Reign of Winter - DM Twilight (Inactive)

Game Master DM Twilight

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Heldren Town Square


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Game left due to change in work situation

Zisel scoffs. "I can move without being hindered in the snow. That's doesn't translate to stealth."

Zisel was not easy to challenge or intimidate. Not by some uppity elf, anyways. Besides, she wasn't here to die by walking into a bunch of bandits laying in wait in the snow.


Grimkell shrugs.
"Well, you would not have to go through their tracks to make the walking easier." the man says, he would have hoped for more Zisel to be more enthusiastic than that.

Grimkell, uppity? Also, appart from his eyes, he is supposed to look human.


female Elf (winter) Sorceress 1 | hp 7/7 | AC 14, tac 13, ff 11 | F +1, R +2, W +2 | Init +2 | Per +8 | Cold Steel 4/6 Spells Lvl 1 2/4

I think it's just cause you have an elf avatar.


I know! It's so confusing, but the image is too cool not to use! Apart from the eyes, its perfect for Grimkell.


Boss Lady Dragon of the Early Evening

Perception DC20 (Not a take 20 moment):
You hear the sounds of a muffled conversation, it sounds like an argument, ever so slightly as the wind shifts momentarily carrying the sound to your ears.


female Elf (winter) Sorceress 1 | hp 7/7 | AC 14, tac 13, ff 11 | F +1, R +2, W +2 | Init +2 | Per +8 | Cold Steel 4/6 Spells Lvl 1 2/4

Perception: 1d20 + 8 ⇒ (11) + 8 = 19
DOH!


Game left due to change in work situation

My bad. Didn't realize you weren't an elf. Assumed based on choice of pic.

Perception: 1d20 ⇒ 18


Female Human Inquisitor (witch hunter) of Andoletta 1 | AC 17, T 13, FF 14 | hp 9/9, 4 nonlethal | Fort +3, Ref +4, Will +6 (+1 vs spells & abilities of evil arcane casters) | CMD 15 | Init +3 | Perc +7 | Judgement 1/1 | 1st-level spells 2/2 | Deflection Aura 0/1

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

"Shhhhh!" Theora whispers suddenly, holding up one large, wrinkled hand. "I hear people, possibly arguing. That way." She points in the appropriate direction. "I'd suggest caution, dearies."


Boss Lady Dragon of the Early Evening

Stealth checks when you continue on, please.


female Elf (winter) Sorceress 1 | hp 7/7 | AC 14, tac 13, ff 11 | F +1, R +2, W +2 | Init +2 | Per +8 | Cold Steel 4/6 Spells Lvl 1 2/4

Stealth: 1d20 + 2 ⇒ (10) + 2 = 12
With the warning of people nearby, ones who might be hostile, Mirri begins moving cautiously. Sadly the unfamiliar ground and unnatural snows hinder her ability to be quiet as it crunches quietly under foot. She can only hope the voices arguing are too busy to notice her.


Game left due to change in work situation

Zisel frowns and follows Mirri quietly, straining to hear what Theora did and failing. Maybe all that snow crunching Mirri is doing. She heeds the older woman's warnings and attempts to avoid brushing against the foliage. But of course her throat would start to tickle like a cough may be on the way...

Stealth: 1d20 + 1 ⇒ (10) + 1 = 11


Female Human Inquisitor (witch hunter) of Andoletta 1 | AC 17, T 13, FF 14 | hp 9/9, 4 nonlethal | Fort +3, Ref +4, Will +6 (+1 vs spells & abilities of evil arcane casters) | CMD 15 | Init +3 | Perc +7 | Judgement 1/1 | 1st-level spells 2/2 | Deflection Aura 0/1

Theora stealth: 1d20 ⇒ 19

For her own part, Theora moves with surprising agility for a middle-aged woman in stiff hide armour.


Grimkell becomes silent upon Theora's warming. His eyes dart around, trying to find the whereabouts of the people she overheard. Still scanning the surroundings, he slowly stands up, unsheathing his sword.

Let's go, Zisel, can you take the long way around in so we can flank them if needed. he whispers, before fully focusing on his steps, trying to be as silent as possible.

stealth: 1d20 - 4 ⇒ (17) - 4 = 13


Game left due to change in work situation

"Well, yes I can take the long way around but I promise I'll be useless in terms of 'flanking'. I'm not sure why you figure me so sturdy. I'm much more suited to sitting in the back and making sure you all don't get skinned alive."

Yeah, mechanically, this character is useless on the front lines, so I'm hoping that wasn't an in-character way of asking for a mechanical flank.


naah, not mechanical flanking, the idea is to block their retreat if they try to flee, just a presence should be enough!

Grimkell looks Zisel from head to toe, rocking his head in uncertainty.
"Yeah, not the most physically fit, but definitely impressive. If they are bandits and try to flee, when they witness Jarmarcus' strenght, scare them with your strong personality." his face stays stern, but he winks.


Boss Lady Dragon of the Early Evening

Jamarcus, stealth?


Male Human Brawler 1 HP: 13/13 | AC: 17 | Touch: 12 | FF: 13 | Initiative: 4 | F: 4 | R: 4 | W: 1 | CMB: 5 | CMD: 17 | Perception: 5

Taking note of slight builds of those around him, Jamarcus takes point and is unable to resist flexing a bit as he walks up.

Stealth: 1d20 - 3 ⇒ (3) - 3 = 0

Jesus, that stealth roll >___>

He tries his best to be stealthy, but moving in knee deep snow quietly is not one of Jamarcus' strong suits.


Boss Lady Dragon of the Early Evening

Neg 3?


Male Human Brawler 1 HP: 13/13 | AC: 17 | Touch: 12 | FF: 13 | Initiative: 4 | F: 4 | R: 4 | W: 1 | CMB: 5 | CMD: 17 | Perception: 5

Actually no, taking a closer look at my character sheet, I'm at a +1 modifier rather than a -3..., so stealth roll of 4. Don't think that'll make too much of a difference though :P


Boss Lady Dragon of the Early Evening

You totally could have rolled that again with the proper modifier and I wouldn't have batted an eye :P

DM:

Raider R perception 1d20 + 0 ⇒ (16) + 0 = 16
Raider Y perception 1d20 + 0 ⇒ (18) + 0 = 18
Raider B perception 1d20 + 0 ⇒ (7) + 0 = 7

Initiative:

Mirri 1d20 + 2 ⇒ (16) + 2 = 18
Theora 1d20 + 3 ⇒ (14) + 3 = 17
Grimkell 1d20 + 2 ⇒ (6) + 2 = 8
Jamarcus 1d20 + 4 ⇒ (18) + 4 = 22
Zisel 1d20 + 1 ⇒ (19) + 1 = 20
Pym 1d20 + 3 ⇒ (14) + 3 = 17
Raider R 1d20 + 1 ⇒ (3) + 1 = 4
Raider Y 1d20 + 1 ⇒ (1) + 1 = 2
Raider B 1d20 + 1 ⇒ (12) + 1 = 13

Working on map, Theora is the only one to get a surprise round action.

R1
Jamarcus, Zisel, Mirri, Pym, Theora, Raider B, Grimkell, Raider R, Raider Y

EDIT: Can't get maptool to launch for some lame reason so reusing this map


Female Human Inquisitor (witch hunter) of Andoletta 1 | AC 17, T 13, FF 14 | hp 9/9, 4 nonlethal | Fort +3, Ref +4, Will +6 (+1 vs spells & abilities of evil arcane casters) | CMD 15 | Init +3 | Perc +7 | Judgement 1/1 | 1st-level spells 2/2 | Deflection Aura 0/1

Surprise round:

"Sootfeather, hide." With that muttered warning, Theora puts an arrow to her bowstring and sends it past her fellows, toward the man at the front of the group. The crow takes wing, swooping low to the ground and finding a perch in a tree some distance away.

Longbow: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 ⇒ 6


Boss Lady Dragon of the Early Evening

Theora's arrow catches the raider in his side, sinking deep into the flesh the man drops to his knees but remains alive.

Just realized I forgot to add their color outlines, they are there now though!

DM:
Y 6

R1
Jamarcus, Zisel, Mirri, Pym, Theora, Raider B, Grimkell, Raider R, Raider Y


May we have some information on what went on between the moment our characters heard them and now?


Boss Lady Dragon of the Early Evening

You moved forward, attempting to be stealthy so as to not be heard and get into a position to ambush them. You were heard, however, so there wasn't an ambush.


Male Human Brawler 1 HP: 13/13 | AC: 17 | Touch: 12 | FF: 13 | Initiative: 4 | F: 4 | R: 4 | W: 1 | CMB: 5 | CMD: 17 | Perception: 5

Shoot first, ask questions later, I like yo' style, lady.

Examining the bandits and their armour for a moment, Jamarcus clenches his fists tightly, his weathered knuckles jutting out like small spikes of bone and cartilage.

Move action to use Martial Flexibility to gain Bleeding Attack, remaining standard action to move

With an eye on the bandits, he moves forward 10 ft with his guard up.


female Elf (winter) Sorceress 1 | hp 7/7 | AC 14, tac 13, ff 11 | F +1, R +2, W +2 | Init +2 | Per +8 | Cold Steel 4/6 Spells Lvl 1 2/4

Mirri trudges forward to get a clear line on the bandits, trusting Jamarcus to keep them off of here. She begins to chant, arcane words in an ancient elven dialect, as she scoops a wad of snow from the ground. Her hands made it into a ball which she held out on top of her flat hand. The ball started floating and then sailed in at the nearest bandit slamming into him with staggering force.

Snowball dc 15 fort negates staggered condition: 1d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 3

Gonna assume that hits flat footed touch ac in my post, correct it if needed. It does cold damage.


Boss Lady Dragon of the Early Evening

Jamarcus, Martial Flexibility requires you to meet all of the prerequisites of whatever feat you are taking on, and Bleeding Attack shows a prerequisite of Improved Unarmed Strike. I'm not seeing Improved Unarmed Strike on your sheet, only Unarmed Strike as a Weapons Focus.

Mirri, the only description of the spell you're using I can find doesn't say anything about touch or flat-footed? Either way, that hits his AC in general.


Game left due to change in work situation

Zisel sends a ray of frost whizzing through the air towards the front-most bandit. Or, who she assumes is a bandit. Can't be to careful here, and she's been on edge since this whole ordeal started.

"Identify yourselves!" she demanded as the concept of shooting first and asking questions later seems to take hold of the party.

Ray of Frost Atk: 1d20 + 1 ⇒ (15) + 1 = 16
Cold Damage: 1d3 ⇒ 2


Female Human Inquisitor (witch hunter) of Andoletta 1 | AC 17, T 13, FF 14 | hp 9/9, 4 nonlethal | Fort +3, Ref +4, Will +6 (+1 vs spells & abilities of evil arcane casters) | CMD 15 | Init +3 | Perc +7 | Judgement 1/1 | 1st-level spells 2/2 | Deflection Aura 0/1

Round 1 (sorry, probably should have posted them together)

"I'm glad you approve, Jamarcus," Theora says wryly. She keeps a second arrow trained on the group, ready to shoot again if Zisel's demand isn't answered.

Readying an action to shoot the first enemy who moves without identifying himself (or who gives an unsatisfactory response, along the lines of 'yo we bandits lol' or the like).

Longbow: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 ⇒ 4


Boss Lady Dragon of the Early Evening

Zisel yells at the bandits to identify themselves even if she casts her magic at the one in front, the same that Theora took to his knees with one shot of her bow. The man falls into the snow dead.

Mirri's snowball soars past the fallen man and slaps the one behind him in his face, bloodying his nose. Pym giggles from her location where Zisel left her, hovering in the air where she can duck behind the trees. Staying close to the treeline, she moves forward to be close to Mirri. She readies an arrow and waits for one of them to come closer.
Shortbow 1d20 + 8 ⇒ (20) + 8 = 28
Damage 1d2 - 2 ⇒ (2) - 2 = 0
Plus numbing cold (DC11)

Shortbow crit confirm 1d20 + 8 ⇒ (12) + 8 = 20
Damage 1d2 - 2 ⇒ (1) - 2 = -1

Bandits Fortitude 1d20 + 3 ⇒ (3) + 3 = 6

If they were inclined to answer questions, they certainly are not now. One of the raiders plods through the snow, bellowing, until he can reach Jamarcus with his sword.

Pym's arrow hits the charging bandit, staggering him. He slows a bit coming to a stop near Jamarcus but finds he's unable to attack this round.

Theora looses her arrow at the advancing bandit but it lands ineffectively in the snow.

Initiative remains the same since they effectively acted on the Raider B's turn and they were already just ahead of him in the lineup.

DM:
R 3

R1
Jamarcus, Zisel, Mirri, Pym, Theora, Raider B, Grimkell, Raider R, Raider Y


Grimkell knew how one might get carried away by the excitement of battle but this was a bit too much. He would never attack without talking first... well, almost never. Still, it was now too late, so he made his way toward the closest bandit.


Boss Lady Dragon of the Early Evening

Is Grimkell attacking the bandit?


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Can't with difficult terrain and his 20' movement, he had had to move too much during the round to actually attack.


Boss Lady Dragon of the Early Evening

The last raider steps over his fallen companion and makes his way to Jamarcus, swinging his sword at the brawler.

Shortsword 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d6 + 1 ⇒ (2) + 1 = 3

R2
Jamarcus, Zisel, Mirri, Pym, Theora, Raider B, Grimkell, Raider R, Raider Y


Game left due to change in work situation

Zisel again conjures up a ray of ice that tries to soar past Jamarcus' head and into the bandit in front of him.

Targeting Raider R

Touch Atk: 1d20 + 1 ⇒ (14) + 1 = 15
Cold Dmg: 1d3 ⇒ 2


Male Human Brawler 1 HP: 13/13 | AC: 17 | Touch: 12 | FF: 13 | Initiative: 4 | F: 4 | R: 4 | W: 1 | CMB: 5 | CMD: 17 | Perception: 5

Ducking swiftly to one side, Jamarcus avoids the blade of the bandit in front of him, and takes the opportunity to deliver a punch to the bandits' ribcage.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 1d6 + 4 ⇒ (4) + 4 = 8

If this hits:

Bleed Damage: 1d4 ⇒ 2


Boss Lady Dragon of the Early Evening

Jamarcu's punch knocks the raider back a step as he doubles over in pain, before he can regain himself Zisel's spell slices into him and he falls over face first into the snow.

R2
Jamarcus, Zisel, Mirri, Pym, Theora, Raider B, Grimkell, Raider R, Raider Y


female Elf (winter) Sorceress 1 | hp 7/7 | AC 14, tac 13, ff 11 | F +1, R +2, W +2 | Init +2 | Per +8 | Cold Steel 4/6 Spells Lvl 1 2/4

Realizing that moving this close was not wise as she's now too close to the enemies, and unable to safely back away, Mirri begins to cast a spell, she tries to make her movements as unobtrusive as possible, and to avoid drawing attention of her enemies. Successfully avoiding attention and managing to not fumble the spell, a burst of color appears from Mirri's hands and blasts the two thugs nearby in the face.

Cast Color Spray Defensively DC 14 will negates: 1d20 + 4 ⇒ (20) + 4 = 24


Boss Lady Dragon of the Early Evening

It was my fault because I didn't cross the Raider R off with a red line on the map when I posted, so I'll give you the option to change your action if you want, but there is actually just the one, Raider B, still alive.


female Elf (winter) Sorceress 1 | hp 7/7 | AC 14, tac 13, ff 11 | F +1, R +2, W +2 | Init +2 | Per +8 | Cold Steel 4/6 Spells Lvl 1 2/4

I'm still good with this, anything else I do will provoke short of fighting defensively.


Boss Lady Dragon of the Early Evening

Will1d20 - 1 ⇒ (11) - 1 = 10

Spell effects:
Unconscious, blinded, and stunned 2d4 ⇒ (4, 3) = 7
Blinded and stunned 1d4 ⇒ 4
Stunned only for 1 round.

The remaining raider falls unconscious. Pym squeels with delight, "Sister! Sister! You made the colors!" Pym flies into a position where she can start raining arrows down on the raiders unconscious form.

Shortbow 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d2 - 2 ⇒ (2) - 2 = 0
Numbing Cold

DM:

Raider B: nonlethal 2

R2
Jamarcus, Zisel, Mirri, Pym, Theora, Raider B, Grimkell, Raider R, Raider Y


Female Human Inquisitor (witch hunter) of Andoletta 1 | AC 17, T 13, FF 14 | hp 9/9, 4 nonlethal | Fort +3, Ref +4, Will +6 (+1 vs spells & abilities of evil arcane casters) | CMD 15 | Init +3 | Perc +7 | Judgement 1/1 | 1st-level spells 2/2 | Deflection Aura 0/1

Theora takes aim again, but the cold numbs her fingers, causing her to lose grip on the arrow too soon.

Longbow: 1d20 + 4 ⇒ (5) + 4 = 9


Boss Lady Dragon of the Early Evening

The raider remains unconscious, face down in the snow.

R2
Jamarcus, Zisel, Mirri, Pym, Theora, Raider B, Grimkell, Raider R, Raider Y


Male Human Brawler 1 HP: 13/13 | AC: 17 | Touch: 12 | FF: 13 | Initiative: 4 | F: 4 | R: 4 | W: 1 | CMB: 5 | CMD: 17 | Perception: 5

Ey guys, I'm all up fo' killin' dis foo, but shouldn't we..you know.. ask if he knows where the lady is?


"Victory already! Great work, they barely had time to do anything." he exclaims while kneeling down. With one hand, he tries to get a handle on the unconscious bandit.

"Jamarcus, could you take away his sword. Anyone, might I get some rope to tie him up?" he says, twisting one of the man's hand behind his back preparing to restrain him.

grapple(only one hand): 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9


Boss Lady Dragon of the Early Evening

He's unconscious and unable to defend himself so you don't need to roll anything. Grimkell is easily able to secure the bandit.


Game left due to change in work situation

"So, should we wake him up for questioning now that he's secure?" Zisel asks the group curiously.


Male Human Brawler 1 HP: 13/13 | AC: 17 | Touch: 12 | FF: 13 | Initiative: 4 | F: 4 | R: 4 | W: 1 | CMB: 5 | CMD: 17 | Perception: 5

Jamarcus takes a length of hemp rope from his pack and helps Grimkell secure the bandit with practiced motions and familiar knots.

Lifting the unconscious bandit to his feet by his collar, he gives Grimkell a wolfish grin.

Mind if I do the honors?


Boss Lady Dragon of the Early Evening

He is unconscious by magical means, so you won't be able to wake him without magical means or waiting the spell out.


Grimkell smiles back to Jamarcus, similar to the way the man grinned at him.

"We've got to wait. Magic has to run its course. Anyone interested in stopping the bleeding of the others?" he finishes, pointing with his chin toward one of the dying men.

Are we still playing in rounds.

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