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RPG Superstar 2014 Top 32. RPG Superstar 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. * Pathfinder Society GM. 782 posts (795 including aliases). 2 reviews. 2 lists. No wishlists. 7 Organized Play characters. 2 aliases.


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RPG Superstar 2014 Top 32

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Metron wrote:
Are Caligni effected by Death Flame from the deaths of other Caligni?

I was wondering this too. I ruled that they aren't affected, otherwise in Caligni society if one random person dies from natural causes in a busy marketplace, you could start a chain reaction of deaths.

One other solution I thought of is maybe they treat their save as one degree better.

RPG Superstar 2014 Top 32

Also there is the first encounter in the real world with the Bloodwind. Maybe have that ship show up and bug them only to slip away into the dreamlands a few times. Maybe that will incentivize them to go there.

RPG Superstar 2014 Top 32

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So is there no February adventure path?

RPG Superstar 2014 Top 32

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SuperBidi wrote:
YuriP wrote:

I case of arm wrestling, a situation where is not predicted by the game the correct is you to make a Victory Points System with many checks instead of just do a single roll.

It's up to GM to compensate these things mechanically to make they more fair instead of just do a single roll.

With the victory point system, you will reduce my chances to win, but you won't elimitate them. While, in real life, if I'm arm wrestling with someone with 18 Strength, I don't see how I could win (without some form of cheating).

For outcomes that have no chance of success or no chance of failure, why are you even rolling? Just narrate that you lost the arm wrestling competition and move on.

RPG Superstar 2014 Top 32

I wonder why they don't put a message on the actual webpage at least saying that they are working on it still(most recent message 10/23). I would never have thought to go to patreon.

RPG Superstar 2014 Top 32

The Briarstone Witch comes up in the Strange Aeons AP which starts off in Ustalav.

RPG Superstar 2014 Top 32

4 people marked this as a favorite.

Count me as someone who always ran it as a 1 on a d4 meant it could use it again the next round.
Although most of the dragon fights I have ran were in PF1 where on page 90 of the bestiary it says:"Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds"

PF2 seems to be worded different on page 105 of B1 it says: "It can’t use Breath Weapon again for 1d4 rounds."

Where PF1 says "can use" and PF2 says "can't use"

I'll admit that I certainly was running it incorrectly, even if the times I rolled a 1 were rare and never had a PC death. The reason I ran it wrong wasn't because I was an idiot, it was mainly because I never bothered to delve into the semantics that closely since it never caused a problem for my games.

RPG Superstar 2014 Top 32

I can get the chapter version to download, but the single file is still messed up.

RPG Superstar 2014 Top 32

The spoiler tags in the starfinder adventure aren't working...

RPG Superstar 2014 Top 32

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If 3 moderate fights a day are the expectation, they need to communicate this to AP writers.
Just looking at the start of book-1 of Outlaws of Alkenstar

Spoiler:
has 4 moderate fights in the first part where you definitely cannot rest, and then expect you to escape through a junk yard with 6 moderate fights. Presumably all in 1 day. Unless they expect you to rest in the middle of a bank heist or rest for 2 days to just escape through a junkyard.

And this AP does not have the excuse of being an early one.

And to answer the OPs question. From what I have seen, The designers seem to think those who don't enjoy the wizard or think it is too weak are playing the game wrong.

RPG Superstar 2014 Top 32

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If I go to the Home Page, those menu's work. Otherwise from a forum page they don't work at all for me.

RPG Superstar 2014 Top 32

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Did they ever clarify if your "next action" can be the first action of the following round, or if it has to be in the same round?

RPG Superstar 2014 Top 32

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Temperans wrote:

Shaman was a mix of Druid (divine nature based caster) and Witch (a spirit guide).

PF1 Shaman had parent classes of Oracle and Witch.

RPG Superstar 2014 Top 32

Is there anything in the game for holding the charge anymore?

Perhaps the Wizard could get a class feature that if they miss a spell attack roll, they can hold the charge and not lose the spell (unless you crit-fail). Maybe it cost an action and you can't use any actions with manipulate or you lose it. They could then try again next round without losing the spellslot. While this won't help with accuracy, at least you could still choose to keep the resource of a spell slot.

RPG Superstar 2014 Top 32

Tannus wrote:
Hello! Im having trouble to understand the following: ABDUL ALHAZRED (the Mad Poet), told the PCs, that "they can peruse the genuine Necronomicon at a university of the occult called the Mysterium in the Qadiran city of Katheer." Whats stopping your players to take a boat to that city, the moment they arrive at Cassomir?

Nothing, really.

But you could say that arranging travel to Katheer may take a day or 2, so why not follow up on the lead of Munn who happens to live in Cassomir, and possibly get more info on what Lowls was up to? You could really do all the Cassomir stuff in 1 or 2 game-days anyhow.

RPG Superstar 2014 Top 32

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It was a month ago as of Aug-6 according to OP.

RPG Superstar 2014 Top 32

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I think Unicore is right that if you have an awesome GM who understands the intricacies of PF2, playing a wizard could be an awesome experience.

But I think the average GM does not have that level of skill, and are mostly told that PF2 is so well balanced that they don't need to make many adjustments.

Also I think some wizard players want their class to be good independent of GM skill. A rogue or fighter is going to be fun to play regardless of gm skill.

RPG Superstar 2014 Top 32

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I imagine that since he was a rogue in life, he had quickdraw when alive. And ghosts retain most of the class features of the original living creature. That's why he has evasion, sneak attack trapfinding etc.

You could even flavor it as one second his arms are at his sides, and the next his ghostly hands are in your face.

RPG Superstar 2014 Top 32

Whatever happened to Ayandamahla after she left the Lady's Light? Did she ever appear in any other PF publications?

RPG Superstar 2014 Top 32

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My group is just finishing up book-2 of Abomination Vaults, so hopefully they'll be up for continuing on with this Ap when we finish.

RPG Superstar 2014 Top 32

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I wonder if there's a way for the customer to "opt-in" to allowing Paizo to take the funds when shipping starts. Maybe a check-box on your account page or something.
That way everyone who wants to can get access to the PDF as soon as possible, and you wouldn't have to worry about people canceling subs since the funds would already be taken. And then it doesn't matter if the physical book ships day-1 or a week after street date.

RPG Superstar 2014 Top 32

erucsbo wrote:

we have completed the Ironfang Invasion Adventure Path

Congrats on completing. Ruins of Azlant was on our list, but we decided to go with Shattered Star. Our group had played book-1 about 10 years ago and then the GM had life changes so the group fell apart. So I went from player to GM and we started up on book-2 with some old PCs and some new ones.

RPG Superstar 2014 Top 32

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Haven't played video games in a while, Can someone explain to me what this phrase means: "a roguelite bullet hell survivor game"?

RPG Superstar 2014 Top 32

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I like having the closeup of the dwarf on the cover. but between the PF logo and the backside of 2 other people, they take up about 50% of the cover and hide too much of the place the book is about.

RPG Superstar 2014 Top 32

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If someone isn't interested in purchasing the new re-master books, will this program still support the original version of the classes/rules? Or will everyone be expected to buy all the remaster stuff to use the program?

RPG Superstar 2014 Top 32

https://paizo.com/products/btq024tw?Pathfinder-Adventure-Path-157-Devil-at- the-Dreaming-Palace

RPG Superstar 2014 Top 32

Can't wait til my group finishes Abomination Vaults so we can jump into this AP

RPG Superstar 2014 Top 32

Haven't read it all yet, but it's so cool that this revisits the locations and NPCs from the awesome Harrowing module by Crystal Frasier.
That module and The Dragon's Demand are my 2 favorite modules from PF1.

RPG Superstar 2014 Top 32

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Here's a reminder. When you get to the Kraelos encounter (event-2) don't forget to include the key to H24 in his gear. Also if they encounter Azlowe, he should have a key also. They forgot to put it in their statblocks, but only tell you who has keys in the H24 description.

RPG Superstar 2014 Top 32

Just got access to this and the interactive maps are missing quite a few maps: Areas C,D,E,F,G, opera house on page 43, basically every map in Chapter 2 is missing. Also hex map on page 70.

Hopefully it can be updated.

1/5 RPG Superstar 2014 Top 32

Grandmaster TOZ wrote:
Grumpus wrote:
"I'm failing to see another option."

Advocate for change, provide arguments why something does not need to remain the way it is, convince leadership to adjust course, as we always have.

What good is a living campaign that doesn't evolve?

Not my quote, I was quoting someone else from a different thread regarding changing PFS rules, I should have formatted better.

1/5 RPG Superstar 2014 Top 32

Quoting this from another current pfs thread where someone wants changes to the way pfs works.

"If you want to play pfs, then play.

If you don't like the restrictions, then don't play.

I'm failing to see another option."

1/5 RPG Superstar 2014 Top 32

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I haven't played PFS in years, but some of you are being a little harsh to the OP.

RPG Superstar 2014 Top 32

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SuperBidi wrote:
Gortle wrote:

It has a niche.

If every class had light, medium and heavy armor proficiency, would there be medium armor users past level 4?

In my opinion, no. Whatever the "niche" of medium armor, it is so small I don't see it.

Sure. I don't like the fantasy of my PC having to walk around in restricting clunky armor all the time.

RPG Superstar 2014 Top 32

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Yes I get it. The reason you can't carry over actions in encounter mode is due to the game mechanics falling apart. That was never in doubt for me.

The reason given in the video was that actions don't carry over because of all the time that passes between turns, which is a different and less satisfying reason to me.

RPG Superstar 2014 Top 32

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I find the explanation video kind of unsatisfying.

Logan Bonner seems to be treating the game as if 3 people have their turn after you, that your next turn won't be until 18 seconds later, He even says "the last thing you did needs to not have you know three more minutes of stuff in between them"
In the game world I think it is supposed to narratively be almost instantaneous when your third action ends on one turn and your first action begins on the next.
Anyway, I get rules-wise why it makes sense, but it doesn't make sense in world.

RPG Superstar 2014 Top 32

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Whatever happened to Deadmanwalking? They used to post all the time and were usually very smart about their ideas on the game.

RPG Superstar 2014 Top 32

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Keldin wrote:
Er, you guys are aware that the date on this blog post is listing as 2022, right?

Pretty much all the March blogs have said 2022. Probably from a template that no one bothered to update.

RPG Superstar 2014 Top 32

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We played the final session a couple days ago.

The party was victorious and let's just say the country of Oprak isn't going to exist in this version of Golarion.

Things I changed:
1. Azaersi and Zanathura both were pre-buffed with min/lvl spells. It was no surprise the party was coming.
2. For Zanathura I swapped out Elemental Aura for Fly and had it cast on both Azaersi and Z.
3. I gave Zanathura Quicken Metamagic feat. This allowed her to get Displacement cast and some other goodies like Vampiric Touch (which crit for 18d6!) Acid Arrow etc.
4. I removed the limitation on Immediate Actions for Azaersi. So that she had 1 swift and 1 immediate available each round. Too many Swashbuckler abilities rely on swift/immediate.
5. Shaakhib was there
6. Started with 2 Obsidian Golems on round 1, and then the 3rd on round 2 and the 4th on round 3.

Overall, Azaersi was dropped to 14 HP in 1 round, I was able to get displacement on her and Shaakhib cast a wall of stone to cut her off from the party for a minute. She was able to Cheat Death twice, but eventually died, and never got a crit. It kind of feels like if you get lucky with a crit/death attack the fight can swing pretty far.

Zanathura lasted longer. She got a crushing hand on the Archer Ranger. And on the opening round our Witch got his Destruction spell turned back on him with Spell Turning and he dropped to -4 hp.

Overall a lack of any healing really makes the encounter kind of easy. If I did it again I would maybe swap out one of the Golems for a Witcheater Cultist to cast Heal.

In the end I was happy with the campaign and glad the party won (as the last AP I GM-ed ended in a book-6 TPK (Iron gods))

RPG Superstar 2014 Top 32

Anyone have any creative or out of the box uses for all the "hands" spells.
I will be running a boss fight soon where one of the enemy casters has all those spells.

RPG Superstar 2014 Top 32

erucsbo wrote:
Just noticed that the digital download for Book 6 was updated last year (Feb 2022). The toggle tags on the maps weren't working on the older version but are fixed now. Not sure if there were other changes.

The interactive maps still have a glitch in that a lot of the doors are solid brown rectangles on top of the white doors.

(see doors from room b2-b3, b6-b7 and the majority of doors on the citadel itself.) Its as if the Onyx walls of the towers/citadel have begun to grow and absorb the doors.

RPG Superstar 2014 Top 32

What does anyone think about giving Azaersi 2 swift actions a round? As I prepped her for my final game next week, I noticed that she has so many abilities that rely on both swift and immediate actions.

And also considering giving Zanathura a bonus quickened Spell metamagic feat. And adding in a bonus fly spell for her and Azaersi.

RPG Superstar 2014 Top 32

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their email is customer.SERVICE not customer.SUPPORT

They probably never got it.

RPG Superstar 2014 Top 32

It is a little interesting in that if a combat has 10 participants, the round does not take 60 seconds of in-game time, it still only represents 6 seconds.
So yes you can speak out of turn, but only on 1 persons turn for the round. You couldn't say a sentence or so during everyone's turn for that round. This can be frustrating as sometimes a round of combat can take 30-45 minutes of real time, and to only be able to say anything like twice an hour can make it kind of boring for a player who likes banter.

RPG Superstar 2014 Top 32

I would just simplify each character down to HP, AC, Saves, and attack/damage bonus. No need to get super granular about every spell or feat, just use your best guess. And then note a couple tricks or spells each player likes to use. As long as you get the 'flavor' of each PC, the actual specific numbers behind the scenes shouldn't matter too much.

At least this is what I plan to do when my players get to this point.

RPG Superstar 2014 Top 32

Adjoint wrote:
The four dark circles in the area A3 (Hazy Shrine), what are they supposed to be?

I think they are supposed to be floor-to-ceiling pillars. I don't think they do anything but provide cover.

RPG Superstar 2014 Top 32

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My players have been steamrolling the Onyx Citadel.

I combined H28 and H29 and threw in the Warmonger too and they easily won. They then went to H34 and stomped the golem there. For some reason they didn't continue down, and went back up and easily whooped Azlowe and company. Then went to H32 and easily discharged the trap, a ring of evasion and a measly dc-16 reflex save did no damage.

Z and 3 honor guards d-doored in, and they got demolished, Zanathura failed against an Agony Hex and was nauseated, I had given her the earth-glide as a bonus, so she was able to escape while doing absolutely nothing, but luckily took no damage in her 1 round of action.

So now they are at the doorway to the final fight, which we will play out next time for our final session #80. They have done it all without resting. I am going to just have all 4 obsidian golems already active and Shakkhib will be there too along with Zanathura and Azaersi. I doubt it will be challenging. Maybe I'll throw in a couple ruby-wings.

RPG Superstar 2014 Top 32

The book lists these as the "interior artists":Yanis Cardin, Shen Fei, David Franco Campos, Katerina Kirillova, Valeria Lutfullina, Will O’Brien,
Maichol Quinto, and Bryan Sola

Maybe search each name and see who looks similar?

RPG Superstar 2014 Top 32

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SuperBidi wrote:


If you properly play a caster, you have the same efficiency than if you properly play a martial. If you don't manage to properly play a caster, maybe you'd get more success with a martial. And if you don't manage to properly play a martial, maybe you'd get more success with a caster (very badly played martials are way worse for a party than very badly played casters, in my opinion).

Can you explain what you mean by "properly play"? And "badly played"?

RPG Superstar 2014 Top 32

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Perhaps if they had called the first monster book Bestiary 1 instead of just Bestiary, that would ease some confusion.