Bard

Nim Telorin's page

2 posts. Organized Play character for Degnax 1e.


About Nim Telorin

Nim Telorin

Alignment: Chaotic Good
Race: Gnome
Class: Bard 1
Favored Class: Bard

Init:6 | Senses: Perception +6, Low-light vision

Languages: Common, Draconic, Gnomish, Elven

Stats:

Str 12 | +1
Dex 16 | +3
Con 15 | +2
Int 15 | +2
Wis 11 | 0
Cha 20 | +5

Offense:

BAB:0
Speed:20ft
CMB:0

Rapier: Attack:+4 | Damage:1d4+1 | Crit:18-20/x2 | 1lbs | 20gp | P

Dagger: : Attack:+4 | Damage:1d3+1 | Crit:19-20/x2 | 1lbs | 2gp | P/S

Spells Per Day

Bard: 0: -/day 1st: 3/day

Defense:

AC: 19=10+4armor+3cha
+1shield+1size
Touch:14
Flat: 16
CMD: 13
HP: 10

Armor: Lamellar (Leather) | +3 ac | 20% SF | 3 max dex | 2 Armor check | 12lbs | 60gp

Shield: buckler | +1 ac | 5% SF | 1 Armor check | 2lbs | 5gp

Fortitude: 2
Reflex: 5
Will: 2

Racial Features:

Academician: +2 Knowledge aracan
Faerie Dragon magic: +1 DC illusion magic, 1/day: Ghost sound, Grease, Silent Image
Gift of tongues: +1 bluff and diplomacy, 1 additional language per linguistics rank
Low light vision: see twice as far as human in dim light
Keen senses: +2 perception
Weapon Familiarity: Proficient with gnome weapons
Illusion Resistance: +2 vs illusion spells and effects

Bard Class Features[b:
]

1. Bardic Knowledge
1. Bardic performance: 10/day (5cha+4class+1FCB)
1. Fascinate
1. Distraction
1. Inspire Courage: +1

Spells Known: 0th:4 1st:2

Spells/day: 0th:- 1st:3

[b:
Feats and traits]

Traits: Bloody minded

1.Scion of War: use cha for initiative, +2 knowledge noble

Skills:

Acrobatics +0 (0 ranks, + Dex) (-3 ACP)
Appraise +2, ( 0rank, , + 2Int)
Bluff +6, ( 0rank, + 5Cha, + 1Race)
Climb -2, ( 0ranks, + 1Str) (-3 ACP)
Craft +2, ( 0ranks, + 2Int)
Diplomacy +10, ( 1rank, + 3CS, + 5Cha + 1Race)
Disable Device +0, ( 0rank, + 3Dex) (-3 ACP)
Disguise +, ( 0rank, + 5Cha)
Escape Artist +0, ( 0rank, + 3Dex) (-3 ACP)
Fly +0, ( 0rank, + 3Dex) (-3 ACP)
Handle Animal +5, ( 0rank, + 5Cha)
Intimidate +5, ( 0rank, + 5Cha)
Knowledge (arcana) +9, ( 1ranks, + 3CS, + 2Int. + 1Class, + 2Race)
Knowledge (dungeoneering) +3, ( 0ranks, + 2Int, + 1Class)
Knowledge (engineering) +3, ( 0ranks, + 2Int, + 1Class)
Knowledge (geography) +3, ( 0ranks, + 2Int, + 1Class)
Knowledge (history) +3, ( 0ranks, + 2Int, + 1Class)
Knowledge (local) +7, ( 1ranks, + 3CS, + 2Int. + 1Class)
Knowledge (nature) +3, ( 0ranks, + 2Int, + 1Class)
Knowledge (nobility) +5, ( 0ranks, + 2Int, + 1Class, + 2Feat)
Knowledge (planes) +3, ( 0ranks, + 2Int, + 1Class)
Knowledge (religion) +3, ( 0ranks, + 2Int, + 1Class)
Linguistics +2, ( 0ranks,+ 2Int)
Perception +6, ( 1ranks, +3 CS, + 0Wis. + 2Race)
Perform (Oratory) +9, ( 1ranks, +3CS, + 5Cha)
Perform (Dance) +9, ( 1ranks, +3CS, + 5Cha)
Perform (Comedy) 9+, ( 1ranks, +3CS, + 5Cha)
Profession +0, ( 0ranks, + 0Wis)
Ride +0, ( 0ranks, + 3Dex) (-3 ACP)
Sense Motive +4, ( 1ranks, +3 CS, + 0Wis)
Sleight of Hand +3, ( 0ranks, + 3Dex) (-3 ACP)
Spellcraft +6, (1 ranks, + 3CS, +0 Int)
Stealth +0, (0 ranks, + 3Dex) (-3 ACP)
Survival +0, (0 ranks ,+ 0Wis)
Swim -2, (0 ranks, + 1Str) (-3 ACP)
Use Magic Device +9, ( 1ranks, + 3CS + 5Cha)

Bard spells:

0th: Detect Magic, Dancing Lights, Mage Hand, Read Magic

1st: Déjà vu, Saving Finale

Equipment:

Backpack 1/2lbs, flint and steel, 5x waterskin 5lbs, Bedroll 1 1/4lbs, Blanket 3/4lbs, 4x Oil 4lbs, Spell components pouch 2lbs, 5x trail Rations 1 1/4lbs,

30.5lbs total weight
1gp 5sp 0cp

Backstory:

Once, Nim Telorin’s songs echoed through the marble halls of his family’s estate in New Stetven, where his silver tongue and sharper wit made him a favorite among the idle nobility. Born to a minor but ambitious house, Nim was groomed for diplomacy—but his mouth was as quick as his rapier, and one ill-timed jest about a visiting baron’s draconic lineage turned scandalous when the insulted noble’s duel ended with Nim’s blade at his throat. Though the matter was hushed, his family’s reputation suffered, and Nim was quietly disowned, his title stripped and his allowance cut to nothing. “A bard’s charm can polish even a ruined crest,” his mother told him coldly as he was sent away. The words stung worse than any blade, and Nim swore he’d make a new name through his own deeds—not through inherited grace or hollow courtesies.
Now, Nim travels the backroads of Taldor, his laughter carrying a faint bitterness beneath its charm. His keen mind and fearless tongue earn him coin as an entertainer and sometimes as a negotiator among caravans too small to afford real diplomats. When a merchant company bound for the quiet town of Belhaim offered him a seat and a modest wage, he accepted more for the promise of new faces and fresh roads than for any grand purpose. The trip has been dull, the scenery unchanging, and the travelers polite to a fault—but Nim finds comfort in the lull. After all, a gnome who’s fled scandal and bloodied pride can use a little boredom before the next great story begins.