Elf Archer

Thennor's page

17 posts. Alias of Donnell "The Fox".


Full Name

Thennor

Race

| HP: 12/12 | AC: 16 (FF: 12; T: 14) | CMB: 5, CMD: 17, FF: 13 | F: +4, R: +6, W: +2 | Init: +6 | Perc: +8

Classes/Levels

| +2 vs Enchantments | Immune to Sleep | Speed 30ft | Active Effects:

Gender

CG Elf Ranger 1

Size

M

About Thennor

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Stats
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CG Elf Ranger 1
Archetype: Divine Marksman

Init +6

STR: 14 (+2)
DEX: 19 (+4)
CON: 14 (+2)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 10 (+0)

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Defense
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AC 16, flat-footed 12, touch 14
HP: 12 (1d10; +CON)

Fort: 4 (CON+Base)
Ref: 6 (DEX+Base)
Will: 2 (WIS+Base)

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Offense
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Speed 30 ft

Ranged
Longbow +5, 1d8
Dagger +5, 1d4+2

Melee
Curve Blade +5, 1d10+2
Dagger +5, 1d4+2

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Abilities
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BAB +1; CMB 3 (5); CMD 17; FF 13

Feats
Bullseye Shot (modified): Use Move to gain +2 hit next Ranged attack (+3 at level 2; +4 at level 4)
Precise Shot: Shoot into melee

Elephant in the Room
Agile Maneuvers: Use DEX for CMB (instead of STR) when using light weapons.
Deadly Aim: Trade –1 ranged attack for +2 damage (-2, +4 at lvl 4)
Point-Blank Shot: +1 attack and damage for ranged weapons within 30 feet
Power Attack: Trade –1 melee attack for +2 damage (or +3 if 2H weapon) (-2, +6 at lvl 4)
Weapon Finesse: Use DEX (instead of STR) for attacks with a light weapon, elven curve blade, rapier, whip, or spiked chain. Shield armor check penalties apply to attack rolls.

Traits
Warrior of Old: +2 initiative

Skills
Acrobatics: 2
Appraise:
Bluff:
Climb:
Concentration: 3
Diplomacy:
Disable Device: 2
Disguise:
Escape Artist: 2
Fly: 2
Handle Animal: 4
Heal: 6
Intimidate:
Knowledge (Dungeoneering):
Knowledge (Geography):
Knowledge (Nature): 4
Linguistics:
Perception: 8
Ride: 2
Sense Motive: 2
Sleight of Hand: 2
Spellcraft:
Stealth: 6
Survival: 6
Swim:
Use Magic Device:

Languages
Common
Elven

Proficiencies
All simple, martial, and elven weapons.
Light and medium armour, shields (except tower).

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Special Abilities
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Race
Low-light vision
+2 to overcome spell resistance

Class
Favoured Enemy: Human
+2 attack, damage, and skills (Bluff, Perception, Sense Motive, Survival, and Knowledge)

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Gear
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Leather Armour

Longbow
20 Arrows
Elven Curve Blade
1 Dagger

Backpack
Flint and Steel
3 days Trail Rations
Waterskin
Traveler's Outfit
3 Fish Hooks
5 Candles
5 Chalk

Consumables

Money
1sp

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Magical Items
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Background & Description
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Driven from their homes in the Verduran Forest during the Dragon Plague, Tennor's family fled with others from the forest villages. As refugees, they eked out a living in the scrub: far enough from the forests to wither from their lack; close enough for rage to seethe below the surface.

Short and plump for an elf -- though not so much that he warranted the nicknames of "Elfling" or "Half-Elf" -- Tennor most often hid from his peers, but when the Elders were telling tales, he listened and molded himself on the old ways. Between hunting with his uncle and dodging his bullies, he grew keen and quick, as well as quiet and brooding.

Life on the Tandak Plains was hardly easy, even without the conflicts Thennor faced within the community. Raiders and bandits often harassed the small enclaves of refugees, even though they owned next to nothing. No doubt xenophobia played a role in these attacks. Simmering ancestral fury is one thing, but humans are right there and nobody's seen dragons for a generation. Thennor, it turns out, has plenty of rage to go around.

Recent rumours of dragons near Belhaim, however faint or false those rumours might be, have stoked the coals of Tennor's inherited anger and tossed kindling on the sparks of adventure in his young heart. And so, with his grandfather's bow and sword in hand, he's hitched a ride north, to ancestral forests and dragon dreams.

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Description
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At about 5'4, Thennor is very short for an elf. Combine that with a healthy plumpness, olive complexion, and sandy hair meant that he had to endure endless childhood bullying about his resemblance to the halflings. In a perhaps unconscious rebellion against these taunts, Thennor dresses in drab browns and greens, and has become a bit quieter than he perhaps would normally have been -- more accepting companions might be able to draw him out of his shell.