
DM Twilight |

Pym nods her head to Mirri in excitement and flies off.
The windows are at chest level on the first floor, whit the exception of one or two which are placed a little higher. Likely in the kitchen and bath area.
Pym returns less than a minute later and reports to Mirri, "People moving about. Four winter sick men in that room are struggling to get to their feet." She points towards the room you are standing closest to. "Green skinned woman by herself in the far room with a fire. Another three in the big room with the other fire and dead animals. Something strange about the high room but did not see anyone."

Zisel Nordstrom |

"The sick can probably be easily subdued. No need to fight what we don't have to," Zisel comments as she listens to Pym's report and helps Theora rope up the bandits.
Is there a check for trying up unconscious people?
"If we are going to go in, we should do it sooner rather than later. We don't need to give them any more prep time than they already have."

'Mother' Theora Rowe |

I'm not a very strategically-minded person, particularly playing an archer in an enclosed space >.>

Mirri Willowthir |

Mirri nodded and said, "Thank you Sister." She turned her focus towards Zisel and replied, "You're right, we should be able to deal with what's left easily enough." Mirri began to head for the door to the place to enter, not wanting to give them time to prepare anything more than they already had.

DM Twilight |

The door pushes open with ease, swinging inward to reveal a great room. A large table and two benches run the length of this hall, and a twenty-foot-high vaulted ceiling rises into the rafters overhead. To the west, a roaring fireplace provides a welcome heat and light while to the south, a flight of stairs ascends to a wooden balcony overlooking the room. A set of double doors stands in the wall to the east. Three men stand with weapons ready.
Mirri 1d20 + 2 ⇒ (6) + 2 = 8
Theora 1d20 + 3 ⇒ (19) + 3 = 22
Grimkell 1d20 + 2 ⇒ (4) + 2 = 6
Zisel 1d20 + 1 ⇒ (16) + 1 = 17
Pym 1d20 + 3 ⇒ (2) + 3 = 5
Yeva 1d20 + 1 ⇒ (3) + 1 = 4
Raider R 1d20 + 1 ⇒ (19) + 1 = 20
Raider B 1d20 + 1 ⇒ (13) + 1 = 14
Raider Y 1d20 + 1 ⇒ (5) + 1 = 6
R1
Theora, Raider R, Zisel, Raider B, Mirri, Grimkell, Raider Y, Pym, Yeva

'Mother' Theora Rowe |
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Seeing the door swinging open, and noting Grimkell's dangerous position, Theora quickly runs a hand through the feathers of her mantle, plucking one and twisting it between her fingers. A strange sound fills the air, like the flapping of thousands of wings, and the clothes and hair of those around her briefly whip in a wind that appears to have no other effect.
Activating my deflection aura. Everybody within 20 feet gains a +2 deflection bonus to AC and CMD for one round. Should help those who've been caught flat-footed!
Also hope the thematic flavouring of the power is alright.

Mirri Willowthir |

Mirri found that the doorway prevented her from being able to get a spell or shor off on the raiders inside so she did the next best thing she could think of. She said to Grimkell, "Hold your blade still a moment!" She then reached out and touched his weapon which suddenly became coated with a supernatural chill.
I use my cold steel ability, for 1 round Grimkell's blade has the icy property on it so don't forget your d6 of extra cold damage this round!

Grimkell son of Ogmundr |

Grimkell deflects the blow of the first bandit who attacks him, but is not quick enough the block the second blow coming at him. Still, he uses the pain, letting out one more battle cry. As he does, he pulls back his sword, presenting it to Mirri for one short second. Now, filled with beastly anger, his sword emanating waves of cold, he strikes at one of the bandits blocking the door.
attack: 1d20 + 2 ⇒ (16) + 2 = 18 damage(cold): 1d8 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12

Zisel Nordstrom |

Seeing that Grimkell was fine for the moment, Zisel stayed back knowing full well she wasn't the most useful on the front lines of anything. Aiming past Grimkell, she pointed a finger at the red bandit and let a small blast of ice spring forth from the tip.
Ranged Touch Atk: 1d20 + 1 ⇒ (19) + 1 = 20
Cold Dmg: 1d3 ⇒ 1

DM Twilight |

Zisel's ice blast hits the bandit and he chuckles at her.
Grimkell swings his sword at the other bandit you didn't specify so I'm having you hit the one that got a hit in on you, cleaving into the man. The raider's eyes open wide and his jaw hangs agape in a silent scream as he slides off the ulfen's sword to land in a growing puddle of his own blood.
The third raider in the room rushes forward, stepping over his fallen comrade to swing at Grimkell.
Shortsword 1d20 + 3 ⇒ (19) + 3 = 22
Damage 1d6 + 1 ⇒ (4) + 1 = 5
Pym lets an arrow fly at the new raider to arrive in the doorway.
Shortbow 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1d2 - 2 ⇒ (1) - 2 = -1
Plus numbing cold
Yellow's Fort 1d20 + 3 ⇒ (1) + 3 = 4 He's staggered for one round.
After the lodge fight, I will stop posting for Yeva. Don't think the player is going to have internet anytime soon and has only been able to post intermittently in his oldest campagign.
Yeva moves up onto the porch next to Grimkell and swings her greatclub at the staggered man, but isn't able to get a good swing with as crowded as the area is.
Greatclub 1d20 + 4 ⇒ (1) + 4 = 5
Damage 1d10 + 2 ⇒ (4) + 2 = 6
R2
Theora, Raider R, Zisel, Mirri, Grimkell, Raider Y, Pym, Yeva
R 1
Y 1 nonlethal

'Mother' Theora Rowe |

Deflection aura ends.
Stepping up behind Grimkell and Yeva, Theora draws an arrow and takes aim at the raider in front of her.
Longbow: 1d20 + 4 ⇒ (6) + 4 = 10 includes point-blank shot
damage: 1d8 + 2 ⇒ (8) + 2 = 10
Shooting Yellow; he gets cover from Yeva, so I imagine that's a miss.

DM Twilight |

Theora's arrow flies harmlessly into the main room where it embeds itself into the table.
The raider who wasn't hit by Pym's numbing cold arrow swings his sword at Yeva but misses horribly.
Shortsword 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d6 + 1 ⇒ (5) + 1 = 6
R2
Theora, Raider R, Zisel, Mirri, Grimkell, Raider Y, Pym, Yeva
R 1
Y 1 nonlethal

Mirri Willowthir |

With the astounding success of the last useage, Mirri said to Grimkell, "Let's try that again!" She reached out her blue wreathed hand and touched the man's weapon yet again.
Another use of cold steel.

Grimkell son of Ogmundr |

Zisel did notice Grimkell's wounds, and also the fact that he was ton entranced in the battle to truly pull off. Slightly annoyed, she moves to a position behind the skald and starts an incantation to heal him.
clw: 1d8 + 2 ⇒ (3) + 2 = 5
The relief brough to his wounds only serves to improves Grimkells resolves who, feeling the cold invade his sword again, strikes at the new bandit who is now in front of him red.
cold iron longsword): 1d20 + 2 ⇒ (13) + 2 = 15
dg(frost): 1d8 + 2 + 1d6 ⇒ (5) + 2 + (5) = 12

DM Twilight |

The raider falls dead under Grimkell's strike.
His staggered companion takes a swing at Yeva but misses.
Shortsword 1d20 + 3 ⇒ (9) + 3 = 12
Damage 1d6 + 1 ⇒ (3) + 1 = 4
Pym takes another shot at him with her bow, and is staggered for yet another round.
Shortbow 1d20 + 8 ⇒ (19) + 8 = 27
Damage 1d2 - 2 ⇒ (2) - 2 = 0
Fort 1d20 + 3 ⇒ (4) + 3 = 7
Yeva swings her club at the raider, hitting his squarely the man stumbles around.
Greatclub 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1d10 + 5 ⇒ (5) + 5 = 10
Y 10 +2 nonlethal - staggered
R3
Theora, Raider R, Zisel, Mirri, Grimkell, Raider Y, Pym, Yeva

'Mother' Theora Rowe |

Clicking her tongue in disappointment as her first arrow flies into a wall, Theora fires a second time, hoping for better luck.
Longbow: 1d20 + 4 ⇒ (14) + 4 = 18 includes point-blank shot
damage: 1d8 + 2 ⇒ (2) + 2 = 4
As before, shooting at Yellow; he has cover.

'Mother' Theora Rowe |

"Right. We'd better move quickly." Theora steps over the bodies and yanks her spent arrow out of the doorjamb, testing the head. "Yeva, would you go first?"
Arrow recovery; low succeeds: 1d100 ⇒ 25

Mirri Willowthir |

Mirri nodded in acknowledgement and waited for Yeva to step through the door and proceed before she followed along. She kept her longbow ready and a spell on her lips.

'Mother' Theora Rowe |

Before Yeva opens the door, Theora holds up a hand for stillness and silence, her head snapping in the direction of the door to outside. "Did anyone else hear that?" she asks softly. "Sounds like that trap's been set off."

Machaera Selanna |

Darting a concerned glance Annalísa and Aðvinr's way, Machaera nods in acquiescence to the latter's suggestion. "You're right - there's no sense in standing around waiting for them to make up their mind to investigate. Let's get into the cover of the porch, at least. Give you a chance to look at that shoulder, and we'll be ready for anyone deciding to step out."
Her speech becomes terse as she turns her attention to the lodge and what might be within. She advances cautiously, flexing her cold-stiffened fingers to be ready to draw an arrow quickly or call up a spell.

Delilah d'Corcaron |

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Delilah sighs as Machaera heads toward the house, then follows, ankles feeling frozen through as she crunches clumsily across the snow to a window near a woodpile. She brushes her hair aside and peers in for a moment. "There's b-been a fight, and that r-r-recently. It's th-thinking I am that someone's arrived b-before us." She suppresses a shiver and waits for her friends to make a decision, or for something to happen.
Hope you don't mind me saying something about what I'm seeing. It was a natural 20 for a 28, after all.

Mirri Willowthir |

Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Mirri seemed to have caught a sound in the distance and said, "Yes, it does sound that way, I think we'd better prepare for more trouble. At least we have a good place to defend from, I just hope there aren't more enemies inside this place."

DM Twilight |

Did Mirri, Zisel, or Theora close the door behind them when they entered? If not, you see a blond haired woman covered in furs approaches the door with a sword drawn.
As Delilah nears the window, she spots three women through the glass.
If they beat your stealth with their perception, they see you as well. Mirri, you spot Delilah.

Mirri Willowthir |

Lol, missed that there was a stealth check to even see through. Guess I did with that previous roll.
Mirri realized that they hadn't shut the door and turned to do so when she caught movement at one of the windows. Her eyes snap right to where Delilah is peaking in from making no effort to hide that she knows. She started to say something as she saw another figure with drawn blade approach the door, "We've got company!" Her full attention turned to the woman with a blade and she said, "Who are you? More bandits?"
Ready and action to cast a spell if she comes within 15 feet with that sword drawn.

Aðvinr |

Walking up behind Annalísa, Aðvinr looks past her, studying the women, searching his memory for their features. "They were part of the other group back in Heldren. The one that left before we did. At least, those two were." the massive shaman speaks up indicating Mirri and Theora.
1d100 ⇒ 69
1d100 ⇒ 4
1d100 ⇒ 54

Machaera Selanna |

Another slender form appears around the frame of the door as Machaera moves to join the more imposing warriors negotiating entrance. A faint smile touches her lips despite the tension in the air as Aðvinr recognizes the others. "Well, we know of each other, then, at least by sight," she says lightly, directing her voice to one side to call over the surviving guard from Lady Malassene's caravan with whom the new arrivals fell in on the way. Turning back to the group inside, Machaera is pleasantly surprised to see another elf and mage, though she recognizes the defensive posture of someone getting ready to try to launch a spell before an opponent can close. "We're here to help," she offers quietly, catching a glance of the disorder in the room beyond that indicates an energetic clash indeed. The Wise give us all a bit of sense, she thinks. Would we really have set off the trap like that if we were working with the bandits?

Delilah d'Corcaron |

Delilah nods, relived that everyone seems to be calm and not trying to kill each other. "Okay, if that's settled, we're g-g-going to c-c-come in now. It's ch-chilly out." She steps inside quickly, offering a somewhat shaky hand. "Delilah d'Corcaron. From Hope's Hollow. Pleasure to meet you all."

'Mother' Theora Rowe |

To recognize Annalísa 1d100 ⇒ 33
To recognize Aðvinr 1d100 ⇒ 88
To recognize Machaera 1d100 ⇒ 6
To recognize Delilah 1d100 ⇒ 7
Theora's wrinkled eyes pick over each of the newcomers in turn, lingering longer on Aðvinr's enormous frame. "Yes, I remember seeing you in town," she says, nodding slowly. "Though you were smaller then," she adds, a twinkle in her eye and a smile on her thin lips.
"Theora Rowe, the town's midwife, though most call me 'Mother'. And this is Sootfeather," she chuckles, indicating with her head the rather scruffy and indignant crow that picks his way across the floor, eyeing the mammoth warily.
"That's a nasty stutter you have. Bit cold, dearie?" the aging woman asks, shaking Delilah's hand. Her hand is broad, her grip firm and rough. "Well, let's see about getting these raiders taken care of and get you somewhere warm, hmm? Now, you, you're a strapping lad," she smiles at Aðvinr, "so how do you feel about going in first? If you can fit, that is," she adds.