Phillip Gastone wrote: I'd like to try this but am kinda stumped for ideas. Closest I have is a climber based on the main character from the Cairn video game. Lots of climbing and physical stuff. Rogue? Ranger? Monk? Vigilante? Lots of options. Rooftop Infiltrator (Ex): The vigilante gains a climb speed equal to half his base speed, which increases to his full base speed when climbing a rope. Chase Master (Ex): Whether he is the pursuer or the pursued, few can best a vigilante at a chase. He receives a bonus on all checks during a chase equal to half his vigilante level or +4, whichever is greater. Close the Gap (Ex): Each round, at the start of his turn, the vigilante can designate one foe within 20 feet that isn’t adjacent to him. When he moves, he doesn’t provoke attacks of opportunity from that foe as long as he ends his move adjacent to that foe. If he charges that foe, he does not take the –2 penalty to his AC on any attacks made by the designated foe. Leap and Bound (Ex): A vigilante with this talent adds his Strength bonus on Acrobatics checks in addition to his Dexterity modifier. He is always treated as having a running start when jumping, and his high jumps are treated as long jumps when determining the DC. When the vigilante jumps, he does not fall until the end of his turn, allowing him to attack or perform other actions in midair. If the vigilante grapples a creature capable of bearing his weight, he does not fall, instead remaining adjacent to the creature as it moves. A vigilante must be at least 10th level to select this talent. It’s really customizable
bigrig107 wrote:
Omdura with VMC Oracle could get the feel down.
2d10 ⇒ (7, 4) = 11
And if I remember correctly, one stat can be rolled again? Or turned into a 10? It’s been a long time. 2d10 ⇒ (8, 2) = 10 My way of showing interest
Is this allowed? Race: Elf
Class 1: Drill Sergeant / Trench Fighter (3)
Stats:
With the plan of going next 4 levels in wizard (to get lvl 3 spells) and then eldritch knight. ------------- The basic idea behind this build is an elf who has what appears to be a cross between a gun and a wizard's staff. He doesn't fire bullets from it in the traditional sense, but rather inscribes small scrolls, which are rolled up and placed within the staff the way someone would put bullets into a rifle. By activating the trigger, the scroll is consumed and the spell is cast. So he isn't a "gunslinger" by any traditional sense. Rather, a very different kind of mage. Picture this
DM Ray wrote:
For a moment he froze up. Everywhere he looked was a dead end. There were no windows, no doors, no walls that he could climb. And even if there were, his foot was injured. Each step sent a sharp reminder that the best he could do was hobble, not run. He had an electrum needle. It was thus an alloy of gold and silver...and he had a candle. The former *could* be used as an improvised weapon, but that was more about defiance than victory. It was valuable, but the material and the size made for very little practical use. So he took the needle and he struck it against the cobblestone streets, repeatedly scraping it against it. He hoped and he prayed for a spark. Something which could light the candle. Maybe this wasn't real? Maybe it was all in his head. Or maybe it was a test. Why else would he be in such a horrific place? Why else would he have found what he did? It was a test...or a lesson. A lesson in that something as valuable as electrum was only valuable because others thought it so. But at the end of the day, the rich and the poor alike died. And the candle? It was like faith. If unlit, it was powerless. But lighting it required sacrifice. The sacrifice of the valuable needle. He prayed as he struck the cobblestones, not caring if the needle bent or broke. He prayed for a spark. The smallest bit of light in the dark... If he gets the candle lit: With the candle lit, he stood up as tall as he could. He stood before the opening, from which the awful, cloying darkness awaited. It was the only way in, and the only way out. And the *thing* was coming out. It was coming for him. Forcing his voice to be steady, he prayed. He did so devoutly, saying words that came from somewhere deep within. He could not remember where they came from, only that they felt right. Slowly his voice stopped trembling, as he forced himself to pray with his eyes open...if he was going to die, he wanted to face it. He wanted to see it coming. And he told himself, that he would have to continue to pray, even in the face of death. There was no other option. For even if he died now, as he was sure that he would, this was his only hope that his soul would be judged fairly.
DM Ray wrote:
He groaned as he looked around, despair gripping his heart. The adrenaline was fading, and the pain in his foot was so intense. He took a tentative step and grimaced. He'd run if he had to. Using ne hand to steady himself against a wall, he thought about his options. That *thing* was going to come after him. It was going to crawl through there, and it would get through. And all he had was a needle. A needle to stab it. A needle to make it feel pain. A needle to give him the illusion of a chance. A..the...the object! He had found something in the tunnel! With his free hand he pulled it out...
DM Ray wrote:
This hole was not made for me. He though, glumly. But what options did he have? There was a limit to how far he could run. He would slow. He would tire. He would die. The door was not one of hope, it was one of split section decisions. With an injured foot, he knew that running was a losing proposition. Better to force his way through the door and towards whatever was within. Maybe it was a “good” thing that it was a tight squeeze? Perhaps whatever chased him wouldn’t be able to get in. And if it did try, it would also taste his needle….
DM Ray wrote:
He gaped at the long needle. No, not a needle. A nail? Made of electrum? He laughed at the absurdity of it all. So much wealth, but it meant nothing. It could buy him nothing, because he was going to die. He was going to die a wealthy man, and he was going to die exactly the same as a poor one. He ripped the needle out of his foot, the pain reminding him that he was still alive. Wealth? That meant nothing here. But if it caught him, then he could share the pain. Maybe it would remember him if he got even a single stab in. Fear gripped him again, his body flooding itself with enough chemicals to make him forget the pain. He got to his feet and began to run again, this time clutching the needle. A door. A window. Nothing existed. But he had to find something. It had to exist. He had to keep moving. The fog had to give way to something, be it an entrance, an exit, or even a turn. It had too...right?
He ran. He did not know why, but he ran. There was a reason for it, a good one. Of that he was sure. Perhaps something was chasing him? Or it was already inside of him? Perhaps if he ran fast enough, ran far enough, then he would escape it. Or himself. He knew not which, and he knew not why. He only knew what he had to do. He looked around wildly. There was something he was looking for. Or perhaps something that would help him. Regardless, he was desperate to find it. [spoiler=Dice Roll as needed]
[/dice]
What about a bladebound magus? Ultimate magic so it’s an approved list. Gets the blade at lvl3 so it starts off without any weapons. And how about I start with a nonfunctional prosthetic arm: purely narrative, no weapon. At 3rd level, when Black Blade comes online, the weapon manifests from it, revealing it was never just a prosthetic. The same “body horror” type feel. But lvl 1 matches the lack of resources feel. Well. Or some kind of magus. Either way the arm could be narrative rather than mechanical benefit.
Very interesting take on race stats. I like that a lot. Will give this some thought. But I’m thinking of a monk of some sort. Perhaps going into dragon disciple (a build I’ve wanted to do for awhile but never had a chance for) Question; should we make backgrounds for our characters, but just keep it as OOC knowledge due to the amnesia?
Trevor86, I'm sorry to hear what you have gone through. Please take care of yourself. Should you ever decide to come back to these boards, then I hope to game with you. Otherwise, may the future be kind to you. Everyone else, my sickness abates. And I'm picking up the pieces of everything else that needs doing. I'll get a post up as soon as I can.
5d6 ⇒ (5, 4, 1, 1, 4) = 15 13
—- 5d6 ⇒ (2, 6, 5, 6, 2) = 21 17
18/17/15/15/14/13 Yeah. Second set is nice. :)
Fury of the Tempest wrote:
For stats, it can come down to a few things. For example…with an 18. And say…my favorite race, a dwarf. Str: 10 (base) + 10 (points) + 6 (mythic levels) +1 (lvl4) +1 (tome for +1 insight) = 26
Str (26) Dex (12) Con (18) Int (12) Wis (16) Cha (8) For your to-hit that’s +6 (BaB) +8 (Str) +1 (Enchantment) for +15 off the bat. Not too hard to find another +5 lying around. And for AC? 21 off the bat with plate armor +1 and dex12. Up to +9 from other sources that can be grabbed (unhindering shield and the like) —— Also…a kineticist at lvl 6 gets +2 size bonus to 2 physical stats. Dex: 10 (base) + 8 (points) + 4 (mythic levels) +1 (lvl4) +1 (tome for +1 insight) +2 (Size) = 26
So that’s a 26/26/18 spread with the 18 points. Just need the other half to be something that helps with Will saves. Throw in Hardy, Glory of Old and Steel Soul? +5 to all saves vs Magic and SLAs. Making the 16 Wis more than enough. —— Anyways I used those examples as they aren’t what you are doing. Just showing that with an 18 it’s harder, but still possible to hit the numbers you want for core stats.
AC 30…. Current
Now…Dex drops from 30 to 26. Deflection drops to +1 and natural armor enhancement lost. * AC 10 (base) + 8 (Dex) + 9 (Armor) + 3 (Natural Armor) + 1 (Deflection) +1 (Dodge) +1 (Size) = 33 Dropping enduring armor. Left with unarmored training, which with ABP becomes +6 AC. * AC 10 (base) + 8 (Dex) + 6 (Armor) + 3 (Natural Armor) + 1 (Deflection) +1 (Dodge) +1 (Size) = 30 —-
What does that mean?
namo wrote:
I personally think some guidelines would be helpful. “Please don’t exceed AC…whatever. Don’t have saves beyond xyz. To hit should be about abc. DPS should be about blaba per round.” It allows creativity, but keeps everyone in line. Otherwise we are making characters with rules that allow wild divergence. eriktd wrote:
:D Will post some thoughts later…when I have more.
A good idea on timing. As for the discussion, this is my rule of thumb: Lvl 1: Someone with talent or skill, that might well be out of the ordinary (adventurer class level + probably much better stats. At most Gaston from Beauty and the Beast) Lvl 3: A veteran. If you’ve served, then this would be the guy with a few deployments under his belt who instantly gains respect for what he has experienced. Lvl 7: Local hero. Has accomplished something that could legitimately be called heroic. Reaching the upper limits of the line between “human and superhero” Lvl 11: National hero. This is the kind of person a king would call when something needs to be done that is beyond the powers of the army. Lvl 15: Actual superhero. These are the kinds of people who handle dangers beyond mortal comprehension. Lvl 20: Demigod. —— It’s just a rule of thumb for me, especially when making a character background.
So…pick a profession like scribe or blacksmith and build around that? I’m interested. 4d6 - 1 ⇒ (6, 5, 1, 6) - 1 = 17
Damn good rolls. Some kind of human…will definitely be fun to see what I can make from this. Maybe…human dual talent Lodric Aegilson
Village butcher. A mountain of a man, known not only for his huge size but his booming laugh. Said to be able to carry a cow back to his shop to be butchered. With a heart as big as his muscles, Lodric is the dependable backbone of his community: when work needs doing, he does it; when laughter is needed, he provides it. Something like that? Very much had Zhang Fei in mind, as in a huge man with a regular profession who rises up for adventure.
GM_DBH wrote:
Currently lvl 12. Down a divine caster. Just had a player join, send by the Pathfinder society. Have room for one more. Current party: Bharak Slagsun: Dwarven Horizon Walker. Melee Stealth/Trap specialist.
If either one of you are looking for another game, I’d gladly vouch for you. :)
Sadaf’ Kargar wrote:
<happy gremlin noises>
Thennor wrote:
Thank you:) (Also a good idea on the anxiety angle, that's refreshingly unique)It was a fun design choice. +4 diplomacy from his profession as a smith/merchant. +2 intimidate due to physicality. -2 bluff because he is a horrible liar. As an aside...dwarves actually make the best diplomats in the game. Regardless of Charisma. : (1) Emphatic Diplomat or play as an inquisitor/cleric with conversion inquisition. (2) Play as a Dwarf for the alternative racial traits. Stoic Negotiator
Iron Citizen
Technically stoic negotiator and iron citizen can be combined, as stoic negotiator gives a racial bonus, while iron citizen an untyped...though that is somewhat cheesy Conservative Diplomacy
-------- So...as an example. A lvl 1 Dwarven Inquisitor with the Conversion Inquisition, Stoic Negotiator, and Iron Citizen. Str (16) Dex (14) Con (14) Int (10) Wis (16) Cha (6) 20 pt buy Skills: Diplomacy, Bluff, Intimidate, Sense Motive, Perception, Religion Diplomacy: +1 (ranks) + 3 (class skill) + 3 (wisdom) + 2 (stoic negotiator) + 2 (iron citizen) = +11
And with that? About as good a diplomat as one can possibly be at lvl 1. All the while without sacrificing anything in combat.
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