Rainkin

Hulgra the Hillman's page

3 posts. Alias of Billybrainpan.


Strength 19
Dexterity 14
Constitution 14
Intelligence 7
Wisdom 14
Charisma 7

About Hulgra the Hillman

Description:
Hulgra is shorter for a half-orc, five ten or so.
he keeps his hair rough cropped, so he doesn't have to deal with it. his stubble too is kept short enough it doesn't cause inconvenience. he is well muscled, with a few scars crossing his grey green skin. He has wide brown eyes and heavy brows. he wears old skins mixed with relatively new woolen traveling clothes. His scale mail is new but rusting quickly. he carries a heavy double bit axe over his shoulder.

Tum Tum is heavyset ape with black fur greying around the face. he has a big round belly and is strapped with leather armor. His eyes seem far to deep and black for a normal ape.


Background:
Hulgra was raised among a reclusive clan of jungle dwelling half-orcs. Within the clan Hulgra is considered a failure for his inability to access the battlerage of his ancestors. Hulgra’s companion Tum Tum came to him as a teen deep in a depression having discovered his lack of primal rage. The Ape has a strangeness about him, an otherworldly intelligence in his eyes. To Hulgra Tum Tum is a brother, a stupid brother who sometimes bites the nice woman selling you bread because she stepped on his tail.

The two were swiftly enamored with the world outside the jungle. Hulgra has poor understanding of manners and societal expectations but is eager to learn (except sometimes the rules are stupid and don’t make sense). His worldview is a simple survival of the fittest mindset. In the jungle Hulgra was weak, it would seem out in the world he is quite strong. It has however come to Hulgra’s attention that perhaps “fittest” looks a little different in the wider world than amongst his war loving kin.

Despite a lack of hygiene, respect, and civilized sense of shame Hulgra and Tum Tum have found mercenary work easily enough. The concept of money is still a bit odd but a small man gave him a big axe and a shiny shirt for a sack of the silly bits of metal so things are looking up for Hulgra. Mostly folk tell him where to go and who to swing the axe at and as long as Tum Tum doesn’t bite anyone he wasn’t meant to before they get payed the world spins on just dandy.


Crunch:
Hulgra
Half-orc barbarian (mad dog) 1
CN Medium humanoid (human, orc)

Init +2 Senses Perception +6; darkvision 60 ft.

----------------
DEFENSE
----------------
AC 17 (10 + 2 dex + 5 armor)
T 12
FF 15

hp
Fort +5
Ref +3
Will +3
----------------
OFFENSE
----------------
Spd 40 ft. (30 ft.)
Melee
Greataxe +5 1d12+6
x3

Bite +5(+0) 1d4+4
x2

Range
Sling +3 1d4+4
x2 50 ft.

Space 5 ft.; Reach 5 ft.
----------------
STATISTICS
----------------
Str 19
Dex 14
Con 14
Int 7
Wis 14
Cha 7
Base Atk +1
CMB +5
CMD 17
Feats
furious focus

Traits
tusked
Skills
Skills
Handle animal +2
Knowledge (geography) +2
Perception +6
Survival +6

Equipment
Great axe
Sling
20 sling bullets
Scale mail
Bedroll
Backpack
Waterskin
Flint and steel
Traveler’s clothes
7 sp

----------------
SPECIAL ABILITIES
----------------
Class
Fast movement
Animal companion

Race
Shaman enhancement
Sacred tattoo

Companion:
Tum Tum
Ape Companion (aberrant) 1
N medium animal
Init +3 Senses Perception +5; darkvision 60 ft., low-light vision, scent
----------------
DEFENSE
----------------
AC 20 (10 + 1 dodge + 1 natural + 3 dex + 5 armor)
T 13
FF 16

hp 13
Fort +3
Ref +6
Will +1
----------------
OFFENSE
----------------
Spd 30 ft. (20 ft.), climb 30 ft.
Melee
Bite +2 1d4+1
x2

2 claws +2 1d4+1
x2

Space 5 ft.; Reach 5 ft.
----------------
STATISTICS
----------------
Str 15
Dex 17
Con 10
Int 2
Wis 12
Cha 7
Base Atk +1
CMB +2
CMD 15
Feats
Dodge

Skills
Acrobatics +7
Climb +9
Perception +5

Equipment
Leather armor
Armored kilt
----------------
SPECIAL ABILITIES
----------------
Link
Not quite animal
Aberrant sight