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![]() Zisel did notice Grimkell's wounds, and also the fact that he was ton entranced in the battle to truly pull off. Slightly annoyed, she moves to a position behind the skald and starts an incantation to heal him. clw: 1d8 + 2 ⇒ (3) + 2 = 5 The relief brough to his wounds only serves to improves Grimkells resolves who, feeling the cold invade his sword again, strikes at the new bandit who is now in front of him red. cold iron longsword): 1d20 + 2 ⇒ (13) + 2 = 15
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![]() Grimkell deflects the blow of the first bandit who attacks him, but is not quick enough the block the second blow coming at him. Still, he uses the pain, letting out one more battle cry. As he does, he pulls back his sword, presenting it to Mirri for one short second. Now, filled with beastly anger, his sword emanating waves of cold, he strikes at one of the bandits blocking the door. attack: 1d20 + 2 ⇒ (16) + 2 = 18 damage(cold): 1d8 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12 ![]()
![]() Are the windows reachable? Could we easily break one and enter? Grimkell catches up with the others, his expression stern, and not likely to be broken by a smile anytime soon. "Good, Pym, could you scout around, look through the windows and tell us who is where?" he asks, stopping and looking around. ![]()
![]() A wise man would have looked around to make sure the group was still complete, and within sight, but not Grimkell. Focused on the fight, the ulfen starts humming to himself as he draws his sword, and swings it a few times toward the drenched bandit now literally blue. attack: 1d20 + 2 ⇒ (14) + 2 = 16 dg: 1d8 + 2 ⇒ (1) + 2 = 3 ![]()
![]() Losing patience at the bandits who are moving to slow for his own taste, Grimkell takes a steps toward the closest one to gain momentum. With a loud warcry, the ulfen throws his javelin toward his foe. attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 dg: 1d6 + 2 ⇒ (2) + 2 = 4
move action to advance, standard action to attack ![]()
![]() "Yeva, you look impressive, make sure you scare them so they don't come around from your side!" Grimkell calls out to her. Walking out of the stable, the ulfen digs his feet int the snow, and lifts up his javelin wielding arm, readying himself for when the bandits show up. Readied action for when green or blue come within 30' of Grimkell: Taking a single step forward, Grimkell gives himself some momentum to thrust his javelin toward the approaching bandit. Unlike Theora, he aims at the chest. Attack roll: 1d20 + 2 ⇒ (1) + 2 = 3Dg.: 1d6 + 2 ⇒ (4) + 2 = 6 Fumblee!!!!
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![]() Grimkell watches from the door step of the small stable as the horse triggers the trap. His focus is on the cabin though, no time for pity, he knows that he needs to force the bandits out. Fools. They would let go of their horses so easily he thinks, still waiting for them to make a move. Hearing the others whisper some kind of plan from behind the stable, the ulfen decides to take a few steps outside the stable, one last plan to smoke out the bandits is on his mind. There, between the cabin and the stable, he stands up straight and speaks out in a loud and confident voice. "You there. We, who have faced the draugr you left on the road, and the frozen monsters of the river, have your faith in our hands. Your horses are under our control. With ease we can slay them or take them away, leaving you stranded in this freezing place. Worst, we know some of you are sick, so said your comrades whom you left to guard the road to the cabin. Oh, and by the way, they won't be coming to your aid. Now, without your horses, you can say goodbye to any medications, any supplies you might hope to gather from the surrounding country side. So, please let your chief out so we may discuss an arrangement which does not leave you are dead." What a lame roll, I guess we will only be left with the attack option... diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7 ![]()
![]() Grimkell enters the stable, and carefully closes the door to the outside, giving one last look at the cabin. Now inside, he searches for a few metal items (old horseshoes and such) which he binds together using a bridle from the rack of riding gear. Hopefully, the jingling of the metal bits would be loud enough to attract attention from the cabin. Approaching one of the horses calmly, he pats the animal on the neck before binding the newly made contraption. With a crooked smile, he takes a step back to look the horse from hooves to head.
"Sorry a" Satisfied, Grimkell opens the door of the stall to lead the horse out, which he guides to the door of the stable. The cold air rushes in, but the ulfen does not care, looking forward to see how their foes will react once the horse runs out. In one swift motion, Grimkell takes out a javelin and whips the back of the horse, motivating it to run away, the metal jingling around its neck. ![]()
![]() Having received no answers from the others, save from one creepy remark from Yeva, to which the he frowned, Grimkell turns to the women, his expression focused. "Alright, I am going to go and check for horses, if there are any, I'll free one or two. We wait for some of the kidnappers to come out, as soon as they do, we ambush them. Sounds good?" he asks, not even waiting for an answer to circle around the building, and entering through the first door. On his way, he tries to be as inconspicuous as possible, looking around to spot any danger that might be lurking around. perception: 1d20 - 2 ⇒ (11) - 2 = 9
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![]() Grimkell does his best to avoid been drawn into another portal conversation when he hears Theora. Focusing on the task, he answers to Mirri and Zisel. "Right." Drawing his sword, the ulfen slowly makes his way through the pine trees until he reaches the outhouse. He stops a moment to look around and then continue on his way, bending so as to be as low as possible. Still hiding behind trees, he reaches the stables. moved on map. stealth: 1d20 - 4 ⇒ (2) - 4 = -2 "Should we free the horses to create a commotion? That might give us a good advantage over them." he suggests to the others in a whisper. ![]()
![]() Wow... I did not receive update on the discussion for this game in 9 days... really weird. Also, explains why I did not advertise the other game much. To catch up: I hope things go as well as they can. Also, what gave you the idea of having Pym join the group? I think its really cool. Maybe later someone could take her as a follower with leadership! ![]()
![]() Grimkell eyes betray a glint of interest as they dart back and forth between the others as they discuss the plan, the mephit, the man who plays with death, and the swirling ice. Three mysteries? He had to know what they were... but they first needed finish planning their attack. With great difficulty, Grimkell reorients his attention solely toward the task at hand, the attack. k.planes to know what mephits are: 1d20 + 3 ⇒ (20) + 3 = 23 "We can talk about the swirling ice later... I don't like the presence of this Izoze, mephits have been known to kill able warriors... not heroes, but still. Pym, do you have any idea why it would be there? Will it want to kill the bandits? Me and the sisters? None?" Upon hearing Pym's plea for them to stay away, Grimkell looks toward the sprite.
Twilight, could you add a ligne indicating where the trap is? ![]()
![]() Grimkell watches Pym makes her way in the sky and around the cabin. Then, his eyes open wide, as if he had forgotten something important and just remembered it. Slightly returning to his stern expression, he turns toward Mirri. "Swirling ice? Never seen summer... how could she have come all the way here?" ![]()
![]() On their way up the hill, Grimkell decides to take the lead. The group is now so strange, him being the only man. Everything seems so unreal, there was clearly some kind of force that had brought them together, how could so many people from Irrisen find each other in Taldor? But why would destiny group woman? What heroic deeds could they accomplish together? Grimkell thoughts are brought to a stop once he lays eyes of the cabin. He slowly moves behind a branch from a pine tree. As the others discuss the approach, he focuses on staring at the place, trying to notice the presence of movement, or of a guard. Once the novelty of the place they discovered wears off, he turns toward Zisel and Mirri. "Maybe the new comer has some hiding skills? ... Actually, better. Why does Pym not go? She should be quite innocuous!" Fort save (cold weather outfit: 1d20 + 4 + 5 ⇒ (5) + 4 + 5 = 14 ![]()
![]() Grimkell frowns some more, not impress by the little one flying in front of him, but slightly confused at the concept. Traveling so far south had been a challenge for Ogmundr and Grimkell... what could it have been for a small creature such as Pym.
Sheathing his sword, Grimkell starts unbinding their prisoner. The whole time, he gives looks at Pym, curious to see what the sprite will answer. Once done with the rope, though, he turns his attention to the bandit. "Time to go. Remember what my friends here said. We catch you again, you're dead meat." Grimkell says, mostly fiercely before pointing toward the direction they came from. Then he turns back toward Yeva. Stern looking.
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![]() Grimkell watches Yeva as she searches for her lost items before guiding her toward the path. There, he makes sure to stand right behind her, making sure she does not make any brusque or suspicious moves, and also looking her up and down, still curious about the origins of the hulking woman. His attention is drawn away from Yeva when Zisel asks about the prisoner. First, he looks at Zisel, uncertain, before staring at their prisoner.
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![]() Grimkell withdraws a step away from Yeva, smiling slightly. He waits until Mirri is done speaking, still focusing on the clawed woman. Once she is done, he continues. "No need to be so humble, here is Mirri, elven sorceress of the far north friend of the sprites, there is Pym, sprite, warrior, and guardian of Mirri. Over there is Mother Theora, whose age has not dimmed the sight or affected the steadiness of hand, she is an archer extraordinaire. Next to her is the mysterious Zisel, controller of eldritch magic. As for me, I am Grimkell, son of Ogmundr, lorekeeper of the tales of the north. I am the one who will immortalize the deeds of these people. " he says, his voice filled with pride until he gets to the last sentence, which he seems unconvinced about. Perform oratory with the presentation of the group: 1d20 + 9 ⇒ (19) + 9 = 28 His sword still in hand, Grimkell watches over Yeva, waiting for her to stand.
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![]() Grimkell waves away Theora's question. "I'll tell you all about it back in Heldren." he says, still focused on the person they captured moments ago. That is, until Mirri heads away from the group. "What's there..." he starts before realizing that the frail elf is heading alone into the surrounding woods. "Miri, wait, it might be a trap!" he calls out to the woman before going after her, leaving their prisoner in Theora and Zisel's care. Arriving at her sides, he stares down at the form laying in the snow. The belief he holds that they might have met a new threat is quickly replaced by a look of curiosity as he notices the woman's claw. Still, he draws his sword, just in case. "Sooo.. who might you be?" he makes a short pause before asking more questions in a uninterrupted manner "What might you be? What are you doing here? What happened to you? Did the three over there hurt you?" ![]()
![]() "What?" Grimkell exclaims. "You too?!" he continues, as the men slowly walks away from the group without paying attention to him. "You were the last..." he stops himself, apparently about to say something he should not. Having totally forgotten the bound man, Grimkell paces around, frustrated. As he does, he looks at Zisel, Mirri, and Theora. As he does, he looks more and more discouraged. "A bunch of women going to rescue a lady... there nothing glorious of worthy of a saga in there... worst, they are a bunch of witches... no semblance of warrior here." Grimkell grows more stern, his eyes shed the appearance of despair to become incredibly focused.
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![]() Ok! Thanks. I knew it was not the main issue, but to me most details are important. I actually did not notice the thread Jamarcus linked to at first, which further explains my first reaction to both of your posts (total ignorance!). I will send my vote shortly to both of you so has not to influence the remaining voter. ![]()
![]() I have to say I am slightly confused as to what took place, and I would like more information to make my decision. Here is my question:
EDTIT: for the others, please check the links given by Jamarcus. ![]()
![]() If I may add something, I will skip the fact that these were two really long posts for a matter that might have been resolved with shorter ones (not criticizing here, just summarizing what was said). It seems to me like a classic case of a misunderstanding where Jamarcus wanted to display some kind of cartoonish violence something like this wrote it in such a way that reading as been much more dangerous than it was meant to be was possible (not trying to take side here, just trying to maybe clarify the situation for everyone). Also, I will be waiting to see the verdict on the damage before writing my next post... to know what happens to the poor prisoner. ![]()
![]() "Victory already! Great work, they barely had time to do anything." he exclaims while kneeling down. With one hand, he tries to get a handle on the unconscious bandit. "Jamarcus, could you take away his sword. Anyone, might I get some rope to tie him up?" he says, twisting one of the man's hand behind his back preparing to restrain him. grapple(only one hand): 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
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