Corsair

Grodar Half-Blood's page

143 posts. Alias of PorterMacShack.


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Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

"This proves that there's more happening here than accidents. Whoever's doing this can use magic, and wants the people on this boat dead."


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grapple: 1d20 + 8 ⇒ (16) + 8 = 24


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Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar prepares to grab Gashnakh Martial Flexibility: Improved Grapple and moves to T-32.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

"Now we know that whoever's doing this can use magic. At least that helps narrow the list down."


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Did Grodar see anyone go near the beast’s cage while he was belowdecks?


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Once the party has a chance to speak alone "Whoever picked the lock must’ve done it in the night. I think we can rule out the rowers, since that’s where it got out."


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

On his turn, Grodar will attack the girallon again.
Power Attack Flurry of Blows: 1d20 + 5 + 4 - 2 + 2 ⇒ (19) + 5 + 4 - 2 + 2 = 28 +2 flanking, +4 vs. prone
Damage: 1d8 + 3 + 4 + 1 ⇒ (5) + 3 + 4 + 1 = 13 Forgot to add in the drumming bonus to damage last round
Power Attack Flurry of Blows: 1d20 + 5 + 4 - 2 + 2 ⇒ (18) + 5 + 4 - 2 + 2 = 27
Damage: 1d8 + 3 + 4 + 1 ⇒ (6) + 3 + 4 + 1 = 14


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar moves to J14 and delivers a punch to the girallon’s stomach.
Power Attack Unarmed Strike: 1d20 + 7 + 4 - 2 ⇒ (12) + 7 + 4 - 2 = 21 +4 from it being prone
Damage: 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

GM:
Grodar loads his crossbow and fires at the creature, trying to remember anything he knows about it.
Crossbow: 1d20 + 5 ⇒ (2) + 5 = 7
The only knowledge skills that Grodar is trained in are geography and local. Would either of those work to identify it?


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

H4, and I’ll attack the drake instead of activating Furious Focus. Power Attack Unarmed Strike: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
Damage: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar will continue moving towards the drake after using a move action to gain the benefits of furious focus for 1 minute. How close can Grodar get? I thought he was able to move last turn, but I wasn’t sure exactly where the difficult terrain started.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Damage: 1d8 ⇒ 5


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Reflex Save: 1d20 + 6 ⇒ (18) + 6 = 24
Grodar fires his crossbow, then moves towards the drake. I believe he can get to F5.
Crossbow: 1d20 + 5 ⇒ (14) + 5 = 19


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar loads his crossbow, and follows Giles into the cave.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar moves to a flanking position against the remaining drake and attempts to bring it down.
Unarmed Strike: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar gets as close to the drake attacking Giles as he can I think he can get to two squares east of it using a double move.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar spends his turn heading for the main deck.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


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Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2
DM Rambler wrote:
That druid looks shifty.

Who knows what he’s hiding in that beard…


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

“I guess Slei has a good vantage point from up there to keep an eye out for anybody doing something suspicious.”


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar will spend his turn loading his crossbow, then moving towards the action.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar is fine with sticking to rowing, but could take lookout. +0 Climb, +3 without armour or shield.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

CON check: 1d20 + 2 ⇒ (8) + 2 = 10
STR check: 1d20 + 3 ⇒ (9) + 3 = 12


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

“I can help out with the rowing.”


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Fortitude Save: 1d20 + 6 ⇒ (15) + 6 = 21


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar 5-foot steps down to where he can flank with Mannfred and unleashed a brawler’s flurry.
Flurry part 1: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Flurry part 2: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar will drop his crossbow and charge to O-5.
Unarmed Strike: 1d20 + 7 + 2 + 2 ⇒ (14) + 7 + 2 + 2 = 25 +2 for charge, +2 for flanking with Mannfred
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

If the creature is within darkvision range, Grodar will fire his crossbow at it and then move towards it.
Crossbow: 1d20 + 5 ⇒ (9) + 5 = 14
20 or below is a miss: 1d100 ⇒ 50
Damage: 1d8 ⇒ 8


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Will save: 1d20 + 2 ⇒ (18) + 2 = 20


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar loads his crossbow, and before following Mannfred, he calls out to the others, “Get up, I think we’ve got some company!”


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar takes second watch so his dark vision will be more useful.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Since nobody else is objecting, I am getting the morningstar enchanted. Also, I vote for camping halfway (or whenever it gets dark).


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

I’ll have to double-check how much gold Grodar got, but if nobody else wants an enchantment, Grodar wouldn’t mind taking the morningstar and getting it enchanted.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar obeys the summons.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Looks like there were a total of 10 found, since I missed the ones from the massive fight, so we can each take 5.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

"If we run into more of those shadow rats, I wouldn't mind having se of that alchemist's fire on me." Grodar will take both vials if nobody else wants them, but is happy to share. Same goes for the adamantine bolts.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

"Doesn't seem like I could use this hammer to its full potential." Grodar gives the hammer to Giles.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

GM:
By twice-enchanted, I assume you mean +2? Also, for base stats, does it count as a warhammer or something else?


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Unless anyone else wants to, Grodar will remove the armour and take the hammer from the skeleton.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

"That crystal looks like a map of the Mindspin Mountains. Looks like the groove is an incomplete route through them."


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar tries to think of anything that might be useful to the matters at hand.
Knowledge (dungeoneering): 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge (local): 1d20 + 7 ⇒ (18) + 7 = 25


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Barring objections from the others, Grodar will take one of the alchemist's fires, one of the liquid ices, and the crossbow bolts.


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

"We seem to be in the clear for the moment. Don't suppose you have any means of healing?"


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar attempts to attack the more wounded dire wolf.
Brawler's Flurry pt. 1: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Brawler's Flurry pt. 2: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Damage if it hits: 1d6 + 3 ⇒ (5) + 3 = 8


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

I guess they can attack me on their turns either way. But I think I'll change it to a brawler's flurry and staying prone.
Brawler's Flurry pt. 2: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
Damage: 1d6 + 5 ⇒ (5) + 5 = 10


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar gets to his feet and punches the wolf, hoping that the attack of opportunity misses.
Unarmed Strike: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Reflex save: 1d20 + 5 ⇒ (19) + 5 = 24


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Grodar moves to -M-54 and attempts to punch the dire wolf.
Unarmed Strike: 1d20 + 6 ⇒ (4) + 6 = 10


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15


Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2

"Which way are they coming from? We should continue through these caves, but if that's where they are, it might complicate things."