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RPG Superstar 2014 Top 32. RPG Superstar 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. * Pathfinder Society GM. 811 posts (824 including aliases). 2 reviews. 2 lists. No wishlists. 7 Organized Play characters. 2 aliases.


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RPG Superstar 2014 Top 32

8 people marked this as a favorite.

Is there an easy way to export a list of all my digital content, so that I will have something to double check against when the new store goes live?

RPG Superstar 2014 Top 32

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There is a recent-ish hardcover book just on Absalom. I don't own it, but I have to imagine it has lots of maps.

Absalom book

RPG Superstar 2014 Top 32

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How much will the PDFs cost?

RPG Superstar 2014 Top 32

Maya Coleman wrote:
Please stop flagging messages from our staff and the Order of the Amber Die team as in the wrong forum! The team did amazing, and we want to celebrate that!

Isn't "website feedback" subforum for issues with the website? Other Amber Die blogs in the past were elsewhere on your website.

RPG Superstar 2014 Top 32

Loreguard wrote:


I do remember reading that although a whole section of the city has an Anti-magic zone, the AP says there shouldn't be any feeling that a spellcaster would be at a disadvantage in the campaign, which just seems odd.

There is a little bit of info in the pf1 module Wardens of the reborn forge, which has a gazetteer of Alkenstar.

RPG Superstar 2014 Top 32

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Martin Drouin-Courtois 120 wrote:
What about starship combat

The blurb says "everything a player needs" so I would hope Starship combat is included as that seems pretty integral to the genre.

RPG Superstar 2014 Top 32

This blog from july 2023 also speaks of the new store. So if they haven't figured it out in 2 years, who knows when it will be updated.
LINK

RPG Superstar 2014 Top 32

Can someone explain how the 3 Stela in Carcosa got attuned?

IN Book-5 on page 30 it says "Upon completing the ritual, Lowls planned to travel to the unholy domain of the King in Yellow, where he hoped to attune its Star Stelae and offer Golarion to his new master"

But in book-6 it never explains how Lowls dealt with the challenges in each nexus, how he found the stela and dealt with the Kudimmu, how he dealt with the stasis field and dealt with the Mutate, how he avoided conflict with the bhole etc.

What did I Miss?

RPG Superstar 2014 Top 32

You're not missing anything. As long as your party is handling the challenges fine and don't need the Xp, it would be fine just to skip ahead to the Neruzavin portion of the adventure. Otherwise, maybe have them notice points of interest along the way, and if they decide to land and investigate they can experience some of the stuff instead of zipping past.

RPG Superstar 2014 Top 32

One thing that is tripping me up is that in the stat block for the Husk on page 53 of book-5 it has a feature called Latent Great Old One The Husk of Xhamen-Dor is ALL that remains of the once-mighty Great Old One Xhamen-Dor.

So is this a lie? Or a mistake in the stat block? If it is "all that remains", then there should be no other place that X-D exists, right? even if people think about it, it wouldn't just magically be alive on a different planet?

RPG Superstar 2014 Top 32

I am confused about Xhamen-Dor. Can someone explain what is going on?

From my understanding it crashed on Golarion during earthfall thousand of years ago, and Lowls' shenanigans are causing it to slowly awaken. Lowls activates the Stela and goes to Carcosa. And weeks later, the Pcs can kill it in its weakened state at the end of book-5.

So what exactly is happening in book-6?
It says on pages 5-6 "The nexus of Thrushmoor is haunted by the dead Xhamen-Dor, which has now almost completely subsumed the PCs’ former employer, Count Lowls. Xhamen-Dor struggles to restore itself to life even as it tears the real Thrushmoor away from Golarion. The dead husk of the Great Old One is protected by the Briarstone Witch"

So how did the husk in Neruzavin get to Carcosa? How is it dead and doing stuff in Carcosa at a time before the PCs even kill it?

I feel like I am missing something important to make it make sense.

RPG Superstar 2014 Top 32

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As a GM, if my party wanted to lure and fight this thing at level-1, I would just have it off hunting somewhere else in the swamp until the party was level-2.

RPG Superstar 2014 Top 32

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Ugh, this book caused the Glass Cannon to cancel their Gatewalkers Podcast. No one was having any fun playing this adventure.

RPG Superstar 2014 Top 32

I have Gm-ed PF1 games where the players can blitz through a multi-encounter dungeon and still have time remaining on their minutes/level buff spells. There's no way to tell those stories in PF2 unless the dungeon is stocked with level-4 and below enemies.

RPG Superstar 2014 Top 32

I am trying to adjust to the remaster, and did not purchase the new books, so I'm going off of Nethys and find it hard to search for rules there.

So my main question is since they seemed to do away with material components, is there anything stopping you from casting most spells without a free hand? Such as holding a 2-handed weapon and not having to free-action release, then spend an action to re-grip.

RPG Superstar 2014 Top 32

Wisewon wrote:

Question on F3 and the Side Quest for the Ritual to “unbind.”

Is this the Ritual Spell Rank 6 Binding Circle or a differnet not listed Ritual to unbind? Naturally if it’s the SR6 one the PC is using to reverse that would require a level 11 primary caster for level 5 PCs at the time if I am understanding correctly?

Or perhaps this it’s possible because it a different SR3 ritual? My Players are interested in unbinding and learning the spell/ritual so trying to figure that out

There is no F3 in this book? What room are you talking about? Perhaps you are using the book with all 3 adventures in it, and the re-numbered the rooms.

RPG Superstar 2014 Top 32

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How many levels does each adventure encompass?

RPG Superstar 2014 Top 32

I saw that before it disappeared. Probably because it dealt with Politics which I think they try to avoid.

Emailing customer service is the best way to maybe get an answer.

RPG Superstar 2014 Top 32

JiCi wrote:
Finoan wrote:
JiCi wrote:
BTW, we did get ship combat rules in the first core rulebook, no? If you're gonna have spaceships, you might as well offer the basics ^^;
I'm just repeating what has been announced.
Starfinder Playtest wrote:

Will there be starship combat?

Our focus right now is on the core gameplay experience: player characters exploring alien worlds and overcoming science-fantasy threats. We know that starship combat (as well as mechs and vehicles) are integral to the Starfinder experience, and we want to make sure we get these rules right. We’ll announce more about our plans for these rules in future updates.

Huh... interesting...

Then again, it's not a bad idea to refine ground combat first :)

They do kinda confirm mechs too XD

kaid wrote:
While I agree with this with alkenstar getting more attention + arcadia having the whole mad max type area and numeria I could see them having some more steam punk areas of the world if not a full setting change. So if you are interested in that sort of thing or in that area you could hav it but keep it uncommon/rare so for GM's that don't want to deal with it they have a good lever to ignore it.

I could see Golarion going on the same route as JRPGs and "having a technologically-advanced people being discovered" :p

Even then, we have Automatons... They can get bigger XD

Keep in mind that this is from the PLAYTEST FAQ, so starship combat may not be in the playtest, but hopefully it is integral enough to make it in the core rulebook.

RPG Superstar 2014 Top 32

So you could get hit twice in a row by the poison if you got poisoned by a monster as a reactive strike on your turn, then again when your turn ends?

RPG Superstar 2014 Top 32

I think it's reasonable to assume there was at least one large portrait of an adult Lowls somewhere in Iris Hill. Or someone in Thrushmoor could have described him.
But I think you may be right in that the book may not have explicitly had any depictions.

RPG Superstar 2014 Top 32

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I know Starship combat isn't in the playtest, but will it be in the Core rulebook whenever that comes out?

RPG Superstar 2014 Top 32

I always thought that getting a subscription PDF prior to the street date was something that usually happened but not a guarantee nor an official benefit from Paizo.

But I just filled out the AP survey they sent out, and one of the questions was:

"How important are the benefits for Adventure Path subscriptions to you?"

And one of the options for me to rank was:

"Free PDF before street date"

Which made me wonder if they changed their policy or was the survey option not to be taken as a literal benefit?

RPG Superstar 2014 Top 32

As for the moving 180. Does that mean you make the check if you 180 within the single move action. (like flying down a corridor that turns sharply and you have enough movement to turn the corner and keep going), or does it mean fly in with an action, then attack, then fly directly back out with another action?

If so, does this mean you have to track the direction you were moving on the previous turn? Like your 3rd action on round 1 you were flying south, and first 2 actions on round 2 you make 2 strikes then 3rd action on round 2 you fly north. Does this count?

RPG Superstar 2014 Top 32

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From what I've seen, if you have a GM who is good about foreshadowing encounters to help you decide what spells to prepare can make a big difference. And also if the GM is very open with recall knowledge information, that helps too.
And also if you can ever get into the mindset of never expecting your enemy to fail a save, and be happy with the 'success' effect, that also helps.

RPG Superstar 2014 Top 32

I think the hazard only does it thing ONCE each time the Trigger is met as a free action. So a PC can only be effected a max of 3 times in a turn if it ends 3 move actions in the area. And theoretically for a party of 4, it could trigger 12 times in a round.
Also note if they stand still and Seek or something else, the Hazard does not trigger, only on MOVE actions that end in the area.

edited to add: I only have the original books, and not the re-issue all-in-one book, so maybe the text changed.

RPG Superstar 2014 Top 32

Yeah theres a hand you can shake on the carving at the base of the falls at L1 which teleports you back up to K14. You'd still need to fly or have a rope above K1 to fully exit.

RPG Superstar 2014 Top 32

My players subdued him pretty easily when I ran this encounter a couple months ago. The funny thing was they had him tied up and had the Caulborn consume his memories of the past week, so he forgot he was insane, haha.

RPG Superstar 2014 Top 32

As someone who hates when other players tell everyone else how to play their characters, it seems like being in a party with a Commander would be annoying. I know PF2 relies on teamwork, but I also like to able to do whatever I want on my turn, and it seems like their will be a conflict between each player making their own decisions, and making sure the player of Commander gets mileage out of their abilities.
For anyone who has playtested, how does it feel to be in a party with a Commander? Do you feel you have freedom, or do you feel constrained to do whatever the Commander decides?

RPG Superstar 2014 Top 32

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Metron wrote:
Are Caligni effected by Death Flame from the deaths of other Caligni?

I was wondering this too. I ruled that they aren't affected, otherwise in Caligni society if one random person dies from natural causes in a busy marketplace, you could start a chain reaction of deaths.

One other solution I thought of is maybe they treat their save as one degree better.

RPG Superstar 2014 Top 32

Also there is the first encounter in the real world with the Bloodwind. Maybe have that ship show up and bug them only to slip away into the dreamlands a few times. Maybe that will incentivize them to go there.

RPG Superstar 2014 Top 32

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So is there no February adventure path?

RPG Superstar 2014 Top 32

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SuperBidi wrote:
YuriP wrote:

I case of arm wrestling, a situation where is not predicted by the game the correct is you to make a Victory Points System with many checks instead of just do a single roll.

It's up to GM to compensate these things mechanically to make they more fair instead of just do a single roll.

With the victory point system, you will reduce my chances to win, but you won't elimitate them. While, in real life, if I'm arm wrestling with someone with 18 Strength, I don't see how I could win (without some form of cheating).

For outcomes that have no chance of success or no chance of failure, why are you even rolling? Just narrate that you lost the arm wrestling competition and move on.

RPG Superstar 2014 Top 32

I wonder why they don't put a message on the actual webpage at least saying that they are working on it still(most recent message 10/23). I would never have thought to go to patreon.

RPG Superstar 2014 Top 32

The Briarstone Witch comes up in the Strange Aeons AP which starts off in Ustalav.

RPG Superstar 2014 Top 32

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Count me as someone who always ran it as a 1 on a d4 meant it could use it again the next round.
Although most of the dragon fights I have ran were in PF1 where on page 90 of the bestiary it says:"Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds"

PF2 seems to be worded different on page 105 of B1 it says: "It can’t use Breath Weapon again for 1d4 rounds."

Where PF1 says "can use" and PF2 says "can't use"

I'll admit that I certainly was running it incorrectly, even if the times I rolled a 1 were rare and never had a PC death. The reason I ran it wrong wasn't because I was an idiot, it was mainly because I never bothered to delve into the semantics that closely since it never caused a problem for my games.

RPG Superstar 2014 Top 32

I can get the chapter version to download, but the single file is still messed up.

RPG Superstar 2014 Top 32

The spoiler tags in the starfinder adventure aren't working...

RPG Superstar 2014 Top 32

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If 3 moderate fights a day are the expectation, they need to communicate this to AP writers.
Just looking at the start of book-1 of Outlaws of Alkenstar

Spoiler:
has 4 moderate fights in the first part where you definitely cannot rest, and then expect you to escape through a junk yard with 6 moderate fights. Presumably all in 1 day. Unless they expect you to rest in the middle of a bank heist or rest for 2 days to just escape through a junkyard.

And this AP does not have the excuse of being an early one.

And to answer the OPs question. From what I have seen, The designers seem to think those who don't enjoy the wizard or think it is too weak are playing the game wrong.

RPG Superstar 2014 Top 32

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If I go to the Home Page, those menu's work. Otherwise from a forum page they don't work at all for me.

RPG Superstar 2014 Top 32

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Did they ever clarify if your "next action" can be the first action of the following round, or if it has to be in the same round?

RPG Superstar 2014 Top 32

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Temperans wrote:

Shaman was a mix of Druid (divine nature based caster) and Witch (a spirit guide).

PF1 Shaman had parent classes of Oracle and Witch.

RPG Superstar 2014 Top 32

Is there anything in the game for holding the charge anymore?

Perhaps the Wizard could get a class feature that if they miss a spell attack roll, they can hold the charge and not lose the spell (unless you crit-fail). Maybe it cost an action and you can't use any actions with manipulate or you lose it. They could then try again next round without losing the spellslot. While this won't help with accuracy, at least you could still choose to keep the resource of a spell slot.

RPG Superstar 2014 Top 32

Tannus wrote:
Hello! Im having trouble to understand the following: ABDUL ALHAZRED (the Mad Poet), told the PCs, that "they can peruse the genuine Necronomicon at a university of the occult called the Mysterium in the Qadiran city of Katheer." Whats stopping your players to take a boat to that city, the moment they arrive at Cassomir?

Nothing, really.

But you could say that arranging travel to Katheer may take a day or 2, so why not follow up on the lead of Munn who happens to live in Cassomir, and possibly get more info on what Lowls was up to? You could really do all the Cassomir stuff in 1 or 2 game-days anyhow.

RPG Superstar 2014 Top 32

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It was a month ago as of Aug-6 according to OP.

RPG Superstar 2014 Top 32

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I think Unicore is right that if you have an awesome GM who understands the intricacies of PF2, playing a wizard could be an awesome experience.

But I think the average GM does not have that level of skill, and are mostly told that PF2 is so well balanced that they don't need to make many adjustments.

Also I think some wizard players want their class to be good independent of GM skill. A rogue or fighter is going to be fun to play regardless of gm skill.

RPG Superstar 2014 Top 32

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I imagine that since he was a rogue in life, he had quickdraw when alive. And ghosts retain most of the class features of the original living creature. That's why he has evasion, sneak attack trapfinding etc.

You could even flavor it as one second his arms are at his sides, and the next his ghostly hands are in your face.

RPG Superstar 2014 Top 32

Whatever happened to Ayandamahla after she left the Lady's Light? Did she ever appear in any other PF publications?

RPG Superstar 2014 Top 32

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My group is just finishing up book-2 of Abomination Vaults, so hopefully they'll be up for continuing on with this Ap when we finish.

RPG Superstar 2014 Top 32

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I wonder if there's a way for the customer to "opt-in" to allowing Paizo to take the funds when shipping starts. Maybe a check-box on your account page or something.
That way everyone who wants to can get access to the PDF as soon as possible, and you wouldn't have to worry about people canceling subs since the funds would already be taken. And then it doesn't matter if the physical book ships day-1 or a week after street date.

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