Vsevolod

Gazul Ironfist's page

399 posts. Alias of Grumbaki.


Race

HP 14/14| AC 18 / T 11 / FF 17 | Fort +5 / Ref +1 / Will +2 | Vs Spells +5 | CMD 15 | Initiative +1 | Diplomacy +4 | Perception +6

Gender

Dwarven Two Handed Fighter 1 |

Languages

Common, Dwarven

Strength 16
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 15
Charisma 6

About Gazul Ironfist

Offense and Defense:

Offense
To hit: +1 (BaB) +3 (Str) = +4
Damage: 2d6 (Base) + 4 (Str) +3 (PA) = 2d6+7

Saves
Fort: +2 (Class) +3 (Con) = +5
Ref: +0 (Class) +1 (Dex) = +1
Will: +0 (Class) +2 (Wis) = +2
Vs Spells: +5

HP and AC
* HP: 10 (Lvl 1) + 3 (Con) +1 (FCB) = 14
* 8 AC: 10 (Base) +7 (Armor) +1 (Dex) = 18/11/17

Race, Trait:

Dwarf
* Slow and Steady (20ft move speed now lowered by encumbrance or armor)
* Hardy (+2 vs spells, SLA, and poison)
* Iron Citizen (Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This replaces stability.)
* Fey Thoughts (Perception and Sense Motive as class skills)
* Defensive Training (+4 Dodge AC vs Giants)
* Craftsman (Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.)

Trait
* Glory of Old

Stats
Str: 16 (10pts)
Dex: 12 (2pts)
Con: 14 (5pts) +2 (Race) = 16
Int: 12 (2pts)
Wis: 13 (3pts) +2 (Race) = 15
Cha: 8 (0pts) -2 (Race) = 6

Feats, Skills, Equipment:

Feats
EitR
Lvl 1: Steel Soul, Furious Focus

Skills and Background Skills
* Perception (+6)
* Diplomacy (+4)
* Intimidate (+2)
* Craft arms and armor (+7)

Equipment 175 gold to spend
* Banded Mail (125 gold - crafted)
* Earthbreaker (20 gold - crafted)
* Fighter’s Kit (9 gold)
* Smith Tools (20 gold)
* 1 gold

Two Handed Fighter:

Shattering Strike (Ex)
* At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
* This ability replaces Bravery.

Overhand Chop (Ex)
* At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
* This ability replaces Armor Training 1.

Weapon Training (Ex)
* As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.
* This ability replaces Weapon Training 1, 2, 3 and 4.

Backswing (Ex)
* At 7th level, when a two-handed fighter makes a full-attack with a two-handed weapon, he adds double his Strength bonus on damage rolls for all attacks after the first.
* This ability replaces Armor Training 2.

Background:

Gazul Ironfist hails from Janderhoff, a dwarven city renowned for its masterful smiths and artisans. From a young age, he apprenticed under his father, learning to shape steel and forge weapons. But Janderhoff is a city of fierce competition, where even the most skilled smiths must fight for recognition and livelihood. Unable to secure a permanent workshop of his own, Gazul turned to the road, offering his services to caravans that crisscross the Five Kings Mountains. It was his hope that he could earn the coin needed to one day return home and open his own workshop. And perhaps by then he would have honed his skills enough to deserve it.

Life has made Gazul practical, disciplined, and watchful. Physically powerful from countless hours at the forge, he is no less sturdy mentally. For while he is by no means warm or friendly, he is unfailingly polite and honest in his dealings. Subterfuge and underhanded dealings are despised traits. The collapse of Belhaim’s ancient tower and rumors of dragons stir both curiosity and caution in him, and he cannot help but wonder if this quiet town might offer both challenge and opportunity for a smith and warrior of his skill.