have been able to come up with so far is "A Big Goblin Adventure" probably doesn't bode well for my publishing aspirations.)

I am seeking players who wish to portray goblins in all their fool-hardy glory. I am ideally looking for 4-5 players. Some previous experience roleplaying a goblin, such as in "We Be Goblins" would be beneficial but not required.

I do have a comprehensive character creation guide for this campaign, however at this time I am only seeking advisement of player interest. If you are interested in this idea then please post your interest along with a short description of the type of character you would like to play. (I am only looking for a character concept description -- no crunch at this time. My character creation guide will be required before creating the crunch, and will be provided to the players after they are selected.) Please include character name and class(es) in this info.

Basic Campaign Info:

  • Normally I can only post in the evenings after 4:00 pm. I am in GMT -7 timezone (Mountain Standard Time for North Americans).
  • I plan to use a Google Docs Spreadsheet for a battle map. I find this to be a good way to provide a live battlemap to everyone.
  • I like to keep combat moving along fairly briskly, so I roll all initiatives for everyone and may allot these scores into "initiative groups". I will npc players if the combat is moving slow and they are delayed in their posting time.
  • In my guide I have limited the class selections to: Alchemist, Anti-Paladin, Bard, Barbarian, Cleric, Druid, Fighter, Inquisitor, Oracle, Ranger, Rogue, Sorcerer or Witch. All archetypes and prestige classes must be submitted to the GM for approval.
  • Sources: All Pathfinder hardcover rulebooks only for class selection (including archetypes) subject to the conditions indicated in the Classes bullet above. Feats and spells may only be chosen from the Core Rulebook, Advanced Player’s Guide, Goblins of Golarion Sourcebook and the Advanced Race Guide.
  • Cleric Channel Energy: The ability to channel positive or negative energy is not related a character’s alignment.
  • Expect the unexpected in this campaign :)

At this time, I will close recruitment in 1 week. This time period may be altered depending on how much interest is shown.


i would very much like to play a goblin druid. (or maybe witch, but i prefer druid)

i have played a few goblins but unfortunately, as games often do, these games have ended (except one, which might be dying now as well).


This character is a Houndmaster Cavelier made for a We Be Goblins game that didn't get off the ground. He's a goblin who was basically raised with goblin-dogs. (momma raised them in the same kennel)

I realize cavalier isn't on your list. If you don't want to allow it I'll change him to a Barbarian or Druid.

As for myself, I write well and I'm a very reliable poster.


Dogdog:

The Cavalier class I am really undecided on, but because it takes a lot of work to tailor them to make them fit as a playable goblin class I decided to omit them. I played a goblin cavalier in a goblin PBP campaign for over 1 year and had a lot of fun with him. He was a Gendarm archetype and Order of the Cockatrice. He was a glory hound, and it all worked really well together.

My preference is to stick to the sourcebooks I have listed (mainly because I don't want to spend a lot of time weighing out the balance of non-official material -- which is not meant to imply that all of Paizo's material is balanced).

I see most of the judges have commented that the Hound Master archetype is well balanced. I would possibly allow this archetype though. I think it would come down which Order was chosen, as many are quite incompatible with goblins.

I am also starting this campaign for my home game group, and a player wanted to play a barbarian with the Mounted Fury archetype. I advised that I would allow them to take the (UC) Horse Master feat for a goblin dog mount. (Note: for reasons explained in my character creation guide, most feat prerequisites are halved). The Ranger (Horse Lord) archetype would also be another good option for a mounted warrior type -- especially when combined with the Horse Master feat. (Note: if the campaign is played to the end, max level the characters will achieve will be between 10-12).


I'd be up for playing the unremarkably caustic, grumpy and all-knowing Foul Vaghdra a female Inquisitor, Sin Eater archetype from Ultimate Magic (but really a plain Inquisitor is ok if the archetype isn't allowed...)
However, I am going on holiday for one week in one week, precisely when I'm assuming you are going to start... Let me know if this is a problem. I'm sure you will get plenty of interest...


I think goblins are likely to work better face to face but i'll put my hat in the ring. my concept is goblin who stole a copy zorro and got inspired, missing the point he uses arcane mark to carve four letter words in victims (Magus) (character needs to be second level ignor this if conceot is too detailed)


Interested. Haven't played a Goblin, but then again... That could be an asset in a play test. 30 yr RPG veteran though.

Thinking the Tom Sawyer of Goblins. Low Wis, wide-eyed but quick itted. Rogue, maybe a dip. For low level spell casting fun.


I would be very tempted to try something along the lines of Redcloak from OotS. High wisdom, high intelligence cleric/priest with a slight megalomania ;-)

Let's call him Darklaugh...Ren Darklaugh ;-)


Never played a goblin, but always thought they would be fun to play.

Mine would be a barbarian who thinks she's a rogue, but has a tendency to lose control when she loses her temper. I'd have to research archetypes and so forth but that's the general idea.

Her name would be Jaggaboo, Biter of Ankles.

Silver Crusade

How about a Goblin Witch with the Agility Patron and a Toad familiar (naturally), Quivrel Toadlick!

Scarab Sages

I have always wanted to play a character that doesn't make any sense (such as a wizard ((wearing half-plate)) running into the middle of the fight and casting fireball on himself ((regardless of whether he remembered to cast protection from fire first)) ). I would probably go sorcerer to avoid reading, and would be called Cerb: the Lord of Flame. Another consideration would be giving him a split personality, one of which is extremely cautious while the other is that mentioned above.

I realize that the above character might be too erratic for this (or any) campaign, but I figured I would take a chance and present him; no hard feelings if you turn me down.


Tenro wrote:
i would very much like to play a goblin druid. (or maybe witch, but i prefer druid)

Hi Tenro, could you please include a quick description of how you plan to role play your goblin. Any archetype plans? (An archetype is not required of course). Any noteworthy background info, behavioural traits or aspirations? Please also provide a name you would like to use. The name request is actually a way I am using to screen out applicants. Any "Bob the Goblins" will by auto-screened :)

Thanks.


Oceanshieldwolf wrote:

I'd be up for playing the unremarkably caustic, grumpy and all-knowing Foul Vaghdra a female Inquisitor, Sin Eater archetype from Ultimate Magic (but really a plain Inquisitor is ok if the archetype isn't allowed...)

However, I am going on holiday for one week in one week, precisely when I'm assuming you are going to start... Let me know if this is a problem. I'm sure you will get plenty of interest...

Hi Oceanshieldwolf, I think Sin Eater could work for goblin -- of course your faith would be one of the extreme ones that would actually eat part of the victim in your ritual.

I think your holiday return time will likely coincide with when I will be starting the campaign. In 1 week I will be sending out campaign information to the successful applicants, so it may still be about 1 week after that until characters are finalized and we are playing. (I'm having some surgery done on Jan 8th and probably won't be able to use a computer for about 5-6 days anyways).


Tim Woodhams wrote:
I think goblins are likely to work better face to face but i'll put my hat in the ring.

Hi Tim, I have run the We Be Goblins adventure for both a PBP campaign and a home game. I have also played a goblin for 1 year in a PBP which started from We Be Goblins campaign. Both were enjoyable experiences, but I have observed that it is easier to convey goblin quirks and behavioural traits in person. (It was a most amusing evening of goblin antics). That said, I was fortunate to have played with and DM'd for very good PBP roleplayers that well roleplayed their "goblininess" without getting too silly or deterring greatly from the storyline. In both types of experiences I found that I was able to get a good "goblinish" feel from the story.

Tim Woodhams wrote:
My concept is goblin who stole a copy zorro and got inspired, missing the point he uses arcane mark to carve four letter words in victims (Magus) (character needs to be second level ignor this if conceot is too detailed)

I have chosen not to list Magus and Wizards as available classes as they tend to be spell-book toting characters, focused on written materials (goblins generally abhor written works) and typically require libraries to advance their studies (I think goblins would only see one use for a building full of flammable material).


Eragar wrote:
I realize that the above character might be too erratic for this (or any) campaign, but I figured I would take a chance and present him; no hard feelings if you turn me down.

Hi Eragar, with regards to the straight concept of a wildly erratic goblin sorcerer -- this would be very "goblinish" in behaviour and also the reason why most goblin sorcerers don't make it to 2nd level. I foresee such goblins either outright coming to the demise of their own foolhardiness, or being so weakened/vulnerable by their foolhardiness that they would be easy kills by enemies, or lastly, allied goblins would get so tired of also taking "friendly fire" damage that they would turn on the erratic fool. I think it would really depend on "how erratic" the goblin is.

Eragar wrote:
Another consideration would be giving him a split personality, one of which is extremely cautious while the other is that mentioned above.

Split personality characters can work in my mind, but I would like to see the inner behavioural turmoil they experience also be roleplayed. The split personality would not be a "switch" that the player could turn on and off. The player would have to convey how they are reacting to a stressful situation which may induce the other personality to surface. Keen roleplaying skills and some understanding of behavioural factors/influences would be needed by a player of a split personality character.


Would you like me to make a chaotic neutral fire obsessed sorcerer?


Checkerwall wrote:
Would you like me to make a chaotic neutral fire obsessed sorcerer?

Hi Checkerwall, sure you could detail one out.

It occurs to me now that I did not also advise people that since they will be playing goblins in all their full viciousness, that I should have mentioned that players should be prepared to roleplay evil-themed characters. In my guide I have the goblin alignments limited to evil only, but I think chaotic neutral could work as well for a tribe-based goblin.

Now having said that, players will still be playing "heroic" type goblins (if that is even possible) so being anti-social and liking to kill other goblins because they annoy you, probably won't work well for a character in this campaign.

Additionally, In this campaign I will not be exploring the full savagery of goblins as I don't want the campaign to go down the dark and demented route. If a scenario comes up where a goblin is presented with what I deem is a "dark act" that other "players" may find disturbing, I will want to describe it in minimal detail. In example, if the goblins come across a human child and decide to eat him, then I would prefer not go into any more detail other than mentioning "the victim puts up little fight and soon you find your hunger adequately sated".


** GOBLIN GUIDE DOWNLOAD **

Hi all, I have decided that it would be best if I post my character creation guide now. This might help to give some background info on the campaign and my altered rule-set which may help to assist players to decide if they are interested in playing in this campaign.

Please note that this guide was created for my home group to play, so perhaps not everything may apply to a PBP game.

This guide is in a .docx format which I believe should be accessible by most word processor programs. If you have a problem downloading it, please let me know.

Goblin Character Guide


Kor - Orc Scrollkeeper wrote:


I have chosen not to list Magus and Wizards as available classes as they tend to be spell-book toting characters, focused on written materials (goblins generally abhor written works) and typically require libraries to advance their studies (I think goblins would only see one use for a building full of flammable material).

Good call, I'll withdraw my application then (unless I can think of another concept). Do you mind if I dot and follow your game once it gets started?


No love for Tom Sawyer... Got it!


Hassan Ahmed wrote:
No love for Tom Sawyer... Got it!

He he. Actually I liked the idea. (Unless you meant that you didn't know this would be an evil-themed campaign). I am only replying to people whose submissions at this time required some tinkering. Yours was pretty clear. Although, now that I think about it, I would like for you to submit a name for the goblin if you are still going ahead with the concept.

Everyone should note that I will not have time to tell everyone if I find their submission has the info I was looking for... so if I don't reply specifically to your post please accept that I find it containing all the required information I need to make a decision.

Thank you.


Tim Woodhams wrote:
Good call, I'll withdraw my application then (unless I can think of another concept). Do you mind if I dot and follow your game once it gets started?

Sure, feel free to submit another concept or to follow along with the campaign as an observer.


General Note: I will be summarizing each day the "completed" character concepts received. If your name appears on this list, it means I have all the requested information from you. If it does not, then please review the forum posts as I will have replied with what is outstanding.

Thanks.


Kor - Orc Scrollkeeper wrote:
Now having said that, players will still be playing "heroic" type goblins (if that is even possible) so being anti-social and liking to kill other goblins because they annoy you, probably won't work well for a character in this campaign.

I have been thinking about Jaggaboo, the goblin barbarian/rogue (biter of ankles was because I thought there was a racial trait I could get a bite attack with) and looking at the Wild Rager archetype. I like the archetype because the flavor of the uncontrolled rage fits with the idiotic savagery and lack of control that I imagine for this character. On the other hand, I'm hesitant (for obvious reasons) to take an archetype that includes a chance of attacking my allies by accident.

I'm officially torn between pure CE, goblin-y glee at the prospect of how disastrously funny it would be, and the metagame awareness that other people might not like getting whacked by a raging barbarian who's supposed to be their ally.

Your thoughts?


@DM Kor: Ok just read through the goblinguide.doc you linked. Nice work.

I think for Foul Vaghdra a Lawful Evil or Neutral Evil Inquisitor 2 (Sin Eater) is what I'll go for. I just can't decide which deity to go for - which will decide alignment. I think the Lawful Evil deity Hadregash will fit the character concept, but is the Neutral Evil Venkelvore more apt for corpse-eating? :)

BTW Love the new feats and shield/crossbow tweaks...


"Muckeaters need dog and horse shoota?"


Nylissa wrote:
I have been thinking about Jaggaboo, the goblin barbarian/rogue (biter of ankles was because I thought there was a racial trait I could get a bite attack with) and looking at the Wild Rager archetype. I like the archetype because the flavor of the uncontrolled rage fits with the idiotic savagery and lack of control that I imagine for this character.

Although I have not planned to use traits, I would not have a concern if someone wanted to take a goblin racial trait in lieu of the bonus I am providing characters which allows them to gain 1 extra skill point per level.

Nylissa wrote:

On the other hand, I'm hesitant (for obvious reasons) to take an archetype that includes a chance of attacking my allies by accident.

I'm officially torn between pure CE, goblin-y glee at the prospect of how disastrously funny it would be, and the metagame awareness that other people might not like getting whacked by a raging barbarian who's supposed to be their ally.

Your thoughts?

I also have some mixed feelings on this archetype. On the positive side, a wild rager would probably fit well as a goblin barbarian. In the negative, its uncertain how long your goblin chums would put up with being attacked -- knowing how forgiving and rational goblins can be :)

I like the "flair" of the archetype but I sort of find it to be unplayable. The character gains an extra attack, so likely when they turn on a party member, they are going to do a lot of damage. The party will then have to do lot of damage to the barbarian to try to end the threat, or waste spells to stop them. This will drain a lot of the healing and magical resources of the party. For these reasons I find it to be an unplayable archetype.

Of course the loss of control only happens if the barbarian:
- is in rage
- delivers the finishing blow
- fails a will save
- rolls poorly on the confusion chart

Now having said all that, I would still permit this archetype to see how it plays out. I can only assume Paizo has playtested this archetype enough to determine that it is not as unplayable as I fear it might be. Only one way to really find out I guess :)


Oceanshieldwolf wrote:
I think for Foul Vaghdra a Lawful Evil or Neutral Evil Inquisitor 2 (Sin Eater) is what I'll go for. I just can't decide which deity to go for - which will decide alignment. I think the Lawful Evil deity Hadregash will fit the character concept, but is the Neutral Evil Venkelvore more apt for corpse-eating?

I've never been a big fan of the 1-step away alignment restriction. The way I see it, an evil character can worship any evil god, or if choosing outside of the evil axis, then they would need to be 1-step away. The same would apply for neutral characters and good characters. I believe these to be the 3 main underlying alignments of any character.

So in short, choose any evil alignment and you can choose any goblin god listed.


After reviewing your document, i want to play this game even more.

I have a question about the crossbows. Does the pull strength entry mean that i must have a STR mod of +3 to use a light crossbow? or would the use of cranks negate that? would not having the required strength lengthen the reload process?

My goblin, Bile Ratsear will be a NE Blight Druid with the Death or Destruction domains (not sure yet, leaning towards Death).

Bile Ratsear is one of the dirtiest, smelliest goblins in the Muckeaters, and that's saying something. Bile spends his time in the tunnels, making friends with rats and worse. He wants to make sure everyone knows that Muckeaters are the best and to stay outta their swamps and tunnels, or else.

also i was wondering what our relationship with the darklands is.


Tenro wrote:
I have a question about the crossbows. Does the pull strength entry mean that i must have a STR mod of +3 to use a light crossbow? or would the use of cranks negate that? would not having the required strength lengthen the reload process?

The pull strength is built into the crossbow. Any character regardless of strength could use the crossbow.

Tenro wrote:
also i was wondering what our relationship with the darklands is.

The entrance to the Darklands is quite new to the goblins (less than 1 year). There have been several patrols sent into the Darklands, but most of the Muckeater's efforts has been put into guarding the entrance. Since most of the Darklands denizens are not aware of the entrance (as far as the goblins know) they really haven't had too many issues with things spilling out the deep realm.


"Quivrel Licktoad is here! Never Fear! To lighten the load! With All-Magic Toad!"

Capricornus presenting Quivrel Licktoad. Witch. Toad-licker. Smarty-pants. (Pants not included) Details in profile. Background and personality to come.

Question: Characters get one masterwork weapon. Does that include ranged weapons?
Corollary: Ammunition is not included in our starting equipment, nor is it affordable with our starting coin. Are we to start without ammunition?


ah ok. my character belongs in the tunnels more than the swamps so i would assume his expertise would be with that area, perhaps working on guarding the entrance.


his aspirations would include to go on a patrol into the darklands, if he hasnt already


(Nylissa's barbarian)

Since the down side of the Wild Rager archetype is endangering the rest of the party, I'm going to pass on build her as a regular barbarian. If I get picked and if everyone in the group thinks it sounds like fun to have the Wild Rager, it'll take all of twenty seconds to tweak the sheet.

The Story of Jakka the Sneaky

Part One:
"Shhhh," Jakka shushed the older goblins. "Wait here. Me go sneaky-sneaky, and stab the elfs in the back with my dagger."

The others exchanged worried glances, but none said anything. This was Jakka's night to prove herself, and they weren't going to turn down the chance to hang back, in the shadows. They knew how dangerous elves could be, and facing danger was not what had made the Muckeaters what they were today.

Jakka crept through the mud on silent feet, creeping towards the elves camp on one of the few little lumps of dry earth in the swamp. She held her "dagger" low, though it was far too big to be a dagger, unless possibly in the hands of a big'un. She saw their shapes silhouetted against the light of their fire, and her eyes bulged. She felt her hands shaking in anticipation of the ambush, and she looked back to see the others skulking in the bushes behind her. She slunk closer.

snap A twig broke.

The elves turned, reaching for their weapons, their eyes scanning the shadows.

"BAD STICK!!! I KILL ALL ELFS!!!" Jakka howled, and charged towards the big shape in front of her, her "dagger" over her head in a two handed grip swinging down, slicing the squishy elven flesh.

The other goblins were more afraid of the screaming Jakka than the elves, but Chief Tunnelbrine had sent them to kill the elves, and they were even more afraid of him. They rushed in, cursing the ill luck that had brought them here. To their surprise, Jakka had already killed one and was rushing headlong at another. She was bleeding from a few cuts, but in her fury, she seemed not to notice. The fight was over quickly, and the goblins were victorious.

The first touch of light in the east sent them hurrying towards their tunnels, but Jakka lagged behind, sulking and muttering to herself "Stupid stick make me look bad. Me good sneaky goblin. Me stab stupid elfs with my dagger. I go sneaky sneaky and stab the elfs in the back with my dagger."

The older goblins exchanged glances, wondering if Jakka had been to the same battle they had. She had proven herself, there was no doubt that the night had been a success, but how were they going to explain to the chief what had really happened when she was so insistent on her fantasy?

The answer was obvious, once they remembered what it meant to be a Muckeater.

"She went sneaky sneaky and stabbed the elfs in the back with her dagger," the oldest goblin lied, and Jakka grinned proudly. Chief Tunnelbrine himself smiled at her. As she listened to the story, it sounded almost like something that had happened to somebody else. She found that she couldn't remember exactly what had happened, but elfs were dead, and that was the important thing.

crunchy crunchy:
Jakka
Goblin Barbarian 2
CE Small Humanoid (goblinoid)
Init +3; Senses darkvision; Perception +6
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 30 (2d12+4)
Fort +5, Ref +3, Will +1; +2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities uncanny dodge
--------------------
Offense
--------------------
Speed 40 ft.
Melee Masterwork Scimitar +7 (1d4+4/18-20/x2)
Special Attacks rage (8 rounds/day), rage powers (superstition +2)
--------------------
Statistics
--------------------
Str 16, Dex 17, Con 14, Int 8, Wis 13, Cha 7
Base Atk +2; CMB +4; CMD 17
Feats Power Attack -1/+2
Skills Acrobatics +7 (+11 jump), Climb +6, Escape Artist +2, Fly +4, Heal +5, Perception +6, Ride +6, Stealth +14, Survival +5, Swim +2
Languages Goblin
SQ fast movement +10
Other Gear 1 filthy and mouldy suit of Studded leather armor, 1 Masterwork Scimitar, 10 SP, 1 well used whetstone, 1 pungent wineskin, 1 pouch with many patches, 1 rusty dagger.
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Superstition +2 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.


Hey, Jakka, there's also the Feral Gnasher archetype in the Advanced Race Guide if you're interested and if it's allowed.

Feral Gnasher


I knew I'd seen a goblin with a bite attack somewhere.

Question is, do I go back to the Jakka the Ankle-Biter idea, or stick with the Sneaky? Hmmmm.

Lose martial weapons ... take a longspear and then I've got a bite for 5' and the spear for 10'

I'm gonna have to change the story, though.


I just dl'd the doc, and will be submitting tomorrow.

I'm very intrigued.


SUBMISSION SUMMARY - DAY 1

Tenro: Bile Ratsear - Druid (Blight)
Oceanshieldwolf: Foul Vaghdra - Inquisitor (Sin Eater)
Mihajlo Velickovic: Ren Darklaugh - Cleric
Nylissa: Jakka - Barbarian
Capricornus: Quivrel Toadlick - Witch
Bearded Ben: Vesa Redrida - Ranger


I didn't see Dogdog on the submission summary. Does that mean his concept gets a no? You seemed undecided in your reply earlier (and it looks like the boards ate my follow up. Grr.)

I would be willing to play just about any order that fits the game best, and my plan wasn't to be mounted at all. The Hound Master is not about being mounted. It's more about being part of a pack. They specialize in gang-up tactics rather than mounted charges.


Dogdog wrote:

I didn't see Dogdog on the submission summary. Does that mean his concept gets a no? You seemed undecided in your reply earlier (and it looks like the boards ate my follow up. Grr.)

I would be willing to play just about any order that fits the game best, and my plan wasn't to be mounted at all. The Hound Master is not about being mounted. It's more about being part of a pack. They specialize in gang-up tactics rather than mounted charges.

I was waiting to hear what your final direction would be with the character (I am guessing it was in your post that didn't make it to the boards). Please review the cavalier orders and indicate which one(s) you are interested in.

One that I think would be fitting (even though it's for halflings only, it would fit here) is the Order of the Paw:

Order of the Paw

Modified slightly, this one could be called the: Snarling Order

Edicts: The cavalier must strive to protect his community from rampaging monsters and fearsome conquers alike. His first priority is to aid goblin communities, but he also is sworn to protect those who are too weak and pitiful to protect themselves from such threats in the wild. He must never take any action that would put a goblin community or an animal in his care in jeopardy. A snarling order cavalier must take either a wolf or goblin-dog as his mount.


Minor tweaks made to the story to fit the gnasher archetype and the build updated in the character profile.


Sorry, kid's bday party... Yes, evil themed. He'll be Chaotic Neutral.


Not going to get anything up today. If I miss a deadline, good gaming all!


I was thinking goblin sorcerer. Pyromaniac. Chaotic neutral just loves to blow stuff up and see things burn :) cliche I know but always fun.


Gilthanis wrote:
I was thinking goblin sorcerer. Pyromaniac. Chaotic neutral just loves to blow stuff up and see things burn :) cliche I know but always fun.

Sure, that would work. Please provide a name you would like to use for this goblin.

Thanks.


Order of the Paw sounds great. It's actually the one I originally wanted for the character, but I discounted it because it is normally halfling-only.

The protective aspect of the order fits well with the dog-like territorialism I had in mind.


I would like to add my interest to your Big Goblin Adventure. I have previously played in We Be Goblins and had a good time playing a cleric of Zarongel (Bregnac Pawbreaker) in my list of aliases.

I have read over your GoblinGuide and have a good sense that I would like to play a goblin Bard (Savage Skald, which seems to fit well with a band of goblins.)

Dazzy Foulmouth

Dashy is a runt of a goblin woman who first caught the eye of the clan's Adviser-to-the-Chief, also a bard, after she was able to talk and threaten her way out of a thrashing by a group of her peers. She could tell a tale or lie like few others. Even those who saw through her deceptions could see something special in her. She has since studied under Zabber One-Eye.

(Essentially Dazzy is a pain in the butt. She is curious to a fault and is always finding trouble for herself and those she is around.)

Your first post mentions not doing up crunch at this time, I have noticed that several others have, are you still looking for just concepts or full characters?


Songdragon wrote:
Your first post mentions not doing up crunch at this time, I have noticed that several others have, are you still looking for just concepts or full characters?

Hi Songdragon, just the concept is good for now. The summary you have is all that I need to make a decision. Thank you.


Fyrekin will be his name...pyro is his game :) Never played a goblin before hope that is okay.


** RECRUITMENT CLOSING EARLY **

Hi all, I was hoping to have about 10-12 characters to choose from for this campaign, and we are closely approaching that. Currently we have 9 completed character concepts submitted.

Since I will likely not have computer access from Tuesday until possibly Sunday, I believe it would be best that I close the recruitment early, especially since we are closely approaching the number of applicants I wanted to choose from.

Submission deadline will now be Monday, January 7 at 6:00pm PST (9:00pm EST).

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