Stag Lord

Gayel Nord's page

Goblin Squad Member. *** Pathfinder Society GM. Starfinder Society GM. 1,132 posts (6,836 including aliases). 73 reviews. 1 list. No wishlists. 54 Organized Play characters. 10 aliases.


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Map and handout aid Token.

...Yes... happy new year.

(Sorry everyone, i will need to be botted. I don't know when it will end. The news has distrupt me.)


Map and handout aid Token.

I completeLy forgot! Today!


Map and handout aid Token.
GM Tarondor wrote:

Okay, gang. Looks like I'm going to be taking over GMing this one to the finish, if that's okay with all the players?

It's Tuesday, December 2nd, 2025. I'll try to be up and running as soon as I can, but in any case no later than this Friday (probably just later today, knowing myself).

I'm open to any suggestions and I would love it someone who knows can tell me how to actually take over the game threads and the RPG Chronicle sheet.

I suspect we may have to do up a new RPG Chronicle for this game.

Perfect!


Map and handout aid Token.
Michael Hallet wrote:

This is something I should have written a while ago.

Over the past few years, my interest in tabletop RPGs has waxed and waned. As of late, it's reached a nadir. I have nearly zero interest currently. I've tried to push through, to finish what I've started, but I must admit that I cannot. It's not a complete lack of time, though I have much less free time as of late, but there have been many days where I've stared at the campaign page with all its unread posts, trying to will myself to do something, but ultimately giving up and dong something else. It's not fair to other players/GMs to have a player that posts one sentence updates once or twice a week.

While I have struggled with depression, this isn't it. I have other hobbies, other social outlets that I actually look forward to.

Maybe some day my interest will return and I can come back for a game or two (but I should probably stick to one game at a time), but for now I need a break, a long break.

I do have one game that will need a new GM if you can find the time to help them. 6-17: The Devil in the Details

Thank you to all the players and GMs now and in the past that have been patient with me.

Feel free to reach out via PM or Discord, but I don't know how often I'll check back in here.

Best of luck and good gaming,
Mike

It happens. A passion change.


Map and handout aid Token.

Is okay to see if everything is okay?


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Me too


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Emmanuel Holysmith wrote:
Thanks! That's a cool Exemplar ability...

Yes. Hirondelle is essentially Hercules for two actions!


Map and handout aid Token.

Fin-thir, Emmanuel and Charles, estes You can position yourself adajacent to the square that are inside to the orange line.

2/5 **

TheTownsend wrote:
VerBeeker wrote:
So Geb and Absalom are entering into diplomatic relations… *turns and looks at the Knights of Lastwall and Nex* that certainly won’t have any long standing effects in this period of time that is apparently going to be known as the Inner Sea War.

Now that I think of it, Geb has prepped itself pretty well for far reaching, purely practical alliances should they get pulled back into war, just given how much of the Inner Sea's food they produce. If you were one of the largest cities on the planet, who would you rather ally with, the shifty cagey Wizrd country you have no particular relationship with, or the somewhat shiftier zombie country who's keeping your populace from starving? And if the region can't afford the moral highground when that fight kicks off, can Lastwall afford to lose those alliances to such posturing?

Politics… Politics are politicking.

The Whispering way (the Knights's main foes after the Tyrant) is a legitimate organization in Geb. A few knights are preparing a plot to kill all 60 Bloodlord in 1 go to destabilize the country.


Map and handout aid Token.
Emmanuel Holysmith wrote:
Huh, Today I Learned, it's a Skill Check with the Attack Trait, and not an Attack Roll. We'll see if this bites us later and she comes back with reinforcements...

Yeah. There is attack rolls and there is the attack trait. But Hirondelle would like the song that augment the athletics skill next fight.

Also cool! The majority of table didn't kill a cheliaxian!

2/5 **

The.Vortex wrote:

To quote "Pitch Meeting" on YT: So that the movie can happen!

Hesla's complete story and motivation are SO weird that I honestly can't give you any better advice. That NPC doesn't make a whole lot of sense to me :(

It is easy for me. She want to burn the world who hurted her into cinder.


Map and handout aid Token.

I have give hirondelle a simple bot. But since fin-tir hasn't answered, shall we at least delay have him?


Map and handout aid Token.

I like the left room.


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While we are waiting for fin-thir, Is there ways to make a dungeon crawl faster in PBP? It is in my experience where is more difficult to move on because it need more agency from the players.


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GM Mike Hallet wrote:

It is Fin-thir's turn.

FYI. This scenario runs long. At our pace we definitely won't be even close to done by the end of the gameday. We'll lucky to be done before the new year.

Oh my goodness.


Map and handout aid Token.

I will post my end tomorrow.
,
But, the chronicle looks good. Right number, right faction

You have written and gmed a great scenario!


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Wow... Lucky

I also forgot that Hirondelle axe was had a rune bane so if the gm would be okay he could add a d6 to white


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I will post today


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GM Hmm wrote:

Yeah, I've been fighting off a bit of depression, I think. I've been riding the trauma train for a month now.

** spoiler omitted **

But... I think I just need to get started again. So, let's launch you all into combat. I got the map ready a week ago and then stalled. I'm sorry about that.

Hmm

... I am following the others. I just needed to make sense of it. (Virtual hug)

If you need time, you need it.


Map and handout aid Token.

Is everything ok?


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GM Hmm wrote:
Havoc is very old and has issues at times with his gut where he makes us and himself miserable. He's a sweetheart, but I don't think we'll have him much longer. The medical issues keep affecting him.

Emoji of Sadness.


Map and handout aid Token.
Gayel Nord wrote:
GM Hmm wrote:

SkalCon was great, I am still slowly uncovering and unpacking. I came home to discover a sick cat that has puked and pooped everywhere and.... a busted washing machine!

My morning has been more Ewwww Cop that I would have wanted...

Washing machine... That is a problem.

The cat also of course.


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GM Hmm wrote:

SkalCon was great, I am still slowly uncovering and unpacking. I came home to discover a sick cat that has puked and pooped everywhere and.... a busted washing machine!

My morning has been more Ewwww Cop that I would have wanted...

Washing machine... That is a problem.


Map and handout aid Token.

Sorry. I forgot i had inscribed myself in the game.!


Wow! it was great!


Disaster date!

2/5 **

1 person marked this as a favorite.

Ah, we missed our Venture Gossip!


Map and handout aid Token.

Wow, this will be a very Martial group, perfect for a commander!

Hi, i will play my level 4 Oread (gem soul)skeleton swashbuckler. Hector Horizon. (Yes, he is a Horizon Hunter what do you ask?)

I play almost exclusively now in Discord.So, there will difficulty to transfer everything to the Paizo profile.

But, i happy to play with you!


3 people marked this as a favorite.
Keith Apperson wrote:

I was frustrated enough seeing the changes to Starfinder Society (shorter scenarios, infinite replay, players making characters higher level than they can competently play) but was glad it wasn't impacting Pathfinder as well... but here we are.

The reduction in level bands will make it harder to schedule. The reduction of time will water down the scenarios and make them less deep and exciting. The removal of stat blocks means I more often have to reference a separate book or document. The "GM fiat" is the exact reason Society is good - consistency and prescription of difficulty.

(I was also around when we won the Appendices for Pathfinder Society - it was so great! It was such an improvement! Gone were the days of waiting for a couple of key volunteers to build out a separate document of statblocks for us!)

Just like I said with Starfinder: Maybe we should be doing one or two changes, seeing how they work, and then deciding if we need more changes, rather than turning this into a completely different organized play environment overnight? There's barely been enough time to see if any of this is good for Starfinder, let alone decide that this is the healthy and good choice for Pathfinder.

Wait... The scenarios most of the time are 5 hours even if they say 4.

2/5 **

Hilary Moon Murphy wrote:

Squeee! It's another wonderful adventure from Matt Duval!

(As someone who ran the Battle of Hellknight Hill 35 times at GenCon, I can tell you that the good people of Breachill are in serious trouble...)

And yes, it's an a pirate adventure! From me! YARRRRR!!!!

(And I played the Absalom Relay Race at GenCon, and it's amazing. Go Starfinder!)

Hmm

35 times?!


Berselius wrote:

Something tells me things aren't gonna go well for the Pathfinders once they reach the Fey army's door and unseal it. You don't just have armies of nature's forces mustard in front of a door to simply keep people out. You also do it to keep whatever's inside IN!

However, Eando Kline is far too preoccupied with his Pathfinder zeal and what he could possibly loot and/or discover to be concerned about possibly unleashing something that could DEVASTATE the Inner Sea! I don't deny that Pathfinders have done quite a bit of good on Golarion.

However, their "discoveries" have also had some unintended consequences that have had less than stellar results.

Yes, but this door is special.

2/5 **

1 person marked this as a favorite.
Derry L. Zimeye wrote:
Kalnix wrote:
As someone who ran AoA to completion I vastly dislike the choice of where the troop demo is occurring because it breaks canon for probably every single group that has played the AP. I feel that for almost any group that finished the AP there is at least one level 20 PC at the Citadel and probably more. Just one of them solos both armies put together.
I mean, with that argument, we shouldn't have gotten any future adventures in Sandpoint ever again

Or Kintargo.

2/5 **

Yeah! Devils!


kaid wrote:
Gayel Nord wrote:

... It is probably an emotional argument, but i cannot feel sad about the mechanic. I understand that this is second edition but...

This class lack crazyness. The mechanic for me had this clint of crazyness, (overcharge, overloading weapon, throwing grenade everywhere.)

It feels too stable. Mine, turret are perfectly fine options, but you don't tinker a weapon at the cost of something, sabotage directly enemy robot, or the weapon or the armor.

It should be called the Engineer. And

... My gosh, i realise that i just want to play an inventor in sfs2.

I think this is to some extent because the inventor exists. So far it seems like they did a decent job of making the mechanic its own thing and differentiated from the inventor.

A lot of the crazy over charging/over loading stuff is going to be with the inventor now.

The mechanic has much more dependable mods and deployables that will do what they are intended to without blowing up in your face. There is still some crazyness though like the option to make your deploayble biotech/arcane or NECROTECH. So you can have frankensteins horror drone of some fleshy bio organic thing or a necro tech robot. They do need to add more feat support to lean into that stuff.

This was something I always wanted from SF1 mechanics everything references how much magic goes into even "non magical" items and there are a lot of bio tech ships or the eoxian bone ships. So it is nice to see that they are at least starting to let people lean into the weirdness.

No, fleshy Turret!


Justnobodyfqwl wrote:
Perpdepog wrote:

I'm also really loving Modify. I like how modifications are temporary, and focus on constant tinkering and adjusting. It really makes the feature feel different from the inventor's innovation, which grants a permanent extra benefit.

Also, can you mod your friends' gear? I'd be real surprised if you couldn't, but on my admittedly quick breeze through I couldn't find a thing that lets you augment gear that isn't your own.

The Mod action states "the effect ends early..if the item.. leaves your possession.".

So I can tell that the intent is "it only works for a turn, and don't try to get cheeky with giving it to someone else".

But Adaptive Camouflage says "Using auto-populating holograms, you veil the target. The creature wearing the modded armor does not need cover or concealment to Hide
or Sneak".

And the language there is VERY clear that it's intended to be used on people just besides yourself.

I feel like the RAI is that the only work on yourself and your gear. However, I think it's SIGNIFICANTLY more fitting to the 2e design philosophy and gameplay style to be able to modify my teammates guns and equipment.

Having a way to modify the Other character weapons or armor would be fun.


DMurnett wrote:
I for one love the Inventor, sure it still needs more power but it is a concept that works well enough. Which is why I don't want Mechanic to end up being "that but again but space" and neither does the design team as they've said before. Mechanic should get more sauce but it shouldn't be by becoming more like Inventor.

That why i realised, it isn't possible to have this concept because the inventor already exist.

I think it is also (for me) a way to grief and accepts change in the class.


... It is probably an emotional argument, but i cannot feel sad about the mechanic. I understand that this is second edition but...

This class lack crazyness. The mechanic for me had this clint of crazyness, (overcharge, overloading weapon, throwing grenade everywhere.)

It feels too stable. Mine, turret are perfectly fine options, but you don't tinker a weapon at the cost of something, sabotage directly enemy robot, or the weapon or the armor.

It should be called the Engineer. And

... My gosh, i realise that i just want to play an inventor in sfs2.


Zoken44 wrote:

I love this ability. it is exactly what I wanted, kludging together alterations to all kinds of gear.

kind of surprised there isn't an option here to temporarily increase damage die size. but all the ways they can make changes are wonderful!

Same! But I would have just love having a +1 circonstance to damage. I really liked overcharge in Starfinder.


The technomancer is Cool! Although, i miss the Gist of First edition

The mechanic seem closer to the tinker i imagine, but lacks Overcharge and the ability to add MOAR power to weapon.


5 people marked this as a favorite.

<<There isn’t just one venture-gossip: there are hundreds. Hundreds of Pathfinders with loads of stories and rumors that they collect and then forward along to the Ink Worker’s United Printing Press, a unionized printing press based out of Absalom. Formally, only one name is associated with Venture-Gossip: Agent Kitsch of the Office of Supplies and Procurement. However, no one truly believes that she’s behind any of this, as the older ysoki is known to misplace just about everything, from poison flasks to important cursed artifacts.>>

Ah, you broke the secret!

Also... is the archetype is legal in the Organised play?


What happened to my Seldig?


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The student that is here to present how a relatively new magical phenomena could be explained by an old theorem.

"Okay..."


Magic... I think i have an idea.

2/5 **

My inventor is at the right level!

2/5 **

Super Zero wrote:

Is Arjol Parkit a prepared or spontaneous caster (and, if spontaneous, how many spell slots)? I was running him as prepared, but I noticed afterward it actually says "Occult Spells Known," not "Prepared."

(Also, the text really assumes the PCs kill him. My party decided they might need his help and attacked him nonlethally, then bound and healed him.)

I made it so, they can use now social skills to interrogate him and find the counter ritual.


Map and handout aid Token.

The artefact is cleansed.

Step two start.


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Water continues to flow out of the seal, even if you are free at the moment, Demons continues to pour out of the seal. It need to be seal again!

As your approach the central stone sigil, Sharkskin’s
blood has spread to the far reaches of it.

dc 13 demon lore or 15 religion check If you Peer into
the crack :
You identify that this crack leads
directly to the Outer Rifts.

Regardless if you success the recall knowledge or not. if you look inside the breach :
The bat-like face of a vrolikai
peers up from the depths. Anyone who peer into the
crack (joke on you! :)) must attempt an "dc 15 Fortitude save versus a
diluted version of the vrolikai’s death-stealing gaze. On
a failure, the target becomes drained 1 (drained 2 on a
critical failure).

Step 1

Resealing the sigil requires opening the chest and
uncovering the Forked Key. The artifact can be cleansed with
a successful dc 15 Arcana, Nature, Religion, or Occultism
check that takes 10 minutes.
On a success, the artifact is
restored to its original state and can be activated safely.

On
a critical failure:
the artifact deals 3d6 spirit damage with
the unholy trait to both the creature attempting the check
and any who Aided it.

Step 2

Activating the artifact to reseal the sigil takes 10
minutes. It requires a dc 17 Arcana, Nature, Occultism
or Religion check, which can be Aided with Athletics or
Thievery.
If the PCs have not yet cleansed the artifact,
it deals 3d6 spirit damage with the unholy trait to all
creatures attempting skill checks. On a success, the sigil
begins to repair itself.

On
a critical failure:
the sigil cracks
open and creatures are exposed to the trapped vrolikai’s
diluted death-stealing gaze. dc 15 Fortitude save. On
a failure, drained 1 (drained 2 on a
critical failure)


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That should be all.

There is an optional encounter (a small skill challenge) Do you want to play it?


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My error Melania

Melania ans Tsuko finishes the remaining demons.

Combat finished!


1 person marked this as a favorite.
Map and handout aid Token.

My error. It seems that last round i forgot to add the damage of Knuckle, cirri and tsuko-chin from my previous attack on the tracker. It is now done. Thank you.

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