Owlbear

Grumbaki's page

Organized Play Member. 1,264 posts (32,181 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 91 aliases.


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I’ve been here several years, but not an arsenal fan.


Cheers. :)

I appreciate the write up. Ironically I had edited out the request before I saw your response because I had come to the same conclusion you did. But again, I appreciate the consideration.

I’ll get the profile written up.


Wonderful! I’ll put together a bladebound then.


I actually love the idea of such an arcane heavy party. It has a certain theme to it that is pretty rare.

I’m actually considering just going armored battle mage. Never did that before. Sadly both it and bladebound trade out the lvl3 arcana so they can’t be combined.


What about a bladebound magus? Ultimate magic so it’s an approved list. Gets the blade at lvl3 so it starts off without any weapons.

And how about I start with a nonfunctional prosthetic arm: purely narrative, no weapon. At 3rd level, when Black Blade comes online, the weapon manifests from it, revealing it was never just a prosthetic. The same “body horror” type feel. But lvl 1 matches the lack of resources feel.

Well. Or some kind of magus. Either way the arm could be narrative rather than mechanical benefit.


Not a problem! It’s why I ask. :)

I’ll avoid anything involving natural attacks or unarmed combat then…will give this some thought.


Very interesting take on race stats. I like that a lot. Will give this some thought. But I’m thinking of a monk of some sort. Perhaps going into dragon disciple (a build I’ve wanted to do for awhile but never had a chance for)

Question; should we make backgrounds for our characters, but just keep it as OOC knowledge due to the amnesia?


Trevor86, I'm sorry to hear what you have gone through. Please take care of yourself. Should you ever decide to come back to these boards, then I hope to game with you. Otherwise, may the future be kind to you.

Everyone else, my sickness abates. And I'm picking up the pieces of everything else that needs doing. I'll get a post up as soon as I can.


Been saying this for other games as well…sorry if I’m being quiet right now. First work exploded (worst week I’ve had in 7 years) but now I’m sick as well. Can’t keep any food down. Not fun. I’m still here though. Just abit blessed by tzeentch and nurgle at the same time.


Sorry for quietness. Work exploded. And now I’m sick as a dog. Which has apparently spread to one of my daughters. Posting has fallen because of this. I’ll try to get back into the game soon.


Also expect to post about 5 to 10 times in our dedicated hour.

Not something I can do either. Ah well. Hope everyone has fun!


5d6 ⇒ (5, 4, 1, 1, 4) = 15 13
5d6 ⇒ (6, 6, 3, 4, 2) = 21 14
5d6 ⇒ (1, 6, 1, 2, 4) = 14 12
5d6 ⇒ (6, 6, 2, 3, 1) = 18 13
5d6 ⇒ (5, 1, 5, 2, 2) = 15 15
5d6 ⇒ (3, 1, 4, 1, 5) = 14 14
5d6 ⇒ (6, 5, 1, 6, 4) = 22 17

—-

5d6 ⇒ (2, 6, 5, 6, 2) = 21 17
5d6 ⇒ (3, 4, 2, 6, 2) = 17 13
5d6 ⇒ (6, 4, 3, 1, 2) = 16 13
5d6 ⇒ (4, 4, 5, 4, 6) = 23 15
5d6 ⇒ (1, 1, 4, 4, 6) = 16 14
5d6 ⇒ (4, 4, 6, 3, 5) = 22 15
5d6 ⇒ (6, 6, 1, 6, 2) = 21 18

18/17/15/15/14/13

Yeah. Second set is nice. :)


GrimbleGrumble wrote:
Planning on a cleric of some sort, and trying to learn/understand the spellcasting rules. Where are we looking for a full pdf? Having a hard time finding it and how it breaks down classes.

Seconding this. I’m thinking a dragon disciple. Always wanted to play one. :)


That…is actually really interesting. I like it aloof.


Have fun to those chosen!


Akete Zatcher wrote:
The site’s back up!

And the people rejoiced :)


Fury of the Tempest wrote:

I'm still working on my character, need to figure out what to do with treats (6 traits that can't overlap? Sheesh), and what to do with all the gold I have to spend. Not to mention their name.

But, the mechanics are coming across nicely. Honestly, I'm wondering where people were pulling 40 Armour and +30 attack bonuses from, as I'm genuinely struggling to hit the targets. Though I suppose the kneecapping of the ABP has definitely helped in that regard. Also, I only rolled an 18 when I've seen 24s and 26s from others, so the lack of ability scores likely didn't help either.

There's a reason I'm staying at range.

For stats, it can come down to a few things. For example…with an 18. And say…my favorite race, a dwarf.

Str: 10 (base) + 10 (points) + 6 (mythic levels) +1 (lvl4) +1 (tome for +1 insight) = 26
Dex: 10 (base) +1 (points) +1 (tome) = 12
Con: 10 (base) + 5 (points) +1 (tome) +2 (race) = 18
Int: 10 (base) +1 (points) +1 (tome)
Wis: 10 (base) +1 (points) +1 (tome) +2 (race) +2 (ABP) = 16
Cha: 10 (base) -2 (race) = 8

Str (26) Dex (12) Con (18) Int (12) Wis (16) Cha (8)

For your to-hit that’s +6 (BaB) +8 (Str) +1 (Enchantment) for +15 off the bat. Not too hard to find another +5 lying around.

And for AC? 21 off the bat with plate armor +1 and dex12. Up to +9 from other sources that can be grabbed (unhindering shield and the like)

——

Also…a kineticist at lvl 6 gets +2 size bonus to 2 physical stats.

Dex: 10 (base) + 8 (points) + 4 (mythic levels) +1 (lvl4) +1 (tome for +1 insight) +2 (Size) = 26
Con: 10 (base) + 9 (points) + 2 (mythic levels) +1 (tome for +1 insight) +2 (Size) +2 (Race) = 26
Wis: 10 (base) + 1 (points) +1 (tome) +2 (ABP) +2 (Race) = 16

So that’s a 26/26/18 spread with the 18 points. Just need the other half to be something that helps with Will saves. Throw in Hardy, Glory of Old and Steel Soul? +5 to all saves vs Magic and SLAs. Making the 16 Wis more than enough.

——

Anyways I used those examples as they aren’t what you are doing. Just showing that with an 18 it’s harder, but still possible to hit the numbers you want for core stats.


Is it still 250k gold to spend?


Derp. It means to hit.

Yeah, the cap seems fair to me. Only took a few minutes to lower Fei to AC 30 and +20 to hit. The rest of the numbers (equipment especially) are up in the air. And the feats/talents will be redone.


AC 30….

Current
* AC 10 (base) + 10 (Dex) + 9 (Armor) + 6 (Natural Armor) + 3 (Deflection) +1 (Dodge) +1 (Size) = 40

Now…Dex drops from 30 to 26. Deflection drops to +1 and natural armor enhancement lost.

* AC 10 (base) + 8 (Dex) + 9 (Armor) + 3 (Natural Armor) + 1 (Deflection) +1 (Dodge) +1 (Size) = 33

Dropping enduring armor. Left with unarmored training, which with ABP becomes +6 AC.

* AC 10 (base) + 8 (Dex) + 6 (Armor) + 3 (Natural Armor) + 1 (Deflection) +1 (Dodge) +1 (Size) = 30

—-
“ TH max is +20”

What does that mean?


Arita wrote:
Okay, question because I'm a bit lost. How do you guys like, make these characters you're using to post that aren't Organized Play characters? When I try making an alias, it doesn't give me a room to do an about at all.

My Account

Account Settings
Message Board Aliases
Create New Alias


namo wrote:

Funny, I'm also working on a Gathlain - been a long while since I played one. Different flavour and different classes, though.

Picture
He fights like a cross between Spiderman (for the cinematic movement) and a Jedi (he wields a light saber, kinda).

GM_Panic, I can help with sheet reviews, but I'd wait until after selections - less work this way.
Also, there's already significant gap in optimization between several of the builds posted, but hopefully people can tone down as needed, depending on the final party.

I personally think some guidelines would be helpful.

“Please don’t exceed AC…whatever. Don’t have saves beyond xyz. To hit should be about abc. DPS should be about blaba per round.”

It allows creativity, but keeps everyone in line. Otherwise we are making characters with rules that allow wild divergence.

eriktd wrote:
Fei Wan wrote:
eriktd, want to have a joint background for this?
Sure, that would be awesome! I love elementalists. I built a cold elemontalist (I called him an elemintalist) for an ill-fated game once that I adored playing for as long as it lasted. Let's confer!

:D

Will post some thoughts later…when I have more.


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As I said before I really enjoyed your other campaign. However, looking back and I’m not feeling the character I made. I’ll think of a new one.

Stats: 6d6 ⇒ (1, 6, 4, 4, 3, 5) = 23

reroll 1: 1d6 ⇒ 6 28


A good idea on timing.

As for the discussion, this is my rule of thumb:

Lvl 1: Someone with talent or skill, that might well be out of the ordinary (adventurer class level + probably much better stats. At most Gaston from Beauty and the Beast)

Lvl 3: A veteran. If you’ve served, then this would be the guy with a few deployments under his belt who instantly gains respect for what he has experienced.

Lvl 7: Local hero. Has accomplished something that could legitimately be called heroic. Reaching the upper limits of the line between “human and superhero”

Lvl 11: National hero. This is the kind of person a king would call when something needs to be done that is beyond the powers of the army.

Lvl 15: Actual superhero. These are the kinds of people who handle dangers beyond mortal comprehension.

Lvl 20: Demigod.

——

It’s just a rule of thumb for me, especially when making a character background.


So…pick a profession like scribe or blacksmith and build around that? I’m interested.

4d6 - 1 ⇒ (6, 5, 1, 6) - 1 = 17
4d6 - 1 ⇒ (3, 4, 5, 1) - 1 = 12
4d6 - 1 ⇒ (2, 1, 6, 1) - 1 = 9
4d6 - 2 ⇒ (5, 4, 2, 4) - 2 = 13
4d6 - 3 ⇒ (4, 3, 3, 5) - 3 = 12
4d6 - 3 ⇒ (5, 6, 3, 6) - 3 = 17

Damn good rolls. Some kind of human…will definitely be fun to see what I can make from this.

Maybe…human dual talent

Lodric Aegilson
Str (19) Dex (12) Con (19) Int (9) Wis (12) Cha (13)

Village butcher. A mountain of a man, known not only for his huge size but his booming laugh. Said to be able to carry a cow back to his shop to be butchered. With a heart as big as his muscles, Lodric is the dependable backbone of his community: when work needs doing, he does it; when laughter is needed, he provides it.

Something like that? Very much had Zhang Fei in mind, as in a huge man with a regular profession who rises up for adventure.


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To you as well (even if this is the next morning)!


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Decent? That’s a 30 point buy. For a game that goes to lvl 6 or 7 so only a single +1 at lvl 4. Your roll is really good. :)


@ Crisischild

Your build looks great. It’s thematic as hell, and in actuality embarrassed to have not realized how great Eldritch Scrapper is for such a character. I’ll likely steal the idea in the future. ;)


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One player has shown interest, waiting for the other to respond before he jumps in. So, we will have another divine caster soon. :)


Yup! As much as I’d love to have a half orc barbarian join us, it would be remiss on my part to not include details such as us needing a healer. :)


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GM_DBH wrote:

Ok, sadly Elena's last post was a month ago. Her player last posted in may!

We're going to have to replace Elena before we move on. Having the replacement join at the same time as Ryn, however they were upstairs for the last fight and join you now.

So, anyone know someone who'd want to play a healer for the party?

Shattered Star

Currently lvl 12. Down a divine caster. Just had a player join, send by the Pathfinder society. Have room for one more.

Current party:

Bharak Slagsun: Dwarven Horizon Walker. Melee Stealth/Trap specialist.
Lt. Vhane: Dwarven Bolt Ace. Ranged DPS.
Ryn: Human Brawler. Melee DPS.
Axton: Human Arcankst. Amazing mustache.

If either one of you are looking for another game, I’d gladly vouch for you. :)


Sadaf’ Kargar wrote:

Hello GM, inspired by Grumbaki’s suggestion earlier, I would like present my character Sadaf Kargar, a dwarven Druid with average Charisma for a Dwarf, but a very diplomatic attitude through his empathetic approach and Dwarven upbringing. ;-)

** spoiler omitted **

** spoiler omitted **...

<happy gremlin noises>


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Thennor wrote:
Gazul Ironfist wrote:
Gazul might have Cha 6...but he has +4 diplomacy and +2 intimidate. That's...okay, fine. It isn't a face. But at least it isn't as bad as it otherwise could have been. ;)

That's actually really impressive!

Though I've always thought that a negative Charisma modifier much actually be an advantage when it comes to Intimidate :P

(though I've also played low CHA as anxiety, rather than surliness, which was a fun change)

Thank you:)

(Also a good idea on the anxiety angle, that's refreshingly unique)

It was a fun design choice. +4 diplomacy from his profession as a smith/merchant. +2 intimidate due to physicality. -2 bluff because he is a horrible liar.

As an aside...dwarves actually make the best diplomats in the game. Regardless of Charisma. :

(1) Emphatic Diplomat or play as an inquisitor/cleric with conversion inquisition.

(2) Play as a Dwarf for the alternative racial traits.

Stoic Negotiator
Source Inner Sea Races pg. 210
Some dwarves, especially those who hail from the town of Peddlegate in Druma, use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning.

Iron Citizen
Source Heroes from the Fringe pg. 5
Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This racial treat replaces stability.

Technically stoic negotiator and iron citizen can be combined, as stoic negotiator gives a racial bonus, while iron citizen an untyped...though that is somewhat cheesy

Conservative Diplomacy
Source Heroes of the High Court pg. 14
A dwarf can embrace predictable traditions to avoid social missteps. A dwarf with this racial trait can rely upon conservative tactics when attempting a Diplomacy check; this choice must be made before the Diplomacy check is attempted. The dwarf treats any roll of less than 5 on such a Diplomacy check as though she had rolled a 5, but she treats any roll higher than 15 on such a check as though she rolled a 15. This racial trait replaces stonecunning.

--------

So...as an example. A lvl 1 Dwarven Inquisitor with the Conversion Inquisition, Stoic Negotiator, and Iron Citizen.

Str (16) Dex (14) Con (14) Int (10) Wis (16) Cha (6) 20 pt buy

Skills: Diplomacy, Bluff, Intimidate, Sense Motive, Perception, Religion

Diplomacy: +1 (ranks) + 3 (class skill) + 3 (wisdom) + 2 (stoic negotiator) + 2 (iron citizen) = +11
Bluff: +1 (ranks) + 3 (class skill) + 3 (wisdom) +2 (stoic negotiator) = +9
Intimidate: +1 (ranks) + 3 (class skill) + 3 (wisdom) +1 (stern gaze) = +8
Sense Motive: +1 (ranks) + 3 (class skill) + 3 (wisdom) +2 (stoic negotiator) = +9

And with that? About as good a diplomat as one can possibly be at lvl 1. All the while without sacrificing anything in combat.


Categories
* Martial: Fighters, Paladins, Rangers, etc.
* Divine: Druids, Clerics, Warpriests, Inquisitors, etc.
* Arcane: Wizard, Sorcerers, Magus, etc.
* Support: Rogues, Bards, Investigators, etc.
- Yes, I know there is overlap (as Bards can handle arcane, and a Magus/Warpriest can melee). But <shrugs> The placement is more-or-less good enough.

Martials

Gazul Ironfist
Dwarven Two-Handed Fighter

Gideon Stormborn
Half-Elf Fighter

Edric of Many Fathers
Human Paladin

Thennor
Elven Divine Marksman Ranger

Hulgra The Hillman
Half-Orc Mad Dog Barbarian

Hratha Alesinger
Dwarven Unchained Barbarian

Divine

Theophania Song
Human Cleric of Shelyn

Jer Rockshout
Dwarven Cleric of the Green Faith

Aria Tanner
Half-Elf Druid

Support

Ukter Quickmug
Halfling Unchained Rogue

Amrial
Elven Bard

Nim Telorin
Gnome Bard

Arcane

N/A

@Elinna: Thank you. :) I too like seeing what people have submitted. And for those who haven't submitted anything yet? It's nice to know what's out there.


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Gazul Ironfist
Dwarven Two-Handed Fighter

Edric of Many Fathers
Human Paladin

Thennor
Elven Divine Marksman Ranger

Theophania Song
Human Cleric of Shelyn

Hulgra The Hillman
Half-Orc Mad Dog Barbarian

Ukter Quickmug
Halfling Unchained Rogue

Amrial
Elven Bard

Hratha Alesinger
Dwarven Unchained Barbarian

Jer Rockshout
Dwarven Cleric of the Green Faith

Gideon Stormborn
Half-Elf Fighter


Crisischild wrote:

Let's goooo

[Dice=]4d6 11
[Dice=]4d6 14
[Dice=]4d6 11
[Dice=]4d6 8
[Dice=]4d6 15
[Dice=]4d6 11

Lame. Was hoping for enough stats to do a monk sorcerer dragon disciple.

Love the concept! Could maybe do it with a 20py buy?

Str (16) Dex (14) Con (12) Int (7) Wis (10) Cha (15+2=17)
* Skilled as a human with FCB could get you +2 skill points per level. Class is minimum 1. So the paladin usually gets just 2. You drop to 1 with Int 7, and then end up with 3 skill points.
* As a bonus feat could take toughness to offset the Con12. Makes it like having Con14

* Enlightened Paladin (4)
- Temple Sword. Cha to AC up to level and Cha to saves
* Sorcerer (1)
- For dragon disciple
* Dragon Disciple (2)

* Lvl 4 bump Cha to 18 (now +4 AC and saves)
*Arcane armor training with a mithral shirt for 0% spell chance failure.

Went with enlightened Paladin as it is the monk flavored Paladin archetype. Comes with improved unarmed attack that scales and monk-esque abilities. Alternatively a scaled fist monk could work, but it wouldn’t be able to use the mithral chain shirt. It would, however, get flurry of blows until you can start using claws (and eventually a bite at lvl7)


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RIZZENMAGNUS wrote:
Isteván wrote:
RIZZENMAGNUS wrote:

4d6 8

4d6 18
4d6 11
4d6 11
4d6 4
4d6 9

Ive made some bad rolls...

But i dont think ive ever seen stat rolls this bad.
A fricken 4!

Now there's your Raistlin!
Raistlin wasnt that bad. I think in old adnd, his stats were like 9 str, 8 con, 13 dex, 18 int, 15 or 16 wis and a 11 cha
dickie wrote:

Assuming you are okay with someone who has knowledge of the adventure (but can for sure keep player and character knowledge seperate!) I am dotting and rolling to see how that goes.

[Dice=Stats]4d6 15
[Dice=Stats]4d6 17
[Dice=Stats]4d6 13
[Dice=Stats]4d6 14
[Dice=Stats]4d6 17
[Dice=Stats]4d6 15

Man, those scores are pretty sweet. Like, paladin or monk potential sweet...

That said, a classic wizard is really what I want to play in this module, and these score can do that too, ao probably throwing an elven or human wizard together.

Now I want to see two casters in the group. One with the first stat array:

Str (15) Dex (15) Con (14) Int (13) Wis (17) Cha (19)
Strong. Fit. Handsome. Intelligent. The kind of sorcerer all the apprentices want to be like.

And then the second…

Str (9) Dex (4) Con (11) Int (20) Wis (11) Cha (8)

Physically? A cripple. Ugly. Ungainly. Weak. But a damn genius. The very pinnacle of what human intelligence could be.

A party with those two would have such great interactions. :D

(Note: make whatever you want, just chatting)


4d6 ⇒ (4, 5, 4, 2) = 15 13
4d6 ⇒ (4, 3, 3, 1) = 11 10
4d6 ⇒ (1, 2, 1, 5) = 9 8
4d6 ⇒ (2, 2, 2, 1) = 7 6
4d6 ⇒ (4, 2, 2, 5) = 13 11
4d6 ⇒ (1, 5, 1, 1) = 8 7

-2 point buy or 20. Hmm…I think I’ll go with the 20. Very glad you gave the option. :)

Making a dwarven two handed fighter from the APG. So still very close to core.


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1-7 is a good range for characters feeling “grounded.” Sounds like fun.


I’m under the impression that when the thread opens roll there, have to roll in the first post you make.

4d6 ⇒ (1, 5, 6, 4) = 16
So if I rolled now and got a good roll like that, it wouldn’t count. Because I’ve already posted here.


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So…grippli constructed pugilist brawler at lvl 1. For the constructed arm that lets him trip anyone that comes close to him. Like a ninja.

Then level 2+ eldrithc archer Magus, with a pistol as a bonded object.

And finally VMC gunslinger. So all together a cyborg grippli who fires spells through his pistol and has a flexible robot arm.

You know. Basically core.


Love it. Great compromise while clearly showing your preference


Ironperenti wrote:
Oh, come now, the obvious way to split is by height. Small characters in one group and medium characters in the other.

The Kingdom of the Tall (16)

Pyros - Human Swordlord (Front line melee)
Takeda - Tiefling Magus (Front line melee)
Veniir - Human Paladin (Front line melee)
Meredith - Human Cavalier (Front line melee)
Cassia - Human Slayer (Front line melee:)
Daxiana - Human Ranger (Ranged)
Aelbourne - Half-Elf Rogue (Skill/Support)
Piret - Half-Elf Investigator (Skill/Support)
Malinor - Ifrit Bard (Skill/Support)
Bright Ears - Elven? Summoner (Arcane)
Albert - Human Wizard (Arcane)
Athrehon - Elven Sorcerer (Arcane)
Elenaril - Half-Elf Druid (Divine)
Elina - Human Cleric (Divine)
Tsia - Elven Occultist (Arcane)
Amir - Human Mesmerist (Divine)

The Kingdom of the Short (5)

Raork - Grippli Inquisitor (Divine)
Gaxi - Kobold Sorcerer (Arcane)
Ikit - Ratfolk Magus (Front Line / Arcane )
Sven - Dwarf (Front Line Melee / Support)
Maevus - Gnome Druid (Divine)

We need more short people to make it work!


I'm torn when it comes to "core only." On one hand, it feels "fair." In that those with and without system mastery are on an even playing field. It takes away a lot of what might be called "unbalanced." On the other hand? It means taking away part of what makes Pathfinder so unique: the customization. I mean, when everything is on the table you can have a grippli cleric who heals people at range by touching them with his tongue, alongside a dwarf with who wrestles people with his beard. Very different campaigns!


Agreed. From my experience it can be fun…but it creates characters with voices and friendships which don’t translate into game. And that can be jarring.


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Yay, I did a thing! :)

Also I’m certainly looking forward to the recruitment thread. Though I’ve got a sinking feeling that the dice will punish me for my rising hubris.


Yup the wait always sucks.

But even if not chosen I’m very curious to see both what the party looks like and what the traits will be (and how they will be handled)


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Albion, The Eye wrote:

Definitely interested :)

Hopefully you keep it as close to Core as possible.

Since PF places way more emphasis on ability scores than older systems, I would personally prefer a point buy.

But if you prefer to go with rolling for ability scores, I would suggest an external die roller, so people cannot preview their results. Keeping it fair for all. As Crom intended.

An easy rule:

First post in thread must roll for all stats. No questions, interest, dot. Lose priority on choosing if you don’t follow rule.


Sounds like fun. Consider me interested.


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Congrats to those chosen! Have fun

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