Varisian pilgrim


Rules Questions


(Sorry for the vocabulary, English is not my first language.)

I am playing a varisian pilgrim of Desna with travel and fate domain.
My DM and I have an argument about one of the feature of the archetype. I know that DM has every calls but he is the one who has guide me here.

A Varisian pilgrim has the following class features.
Fortunate Road
: At 1st level, a Varisian pilgrim must
select the Chaos, Community, Liberation, Luck, Travel,
or Weather domain (or the Exploration, Fate, Freedom,
Trade, or Seasons subdomains from the
Advanced Player’s
Guide
, if available in the campaign) as one of her domains.
If the cleric worships a deity that doesn’t normally grant
one of these domains, she gains access to this domain
but can only pick this one domain—she effectively loses
the option to pick a second domain. As a result, very few
clerics who worship deities who don’t grant access to one
of the domains or subdomains listed above opt to become
Varisian pilgrims. In all other respects, this works like
and replaces the standard cleric’s domain ability.

It said that you need one of your domains to be that and the other one could be anything. I wonder if the first is really important for the next ability.

Caravan Bond (Su)
: At 1st level, by leading a group
prayer for 1 minute, a Varisian pilgrim can select a
number of traveling companions equal to her cleric level
+ her Wisdom bonus. She may use her domain-granted
powers
on any of these traveling companions as if they
were her. She can use these abilities on her traveling
companions at a range of up to 30 feet, even if the ability
normally requires her touch. This ability replaces the
cleric’s prof iciency with medium armor and shields—
she retains prof iciency with light armor only.

That is the center of my problem. By how this power is spelled, it seem that it's could all of the domains granted power. (so in my case fate and travel) But my DM argue that it could be only for the first domain I chose. So which one is the good version?

Also does that also mean that my companions will also +10 foot? or that I could ''cast'' agile foot on all my companions in my turn?

The Exchange

I would think that you can only use your power on one target per turn (unless it is a free action). I don't think the speed up would count for anyone else as you don't have to "use" it, but I would probably allow it in a home game in a 30' aura.

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