Maedar

GeneticDrift's page

RPG Superstar 6 Season Marathon Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Marathon Voter. Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 1,856 posts. 5 reviews. No lists. 1 wishlist. 5 Organized Play characters.


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Kineticist is my favorite class. So I think people underrate it and think it is more complicated that it really is.

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j b 200 wrote:

The way this is set up, why even have exp at all? Why not just write into the rules "you level up when the GM tells you." Right? That's in essence what they're doing.

Our group rotates GMs, and one PC may play under multiple GMs or even move from one Adventure to a different one (say b/c I'm starting an adventure for 5th level PCs and you already have a level 5 PC that isn't currently in an adventure).

How are they going to handle Society play, where you are pretty much guaranteed that no two PCs will be at the same spot for advancement short of starting at level 1 with brand new characters?

These are not problems. It’s what society play already does and it works just fine.

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Or just reduce the xp needed to lvl by 100 for each level a PC is behind.

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Imperial vs metric. Different numbers don't mean the thing being measured has changed.

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There is a surprising lack of flower themed spells.

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My PCs, after fighting off the skyfisher, cast fog cloud to approach. Climbed up the the side pushed the enemy off the statue. Continued to explore from top down. It was fun.

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You can't prove all iconics are not astrozoans.

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confused targets will attack people that attack them so chain confusion is hard to do. Its a lot of work to pull off.

If you are attacked while you’re confused, you always attack the creature that last attacked you until that creature is dead or out of sight, unless it is otherwise impossible for you to attack it that round. While confused, you can’t make attacks of opportunity against any creature or thing that you aren’t already committed to attacking.

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A medium archetype. A daily option of what spirit to bind with. Kinda like the adaptive fighting feat but your spirit determines the bonuses. Maybe choose new concepts instead of the mythic paths.

anonymity spirits (Operative)
data spirits (technomage)
Spirit loci (mystic)
Celestial songs (solarian)
Media spirits (envoy)
Machine ghost (mechanic)
Kaiju spirits (soldier)

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BigNorseWolf wrote:

Ya'lls melee mystics got your wisdom cranked too high. You don't need to start with more than a 14 ish to keep getting bonus spells off of your leveling equipment. YOu don't need to take damaging spells with jacked dcs because you're the damaging spells.

you DO need strength to overcome that BAB as you level

I agree. My example was to show a non optimized PC that is still effective.

I'm honestly surprised by the responses about needing to min max for fun. Maybe starfinder has a higher floor to be successful in combat but it can be reached with just a little investment.

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Octopus. I'm happy we have have weird cuttlefish though.

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Just got the subscriber pdf. This book has a new theme, a few feats, and spells. Also the corrupted Navasi art is creepy.

spoilers:

theme: paranormal investigator. Think bounty hunter for mysteries.
Feats: craven ploy, indirect retreat, startled scream, steel nerves, wary withdrawl
Spells: nightmare, paranoia, shadow body
Corruptions: give a boon and hinderance as they progress. I am not familiar with the pathfinder system system to compare them. The book focuses on one specific corruption but offers ideas on how to do others.

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I love the whale on page 140. Feeling the breeze among the clouds, it makes me smile. I hope to be it's friend.

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Ravingdork wrote:
A Mite Excessive wrote:
Ravingdork wrote:
Yqatuba wrote:
What is the most powerful creature in the book please tell me?
The Living Apocalypse. It's a CR 20 civilization killer.
Is it a playable race? Asking for a friend...
Yes, but it's PC stats are nothing like the real thing. /tongue-in-cheek

GM:Bob's character walks into the spacebar, to meet his new crew. Please describe your self.

Bob:I am a colossal all powerful being of death and destruction. Everyone needs to save vs high radiation due to my awesomness.

Other Players: haha great. So what are you, a shobhad soldier? dragonkin?

GM: no, bob is a living apocalypse, make your saves,

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Maybe borrow from pf1 kineticists and add an action for a boost in damage.

3 actions is a big investment worthy of a boost.

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Crits are great. I've had characters who died to critical hits in appropriate and memorable ways. Breath of life and ressurection/reincarnation options are also available at pretty low levels.

More games with crits: fading sun's, Firefly (extra damage for rolling high, called shots), numenera, trudvang).

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I love the cuttlefish PC race

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My pcs were done with ksariks by then so i swapped in a different opponent of the same cr.

Panellier was a very tough fight for my 4 player party.
If your pcs don't have command undead yet and really dont want to fight Panellier you could have the nearby enemy group join the fight and accidentally break the spell with a grenade.

Avvisa wasn't much of a mini boss. My pcs rested before fighting Tahomen. After the rest, Tahomen, two grunts, with the two guardians (i forgot about them being in the temple) was just about perfect for the 4 pcs (hurl force disk was great).

All in all your adjustments dont seem to put the large party at a significant risk of tpk.

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I am more for removing all the flaws. It seems too limiting with the profenciency system of pf2.

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I like the idea. Use an item to cast a spell? That will cost one resonance.

Bags of holding taking resonance on each use is not fun.

I'm ok with wands costing rp and charges.

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I dont see a 16 as a limitation in PF2. Either start with a 16 or start with a 14 and multiclass after your ability score boost. I just hope other feats are equally good.

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PCs who create new spells might now have a mechanic to play off of. I think this simple idea might bring some fun role playing and maybe some in game use.

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Looks great. I look forward to the play test.

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Dragon78 wrote:

Player: I pour the healing potion down the throat of the dying commoner. What happens?

DM: He dies!
Player: Why?
DM: Because he was only Lv1 and had 8 Cha, so had 0 resonance!

Veteran NPC: Magic is a tool and is only as strong as the practitioner using it. It is unfortunate thst you learned it his way. There is risk in using potent magic on such a weak child. Learn from this and In the future use this basic magic orison called stabilize. (assuming such a spell still exists)

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Melkiador wrote:
Mark Seifter wrote:
John Ryan 783 wrote:
I like the idea, and it seems fun. But I really do hope they actually release more narrow archetypes after core rulebook. I get why for space they can't here, but in the future I hope we do get archetypes limited to types of magic, or classes or specific religions.
I am very excited about these possibilities moving forward. But first let's find out all the cool concepts you guys can build with these archetypes in the playtest! That might uncover even more interesting ideas of ways to grow the design space.
But how will the terminology around that work in the future. If we have these feat-based-archetypes and then add on class-based-archetypes later, will they still both be called archetypes? Because they will be using fairly different mechanics and that could get confusing to talk about.

Call it alternate class. Like the pf1 samurai.

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I see how stunning fist is not super strong in your difficult fights but it's going to own lower cr creatures. Who are crit easy and will crit fail the dc often.

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Steve Geddes wrote:

My brother runs his campaigns like that. When we level we can reequip at our expected WBL as we are rebuilding our starship to a BP budget. We gloss over getting paid, looting, upgrading and so forth and treat those details as background stuff.

It's not really my style but it doesn't take much mental squinting to accomodate it.

I tried that in PF1 and my players hated it. I guess people want the satisfaction of looting and in character rewards.

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Kineticist. Even it's worst element (wood) is fun.

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PCScipio wrote:

I generally inwardly groan when I encounter a swarm in PF1e. Most characters have few options to fight them.

Shouldn't all the larger animals on Golarion been have devoured by insects by now? :)

Ugh the tick swarm could devour towns.

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It would be cool to have example names that in world wizard schools use for spell levels. Circles, secrets, rune,....

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I'm more interested in using skills instead of saving throws. Falling back on saves when nothing makes sense.

Seems easier now everything is done the same.

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The cleric is a great class. It just doesn't have modular bits to trade out easily.

Diety,Domains/sub domains (domain spells),spell choice gave lots of choices and flavors in how you play it.

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Likely because of science. Real life example...not that pluto is a planet...article

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Golarion is a huge place with widely differing opinions on things, like undead, religion, magic, various pc races, and on top of that there are already published places where goblins are accepted.

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Black Dow wrote:

Am curious about the Wild Warden Theme - is this connected to Castoval?

Anyone care to spoiler the basics on this one for me :)

That is where you will find the theme in the book. It is the theme for someone who respects animals and plants. It has little perks for life science, survival, and medicine.

I did a quick look for the web footed purple rencrotta thing, i didnt see it. Just humanoid stat blocks.

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Micheal Smith wrote:

Looks like I will be waiting ANOTHER week or 2 for mine to ship. Never fails. I wish they didn’t wait till it shipped. I wish they would charge me now give me the PDF, then ship later. Now I will have to build a new character so I can wait and see some of the new themes. My character won’t be able to be rebuilt after next time I play him.

I had no intentions of building a new character yet.

Any details on the Space Pirate theme? You can even PM me. My character is an Outlaw but I’m hoping space pirate will work better.

If you like smuggling goods, not getting caught, and have a fighting style using a small arm and one handed weapon. You will like the space pirate.

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Kineticist
Medium
Occultist

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When people have the playtest and actual play experience I expect feed back will be appreciated more.

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Ive played many healers in pathfinder, 0% only healed or made an attack most levels. The character can look for ways to mitigate damage. like suppressing fire, smoke grandees, sticky granades, fog spells, resistances, walls, summon other things to get hit (from the alien archive), craft spell gems, healing serums and sedatives.

Players have to find interesting things to do beyond a minor aspect of combat. A character like your player's could run out and stabalize opponents then drag them out of the firefight.

Have them play the character, how does s/he/they/it react and grow? How do they value life and allow your party to take so many? Do you stand by and let others get hurt/killed?

Good Luck!

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I finished an AP playing a kineticist and loved the class. It is way stronger than forums lead me to believe. Its not complicated once you wrap your mind around it and make space on your character sheet for burn and its non leathal damage. (Empowered Quickened blast and an empowered kinetic whip full attack is such a fun combo)

Our party also had an occultist and i dont think he appreciated the class as much or its complexity, but i think it still looks great and his character was great at providing solutions. Lots of standard action abilities though.

I think the medium looks awesome, 100% playable and simple. It might be my next character. (Spirit dancer is an option if i want to set complexity to 11)

I don't care for the mesmerist, spiritualist or psychic. None of these seem interesting to me and their powers are a bit too focused.

50% interest is pretty good. By comparison I liked the idea of only one hybrid class.

Edit: even though i own the book, I totally used archives of nethys to look at my options. It sorts by element and makes it so easy to plan out a kineticist character.

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Woodwine wrote:
It's here! www.starfindersrd.com/

Im getting sick of the pop ups on that site. I look forward to paizo's site being completed.

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Did i miss it, or is the awesome hvy weapon vesk from the video (~28 seconds in) not actually a mini in the kickstarter?

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baggageboy wrote:
Go for the eyes Boo!

Now i want to make a ysoki named Boo....who talks about eyes alot....maybe a medic

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If they do prestige classes that is how I want 9lvl casters.

A shifter class

I like the racial character class idea from rifts. Who doesn't want to play a baby dragon or very unusual alien.

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I love how every ysoki looks different. I'm more concerned about the mass beard extinction that happens in the future.

Only the dwarf and gnome seem to have them.

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Smoke seems very useful.

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1) use drift drive
2) maybe something appears
3) dont stop and look at it, keep driving
4) profit

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Except for when it does.

For mechanical reasons:
I counted 20 feats with odd stat prerequisites.

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Page 97. Master of disguise.

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