Kirhosk

Glutton's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. 1,607 posts (1,613 including aliases). 5 reviews. No lists. No wishlists. 2 aliases.


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1 person marked this as a favorite.

Looks great.

Red Mantis Assassins?


2 people marked this as a favorite.

Wtb Red Mantis Assassin in this set.


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Simple is good.


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I enjoyed how long and descriptive the traits where.


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Bill, Brain Collector wrote:
Here, keep your brains with me while you work it out.

I stand corrected. Here sits the worst thing in the infinite universes. :)


1 person marked this as a favorite.

What we glean from this, Chris works way too late.


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Red Mantis Assassin. HOW IS THIS NOT MADE??

Grippli. None exist, anywhere. Not even reaper.


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Not bad for some light reading.


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Is the argument here "monks can't threaten at 5' and 10', because it might make them good."?


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Scythia wrote:
Rynjin wrote:
Ravingdork wrote:
Greatsword monkeys?
Yes, Greatsword monkeys.
That's small potatoes, call me when there's a monkey musketeer firing squad.

He's got a gun!


1 person marked this as a favorite.

I see slayer as a more amusing spell-less combatant. It has more skills than a fighter, less nature ties pigeon-holing it than a ranger, and less weird rage mechanics than a barbarian. If you want a guy to pilot around and be useful while still being just a guy, then Slayer is right up there.


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NyctophobicNinja wrote:
I have found it to be very weak, thoughts?

*beep*


3 people marked this as a favorite.

Archetypes.


6 people marked this as a favorite.
TriOmegaZero wrote:
Gauss wrote:
Is a FAQ even necessary?
A FAQ will be necessary until every question is answered.

The beatings will continue until morale improves.


4 people marked this as a favorite.

*beep*


1 person marked this as a favorite.

Dirty Trick Master feat really sets it off. Once you nauseate someone they can't take the action to remove it, and you can just pile on the conditions.


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Alexander Kilcoyne wrote:
That encounter has nothing to do with KM and everything to do with your GM.

Did the Hags yell an ultimatum like "Your GP or your HP!"?


1 person marked this as a favorite.

James you ever play in anything like this or this?


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1) When you critical hit someone with an owl, do you roll 2d4-4 (minimum 1) or 1d4-2 two times (minimum 2)?

2) Will we ever see a Grippli miniature? Well that's a bit open ended, will we see a Grippli miniature soon :D?

3) Do you have any friends out in that snow storm?


1 person marked this as a favorite.

I have a similar Grippli character lying around with a 1 level dip into Vexing Dodger from Giant hunters handbook. The Limb Climber ability helps pull this kind of thing off in a more mundane way if your DM throws a book at you for being a bird.


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Are you in initiative? No? Take 10. Yes? Do not take 10.


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Wail of the banshee, Dispel magic greater, and holy word all make me smile here.


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Eigengrau wrote:
Dustyboy wrote:

Half drow Orc goblin, using a torch as a weapon but it remains improvised

Has "Orc" in the title

Eventually deal 1d10+1d4+20 damage per hit

Two weapon fighting...

I'm confused on this one.

The whole "half orcs are proficient with any weapon with Orc in the name"

TORCh.


1 person marked this as a favorite.

it would take a dip into cleric for one level, but

Spoiler:

Domain Spontaneity

Type: Divine
Source: Complete Divine

You are so familiar with one of your domains that you can convert other prepared spells into spells from that domain.

Prerequisite: Ability to turn or rebuke undead.

Benefit: Each time you take this feat, choose a domain that you have access to. You may now convert prepared divine spells into any spell from that domain. You expend a spell of equal or higher level, as well as expending one of your daily turn undead attempts. This works just as good clerics spontaneously cast prepared spells as cure spells.

Special: You can take this feat multiple times. Each time you take the feat, it applies to a new domain.


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Tribal Scars will pick you up 6 hitpoints. Then you have to be Kellid. Perhaps you have Wooly Cock?


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I still like racial heritage Grippli for the 10ft long tongue the best.


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Cypher Script I say.


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BaconBastard wrote:
So these things are really 100% the worst thing ever. I want to cry.

Wait til you get to level 2 :)

Why has no one linked swarm traits for this person?

Spoiler:
A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature. A swarm has the characteristics of its type, except as noted here. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A swarm makes saving throws as a single creature. A single swarm occupies a square (if it is made up of nonflying creatures) or a cube (of flying creatures) 10 feet on a side, but its reach is 0 feet, like its component creatures. In order to attack, it moves into an opponent’s space, which provokes an attack of opportunity. A swarm can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.

A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. The area occupied by a large swarm is completely shapeable, though the swarm usually remains in contiguous squares.

Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.

Behold, rules.


1 person marked this as a favorite.

The minotaurs gore progression is off. Looks like you based it off its powerful charge, as it does 2d6 with its gore at level 6, when it is supposed to have 1d6, with powerful charge up to 2d6.


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All Rogues automatically get a Mythic Tier every 3 levels for being brave enough to be Rogues.


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I count everything from 1999 to now as "3rd Edition".

I have 40 hardcovers.

14 are Paizo/Pathfinder.

That's fine.


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Many have commented on the totally awesome kick-in-the-door feat Stunning Irruption and it's possible uses. Adjusting my bow tie, I gave a stab at it.

Kool-Aid Man!

Male Half-Orc Barbarian 20 CN
Alternate Racial Trait: Gatecrasher +2 strength checks +2 sunder attempts
Traits: Muscle of the Society, +2 strength checks versus doors. Destructive Blows +2 strength checks, +2 sunder attempts

1 Power Attack
2 Rage Power: Animal Fury
3 Improved Sunder
4 Rage Power: Hive Totem
5 Stunning Irruption
6 Rage Power: Intimidating Glare
7 Shrapnel Strike
8 Rage Power: Terrifying Howl
9 Breaker of Barriers +2 strength checks
10 Rage Power: Strength Surge
11 Oath of the Unbound +2 strength checks
12 Rage Power: Superstitious
13 Smash +5 strength checks versus doors
14 Rage Power: Witch Hunter
15 Destroyer's Blessing
16 Rage Power: Spell Sunder
17 Greater Sunder
18 Rage Power: Hive Totem Resilience
19 Skill Focus: Perform (Oratory)
20 Rage Power: Hive Totem Toxicity

Fun Facts! Assuming you started with a 20 strength, and placed your stat ups until at least 24 strength, then added a +6 strength belt, your rage will boost you up to a 38, which is a +14 mod. You stroll up to a Iron Door with its 10 hardness, 60 hitpoints, and strength break DC of 28 and scoff. You could shred this with your +74 strength check, but instead you decide to burst through the wall right next to it (at a mere +67)! <Queue guitar riff> Suddenly you Perform Oratory "OH YEAH!" and force your opponents within 20 feet to make a DC 30 fort save or be stunned, and those within 10 feet to make a DC 34 reflex save or take 1d4+8 damage as totally gnarly shards of hewn stone fly into them. BUT WAIT there's more! If your stupefied opponents are not stunned you launch into a terrifying air guitar solo as smoke machines fire up, forcing those fools to make a DC 34 will save or be panicked for 1d4+1 rounds! All this and you have some tubular sunder/spell sunder/bite you and poison you skills as well. You may be one weird Rovagug-loving Pathfinder barbarian, but hey at least you're not bored.


5 people marked this as a favorite.

Then they made Orc Weapon Expertise, upping the number of things with the line "weapon that has “orc” in its name" to two, and the number of "Orc" weapons remains at one. Good times.


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Kage_no_Oukami wrote:
How fast can a barbarian hurl?

How many beers are we talkin' here?

Also:

Hurling, Lesser (Ex): As a full-round action while raging, full stop. Hitting non-touch AC shouldn't be a problem though should it?


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Try the Archives of Nethys HERE. The items there are sorted by price, so can click on rings or whatever, and it will come back sorted with lowest first, so you can decide what you want to hand out in a low price range easier.


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

One of my players was asking some questions about this prestige class and pointed something out.

Inner Sea Gods wrote:
Aligned Class (Ex): Evangelists come from many different backgrounds, and they show an unusual range of diversity. At 2nd level, the evangelist must choose a class she belonged to before adding the prestige class to be her aligned class. She gains all the class features for this class, essentially adding every evangelist level beyond 1st to her aligned class to determine what class features she gains. She still retains the Hit Dice, base attack bonus, saving throw bonuses, and skill ranks of the prestige class, but gains all other class features of her aligned class as well as those of the evangelist prestige class.

No where does it state you add your Evangelist level to the class features you gain for determining their power. The example he pointed out for him personally was:

From Rakshasa Bloodline:

Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).

Then he asked "This is a reference to sorcerer level, but it effects the relative strength of the feature, not whether or not it will be gained. Since Evangelist only mentions summing levels for gaining new features, this then means that for a Sorc5/Evan10, half of one's sorcerer level would be 2, and not 7?"

I was just wondering if this has been brought up before.


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Savage barbarian and Invulnerable rager, because naked bad-asses are awesome.


15 people marked this as a favorite.

Your tight-knit group was socked by her reaction?


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A class that can spontaneously cast "Allfood"? Sold.


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It was part of the arcane bloodline. I haven't re-read it since first print, because the Bloodrager isn't my cup of tea.


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Is it odd I want the book even more now?


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Your "space/reach" for serpentfolk is for a much smaller creature.


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This product is off the chain.


1 person marked this as a favorite.

Banshee, Bodak, Drekavac, Duppy, Fallen (mayhaps), Gaki, Geist, Penanggalen, Spectre, Tuyewera, Vampires (almost all types), Wraith


1 person marked this as a favorite.

If you want your squirrel to be scary, use beast bond to have it take Taunt .

Man suddenly I can see a build involving a familiar on your shoulder and you using Shatter Defenses as a viable rogue build.


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123 Tyrannosaurs, and 370,000 lbs of feed for them.


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Matthew Downie wrote:

Turning into a halfling lady would get you closer to the 'little girl' look.

Would the polymorphed T-rex still have Swallow Whole?

Wait... why?


1 person marked this as a favorite.

I dunno if anyone's brought it up, but Lamashtus mask from the item section might lead to some of the most disturbing character ideas of all time...


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Arcane Trickster approved.

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