Gray's Homebrew Stat Blocks


Homebrew and House Rules

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A Great Cyclops Warpriest is the commander of primary forces facing off against the heroes' army in this chapter.

Great Cyclops Warpriest CR21


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One of two rogues trailing the PCs, waiting for an opportunity to take them out.

Lunic Rogue CR18


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Here is the lead rogue hunting down the PCs as a separate, on the ground team. It is a bit of a task to keep track of both of their abilities. For example, if they are able to flank and get their SA's, he could be gaining a free AOO if his ally hits (opportunist), giving his ally a free attack if he misses (assault leader, 1/day), inflicting 2pts of STR damage and -2 to AC, and inflicting the staggered condition if a 2nd SA hits (sneaking precision).

Lunic Rogue CR20


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So moving on to another army moving into the area, and back to centaurs and harpies.

Centaur Elite Guard CR13


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Councilor, Spy, and Army Motivator;

Harpy Bard CR18


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The centaur general's arcane tank and bodyguard.

Harpy Sorcerer CR19


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The Centaur General

Centaur Cleric CR19


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I know I already have a CR14 harpy archer posted earlier, but I wanted to tweak the troops which will face the heroes soon in a harpy army.

Harpy Archer CR14


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Here is a centaur champion in the enemy army.

Centaur Fighter CR17


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And one of the final bad guys for this chapter in the story.

Harpy Antipaladin CR20


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Trying my hand at some troop stat blocks. This one in particular would represent a unit of centaur fighters.

Centaur Legion Troop CR12

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