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Java Man wrote: My favorite paladin type is the humble, semi-martyr, reluctant one. He bas been blessed with divine power to do a job, he sees this as a duty, not an honor he has received. Because he can/ will go into the darkness to face evil, others don't have to. Ignoring the monsters and going back to the farm/ shop/ fishing hole sounds great to him, but he doesn't because that would force someone else to face the danger. I based a paladin off of Andy Griffiths sherrif Taylor very soft spoken with homey type saying, and lots of patience. No one ever figured it out, but it was a great inspiration for me. I had loads of fun with it. ![]()
Snakes are always hanging out and surprising people. You should always assume the snake is under the down spouts. I had a king snake in my yard, and had to put him in a box and set him on the deck every time I mowed the yard. I do not think snakes are pets and strongly dislike venomous snakes. My neighbor was cleaning up his mess and found a nest of copperheads. I was glad I had my snake to eat them..... ![]()
Paladin (redeemer) 3 HP 24/24 | AC 16, FF 15, T 13 | F +6 R +4 W +5 | Init. +1 | Per. +1 | SM +4 | CMB +3 | CMD 13 | Speed 30ft |
![]() Aux watches the strange exchange and thinks maybe the things voice is like a dog whistle, something he can not hear and Serilia can. Maybe that is why women think men are not listening...... ![]()
This is like saying a locksmith can't learn to cook. The rules assume that in downtime, if you spend time watching the rogue do it and or explaining it, even if you do not role play it in minutia that indeed you can learn a skill. A few systems used to regulate that by saying to teach you needed a rank (or more in it) and you could only teach two (or int modifier) students at one time.....
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I have used it at higher levels, but I am taking the weather domain Storm Burst (Sp): As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. This is much better than most of the ones being discussed, because it is a ranged touch attack, potential knock out blow and makes the target have a minus 2 on the next attack roll. Maybe this dynamic added to the other selections would be an improvement..... ![]()
M somewhat akin to a kender Y / MA
Ok the switch will likely be simple, the new kobold arrives to tell the gunslinger he can no longer travel around as there was an accident at his powder making thing, and he is now required to oversee it directly. likely the result of either a rogue goblin or mite...... ![]()
M somewhat akin to a kender Y / MA
Vitaliano da Riva wrote:
Don't make him angry, you won't like him when he's angry! ![]()
LazGrizzle wrote:
Those are all true! I had a player state he was waiting for my player to come to him...standing his ground so to speak... I get super close to him....and use call the void.... Another PC jumps in and tells him to run He then agrees he is running.... Then expected a chase to ensue... I was like what the F just happened? I got to within 10 feet of you and you do a reset and want me to still be like 60 feet away.... True story. |