Shalelu Andosana

Grimkell son of Ogmundr's page

542 posts. Alias of TheCelticCircle.


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Hi all, I am just dropping by to write a few lines to those who were in this campaign before the merging.

For various reasons, I have decided to leave the game (nothing major in my life, I just lost interest), I simply wanted to tell you all that it was fun playing with you and that I might see you around the forums!


Indeed, that is quite a loss. Hope everything goes well with your new job!


No problems! Just forced Zisel to do it! *evil laughter.


methinks its the raider's turn!


Zisel did notice Grimkell's wounds, and also the fact that he was ton entranced in the battle to truly pull off. Slightly annoyed, she moves to a position behind the skald and starts an incantation to heal him.

clw: 1d8 + 2 ⇒ (3) + 2 = 5

The relief brough to his wounds only serves to improves Grimkells resolves who, feeling the cold invade his sword again, strikes at the new bandit who is now in front of him red.

cold iron longsword): 1d20 + 2 ⇒ (13) + 2 = 15
dg(frost): 1d8 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12


I am going to wait for Zisel before I post, but you guys are rough on Grimkell, forcing him to stay in melee like that! Healing would be appreciated :)


Grimkell deflects the blow of the first bandit who attacks him, but is not quick enough the block the second blow coming at him. Still, he uses the pain, letting out one more battle cry. As he does, he pulls back his sword, presenting it to Mirri for one short second. Now, filled with beastly anger, his sword emanating waves of cold, he strikes at one of the bandits blocking the door.

attack: 1d20 + 2 ⇒ (16) + 2 = 18 damage(cold): 1d8 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12


Just writing to say that I won't be able to write until the 5th of january, my wife and I have more traveling to do than what I was expecting. Please try to keep Grimkell alive while I am gone!


Yeah, it's pretty nice to know that your "plague" was mostly over before christmas!


Sword drawn, shield at the ready, Grimkell follows Mirri closely, and once they arrive at the door, he steps in front of her, making sure she is out of arms way. There, he waits for the others to catch up, and with a quick tries to open the door.

str check to open door: 1d20 + 2 ⇒ (16) + 2 = 18


Anyone intereseted in planning a strategy? Having played this part before I feel awkward making choices.

Grimkell tears himself away from his thoughts on an attack, and turns his attention to Zisel. With a nod, he kneels down and starts tying up the closest bandit.


Are the windows reachable? Could we easily break one and enter?

Grimkell catches up with the others, his expression stern, and not likely to be broken by a smile anytime soon.

"Good, Pym, could you scout around, look through the windows and tell us who is where?" he asks, stopping and looking around.


Corrected!.. and at this pace, Grimkell won't ever get anywhere


Seeing the bandit in front of him fall to the ground, Grimkell snaps out of his battle stance, and runs toward the others, coming up to Yeva's side.

Full round action to run (move x 4)


A wise man would have looked around to make sure the group was still complete, and within sight, but not Grimkell. Focused on the fight, the ulfen starts humming to himself as he draws his sword, and swings it a few times toward the drenched bandit now literally blue.

attack: 1d20 + 2 ⇒ (14) + 2 = 16 dg: 1d8 + 2 ⇒ (1) + 2 = 3


Losing patience at the bandits who are moving to slow for his own taste, Grimkell takes a steps toward the closest one to gain momentum. With a loud warcry, the ulfen throws his javelin toward his foe.

attack: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 dg: 1d6 + 2 ⇒ (2) + 2 = 4
or should I use the rolls from the readied action that was never used?

move action to advance, standard action to attack


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Take your time! I for one cmpletely understands.


"Yeva, you look impressive, make sure you scare them so they don't come around from your side!" Grimkell calls out to her.

Walking out of the stable, the ulfen digs his feet int the snow, and lifts up his javelin wielding arm, readying himself for when the bandits show up.

Readied action for when green or blue come within 30' of Grimkell:

Taking a single step forward, Grimkell gives himself some momentum to thrust his javelin toward the approaching bandit. Unlike Theora, he aims at the chest.

Attack roll: 1d20 + 2 ⇒ (1) + 2 = 3Dg.: 1d6 + 2 ⇒ (4) + 2 = 6 Fumblee!!!!


Perception: 1d20 - 2 ⇒ (17) - 2 = 15


Grimkell watches from the door step of the small stable as the horse triggers the trap. His focus is on the cabin though, no time for pity, he knows that he needs to force the bandits out.

Fools. They would let go of their horses so easily he thinks, still waiting for them to make a move.

Hearing the others whisper some kind of plan from behind the stable, the ulfen decides to take a few steps outside the stable, one last plan to smoke out the bandits is on his mind.

There, between the cabin and the stable, he stands up straight and speaks out in a loud and confident voice.

"You there. We, who have faced the draugr you left on the road, and the frozen monsters of the river, have your faith in our hands. Your horses are under our control. With ease we can slay them or take them away, leaving you stranded in this freezing place. Worst, we know some of you are sick, so said your comrades whom you left to guard the road to the cabin. Oh, and by the way, they won't be coming to your aid. Now, without your horses, you can say goodbye to any medications, any supplies you might hope to gather from the surrounding country side. So, please let your chief out so we may discuss an arrangement which does not leave you are dead."

What a lame roll, I guess we will only be left with the attack option...

diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7


Grimkell definitely won't try to stop the horse.


Grimkell enters the stable, and carefully closes the door to the outside, giving one last look at the cabin. Now inside, he searches for a few metal items (old horseshoes and such) which he binds together using a bridle from the rack of riding gear. Hopefully, the jingling of the metal bits would be loud enough to attract attention from the cabin.

Approaching one of the horses calmly, he pats the animal on the neck before binding the newly made contraption. With a crooked smile, he takes a step back to look the horse from hooves to head.
handle animal: 1d20 + 3 ⇒ (6) + 3 = 9

"Sorry a"

Satisfied, Grimkell opens the door of the stall to lead the horse out, which he guides to the door of the stable. The cold air rushes in, but the ulfen does not care, looking forward to see how their foes will react once the horse runs out.

In one swift motion, Grimkell takes out a javelin and whips the back of the horse, motivating it to run away, the metal jingling around its neck.


Just dropping a line to specify that I will be waiting to know what's inside the stable before making Grimkell's next move. Also, Zisel, just moved your character on the map!


Having received no answers from the others, save from one creepy remark from Yeva, to which the he frowned, Grimkell turns to the women, his expression focused.

"Alright, I am going to go and check for horses, if there are any, I'll free one or two. We wait for some of the kidnappers to come out, as soon as they do, we ambush them. Sounds good?" he asks, not even waiting for an answer to circle around the building, and entering through the first door. On his way, he tries to be as inconspicuous as possible, looking around to spot any danger that might be lurking around.

perception: 1d20 - 2 ⇒ (11) - 2 = 9
stealth: 1d20 - 4 ⇒ (18) - 4 = 14


Grimkell does his best to avoid been drawn into another portal conversation when he hears Theora. Focusing on the task, he answers to Mirri and Zisel.

"Right."

Drawing his sword, the ulfen slowly makes his way through the pine trees until he reaches the outhouse. He stops a moment to look around and then continue on his way, bending so as to be as low as possible. Still hiding behind trees, he reaches the stables. moved on map.

stealth: 1d20 - 4 ⇒ (2) - 4 = -2

"Should we free the horses to create a commotion? That might give us a good advantage over them." he suggests to the others in a whisper.


Wow... I did not receive update on the discussion for this game in 9 days... really weird. Also, explains why I did not advertise the other game much.

To catch up: I hope things go as well as they can.

Also, what gave you the idea of having Pym join the group? I think its really cool. Maybe later someone could take her as a follower with leadership!


Grimkell eyes betray a glint of interest as they dart back and forth between the others as they discuss the plan, the mephit, the man who plays with death, and the swirling ice. Three mysteries? He had to know what they were... but they first needed finish planning their attack. With great difficulty, Grimkell reorients his attention solely toward the task at hand, the attack.

k.planes to know what mephits are: 1d20 + 3 ⇒ (20) + 3 = 23

"We can talk about the swirling ice later... I don't like the presence of this Izoze, mephits have been known to kill able warriors... not heroes, but still. Pym, do you have any idea why it would be there? Will it want to kill the bandits? Me and the sisters? None?"

Upon hearing Pym's plea for them to stay away, Grimkell looks toward the sprite.
"Is he that dangerous? If so, maybe we could rescue lady Aregentea without figthing any of them. Pym, if you want to protect the sisters, you have to give us more information on how we might be able to save their captive without alerting them."

Twilight, could you add a ligne indicating where the trap is?


Grimkell watches Pym makes her way in the sky and around the cabin. Then, his eyes open wide, as if he had forgotten something important and just remembered it. Slightly returning to his stern expression, he turns toward Mirri.

"Swirling ice? Never seen summer... how could she have come all the way here?"


On their way up the hill, Grimkell decides to take the lead. The group is now so strange, him being the only man. Everything seems so unreal, there was clearly some kind of force that had brought them together, how could so many people from Irrisen find each other in Taldor? But why would destiny group woman? What heroic deeds could they accomplish together?

Grimkell thoughts are brought to a stop once he lays eyes of the cabin. He slowly moves behind a branch from a pine tree. As the others discuss the approach, he focuses on staring at the place, trying to notice the presence of movement, or of a guard. Once the novelty of the place they discovered wears off, he turns toward Zisel and Mirri.

"Maybe the new comer has some hiding skills? ... Actually, better. Why does Pym not go? She should be quite innocuous!"

Fort save (cold weather outfit: 1d20 + 4 + 5 ⇒ (5) + 4 + 5 = 14


Grimkell frowns some more, not impress by the little one flying in front of him, but slightly confused at the concept. Traveling so far south had been a challenge for Ogmundr and Grimkell... what could it have been for a small creature such as Pym.
"You impress me little sprite. You traveled hundreds of miles south until you found this little patch of ice. Ever wondered how why you found such a cold place during summer?" Grimkell asks, going around the sprite, and approaching the bound man.

Sheathing his sword, Grimkell starts unbinding their prisoner. The whole time, he gives looks at Pym, curious to see what the sprite will answer. Once done with the rope, though, he turns his attention to the bandit.

"Time to go. Remember what my friends here said. We catch you again, you're dead meat." Grimkell says, mostly fiercely before pointing toward the direction they came from.

Then he turns back toward Yeva. Stern looking.
"So. What about you? Will you accompany this man back out of this wintery place?"


totally missed that, do you remember when?


Grimkell frown at what Zisel just said.
"Right, that is ironic and ..." he stops only now registering what Pym said.

"Wait, did you just say you came all the way from the frozen land of the witches? The one stolen from the Linnorm kings?" he says, turning his head around to look at the sprite.


Grimkell watches Yeva as she searches for her lost items before guiding her toward the path. There, he makes sure to stand right behind her, making sure she does not make any brusque or suspicious moves, and also looking her up and down, still curious about the origins of the hulking woman.

His attention is drawn away from Yeva when Zisel asks about the prisoner. First, he looks at Zisel, uncertain, before staring at their prisoner.
"I heard the conversation from the forest. Not sure about his fate though. He is no really a coward, which makes him dangerous, but he is not really loyal either, otherwise he would not have spilled the beans so quickly. I guess we could just let him go... even if he gets back to his allies, the tale of us slaying two of them without provocation and so quickly should break down their morale. On the other hand, he could simply flee, which would also be good for our reputation. Yeah... I am willing to let him go. One thing though, who are the High Sentinels? Your group?"


Grimkell laughs out loud at Yeva's question, before looking at her.
"You presume much, I did not invite you to join us. I asked you to walk to the path so we're not in the middle of the woods... oh, and we are not thugs, we are a rescue party... as for afterwards, let's just settle that elsewhere."


"Right, let's get moving, we have stuff to do." Grimkell says, pointing with his sword toward the trail they came from. He taps his foot, waiting for Yeva to stand up and head toward Zisel and Theora before following suit.


Grimkell withdraws a step away from Yeva, smiling slightly. He waits until Mirri is done speaking, still focusing on the clawed woman. Once she is done, he continues.

"No need to be so humble, here is Mirri, elven sorceress of the far north friend of the sprites, there is Pym, sprite, warrior, and guardian of Mirri. Over there is Mother Theora, whose age has not dimmed the sight or affected the steadiness of hand, she is an archer extraordinaire. Next to her is the mysterious Zisel, controller of eldritch magic. As for me, I am Grimkell, son of Ogmundr, lorekeeper of the tales of the north. I am the one who will immortalize the deeds of these people. " he says, his voice filled with pride until he gets to the last sentence, which he seems unconvinced about.

Perform oratory with the presentation of the group: 1d20 + 9 ⇒ (19) + 9 = 28

His sword still in hand, Grimkell watches over Yeva, waiting for her to stand.
"As for your items, they might be with your assailants. Any idea why they attacked you?"


Grimkell waves away Theora's question. "I'll tell you all about it back in Heldren." he says, still focused on the person they captured moments ago. That is, until Mirri heads away from the group.

"What's there..." he starts before realizing that the frail elf is heading alone into the surrounding woods. "Miri, wait, it might be a trap!" he calls out to the woman before going after her, leaving their prisoner in Theora and Zisel's care.

Arriving at her sides, he stares down at the form laying in the snow. The belief he holds that they might have met a new threat is quickly replaced by a look of curiosity as he notices the woman's claw. Still, he draws his sword, just in case.

"Sooo.. who might you be?" he makes a short pause before asking more questions in a uninterrupted manner "What might you be? What are you doing here? What happened to you? Did the three over there hurt you?"


"Clearly. " Grimkell answers to Theora. "Also, stop calling me boy. I am much too old for this." he finishes flatly, too decided to finish their quest to even get mad about being called boy.


"What?" Grimkell exclaims. "You too?!" he continues, as the men slowly walks away from the group without paying attention to him. "You were the last..." he stops himself, apparently about to say something he should not.

Having totally forgotten the bound man, Grimkell paces around, frustrated. As he does, he looks at Zisel, Mirri, and Theora. As he does, he looks more and more discouraged.

"A bunch of women going to rescue a lady... there nothing glorious of worthy of a saga in there... worst, they are a bunch of witches... no semblance of warrior here."

Grimkell grows more stern, his eyes shed the appearance of despair to become incredibly focused.
"Right, let's get this over with and return to town soon." he says, turning around and likely making Mirri's speech much less calming than it could have been.


Ok. Do you want us to resume play or keep waiting?


Yeah, it's a pretty awkward situation, one way or another....

So, sounds like a nice weekend for you. Is there a zoo where you went or do penguins naturally visit that place?


I definitely think that Dragonblood (Yeva) is a good player. I am just afraid that his posting rate might be a bit slower than that of the group. Might be wrong though. scratch the last part, I think I got a false impression lately.


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Ok! Thanks. I knew it was not the main issue, but to me most details are important. I actually did not notice the thread Jamarcus linked to at first, which further explains my first reaction to both of your posts (total ignorance!).

I will send my vote shortly to both of you so has not to influence the remaining voter.


I have to say I am slightly confused as to what took place, and I would like more information to make my decision.

Here is my question:
@Twi: why did you post about Jamarcus wanting to circumvent the effect of magic? Where there PMs exchanged between the two of you?

EDTIT: for the others, please check the links given by Jamarcus.


If I may add something, I will skip the fact that these were two really long posts for a matter that might have been resolved with shorter ones (not criticizing here, just summarizing what was said).

It seems to me like a classic case of a misunderstanding where Jamarcus wanted to display some kind of cartoonish violence something like this wrote it in such a way that reading as been much more dangerous than it was meant to be was possible (not trying to take side here, just trying to maybe clarify the situation for everyone).

Also, I will be waiting to see the verdict on the damage before writing my next post... to know what happens to the poor prisoner.


Grimkell smiles back to Jamarcus, similar to the way the man grinned at him.

"We've got to wait. Magic has to run its course. Anyone interested in stopping the bleeding of the others?" he finishes, pointing with his chin toward one of the dying men.

Are we still playing in rounds.


I am glad things are better now. I quickly looked over Victor Harbour (watched their advertisement video), sound like a nice place. Can you go swimming or is it too cold? Going to the zoo?


"Victory already! Great work, they barely had time to do anything." he exclaims while kneeling down. With one hand, he tries to get a handle on the unconscious bandit.

"Jamarcus, could you take away his sword. Anyone, might I get some rope to tie him up?" he says, twisting one of the man's hand behind his back preparing to restrain him.

grapple(only one hand): 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9


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Can't with difficult terrain and his 20' movement, he had had to move too much during the round to actually attack.


Grimkell knew how one might get carried away by the excitement of battle but this was a bit too much. He would never attack without talking first... well, almost never. Still, it was now too late, so he made his way toward the closest bandit.

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