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![]() Character Name (optional): Astrid Gertasdottir
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![]() Since that will be adventure mode would it be okay for me to play a level one version of Meadow? Since she was raised by fey deep in the Immenwood, Otari would be a logical stopping point on her way to Absalom and membership in the Pathfinder Society. I haven't played the adventure but I would be fine with stepping aside for a truly new 2e player. ![]()
![]() 2. I usually incorporate 'flat-footed' in my attack roll but not add any numbers and let the GM adjudicate since sometimes things might seem to be flanked or flat footed but aren't. I'll even add 'flat-footed?' if the issue is in doubt for some reason. .
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![]() GM Watery Soup wrote:
Heh. Rufus did exactly what he was supposed to do, keep the bad guys off of Zaza. Zaza is very practical about her guard dogs. She treats them well and won't sacrifice them needlessly but they have a job to do. If they perish doing that then so be it. That's why she didn't order him back after a single attack. I play Zaza as a contrast to Meadow who sees her owl, Silence, as her very best friend and who tends to order hit and run attacks so that he won't get hurt. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I was hoping a session of 4-01 would open up on the paizo boards. I have not played this yet and I have a variety of 1st to 3rd level characters available, notably a paladin 2, investigator 1, sorcerer 2 (maybe 3), and a sign up. I will pick one based on party level and needs should I get selected. I am a Normal Priority signup. ![]()
![]() Atae wrote: Does anyone know when we are supposed to get the extra 80 AcP points for PFS? In theory you have them already. In practice there exist some issues for some people. You might try clicking the 'refresh points' button on the GM/Event Coordinator tab on Paizo's organized play section and seeing if that helps. ![]()
![]() GM Watery Soup wrote: The skeleton takes some mental damage as Galimus touches it. I can't find anywhere that says it's immune to mental. It's not listed in Immunities, and it's not under the Undead trait. Is there any other place I need to look? It would be under immunities. I poked around on AoN at some of the skeletons and saw that some had immunity to mental and some did not. Looking at the int and wis of the not immune skellies I found that they actually don't seem to be mindless. I guess that's why they aren't immune? <shrugs> ![]()
![]() Mysterious Cloaked Figure wrote:
So I originally had the cloaked figure speaking common but after thinking about it for a bit I figured that it would be better for them (I've decided to go with a gender neutral pronoun for the eidolon henceforth) to speak in whatever native language psychopomps speak since I vaguely remembered psychopomps having their own language. After checking my eidolon's profile I was disappointed to find that they only spoke mundane languages. Some quick internetting showed me that psychopomps speak requian. I considered emailing GM Watery Soup to request that my eidolon could speak this language but after looking up eidolons I found a hidden rule that eidolons speak their native tongue and share this with their summoner. It's tucked away in the eidolon description and easy to miss. Hero Lab totally missed it and so did I until today. Anyway I have properly added Requian to both Lazlo and the cloaked figure's statblock. Here are the relevant rules. Specifically the language entry near the bottom. And for anyone wondering I'm using latin as a substitute for Requian via google translate. ![]()
![]() GM Watery Soup wrote:
So our GM in that discussion was the one that decided that all shields are strapped. I have been unable to find anything in the rules to indicate that any shield other than a buckler is actually required to be strapped. Historically the Viking style round shield with shield boss was held and not strapped. In fact it seems that the shield boss on any shield is there mainly to protect the hand that holds a shield whether it is round or a 'kite' shield. It does seem that some shields were strapped to the forearm but those seem to be mostly kite shields used by mounted combatants. Admittedly my research isn't particularly thorough and I am likely missing many examples. Oddly the buckler was historically held and not strapped but this is the only shield in the game specifically mentioned to be strapped. Since there does seem to be evidence of shields other than bucklers being both strapped and held I've been asking GMs which they prefer when I begin to play a game if I am playing one of my shield users. When I GM I simply ask the player which they prefer at the start of the scenario. ![]()
![]() Mylos Knaven wrote: Going to finish Mylos' equipment later. Could he have travelled to Otari at the same time as Albrecht, when the latter returned? That makes sense. Lastwall and Ustalav are neighbors so I could see Mylos fleeing into Ustalav where he met Albrecht. That area is now very dangerous due to the Whispering Tyrant and his minions so no one wants to travel alone so it would make sense for Mylos and Albrecht to travel together to Kortos. Seeing as Mylos is now a refugee perhaps Albrecht has invited him to stay with his family in Otari for a few months while he figures out what to do next. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Mitch wrote:
Maybe. The familiar is pretty important to the character concept though and the witch's familiar is quite a bit more dynamic. Also if it dies she can get another in a single day. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I just noticed that Mitch has also proposed a witch. If we are both selected I could instead play investigator Albrecht Jaeger, a hunchbacked forensics investigator with alchemist dedication. I haven't statted him up yet but I have a pretty good idea of what to do with him. He's originally from Ulsalev but was sent to live with relatives in Otari because his wealthy parents were embarrassed by his deformity. He ended up taking the surname of the family that raised him. His foster mother (his aunt) owns a successful logging business that with Albrecht's assistance has flourished but he longs to utilize some of the investigative skills he learned at the University of Lepidstadt. More details to be determined if I am selected and end up playing him. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I'm been toying with a kindly old lady witch with a gingerbread man familiar whose children and grandchildren have all grown up and left to be pathfinders. She runs a small bakery in town but has become bored with her family gone. Their letters home sound so exciting that she would jump at the chance to have some adventures of her own. I think an alchemist dedication would be fun. Her elixirs would actually be magic muffins that she hands out. If gingerbread man familiar dies or she changes its abilities she actually eats him and bakes another. Grammy Esther:
Grammy Esther
Female human witch 2 (Advanced Player's Guide, 95) NG, Medium, Human, Humanoid Heritage versatile heritage Background cook Perception +5 Languages Common Skills Arcana +8, Cooking Lore +8, Crafting +8, Diplomacy +6, Intimidation +6, Medicine +5, Nature +5, Occultism +8, Society +8, Stealth +5, Survival +5 Str 10 (+0), Dex 12 (+1), Con 12 (+1), Int 18 (+4), Wis 12 (+1), Cha 14 (+2) Other Items batches of infused reagent, familiar, money -------------------- AC 15; Fort +5; Ref +5; Will +7 HP 22 -------------------- Speed 25 feet Focus Spells 2 Focus Points, DC 10; 1st Cackle, Nudge Fate, Phase Familiar Ancestry Feats Natural Ambition Class Feats Cackle[APG], Alchemist Dedication Skill Feats Alchemical Crafting, Battle Medicine, Seasoned[APG], Trick Magic Item Other Abilities advanced alchemy, familiar, infused reagents Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Ginger: Ginger
Male gingerbread man NG, Tiny, Animal, Minion low-light vision -------------------- AC 15; Fort +5; Ref +5; Will +7 HP 10 -------------------- Speed 25 feet Ambassador Your familiar knows how to act cute or focused on cue, helping you make a good impression. Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Diplomacy check to Make an Impression (it still has to prepare to help you as normal for the Aid reaction, which requires it to participate throughout the activity). It automatically succeeds at its check to Aid you with those skills or automatically critically succeeds if you’re a master of the skill in question. Independent In an encounter, if you don’t Command your familiar, it still gains 1 action each round. Typically, you still decide how it spends that action, but, the GM might determine that your familiar chooses its own tactics rather than performing your preferred action. Valet You can command your familiar to deliver you items more efficiently. Your familiar doesn’t use its 2 actions immediately upon your command. Instead, up to twice before the end of your turn, you can have your familiar Interact to retrieve an item of light or negligible Bulk you are wearing and place it into one of your free hands. The familiar can’t use this ability to retrieve stowed items. If the familiar has a different number of actions, it can retrieve one item for each action it has when commanded this way. Other Abilities land speed Spells known:
Spell 1-Ill Omen, Mage Armor, Phantom Pain, Soothe, Sanctuary, Sleep, Summon Fey, True Strike
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
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![]() GM Bret wrote:
Hooray! Everything looks good. Thanks everyone for a great game. Astrid is now level 9 and able to multiclass into bard so she can better boast of her prowess. Sadly the lack of higher level content means that she is semi-retired for the time being. Looking at that boon. I think now I'm going to have to use my starfinder points to make an android for pathfinder and take that time traveler background. I'm still not sure what class a time-travelling android should be though... ![]()
![]() Hancock the Angry wrote:
Easiest options are intimidate to demoralize and step or stride back to force the bad guy to waste an action following you and potentially triggering an AoO if adjacent to a PC with that ability. ![]()
![]() GM Bret wrote:
Okay for some reason I thought that the fist did 31 damage instead of 21. Anyway the shield will block 10 points. The remaining 11 is applied to both Astrid and the shield. It is not split between them. They both take 11 damage. Shield Block. Astrid also has electrical resistance 1 from 1-04 Bandits of Immenwood so by my calculations at the end of the fight she will be down 93 hp. ![]()
![]() Xun Saburo wrote:
Meadow is my favorite too. Hobbs is pretty fun though. He's probably my silliest character. That's probably appropriate for a goblin. ![]()
![]() GM Bret wrote:
I'll fix Astrid's header this evening after work. If you need it before then, her default exploration activity is defend. ![]()
![]() Astrid also has expert hireling and professional hireling. Expert makes it a +4 +level check and professional gives the extra lore and skill feat. Holmgeir has the survival feat that feeds more people. I'll look up his extra lore this evening. It's written on a chronicle somewhere. To be honest I rarely ever use the hireling. I just did it this time because I thought it would be funny. ![]()
![]() Player name:Halgur
Convention Hero-Advanced boon - You can slot this special boon only while playing a game at a convention. If you do, You begin the adventure with one additional Hero Point. Promotional Boon-I have a number of paizo tee shirts. ![]()
![]() rainzax wrote:
XD ![]()
Pathfinder Roleplaying Game Superscriber
![]() So I gave a character the summoner dedication feat at level 2 but now I'm not certain how to actually use the eidolon. It's pretty clear that the character has only 3 actions per round between him and the eidolon, but since the archetype doesn't grant act together, does this mean that on a given turn I can have either the character or the eidolon take actions but not both? ![]()
Pathfinder Roleplaying Game Superscriber
![]() So this weekend I had a GM rule that my precision ranger could get the 1d8 hunter's edge bonus for either the ranger OR her animal companion but not both. His argument is that I must choose one or the other to get the hunter's edge bonus per turn. I don't read the ability that way and have always in the past gotten the extra damage on the first hit against hunted prey from both the ranger and the companion. Was I robbed or have I just been playing wrong all this time? ![]()
![]() Galimus wrote:
Intimidating glare only works with demoralize, not coerce.
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