Argorth

Fribble's page

58 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


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HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Real life is demanding that I spend much less time on PBP. So unfortunately I'm going to have to drop out of this game. Thanks for the chance to play a crazy custom race! Hope you guys make it out alive.

GM, can you please change me to inactive on the campaign info tab? Thanks.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble points ahead and then looks to the others, raising his shoulders.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Ok. So at row 33 on the map, is there a wall, or what is Fribble seeing?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Do you keep forgetting some of us have darkvision, or is there another reason we can't see? Nothing is dark to Fribble. He has the racial trait:See in Darkness (4 RP)

Prerequisites: None.

Benefit: Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.

So he should be able to see all the way down the hallway, unless there is something physical blocking his sight.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble will grab the wand and potion.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Detect magic. Concentrate for three rounds and scan the whole room. 60' cone, anything magical should show up.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble looks around for any possible loot, or other doors.

Remember I can see 60' in the dark.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Not that I have :P It won't change my action anyway.

Fribble continues to bite and claw at the sticky creature.

Bite: 1d20 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 2 ⇒ (8) + 2 = 10
Claw: 1d20 + 2 ⇒ (10) + 2 = 12


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Okay, if we're grappled we can't make AOOs. Why didn't I get reflex saves when I attacked it?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

So, what does the adhered do? What penalties does it impose, what actions can I take without breaking free first?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Am I grappled or not? What is this STR check? Is it an ability the monster has, or are you just making that up? What are the penalties for failing, what does "you're stuck to him" mean mechanically? Can we get a knowledge roll to identify this creature? What does it look like, you've just described it as an aberration. I'm just really confused, I was grappled AND 'stuck' to it, then I was unstuck but still grappled, and now it's tripped and Dashuun and I are both 'stuck' to it again. What is going on?

AOO: 1d20 + 4 ⇒ (2) + 4 = 6


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

I can only be healed by Rejuvenate Eidolon spells while in this form, unless Fribble himself has actually take damage. Which he hasn't yet, so far only the eidolon has lost HP.

Fribble bites and claws at the creature again.

Bite: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
-2 to those attacks if I'm still grappled.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Strength Check: 1d20 + 4 ⇒ (20) + 4 = 24


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble responds by biting and clawing the abberation that has so readily offered itself up to him.

Bite (grappled): 1d20 + 2 ⇒ (18) + 2 = 20
Bite damage: 1d6 + 4 ⇒ (4) + 4 = 8
Claw (grappled): 1d20 + 2 ⇒ (2) + 2 = 4
Claw (grappled): 1d20 + 2 ⇒ (8) + 2 = 10

THP:3/7
AC:17


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Even if he beats your stealth he doesn't get an AOO, he just know which square you're in.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

10' reach, but only with my bite. My claws are 5' reach. I will take my action after the monster goes.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Keep in mind my bite has reach. If I weren't flat footed right now, I'd have gotten an AOO as he rushed me.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

I have 60' darkvision, what is strewn along the walls? Does the hallway go farther than 60'?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Yes, Fribble went through the north door whether the others followed him or not.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Yes door #4. What do I see?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

After the door is open, Fribble bows to Dashuun and leaves the lab, following along the hallway north. He takes a moment to conjure some magical protection, then moves quietly and sticks to the shadows if there are any.

Taking 10 on stealth for an 11, also casting mage armor.
AC 19
1/2 1st level spells cast.
Summon monster SLA 5/6


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble walks over to the unused door, and points at it. "Open this one."


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

As it's incapable of existing separately from me and uses my mental stats, no. Technically, he should be semi-transparent. But I prefer to reflavor it if you're cool with it.

So only one of the blue doors doesn't have people pounding on it?

Perception: 1d20 + 1 ⇒ (3) + 1 = 4


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

After about a minute of chanting the small worm completes whatever it is he's doing. The runic circle glows amethyst beneath him before shattering upwards into the air like a broken window. There's a huge puff of amethyst colored smoke and when it clears standing in the worm's place is a seven foot tall horned dinosaur like being.

Much better! The large reptile has a glowing rune on its forehead. It's a complex circular affair, resembling a circuit board or a maze.

He looks at the others and speaks "I know we can't understand each other, but it's probably best to flee now." He uses his claw-hands to motion a humanoid walking, then points to the doors and shrugs.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Do I get a full minute to finish my ritual before the doors are broken down? If so, how much longer than a minute?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Sorry I missed the door falling. Deleted above.

The little eight inch long worm, now free of his cage begins some kind of ritual. Its little mouth feelers draw a circle around it on the floor, leaving a glowing rune inscribed circle behind. It begins chanting in its croaky high pitched tongue.

Beginning the 1 minute ritual to summon my eidolon.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble, now able to see the guards decides he should probably do something. He summons a viper to attack the guards swarming the orc thing.

Viper:
Summoned Creature: Viper CR 1/2

N Tiny celestial animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9
DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8–1)
Fort +1 [+3], Ref +5, Will +1
SR 5
Celestial - Resist cold 5, acid 5, electricity 5

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks smite evil
STATISTICS

Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Standard action next time I'm up. Putting it in J19


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Mostly because I'm not really paying attention since I haven't gotten out of the box yet. I guess I can look at the map and figure out what I can see from wherever you're carrying me.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

I am still here but if I don't get out of this damn box soon I don't know how much longer I'll stay.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble quiets down after Dashuun grabs his box. He waits for the invisible force to release him.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Roll initiative every round!? Madness.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Don't think I have anything that would help here.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

"Please let me out, whatever just opened the door." Comes the vibrating croaking request to the invisible door opener. The small worm wiggles to the edge of its cage and places its feelers against the opening of the box, shaking it back and forth in a clear gesture of trying to escape.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

That would either be an unarmed strike or a grapple then unarmed strike.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

"Help! Help! I'm in here! In the box! Somebody come free me!" Fribble shouts in his native tongue. The strange croaky vibrations hardly sound like a language to the others.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Heh. Just goes to show that nothing's original. I've never heard of them but came up with basically the same exact concept.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Dashuun - I am familiar only with the original movie (which I don't remember many details of), and the SNES game. Also I watched several episodes of Universe, but that got cancelled really quick.

GM - I'll happily fight my way out! Give me an opportunity to open this damn box :P


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

What's goa'uld?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Yeah, lets play "You're locked in a tiny adamantine box with no possible method of escape for nine days of real time, with no shared language to communicate with anyone."

Booooooooooring.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

I have mage hand, but don't think I can see what's going on. Also, what would you use it for?


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Something seems to be happening. Hopefully it will mean freedom long enough to summon my Eidolon.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble continues to wait for an opportunity to escape to present itself. He's quite patient. A human lifetime only feels like a year to his people.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

I'm GMT+8. So 13 hours ahead of central time.


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HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Are you asking whether you should use Paizo published maps in your hombrew game or whether it's possible to rip maps out of PDFs?

You can definitely just take screenshots of the maps in PDFs. I do it all the time.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

As soon as he's done getting hosed down Fribble will start to sing again, stopping to daze the guard if he appears.

You'll need to do another 19 subdual damage to knock me unconscious.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

The daze only lasts for one round, but I can cast it on him once a minute. As for the swim check, HAH! Yeah right.

Swim 1d20 - 4 ⇒ (1) - 4 = -3

See! Told ya :P


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

You are correct. I guess I cast it in one minute intervals.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble will cast daze on the guard banging on his door over and over again until he leaves. No respect these humanoids. I am simply singing.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Fribble will momentarily stop singing to cast mage hand and try to open his box. As soon as the spell is finished he begins singing again.


HP 15/7 ; AC 10/15, touch 10/11, flat-footed 10/14 ; 
Fort +6/+1, Ref +0/+1, Will +2 SR 12 ; Init +0/+2 ; Perception +1

Can I see out of the box at all? I'm assuming not.

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