I appreciate the write up. Ironically I had edited out the request before I saw your response because I had come to the same conclusion you did. But again, I appreciate the consideration.
I actually love the idea of such an arcane heavy party. It has a certain theme to it that is pretty rare.
I’m actually considering just going armored battle mage. Never did that before. Sadly both it and bladebound trade out the lvl3 arcana so they can’t be combined.
What about a bladebound magus? Ultimate magic so it’s an approved list. Gets the blade at lvl3 so it starts off without any weapons.
And how about I start with a nonfunctional prosthetic arm: purely narrative, no weapon. At 3rd level, when Black Blade comes online, the weapon manifests from it, revealing it was never just a prosthetic. The same “body horror” type feel. But lvl 1 matches the lack of resources feel.
Well. Or some kind of magus. Either way the arm could be narrative rather than mechanical benefit.
Very interesting take on race stats. I like that a lot. Will give this some thought. But I’m thinking of a monk of some sort. Perhaps going into dragon disciple (a build I’ve wanted to do for awhile but never had a chance for)
Question; should we make backgrounds for our characters, but just keep it as OOC knowledge due to the amnesia?
Trevor86, I'm sorry to hear what you have gone through. Please take care of yourself. Should you ever decide to come back to these boards, then I hope to game with you. Otherwise, may the future be kind to you.
Everyone else, my sickness abates. And I'm picking up the pieces of everything else that needs doing. I'll get a post up as soon as I can.
Been saying this for other games as well…sorry if I’m being quiet right now. First work exploded (worst week I’ve had in 7 years) but now I’m sick as well. Can’t keep any food down. Not fun. I’m still here though. Just abit blessed by tzeentch and nurgle at the same time.
Sorry for quietness. Work exploded. And now I’m sick as a dog. Which has apparently spread to one of my daughters. Posting has fallen because of this. I’ll try to get back into the game soon.
Planning on a cleric of some sort, and trying to learn/understand the spellcasting rules. Where are we looking for a full pdf? Having a hard time finding it and how it breaks down classes.
Seconding this. I’m thinking a dragon disciple. Always wanted to play one. :)
I'm still working on my character, need to figure out what to do with treats (6 traits that can't overlap? Sheesh), and what to do with all the gold I have to spend. Not to mention their name.
But, the mechanics are coming across nicely. Honestly, I'm wondering where people were pulling 40 Armour and +30 attack bonuses from, as I'm genuinely struggling to hit the targets. Though I suppose the kneecapping of the ABP has definitely helped in that regard. Also, I only rolled an 18 when I've seen 24s and 26s from others, so the lack of ability scores likely didn't help either.
There's a reason I'm staying at range.
For stats, it can come down to a few things. For example…with an 18. And say…my favorite race, a dwarf.
So that’s a 26/26/18 spread with the 18 points. Just need the other half to be something that helps with Will saves. Throw in Hardy, Glory of Old and Steel Soul? +5 to all saves vs Magic and SLAs. Making the 16 Wis more than enough.
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Anyways I used those examples as they aren’t what you are doing. Just showing that with an 18 it’s harder, but still possible to hit the numbers you want for core stats.
Yeah, the cap seems fair to me. Only took a few minutes to lower Fei to AC 30 and +20 to hit. The rest of the numbers (equipment especially) are up in the air. And the feats/talents will be redone.
Okay, question because I'm a bit lost. How do you guys like, make these characters you're using to post that aren't Organized Play characters? When I try making an alias, it doesn't give me a room to do an about at all.
My Account
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Create New Alias
Funny, I'm also working on a Gathlain - been a long while since I played one. Different flavour and different classes, though.
Picture
He fights like a cross between Spiderman (for the cinematic movement) and a Jedi (he wields a light saber, kinda).
GM_Panic, I can help with sheet reviews, but I'd wait until after selections - less work this way.
Also, there's already significant gap in optimization between several of the builds posted, but hopefully people can tone down as needed, depending on the final party.
I personally think some guidelines would be helpful.
“Please don’t exceed AC…whatever. Don’t have saves beyond xyz. To hit should be about abc. DPS should be about blaba per round.”
It allows creativity, but keeps everyone in line. Otherwise we are making characters with rules that allow wild divergence.
eriktd wrote:
Fei Wan wrote:
eriktd, want to have a joint background for this?
Sure, that would be awesome! I love elementalists. I built a cold elemontalist (I called him an elemintalist) for an ill-fated game once that I adored playing for as long as it lasted. Let's confer!
Lvl 1: Someone with talent or skill, that might well be out of the ordinary (adventurer class level + probably much better stats. At most Gaston from Beauty and the Beast)
Lvl 3: A veteran. If you’ve served, then this would be the guy with a few deployments under his belt who instantly gains respect for what he has experienced.
Lvl 7: Local hero. Has accomplished something that could legitimately be called heroic. Reaching the upper limits of the line between “human and superhero”
Lvl 11: National hero. This is the kind of person a king would call when something needs to be done that is beyond the powers of the army.
Lvl 15: Actual superhero. These are the kinds of people who handle dangers beyond mortal comprehension.
Lvl 20: Demigod.
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It’s just a rule of thumb for me, especially when making a character background.
Damn good rolls. Some kind of human…will definitely be fun to see what I can make from this.
Maybe…human dual talent
Lodric Aegilson
Str (19) Dex (12) Con (19) Int (9) Wis (12) Cha (13)
Village butcher. A mountain of a man, known not only for his huge size but his booming laugh. Said to be able to carry a cow back to his shop to be butchered. With a heart as big as his muscles, Lodric is the dependable backbone of his community: when work needs doing, he does it; when laughter is needed, he provides it.
Something like that? Very much had Zhang Fei in mind, as in a huge man with a regular profession who rises up for adventure.
Your build looks great. It’s thematic as hell, and in actuality embarrassed to have not realized how great Eldritch Scrapper is for such a character. I’ll likely steal the idea in the future. ;)
Ok, sadly Elena's last post was a month ago. Her player last posted in may!
We're going to have to replace Elena before we move on. Having the replacement join at the same time as Ryn, however they were upstairs for the last fight and join you now.
So, anyone know someone who'd want to play a healer for the party?
Hello GM, inspired by Grumbaki’s suggestion earlier, I would like present my character Sadaf Kargar, a dwarven Druid with average Charisma for a Dwarf, but a very diplomatic attitude through his empathetic approach and Dwarven upbringing. ;-)
Gazul might have Cha 6...but he has +4 diplomacy and +2 intimidate. That's...okay, fine. It isn't a face. But at least it isn't as bad as it otherwise could have been. ;)
That's actually really impressive!
Though I've always thought that a negative Charisma modifier much actually be an advantage when it comes to Intimidate :P
(though I've also played low CHA as anxiety, rather than surliness, which was a fun change)
Thank you:)
(Also a good idea on the anxiety angle, that's refreshingly unique)
It was a fun design choice. +4 diplomacy from his profession as a smith/merchant. +2 intimidate due to physicality. -2 bluff because he is a horrible liar.
As an aside...dwarves actually make the best diplomats in the game. Regardless of Charisma. :
(1) Emphatic Diplomat or play as an inquisitor/cleric with conversion inquisition.
(2) Play as a Dwarf for the alternative racial traits.
Stoic Negotiator
Source Inner Sea Races pg. 210
Some dwarves, especially those who hail from the town of Peddlegate in Druma, use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning.
Iron Citizen
Source Heroes from the Fringe pg. 5
Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This racial treat replaces stability.
Technically stoic negotiator and iron citizen can be combined, as stoic negotiator gives a racial bonus, while iron citizen an untyped...though that is somewhat cheesy
Conservative Diplomacy
Source Heroes of the High Court pg. 14
A dwarf can embrace predictable traditions to avoid social missteps. A dwarf with this racial trait can rely upon conservative tactics when attempting a Diplomacy check; this choice must be made before the Diplomacy check is attempted. The dwarf treats any roll of less than 5 on such a Diplomacy check as though she had rolled a 5, but she treats any roll higher than 15 on such a check as though she rolled a 15. This racial trait replaces stonecunning.
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So...as an example. A lvl 1 Dwarven Inquisitor with the Conversion Inquisition, Stoic Negotiator, and Iron Citizen.
Str (16) Dex (14) Con (14) Int (10) Wis (16) Cha (6) 20 pt buy
Skills: Diplomacy, Bluff, Intimidate, Sense Motive, Perception, Religion
Categories
* Martial: Fighters, Paladins, Rangers, etc.
* Divine: Druids, Clerics, Warpriests, Inquisitors, etc.
* Arcane: Wizard, Sorcerers, Magus, etc.
* Support: Rogues, Bards, Investigators, etc.
- Yes, I know there is overlap (as Bards can handle arcane, and a Magus/Warpriest can melee). But <shrugs> The placement is more-or-less good enough.
@Elinna: Thank you. :) I too like seeing what people have submitted. And for those who haven't submitted anything yet? It's nice to know what's out there.
Lame. Was hoping for enough stats to do a monk sorcerer dragon disciple.
Love the concept! Could maybe do it with a 20py buy?
Str (16) Dex (14) Con (12) Int (7) Wis (10) Cha (15+2=17)
* Skilled as a human with FCB could get you +2 skill points per level. Class is minimum 1. So the paladin usually gets just 2. You drop to 1 with Int 7, and then end up with 3 skill points.
* As a bonus feat could take toughness to offset the Con12. Makes it like having Con14
* Enlightened Paladin (4)
- Temple Sword. Cha to AC up to level and Cha to saves
* Sorcerer (1)
- For dragon disciple
* Dragon Disciple (2)
* Lvl 4 bump Cha to 18 (now +4 AC and saves)
*Arcane armor training with a mithral shirt for 0% spell chance failure.
Went with enlightened Paladin as it is the monk flavored Paladin archetype. Comes with improved unarmed attack that scales and monk-esque abilities. Alternatively a scaled fist monk could work, but it wouldn’t be able to use the mithral chain shirt. It would, however, get flurry of blows until you can start using claws (and eventually a bite at lvl7)
But i dont think ive ever seen stat rolls this bad.
A fricken 4!
Now there's your Raistlin!
Raistlin wasnt that bad. I think in old adnd, his stats were like 9 str, 8 con, 13 dex, 18 int, 15 or 16 wis and a 11 cha
dickie wrote:
Assuming you are okay with someone who has knowledge of the adventure (but can for sure keep player and character knowledge seperate!) I am dotting and rolling to see how that goes.
Man, those scores are pretty sweet. Like, paladin or monk potential sweet...
That said, a classic wizard is really what I want to play in this module, and these score can do that too, ao probably throwing an elven or human wizard together.
Now I want to see two casters in the group. One with the first stat array:
Str (15) Dex (15) Con (14) Int (13) Wis (17) Cha (19)
Strong. Fit. Handsome. Intelligent. The kind of sorcerer all the apprentices want to be like.
And then the second…
Str (9) Dex (4) Con (11) Int (20) Wis (11) Cha (8)
Physically? A cripple. Ugly. Ungainly. Weak. But a damn genius. The very pinnacle of what human intelligence could be.
A party with those two would have such great interactions. :D
I'm torn when it comes to "core only." On one hand, it feels "fair." In that those with and without system mastery are on an even playing field. It takes away a lot of what might be called "unbalanced." On the other hand? It means taking away part of what makes Pathfinder so unique: the customization. I mean, when everything is on the table you can have a grippli cleric who heals people at range by touching them with his tongue, alongside a dwarf with who wrestles people with his beard. Very different campaigns!
Agreed. From my experience it can be fun…but it creates characters with voices and friendships which don’t translate into game. And that can be jarring.
Hopefully you keep it as close to Core as possible.
Since PF places way more emphasis on ability scores than older systems, I would personally prefer a point buy.
But if you prefer to go with rolling for ability scores, I would suggest an external die roller, so people cannot preview their results. Keeping it fair for all. As Crom intended.
An easy rule:
First post in thread must roll for all stats. No questions, interest, dot. Lose priority on choosing if you don’t follow rule.