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Note that understand that the healing option would be with wood, but is a stable in Xianxia that fire purify the body of his impurity and i see in this document . TORRENT IN THE BLOOD [two-actions] FEAT 8
and CIRCULATE QI [two-actions] FEAT 12
as such I would like that fire would have somme similar like torrent in the blood but for only himself (no healing also.). It would be Great. (and if there would be a higher feat for curse. That would fantastic)
I am confused about the hazard. (I am always confused by hazard) It has a reaction to create the hands. Does it lose it reactions after this? Because having 3 hands that appear each round can be dangerous. I also think it has 3 actions? which he can use for the area effect action? After 7 round, does the hazard disappear? Because one sentence says that it can be bypass... How? It is blocking each exit! Looking at others complex hazard on the core rulebook make things clearer. Normally, After routine, you have [x action], but it has been replace by the symbol of one action. So i suppose that the routine is one action. And the reaction seems to be the only here for the start.
Methodology: First glance and than doing the step-by-step creation. I will construct my only gunsligner in PF. Le fleurist, an amensiac that who is happed by mysterious fogs and being thrown into a new world each time with no memory of the last worlds except for his journal. Limits: This is the first time i do this, this methodology is from my own idea. I don't have experience has a game developper. First glance : hey!, It has the same structure has the fighter! At level three your will upgrade and you have something! Probably fear. Resumé: Stubborn extra ability is very circonstantial and for high level and should be changed for something brooder. The proficiency for melee should be upgraded for the grifter. The Gunslinger does not have access to firearms. And by the rule, Firearm are too easy to produce since you can reverse-engineer any item. Step-by-step. Ancestry Le fleuriste is a human. He has a skilled heritage. Even if he doesn't remember, he learns to do a few things. He hates being controlled (maybe he was a slave in the past?) So he has haugthy ego. (It was a coïncidence really! See lower) Background. Le fleuriste could have been amnesiac or was even teacher in one place! But now, he is mostly nomad and since he is transported by magical fogs to an world to an another. His terrain is fog! Class Key Characteristic Dex--) I am not surprised to say the least, but a gunslinger is also charismatic. Hit point:8 --) Now, i am surprised. That hit points is used for versatile class normally and the gunsligner is a martial character. Could the reason be be that he is a ranged character? ST and perception: Expert: Perception, fortitude, reflex. Trained: will --)The analogy to the fighter. Weapon: Expert in simple and martial crossbow and firearm. trained: advanced fire arm and crossbow and simple and martial weapon--) I am sure there is a specialisation ranged-melee. But having a trained to a melee weapon and an expert in other weapon feel weird a little. I wonder if there will be something to mitigate the "-2" on melee weapon. Defenses and Class DC Standard. Class feature Gunslinger ways (see below) Gunsligner feats (see below) Skill feat and Skill increase Standard 3rd Stubborn So that was the feat that make me thing the class was like a fighter. You upgrade your will to expert and if you fail a will save that give you the controlled condition, you can attempt a new save for the next round. There a lot of problem with this. First. At level three, you shouldn't be able to meet creatures or spells that give you the controlled condition.
In fact, my ancestry feat is better because "mental effect that attempts to directly control your actions" is a larger definition and can include the spell suggestion for exemple. 5 Gunsligner weapon mastery. All upgrade. Standard 7. Vigilant sense. perception master. 11. first save to master. That weird. I have looked and normally this is at most level 9. (The fighter is like this.) Gunslinger Ways (Perhaps it is me, but i would put this in the class feature section before the class feat since it has an effect) Way of the drifter (The name could be for Le fleuriste)
Way of the pistelero-) Nothing to say excempt that initial deed and advanced deed can be a taking for any type of firearm. Way of the sniper. -) Yes, I love that. Yes, It will only be the first shot. (and will all know how swingny our dices are. But yes. As for the advanced, i wonder how i will make this enemy flat-footed (you need that your foe is flat-footed) And the last is like the first but you can use it once by turn. Feats Hum.
Firearm ace. This is like crossbow ace but with firearm. This is what i will take. Hit the dirt. You evade a ranged attack against you (well a +2), you leap... and you are prone. (so flat-footed). Not great. the rogue has a better feat. Sword and pistol. This is the way to mitigate the proficiency. you shoot the enemy is flat-footed for your melee. You attack melee (as trained) and you can shoot without reaction that is cause by a ranged attack. OK... but we are close to a feat tax. And now equipement, So the gun for the gunslinger! Holey Molly they are pricey! I cannot buy an arquebus without using all my money. I will take a flintlock musket, and adventure kit and a dagger. Also, i have realised that even if the gunslinger is trained to firearm. Nothing is written that he has access to it. I suppose he has. Also, it will be great to have the home region or culture writing in the final book so we can have... an access. They should be rare. If not, one day, they're will be a feat to make you access to uncommon weapon like the naginata. Also "Simple" fire arm as everyone can use them and this is just there rarety that stop even monk to wield them? Cool! Firearm rules. You need to have alchemical crafting to create your ammunition. I know what my second skill feat will be! (and craft magic items for magical ammunition) I need to disgress. There is nothing that stop someone in the rules to reverse-engineer the guns and create a formula for it. You need to write, you can't do it, unless you are okay to fit an entire settlement of firearm when you have a formula. Anyway Le fleuriste is done now. Time to play it!
I do not see a lose-lose situation but this is a wrong one. Quote: You follow a code of conduct, beginning with tenets shared by all champions of an alignment (such as good), and continuing with tenets of your cause. Deities often add additional strictures (for instance, Torag’s champions can’t show mercy to enemies of their people, making it almost impossible for them to follow the redeemer cause). Only rules for good champions appear in this book. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren’t in a no-win situation; instead, follow the more important tenet. For instance, as a paladin, if an evil king asked you if you’re hiding refugees so he could execute them, you could lie to him, since the tenet against lying is less important than preventing harm to innocents. Trying to subvert your code by creating a situation that forces a higher tenet to override a lower tenet (for example, promising not to respect authorities and then, to keep your word, disrespecting authorities) is a violation of the champion code. Which is okay... but? Quote:
If a champion has a anathema to not lie and he is in the same situation as the exemple... This mean he still need to say the truth. Because breaking an anethema is higher priority that knowingly harm an innocent.
Map and handout aid Token.
CHRONICLE INFORMATION: Player Name:
Information for this specific chronicle sheet: Number of this Chronicle:
Reputation with slotted faction: Day Job
Map and handout aid Token.
CHRONICLE INFORMATION: Player Name:
Information for this specific chronicle sheet: Number of this Chronicle:
Reputation with slotted faction: Day Job
I started to like this. It is weird. I first felt constrained by it and now. I only itch about healing potions. I feel I can spend them without any fear this is like a little + in the game. The only fear I have is having enough money for all the consumable i will use. But i suppose i will just buy the lowest level before I am confortable to buy higher.
Hi! My character Antoine Désilet have played all the scenarios since the start. As a result, he is now level 3. (Yeah) His last adventure was the first mandate. After I read the boons for this adventure, there something that concern me. Spoiler:
The journey to the scoured stars segment 1 I fear that if I continue to play each adventure I will miss one or two adventures related to this boon because Antoine will be above thoses tiers. I know the solution is to just create a new character but I really like Antoine. Can I know what will be the next tier of thoses related adventures?
Map and handout aid Token.
Character name:
option: A descripton of your character.
The title says. I am the organiser of an event. The form was submitted by my venture-captain who could not organised it because of free time. The event is now finished. I have the numbers to report. My VC says I can now report it... but i can't see the event. Do I need to enter the number on the search engine?
(Sorry for the vocabulary, English is not my first language.) I am playing a varisian pilgrim of Desna with travel and fate domain.
A Varisian pilgrim has the following class features.
It said that you need one of your domains to be that and the other one could be anything. I wonder if the first is really important for the next ability. Caravan Bond (Su)
That is the center of my problem. By how this power is spelled, it seem that it's could all of the domains granted power. (so in my case fate and travel) But my DM argue that it could be only for the first domain I chose. So which one is the good version? Also does that also mean that my companions will also +10 foot? or that I could ''cast'' agile foot on all my companions in my turn?
This spark the subject. Ryan Dancey wrote:
How powerful you would be the link character-settlement? Just a training center and a market? Or they will be benefits and disadvantages with affiliation (something more close)?
I just have a idea. Miner with adamatium pick. The production will double!!!!!! This CAN be a Way to invest money in your job. Tavern with a heroes's feast permanent . All those thing that item who are more not combat focused and more ecnomic driven could be give the NPc. Of course the deterioration would continue but the gain will surpast the cost.
I have been reviewing goblinworks's blog and I have seen a subject that have been less talking about. The middlemen or, like i understand, the refiner. He's a very important part of the economy, but we haven't talk much about it. He will be the dealer and one of the most rich person in the game. But, how will be the evolution of the type? I mean, he have to be better if he boost his skills on that right. So how it will fonction? 1. The Player character (PC) have a refinery. He does contracts to buy the components at the best price, transport (maybe will transport himself), refine, transport and sell at the best price. At this point, The (PC)don't have the information on the price in the market or who has the lowest cost components or who gonna buy at high price the refine material. It will be by experience. The skill will only be at the performance (time, cost and type)of the refinery that HE will supervise. 2. Same as above but we have a marketplace for components and rafined material. It will be easier to know the price of the market. The refinery will also a product's quality for better craft. (for durability) 3. Same as above, but some of the refinery's capability will not be exclusive for the PC. If someone stole the refinery,it could work like if it was the pc (maybe a little less for management difficulty.) That will separate the middleman in two: the charioteer (for transport) and the refiner (because the risk of losing your refinery will be to great.) 4. Same as above, but the charioteer will have skills in this domain. That will be the mark that separate the middlemen in two. So what is your idea? |