Can you deay and ready an action in the same round


Rules Questions


Pathfinder Adventure Path Subscriber

Once a characters initiative has begun can they state they are delaying their initiative then come out of the delay and at that time ready an action?
The situation played out like this. One of the players in the party that was the first to go in initiative decided to delay their action until another character cast a dimension door on the party members to get them in a place where they had line of site on the mage. Once the party appeared within reach of a ranged attack against the mage the Ranger decided to stop the delay and then ready an action. Under the delayed action you cannot disrupt another characters action but under ready you can. The character came out of delay before the caster but to get the benefits of both rules to me is a problem, what is everyone's point of view on this.

The Exchange

yes he can,

Sovereign Court

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To clarify is this the sequence of events?

Ranger rolls a 20 for init, Wizard rolls a 15, Enemy Caster rolls a 10
Ranger wins initiative on 20, decides to delay until after the Wizard (15)
Wizard is up next on 15, and casts Dimension Door
Ranger comes out of delay and declares a readied action(which is a standard action, meaning they could have used a move action first) to shoot the Enemy Caster if it casts a spell
Enemy Caster is up next at 10 and starts casting a spell triggering the Readied Action
Ranger interrupts the Enemy Caster possibly causing a concentration check if the Ranger hits
Enemy Caster finishes casting the spell (if passing the concentration check)

Perfectly normal.

TIL: you can specify a specific initiative count to end your delay, not just in reaction to something.


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I'm going to give everyone a specific class to make this easier.

Guy Ladouceur wrote:
One of the players in the party that The Ranger was the first to go in initiative decided to delay their action until another character the Sorceress cast a dimension door on the party members to get them in a place where they had line of site on the mage Evil Wizard. Once the party appeared within reach of a ranged attack against the mage Evil Wizard the Ranger decided to stop the delay and then ready an action.

Ok.

So the Ranger wins initiative. He can't do anything useful so he delays his turn. This means he is taken off the initiative tracker, but can come back in at any time BETWEEN turns (can't interrupt someone in the middle of a turn, but otherwise can come in whenever).

Next, the Sorceress goes. She casts Dim-Door and moves them closer to the Evil Wizard.

Then the Ranger decides to take his turn. He can do this provided he's not interrupting the Sorceresses turn (essentially the Ranger has just voluntarily taken a penalty on his initiative). He is put back on the initiative tracker after the Sorceress. He then uses his turn to ready an action against the Evil Wizard, which means he is taken off the initiative tracker again.

Then the Evil Wizard goes. He goes to cast a spell which triggers the Ranger's readied action.

- The Ranger then interrupts the Evil Wizard - potentiall disrupting the spell - and taking his readied action BEFORE the Evil Wizard casts his spell. He is put back on the initiative tracker just before the Evil Wizard.

(Note: In this scenario the initiative counts "after the Sorceress" and "before the Evil Wizard" are the same count, but this isn't always the case. If there are other PCs/NPCs on the board they could be taking their turns.)

Then the Evil Wizard finishes his turn.

From that point on the Ranger's turn happens just before the Evil Wizard's turn (unless more turns are delayed/readied).

If that's how it went then it's correct.


As MrCharisma and the others have said, yes, the character playing the Ranger was right - and quite tactical.

I'd add that on subsequent turns, the Ranger's initiative is now at the value he decided to stop delaying and take an action, value which in this case is 1 less than the initiative of the Sorceress that has cast Dimension Door - assuming it doesn't create a conflict with the following creature on the initiative roster.


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If you're having trouble because you think the Ranger is double-dippingz read the entire scenario again, but imagine the Ranger simply readied an action on his first turn instesd of delaying. He would still act in the same turn and his action would be identical.

In a more "Real" sense, the Ranger's Delay action was simply waiting for the Sorceress. Then once he'd been deleported his quick reflexes let him threaten the Evil Wizard.

If we translate that into a real-life scenario, imagine a swat-team waiting by a door. They all delay their actions while the guy with the ram bashes open the door. Then once the door is open they each move into the room and ready an action to shoot anyone who threatens them.


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Pathfinder Adventure Path Subscriber

I fully understand the scenario of the delay but I also know the reaction of the evil mage would change as well. When confronted with three enemies within 20' feet of him, no allies near him and seeing a ranged weapon pointing in his direction he would change his actions. His initiative has not come up yet and when it does he commands undead to protect him instead of casting a spell and therefore the Ranger never gets of his attacks because a spell was never cast. I wanted to make sure that we were playing everything out properly before moving forward with the initiative.


Yeah that's fine. Ranger readied an action to stop the mage casting, so the mage doesn't cast. Job done.

I don't see this as a problem, but if it always hapoens this way the player could (justifiably) feel cheated. In this case the mage is probably a genius and fragile, so knowing how/when to avoid an arrow to the face suits him to a tee. But if every bandit, ogre and shambling mound starts psychically avoiding readied actions it gets old pretty fast.

TLDR:You can absolutely change your tactics to react to the players (just try not to get caught in the player-vs-gm mentality)


Pathfinder Adventure Path Subscriber

Would a quickened spell still set off the readied attacks.


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Yup, there was a thread about it very recently.


Pathfinder Adventure Path Subscriber
Firebug wrote:

To clarify is this the sequence of events?

Ranger rolls a 20 for init, Wizard rolls a 15, Enemy Caster rolls a 10
Ranger wins initiative on 20, decides to delay until after the Wizard (15)
Wizard is up next on 15, and casts Dimension Door
Ranger comes out of delay and declares a readied action(which is a standard action, meaning they could have used a move action first) to shoot the Enemy Caster if it casts a spell
Enemy Caster is up next at 10 and starts casting a spell triggering the Readied Action
Ranger interrupts the Enemy Caster possibly causing a concentration check if the Ranger hits
Enemy Caster finishes casting the spell (if passing the concentration check)

Perfectly normal.

TIL: you can specify a specific initiative count to end your delay, not just in reaction to something.

Correct


MrCharisma wrote:
Yup, there was a thread about it very recently.

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