Amin Jalento

Edric of Many Fathers's page

6 posts. Alias of Chuck8.


Full Name

Edric of Many Fathers

Race

HP 13/13| AC: 18 TAC: 10 FFAC: 18| F: +4 R: +0 W: +3| Initiative: +4| Perception:

Classes/Levels

Speed: 30| Conditions: None

Gender

Male Human Paladin 1

Size

Medium

Age

25

Special Abilities

Aura of Good, Detect Evil, Smite Evil +2/+1 1/day

Alignment

LG

Deity

Iomedae

Languages

Common

Strength 16
Dexterity 10
Constitution 14
Intelligence 8
Wisdom 12
Charisma 14

About Edric of Many Fathers

Statistics:
Male Human Paladin 1
LG Medium Humanoid (Human)
Init +4; Senses Perception +2
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DEFENSE
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield, +0 dex)
HP 13/13
Fort +4, Ref +0, Will +4
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OFFENSE
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Speed 20 ft.

Melee Morningstar +5 (1d8+4/x2)

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STATISTICS
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Str 18, Dex 10, Con 14, Int 8, Wis 12, Cha 14
Base Atk +4; CMB +4; CMD 14
Traits

Feats
Improved Initiative
Extra Lay on Hands

Traits
Purity of Faith: +1 to Will Saves and +1 to Saves against spells and effects coming from evil outsiders

Skills (2 points: 2 class, 1 race, -1 Int)
ACP -7
Acrobatics: -7
Appraise: -1
Bluff: +2
Climb: -2
Diplomacy: +6
Disguise: +2
Escape Artist: -7
Fly: -7
Handle Animal: +2
Intimidate: +2
Knowledge: -1
Perception: +2
Perform: +2
Ride: -7
Sense Motive: +1
Stealth: -7
Survival: +2

LanguagesCommon

Special Abilities:

Aura of Good
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil
(Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil
(Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Gear:

Longsword
Four Mirror Armor
Heavy Steel Shield
Backpack
Bedroll
Belt Pouch
Candles (10)
Flint and Steel
Iron Pot
Mess Kit
Rope
Soap
Spell Component Pouch
Torches (10)
Trail Rations (5 days)
Waterskin
Holy symbol of Iomedae
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Carrying Capacity
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried 64 lb.

Money 0 GP 0 SP 0 CP

Background:

Some might consider it a coping mechanism for Edric to call himself Edric of Many Fathers, after his actual parents abandoned him at the step of a chapel housing an order of Iomedaean paladins. However, he simply considered that the truth, choosing to give greater consideration towards those that were there for him instead of those that weren't. The paladins at the chapel cared for him as one of their own and raised him to be a man that was strong and honorable. How could Edric not see them as being fathers to him when they did the duty that his parents couldn't or wouldn't perform? Whenever he looked back to the day his training had finished and he became an official member of his ordered, he remembered the smiles of his fellows and saw the smiles of fathers.

But no matter how loving the father may be, a son cannot remain among them forever, yet must become his own man. And so Edric set out, towards the nearest settlement, in hopes of adventure, or some other enterprise where he might prove his worth. Along the way, he came across a caravan headed towards a town named Belhaim. From what he was told, no one expected that the caravan would come into danger, but he still volunteered his sword towards their protection. Even if the caravan itself hadn't needed his services, perhaps they might be needed now that he was closer to civilization.