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RPG Superstar 2014 Top 32. RPG Superstar 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. * Pathfinder Society GM. 691 posts (704 including aliases). 2 reviews. 2 lists. No wishlists. 7 Organized Play characters. 2 aliases.


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RPG Superstar 2014 Top 32

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But "Hidden" says a creature you're hidden from is flat-footed to you.

And when you are Blind, everyone is hidden from you (in most cases) so you are flat-footed to everyone.

Our group had a hard time finding this rule when the obvious place to look is flat-footed or Blind.

RPG Superstar 2014 Top 32

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There's a gazetteer in the PF1 module Wardens of the Reborn Forge, granted that module came out like 8-9 years ago.
It does seem odd not to have one in book-1 since all 3 books take part there to some extent, it could be marketing to get you to buy more books, or probably just not enough space to include it, or no freelancers available that they trust to get the city written up to their satisfaction.

RPG Superstar 2014 Top 32

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I enjoyed the story, but as someone who has not read the playtest, I really have no clue about what this class is supposed to be.

RPG Superstar 2014 Top 32

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When you GM, what method(s) do you use to recap the previous session?

Or maybe you don't do recaps at all and rely on players to take notes?

RPG Superstar 2014 Top 32

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Everything on Paizo's twitch channel has always been free in the past. I am sure they just overlooked not putting a link to their channel in the Blog.

RPG Superstar 2014 Top 32

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Aaron Shanks wrote:
Roll20 will have the Abomination Vaults Adventure Path compilation available on their marketplace on the day of release, Wednesday May 25.

Do you know if you still get a discount if you purchased the 3 volumes as they were released? Or do you have to buy the new book?

RPG Superstar 2014 Top 32

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I was kind of bummed that we never got to see

Spoiler:
Volstus actually make melee attacks which seemed to be his strength

RPG Superstar 2014 Top 32

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Perhaps the NPC who is casting the geas is also in on the plan, and excludes the evil champion without anyone knowing?

RPG Superstar 2014 Top 32

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Would you ever consider doing a 3-book AP from 5-15 (or some other 10-level span)? Or is Paizo locked into 1-10 and 11-20?

RPG Superstar 2014 Top 32

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As someone who just started running AV on Roll20 for free, and doing all the setup on my own, this new deal is very intriguing and I was considering paying money for Foundry.

But since I bought the 3 adventures separately as a subscriber when they came out, to find out that I can't get the same benefits as someone who buys the compilation makes this a hard pass for me. I would think that Paizo would want to at least offer the same benefits to the people who made the hard cover a possibility in the first place.


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Its also from 2007

RPG Superstar 2014 Top 32

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It's cheesy but assuming you have not killed the PC yet, and you are between sessions, the Hero Points rule states: At the start of a game session, you give out 1 Hero Point to each player character.

So when you guys meet next, the player should get 1 hero Point, and thus can avoid death.

RPG Superstar 2014 Top 32

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QuidEst wrote:
And if Paizo we're to ever release PDFs for sale in advance- months in advance, potentially- the physical sales would plummet.

Snipping out this part, because in this case I/we are not expecting them to put the PDFs on sale on their site, BUT to provide them to the people who paid for the project in 2019.

RPG Superstar 2014 Top 32

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Fumarole wrote:

Three years out of date, lol. Second edition isn't even three years old, nor is this project. The project is a bit over a year late, and will likely be released about a year and a half after the first projected date.

I'm happy to wait, for it's only late until it's shipped, but if it's bad it is likely bad forever.

I don't think they were saying the project was 3 years late. But that those who backed the project in 2019 were charged money at that time for shipping. And with recent increases in overall shipping costs in the world, they were wondering if we would be charged more now to account for this, or if Paizo will "eat" any additional shipping costs.

And I will also echo the question of them releasing the PDFs now/soon. Since the backers already paid for the project in 2019, there should be no problems breaking Paizos usual process of not issuing PDFs until physical product shipped.

RPG Superstar 2014 Top 32

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I am a little disappointed in the delays for this project, but I understand the pandemic threw a huge wrench into everything.

But, Paizo has been able to release multiple books from the rulebook line, multiple books from the lost omens line, and monthly AP volumes all throughout the pandemic. With the majority of those being released on schedule, or only a month or 2 late.

So why does this project keep getting shoved to the back of the line such that what was supposed to be the 10th anniversary edition, will hopefully be the 12th anniversary edition?

The only difference I see is that they already have the money for this product, so there's less incentive to get it out on time. And all the other stuff they only get the money when it is released so there's more incentive to make sure it is released on time.

RPG Superstar 2014 Top 32

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So what's the deal with this project?

Announced in July 2019 (not sure what the original release date was)

In December 2019 (2 years ago) it was delayed until march-2020

In January 2020 it was delayed until december-2020

In September 2020 Erik Mona said it would be 2021 more or less for sure

In June 2021 Erik says 2022

Now Aaron says indefinite hold

RPG Superstar 2014 Top 32

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How much will the PDF be?

RPG Superstar 2014 Top 32

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I think one thing that would be useful for me, is to have something similar to page 61 from Dragons Demand module. In just 1 easy to read chart on 1-page there is basically most of the info you need to run NPCs and a bit of info on each location.

Perhaps an NPC/Location summary chart like this that list all the NPCs and locations for that particular volume wouldn't take too much extra work?

RPG Superstar 2014 Top 32

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belgrath9344 wrote:
I hope a map of Alkenstar is in the book! want to use the city as the hq for my campaigns alchemist enemy

The module "Wardens of the Reborn Forge" has a poster map of Alkenstar and a 7-page gazetteer.

RPG Superstar 2014 Top 32

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all the updates can be found here: LINK

They had been doing monthly updates, but april's update is not there.

RPG Superstar 2014 Top 32

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It's been a fun ride. Please cancel all my subscriptions. Our group seems to want to stick to PF1.

RPG Superstar 2014 Top 32

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How come the map of area A & D didn't make it into the interactive map pdf? They are on the inside covers and got missed. Also would like the Otari city map to be added as well, if you could update the file?

RPG Superstar 2014 Top 32

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The Beginner Box is different, because that shows BM as a reaction, while in the CRB it is an action.

RPG Superstar 2014 Top 32

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The thing that I don't prefer about this particular type of re-skinning is that from the POV of NPCs in the game world, a summoner with a (truly) flying eidolon suggests a minimum power level of that PC. While a Summoner with a climbing eidolon suggests a lower minimum power level.
So if a gang of thugs see your eidolon flying up to the top of a wall, they may avoid attacking you, since a summoner with a flying eidolon is pretty powerful. While the same group of thugs who see your eidolon climb up a wall, may assume you are of a lower power level, and try to ambush you.

Be virtue of re-skinning climb to fly, you are misrepresenting the power level of your PC. But if everyone at your table is cool with it, then go for it.

RPG Superstar 2014 Top 32

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So what happens if someone casts "earthbind" on your "flying eidolon"? They just wasted their spell because its not really flying and not a valid target.

Or someone has "grease" prepared but decides not cast it on the wall because you are "flying"?

The reflavoring you are suggesting does not work for me, but if your group is cool with it, have it at.

RPG Superstar 2014 Top 32

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Regarding Evil Eye, I must be not understanding something.
What is the point of sustaining this if they are immune for 1 minute after the first save?
It says "Regardless of the outcome, the target is then temporarily immune for 1 minute."

And how does spellcasting work if you don't select a Lesson. It says "Trained in spell attack rolls of your spellcasting tradition,
determined by your first lesson.
Trained in spell DCs of your spellcasting tradition, determined by your first lesson"

RPG Superstar 2014 Top 32

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Also The Blissful Badger map from the module Daughters of Fury makes a pretty good feedmill map. It has rooms for the pcs, a bar, a kitchen, a stage for flonk, a cellar, and lots of space for a turnip fight.

RPG Superstar 2014 Top 32

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I wonder how much the module, Malevolence, that James Jacobs is writing that is due out in March 2021, is contributing to the delay?
I guess they already have the over 500,000 dollars for the kingmaker project, so they can take their time. But the module is a new stream of money, so that takes precedence?

RPG Superstar 2014 Top 32

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I am GM-ing a veteran PF1 group of 5 going thru Plaguestone.
We are about halfway thru

Spoiler:
The Pen
.
They go down all the time. I have stopped scaling the encounters for 5, and also have toned down my tactics too, but they still drop constantly. I have suggested that teamwork is important, and "wasting" an action early in a combat (like to demoralize or recall knowledge, or spend an extra stride to get into a flank etc) can really make things easier for them in the long run, but players be players and they do what they feel is true to their PC. Such as the goblin barbarian sudden charging out of healing range to attack the stone-horse makes sense in the lore of the game world. While a group of strangers who only met a few days ago suddenly being like a swat team makes no sense, but that seems to be the only way to have success.

Anyway, my question for the people having more success with teamwork, is how does the game not turn into 1 or 2 people basically dictating what everyone else does? (one of my pet peeves about cooperative board games is that for the team to win, the less strategic players basically have no say) I have some players that are not as rules savvy, and I hate for other more strategic players to constantly tell others how to play their character.

I had thought PF2 was going to be way more beginner friendly. And I guess it is in learning the system. But it is brutal to play for the less rules-mechanics savvy people.

Has anyone had any experience basically starting an adventure at level-2, and having the party always be 1 level above expected? I wonder if that will give me the experience that I think my players will enjoy better?

RPG Superstar 2014 Top 32

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Rysky wrote:

No sane GM would let you do that in P1 so no you couldn’t.

I guess I am insane then. I have had a player join late in my ironfang invasion game and he has been playing a wood giant for a couple levels, and everything is fine.

RPG Superstar 2014 Top 32

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JoelF847 wrote:
While I wasn't necessarily expecting a 5 round competition, having it be a single round seems to make this more of simply a design a monster contest rather than RPG Superstar. Happy to see it's back in some form to help develop new talent, but must admit I'm less excited after the details than I was before.

I agree, in the old contest, it was fun to see who made items you liked, and then see what else they can do for a monster. And then see how they do on a map etc.

And also it gave people a chance to take feedback and apply it to the next round's entry. Here it's just 1 monster, with no chance of growth for the designer as the contest progresses.

RPG Superstar 2014 Top 32

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You will probably never get a general guideline, but for SPECIFIC portions of adventures, it would be great for a sentence or 2 from the author on how they envisioned the players interacting with the dungeon, and how many rests they assumed when they created the dungeon, and some general thoughts on how the denizens react when their dungeon is invaded.
If it is too much additional word count for the printed product, perhaps a few lines in the GM-thread for specific books by the author would be great.

RPG Superstar 2014 Top 32

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Even if they would never quantify any guidelines. I think it would be very enlightening to hear from the designers (in a blog post?) and how they run their own games. It would be great to hear from James J, Jason B, Mark S, etc just to hear how they pace their games under this new system, and how they deal with rests of all varieties. They are the experts, while most of us are just learning.

RPG Superstar 2014 Top 32

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hey guys, please stop responding to my thread, because apparently each time you post here it gets bumped to the bottom of the line to get dealt with. So if you are not a paizo employee, start your own thread.

RPG Superstar 2014 Top 32

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It would be great though, to include some of the creators thoughts and processes they use when designing monsters. Something to stoke the creative juices of the new GM who doesn't have the experience or confidence.
A couple paragraphs from someone like Adam Daigle on how he approaches coming up with cool ideas would be nice.
I would also suggest searching out some of the panels Paizo runs at Gencon or Paizocon that focus on monster creation. I think "know-direction" probably has archived a bunch of these panels.

RPG Superstar 2014 Top 32

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rkotitan wrote:

Yeah, kudos to him. I have to admit I wouldn't be able to keep my cool as much as he is with how well they seem to be rolling over those giants (which says more about me as a gm than the glass cannon guys). I think if I was still going to run 1E these last episodes at the very least would have me banning antagonize. :)

(j/k don't want to start an argument)

I used to be annoyed when my players would steamroll at high levels near the ends of APs. But I find it easier just to let them have their glory instead of trying to find inventive ways to challenge them. That way we can start a new AP sooner. Hopefully PF2 at high levels is more balanced.

Maybe Troy is taking the same approach as GS is getting kind of stale for me.

RPG Superstar 2014 Top 32

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For preparing Longshadow for battle, is it 3 things per group per day? Or can each character do 3 things a day to help?

RPG Superstar 2014 Top 32

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Thanks for these detailed reports of your sessions. While your GM style does not match mine, I still find these reports useful for whenever I may run this AP.

RPG Superstar 2014 Top 32

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Maybe it's just because I am already used to the huge Core Rulebook, but now that I have the physical book, I can see why some are balking at the price. This book looks and feels so small. I can see how someone browsing at a bookstore would think twice before dropping $36.
However, I think this particular book is worth it (with the subscription discount and free PDF).

RPG Superstar 2014 Top 32

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While in my current ironfang campaign, i doubt Azaersi will live. I don't mind that paizo chose this outcome.

In every Ap I have played and Run, our group always starts in a fresh iteration of Golarion. Whatever happened in previous APs we have played is not canon for the new game we are starting. Old PCs do not show up.

I suppose if I run Return of the Runelords, my Rise of the Runelords PCs may make an appearance, but otherwise our group's AP results don't carry over to new campaigns.

RPG Superstar 2014 Top 32

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NA Palm wrote:

The reason why things with saves don't have the attack trait is how would you apply MAP to it?

But there are spells with the ATTACK trait with saves and no attack roll.

Such as :
Chill Touch
Goblin Pox
Spider Sting

I would imagine that if you plan to cast any of these and STRIKE in the same round, you are better off Striking first, since the MAP penalty won't affect the spell. If you cast first then the Strike will be at -5.

RPG Superstar 2014 Top 32

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I thought PF2 was supposed to be a system where hunting for the perfect array of stats was not necessary. And as long as you don't dump your class stat you should be a viable character that contributes relatively well. Heckle stats are maybe not what I would choose, but should still be something that makes your PC a reasonable threat. It seems a lot of people are saying that at least for the alchemist, you real DO need to focus on every stat and every possible +1 or else the PC is borderline unplayable.

RPG Superstar 2014 Top 32

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So wait, is there any sort of poster map at all included?
I was told that this is $2 more than the other Lost Omens books specifically because of the "giant two-sided poster map depicting the heart of the Pathfinder setting."
Can anyone who has received a hard copy confirm if there is a map inside?

RPG Superstar 2014 Top 32

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Eltacolibre wrote:

Your confusion probably comes from not reading this part:

counteracting p. 458 in the core rulebook

You are trying to beat the caster's DC.

Hope this made it a little clearer for you.

I have read everything you quoted. Not sure why you think I wouldn't have read that. And yes I know you are trying to beat the caster's DC. The question I have is "how do i determine my effect's counteract level?" It seems the text you quoted only says how to determine the TARGET's counteract level.

So lets say the caster is level 5 wizard and has a 18 intelligence and casts Fireball. I am a level 5 sorcerer with an 18 charisma, and I have Fireball in my spell repertoire, and I have the "counterspell" reaction (which is a level-1 feat).

So, assuming he is just Trained, his DC would be 21.
Assuming I am also trained,My bonus to a counteract roll would be +11.

So I roll a 15 and get a total of 26, Success!! The rules say:" Counteract the target if its counteract level is no more than 1 level higher than your effect’s counteract level."

So since it is a level-3 spell, the target's counteract level is 3.

So I need to compare MY effect's counteract level to 3. And here's my question...what is MY counteract level?

Is it 1 because the counterspell reaction is a level-1 feat?
Is it 3 since I am expending a 3rd level spell slot to counterspell?
Is it 5 since my level is 5?
is it 3 because half my level rounded up is 3?
Is it something else?

RPG Superstar 2014 Top 32

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So for those of us with Lost Omens as our 4th sub, will we retroactively get the first few pfs-2E scenarios that were just released, since we would have received those if the book had actually come out on time?

RPG Superstar 2014 Top 32

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Just got mine yesterday and boy is it a beautiful book. As an experienced PF1 player, I can't wait to dive in.
But I can't help but feel that the sheer size of this tome (over 600 pages) has to be quite intimidating for someone brand new.

RPG Superstar 2014 Top 32

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Interesting that the one week timing is vague, and yet on the same item, the 24 hour immunity is precise.

RPG Superstar 2014 Top 32

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Jeff Alvarez wrote:
Grumpus wrote:
Is there any reason this is $36.99 when the 2 Lost Omens books after this are only $34.99?
It includes a large foldout poster map.

Good reason!

RPG Superstar 2014 Top 32

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I wonder why they didn't just create NEW separate subscriptions for Pf2, would avoid the mess that's happening now.

RPG Superstar 2014 Top 32

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For me, when on my downloads page, the first thing I download works just fine, but if I try to download a second item, it disappears from the list upon being clicked. I then have to refresh my downloads page, and it re-appears. Kind of annoying when wanting to download a lot of items.

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