Cobalt Dragon

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I) As an american, born and raised, i'm offended actually. We are a great country, no doubt. But looking back on history, seeing your country as the best ever has always seemed to lead to disaster for others @_@ this belief must be tread lightly. I watch news now and then and once in a GREAT while read newspapers but it seems to me the conservatives are the biggest flag wavers of all. So I agree that conservatives believe that much. And thats what worries me :O tone it down, sir.

You're at an 11, we need you at a 5.

Being patriotic is one thing ^^ i love my country sincerely, but I think a lot of people get showing your patriotism mixed up with actually just being patriotic.


I know people want prisoners to be punished, but remember that a good portion of those people will be coming back out ^_^, they still need their outlets or else they literally do go crazy o_o we don't need criminals coming out even more screwed up than they already are ^^

Yes there is precedence of folks doing 25-30 years coming out of jail and so forth... that squeaky chick that went after reagan is being let out, that guy who shot the pope in the 70s(?) is being let out.

So you have to ask yourself how badly can you punish someone yet still humane? O_o tough questions.


Nicolas Logue wrote:
Damon Griffin wrote:


Also, yes, if you buy your Indulgences off Sinister, when the Pathfinder ones are done baking they will be sent to you for free as a bonus on the original purchase.

Hope that helps!

Nick

what does that mean exactly? Cause I bought some indulgences some time back >_< art of the duel, dajobas, and death beneath the waves on your site.

also... site down or something right now? O_o can't seem to get on


I highly doubt it. It's too tall, being half dragon doesn't make you a size bigger. Kobolds have the horns all over the back of their head (this is still 3.0-3.5 D&D kobolds not pathfinder)

i have never been able to figure it out. The closest thing it looks like is some sort of weird black-skinned really small-faced (compared to an orc's) orc. And even if it is an orc, there is definitely some templates on it.

If someone knows for sure x.x probably the artist and staff unless other people know, an answer to this question that has bugged me for so so so so long would be appreciated.


This creature is from issue #304 of dragon and in the whole nameless legion article. His skin is black and I have no idea what he is, he carries an axe in one hand.

I was looking for pics of half dragons and his pic showed up on the net and it reminded me of this situation so here is the pic to help jog any memories.

http://www.horhaus.com/weblogs/archives/karlgallery/halfdragon.html


Farthing wrote:
SarNati wrote:


All that said, (and using my play test last night (short 3hrs but still a simple play test of new classes)) I do think that monks should get more abilities to use the ki pool for. Elemental damage and +hit bonus come to mind. Now i'm not trying to turn it into dragon ball z or something... (personally i don't like DBZ at all) but the idea of focusing ones ki into elemental damage comes to mind from alot of movies... Lost Empire and The Dark Kingdom off the top of my head.

I think I like this option a lot more than lots of enchanted items, be they wraps or monk weapons. Calling on your inner strengths, your ki, is much more in line with the "feel" of a monk then running around with enchanted ace bandage wraps :)

You could also think of it as that you are using the gloves/wrappings as somewhat of a foci for your ki and inner concentration to help better guide your attacks.

Though not the best example, many anime things have examples of items that concentrate an energy into a single focal point.


I'm not sure where (i'm thinking magic item compendium) there was a kama that let you use your unarmed strike damage, that was REALLY nifty.

But back on topic (i think?) I LOOOOOOOOOVE the idea of enchanted hand wrappings or perhaps fingerless gloves or something like that.

Heck in whatever form they take (probably hand wrappings) it takes like one or two lines of text to say that they can take the shape of gloves too and whatnot.


SirUrza wrote:

Don't like.

I hate that Fascinate is song/poem. Why can't a dancer be doing the Dance of Nine Veils to fascinate her opponents? Yet.. she can dance to use Distraction. If she can distract them, why can't she Fascinate them?

How can a dancer Inspire Courage in her allies (by dancing) when they can't watch her in a middle of a fight.

The inconsistency of Suggest and Mass Suggest using ANY type of Performance but naturally stacking with Fascinate is annoying.

Then there's Soothing Performance. I thought music was supposed to be soothing... no bad acting.

Please remove the Perform(TYPE) requirements from the abilities. Let the bard's player find a way to make flavor work with mechanic.

I will agree with this statement. A hot chick bard doing some belly dance should be able to fascinate people >.>


I remember seeing the answer to what it was and even stats on it. But i forgot it a while back. What is she riding? I'm thinking otter or ferret... leaning towards ferret.

And if possible if anyone could post the stats <.<


baaaaaards.

I have never played a bard, not even once. Some months ago I started getting the itch to play one but for some reason I just can't bring myself to play it, maybe how you feel that you are suddenly only have 1 available role as a bard and thats a buffer. Probably why i never played a cleric either so i'm not seen as a heal battery.

I would be so ever grateful if bards are given either feats or powers or anything so that they more options other than (i give my team +2 ac). This song of doom seems fun, I wouldn't mind seeing some good debuffers be in their also. And how about some mastery over sonic?!


I'm still getting 4e, but mainly to see what its all about and try some online post by post games with it.... but THIS

this is truly incredible news o_o i was liking what I saw in pathfinder already but GREAT GOOGLY MOOGLY!

I just sithed in my pants.
My underwear has gone to the dark side.

I got a ton of these. All of which somehow express my joy. Monte to me is probably THEE biggest name in the industry right now. At least to me regardless of who actually is.


ohhh thanks a lot!


I am reading up on dungeon 135, the end of the age of worms campaign. And I am seeing maralee and kyuss himself using a weapon called a executioners mace, which issue are the stats of that printed in?


I agree with the criticism of renewed vigor 100%!!!!

seriously. give up attacks for a cure light potion equivalent? ARE YOU NUTS? IN THE HEAT OF BATTLE?


I wanna see craftable familiars ^_^ not like homunculus.... errr...example...

Dragon magazine #341 =) clockwork familiars. They should really expand on this me thinks.


Holy kerschnikeys! this topic is still around? sweet. Nice to see some discussion about this and still be a lively topic.

My experience in a nutshell is that again it did not feel like a barbarian to sit there and try to plan ahead of what i'm going to do with my points. You usually want to blow it all on the first battle.


SirUrza wrote:

Light notes. Our party is on it's 3rd Sorcerer..

The first was a human elemental bloodline wearing armor with the arcane armor feat. He believed he could be in medimum/close range (like a rogue or ranger) and survive. He was wrong and died before landing a single touch attack (spells weren't a problem.)

Second, same player, went with draconic bloodline wearing armor with the arcane armor feat again. Still believed he could survive. Same problem. Should note he did land attacks, but still wasn't a melee fighter.

Third, same player went with arcane bloodline. Hiding in the far back with the wizard. Surviving. However, unlike his wizard counterpart, he tears through spells a lot quick and is requiring our group to rest more then when we didn't have a sorcerer.

Conclusion... so many touch attacks = bad.

Touch attacks DO = bad.

He's not supposed to be so up close all the time. Maybe on occasion jumping in to unleash some sickening touch attack spell then retreating.

Thus why I like prc's or abilities or something that let you use touch attacks at a range.


the monk will go to d10, right? Every other class besides those already d10's were upped by one dice. d4 classes became d6, d6 became d8. I'm not sure if that happened with the cleric and ranger though. I am not sitting on a comp that has the alpha releases, not at my house.

I just am perplexed that they make a class that is SUPPOSED to be fighting and entering melee yet they have a D8 hit dice AND 3/4 bab.

I think a monk's flavor is that he is a fighter just trained in the mystical fantasy-ish martial arts.

I mean you look at fantasy kung-fu movies and even some real world martial artists out in asia that are masters of what they do. They can do some superhuman things! You tell me they aren't tough enough for a d10 or not disciplined enough in combat to get a full BaB. Even some asian aestetic monks have been known to sleep out in the freezing winter cold in just their normal robes with no blankets, wake up, and walk away as if nothing happened. Their mind over matter and pain is incredible.


Well first of all if he doesn't change the spell progression we can still complain ^.^ I know I will, and enough voices with me will change their minds at some point. Can't give up, even when things look bleak and people say they are highly unlikely to do such things.

as for all these mentions of evocations... why must the sorcerer be stuck in a blaster position? This is bullcrap :\ What if I wanted an Abjuration sorcerer or a summoner sorcerer, hmm!? It doesn't always have to be big pretty flashy booms!


I agree on this. Sorcerers REALLY get shafted. Not only do they at least "feel" inferior to wizards..but..

They have to have their own feats in sourcebooks just to be able to use their equivalent of metamagic (sudden metamagic, etc.). Because They can't really use the metamagic in the PHB like the wizard.

And I have noticed they are screwed on item creation...seriously :\ I never EVER liked that. I didn't like the XP cost of item creation but when I wanted to actually go through with it I was horrified at how sorcerers get the shaft AGAIN!

How many times must we beat them with the "suck" stick?


ckafrica wrote:

I dunno, It seems to me like you will end up blowing your wad pretty quick if you use any of these abilities, even if you have a stupid crazy Con. I mean low-light vision for 1 round being the equivalent in value to 3 rounds of raging? Some of the ideas are ok but the prices are ridiculous.

Thats my concern, I would like to see some playtest reports if people blow through these rather quickly.


What I really don't like is the increased cost of raging as you get better rages.

I dunno maybe the system works out, I have not yet tried it. I just thought that maybe you get better at raging and can become stronger when you rage. But with increased costs of raging it makes it seem like you have to put more effort in as well to do something you shouldn't have to put more effort into because you got better at it.

This makes prc'ing seem nicer in a way. you go barbarian to 10th level and you have a load of rage powers. Now you can go prc and you are still only paying 1 point of rage per turn.

Just an example... my kobold barbarian idea with 14 con

lvl 1: 4+2 rage points = 6
9 levels later 18+18 = 36
36+6 = 42
ok so now you have 41 rage points to diddle with (raging costs 1 point) and only spending one each round. A good amount of new powers have opened up to you for battle goodness to use.

11th level... now have 46 points so now 44 points to spend and each round it goes down by 2..

lvl 20.... *does math* 19... 38+38+6 = 82. so 82 to use but 78 after rage. thats either 19 rounds of raging or however many after you spend your rage points. But now it feels like that 14 con doesn't add really to my point total, I mean it does but those 4 points of each level really just let the rage go on another round, really aren't contributing to anything I could use for powers unless I wanted to use powers instead of a longer rage...hmmm... i suppose thats the trade off.

Either way as I suggest in another thread. A barbarian rage feat to give you +6 rage points would really be nice. And also when you gain con through levels you gain rage points also.


Jason Bulmahn wrote:
Stephen Klauk wrote:

Sudden thought:

What if bloodlines grant bonus known spells, sort of like how domain spells worked in 3.5. This adds flavor while simultaneously adding a nice mechanical advantage to up the sorcerer's repertoire without significantly increasing firepower.

I did not want to come out and say it quite yet, but this is a change I am seriously considering right now. Each bloodline would have a list of spells, and you would get to choose one every time you gain a new level of spells (4th, 6th, 8th, etc). I like that, but to give them a bit of a bit more balance, I might drop all those levels by one (that is they can choose a bonus 1st lv spell at 3rd, 2nd lv at 5th, etc).

I realize that some folks would really like to see their progression change. Right now, I am not willing to make that change. The sorcerers benefit has always been more spells, just at a slightly slower progression. You may disagree, but right now, I am sticking with this concept.

Jason Bulmahn
Lead Designer
Paizo Publishing

I always saw it as sorcerers could cast only a smaller number of spells but more each day.


test it with wizard spell progression.


Jason Bulmahn wrote:

Lets not get off into semantics here. I am not going to be making any changes to the documents for a little bit here. If you don't want to playtest it, that is your choice. I will be looking for playtest feedback specifically to base my decisions. They will not be the only factor, but they weigh a bit more.

There are definitely some areas here that could use some improvement. I be happy to read what you think, but just telling me it is bad and that the spell level bump should be removed is not very productive. If you want to propose your own system, we have a forum for that. If you want to work with the system, post here. If you can't be civil, don't post at all.

Jason Bulmahn
Lead Designer
Paizo Publishing.

Someone said it's the problems you inherited and thats really the problem.

There was glaring problems with the sorcerer that needed fixing long before pathfinder rpg was even announced... infact it's problems that have been around since 3rd edition. For me the most glaring problem is later spell progression. So for me when I heard sorcerer revisions I'm sitting there thinking "Alright, wizard spell progression here we come!" But alas that has yet to be.

Why DO sorcerers get spells later anyways? This is what keeps me from ever playing one, I hate this glaring GLARING problem so so so so so so much.

now not counting the pathfinder I can do a little comparison of wiz/sor strengths and weaknesses.

-Wizards can learn any spell
-Wizards must prepare spells
-Wizards have fewer spells per day that sorcerer, though I am not sure if specializing changes that, because I never done it or understood it.
-Wizards have odd level spell progression
-Wizards Get meta magic feats at certain levels
-Wizards aren't gimed with meta magic like sorcs are

-Sorcs can only learn a smaller number of spells and that is IT
-Sorcs can cast any spell they know without preperation
-Sorcs casts more spells per day, again though unsure of what specialized wizards can do.
-Sorcerers have a slower spell progression than wizard
-Sorcerers do not get free meta magic feats. Instead they recieve a spell swapping thing that works for just one spell at every other level. I have always really found this very lackluster and may work a few times such as swapping out sleep for something else as soon as everything is too high in HD for it to work at all.
-Sorcerers are gimped in meta magic from my understanding. This is why sudden feats were made in other supplements, but this only matters if you have that actual book.
-Sorcs get simple weapon proficiencies... eh... besides crossbows... why are they in melee?

so you make your comparisons from that. aside from the flavor that I like more (but that is more based on opionion than anything else) I felt the sorcerer has always been either stuck in a blaster position because of their small spell selection and higher spells per day. And sorcerers were inferior to wizards due to slower spell progression.

It was more of problems that we are SURE you noticed like many other people that we hope would be fixed and don't seem to have been.

You see, sure you gave the sorcerer some gifts BUT you gave the wizard gifts too! Just for arguements sake if the wizard was a 5 in power and the sorcerer a 4 well then the wizard is better. Now you gave them gifts now the wizard is an 8 and the sorcerer is a 7... well you gave them both gifts but still haven't really addressed those big differences that the wizard really has over the sorcerer, mainly being spell progression. Wizard is still favored over the sorcerer.

I couldn't tell you how happy I would be if spell progression matched the wizards. Did nobody even talk about that when doing class revisions? o.o I don't think giving it wizard progression would be altering it to the point of no longer backwards compatible :o


My first is this..

Rage feats. Sure we have rage powers but I mean something simple, like maybe the pathfinder equivalent of extend rage by giving you more points if you take the feat.

Everlasting Fury (General)
You can delve deeper into your pool of anger
Prerequisite: Ability to Rage
Benefit: Add 6 rage points to your maximum rage point total.

This kind of feat would help some of the barbarians without fantastically high CON scores.

Suggestion: It's not said anywhere but how about when you gain more constitution through natural means of level gain (4th lvl, 8th, etc.) you gain rage points equal to your barbarian level so it works sort of like hitpoints?

say you had 14 con to start, then at 4th you made it 15, then 16 and 8th level. Well now you would gain 2+3 rage points first for the level, right? Well now you gain 7 more for those last 7 barbarian levels.

More will come as I think of it ^.^


Epic Meepo wrote:
Love the concept, though I'm a little bit confused by some of the powers. A few of them don't seem to have anything to do with rage. For example, how does going berserk improve one's eyesight? That makes no sense.

Somehow all the andrenaline pumping through you not only beefs you up and makes you hardier, but you can somehow focus this to enhance your eyesight.

Lets put it this way. Actually controlling your eyesight is not outside the realm of possibility in real life to be possible in the future. Some people with multiple personality disorders (now called dissociative identity disorder or DID) have multiple lens perscriptions because somehow even their alternate personalities have alternate eyesight levels.


If you gain constitution through gaining levels (4, 8, 12, 16, 20) do you get any additional rage points? This question might be better for a seperate thread.

Ok here is a little review of each power:

First of all.... why make everything in multiples of 3?

Animal Fury: Though not exactly what I would call powerful. It's certainly useful AND flavorful. If by some unlikely event your barbarian is grappled suddenly he/she tears into the foe's flesh with their teeth.

Clear Mind: This is some good stuff, can't say anything more.

Increased Damage Reduction: I say this is too expensive.. WAYYY too expensive for the benefit. 6 points for 1 damage for ONE round? 3 for 18 points for one round? *gasp!* A better number would be 4, at the very most 5 but 6 is way too much.

Elemental Rage: This is really a massive gamble and thus I probably wouldn't ever find myself using it for the price of 12. I figure the first attack will hit and good chance the second. Assuming these hit you are adding anywhere between 2-12 damage, but more than like 6-8 damage in all and thats if they hit. 9 points is nicer.

Guarded Stance: Great stuff, but is there a minimum of 1 if you are level 1?

Intimidating Glare: Nice stuff =) I don't think i'd ever use it personally but i'm sure someone will. Though maybe 4 points is better or 5, i mean isn't shaken a -2? I dunno nobody has ever been shaken in my games so I can't give any experienced input on it.

Knockback: Nifty, though would you be able to walk the 5 feet with them with each hit?

Low-Light Vision: Nice

Mighty Swing: I'm loving this. Even with a price of 12 you are taking away a roll that has to be done. Now with my barbarian wielding a dire pick an automatic x4 damage is nice without having to worry about if its a crit or not.

Moment of Clarity: THANK YOU

Night Sight: Again, nice.

Quick Reflexes: Good stuff, though i was never one that dealt with many AoO's.

Renewed Vigor: Oh I am so digging this, though a standard action? I mean do you really expect a barbarian to be in the middle of battle to basically down the equivalent of a cure light potion?

Rolling Dodge: See Guarded Stance.

Roused Anger: Good for those emergencies when you absolutely need it.

Strength Surge: Wow, thats all I can say. Make him unable to be disarmed or tripped or bullrushed :O sweet.

Surprise Accuracy: Another good emergency power =) Me likey.

Swift Foot: Nice, really nice. Nice and cheap. Suddenly a barbarian has a speed of 70 and just tears S--- up! This would be sick with spring attack ~.^

Terrifying Howl: Panicked is a much more appealing status and I could see my future barbarian taking it.

Unsuspecting Strike: Oh now you are just WANTING to make them powerful. Kudos.


yeah o_o they get +10 at lvl 20.

As I said in my thread. I like these in that they give you incentive to actually go looking to get to lvl 20.


First thing I went for and have already gave it a good look through, especially the rage powers. Finally the barbarian isn't necessarily a 1 trick pony anymore ^_^

I will say more as it comes o.o i'm just too excited.


Jason Bulmahn wrote:

Soon..

Oh yes. Soon.

Jason Bulmahn
Lead Designer
Paizo Publishing

It's coming o_o

*jaws music* dun dun dun dun!


ahh, true true dat. Usually when it's midnight or 1-3 am and I say "tomorrow" I mean that same day after I wake up.


Jhonn007 wrote:

I cant focus on my tesis men, GIVE IT TO USS!!!

I WANT THE PRECIUS, I WANT IT NOW!!!
JASON... GIVE USS THE PRESIUSSSSSSSSSSSSSSSS!!!!

Hey now no need to get demanding.

I can't wait any longer but I won't B-word at them to give it to me :O

But still, daddy needs his medicine!


ITS THE FINAL COUNTDOWN!

dodododoooo
dododo dodoooo
dodododoooo
dododo dodo dodooooo
dododoooo
dododo do do do do
do dooooo dodo dodoodooooooooo


I suffer from a D&D deficiency. Pathfinder Alpha Release 2 is the only cure...

Daddy needs his medicine.


Zohar wrote:
Chaotic_Blues wrote:
Zohar wrote:


Dances: We could add different kinds of elaborate attacks/defensive abilities that could damage/parry/or disarm foes.

You mean like the Basiran Dancer class from kingdoms of Kalamar?
I'm not familar with that unfortunately.

WOW! never thought I would see any class from kingdoms of kalamar brought up.

i have the book but I don't feel like looking it up. An interesting class to say the least.

As for the bard. He needs a niche I think, personally. And not this buffing thing.


This looks interesting and thus I show interest, and yes I am waiting for alpha release 2 also.

BTW: We KNOW you are stealing from dragon magazine with all your crowd favorite and signature move goodness <.< its one of my fav issues.


Jason Bulmahn wrote:
Dalvyn wrote:
No tidbit of information about Alpha 2 today? *sniffs sadly*

Who said anything of the sort...

Here is your preview for today, a look at a pair of specific barbarian rage powers. As noted in a previous preview, barbarians gain rage points as they gain levels. These points can be spent to enter and prolong a rage, but they can also be used on a number of powers that consume rage points. There are 21 rage powers in the release 2 document. Here are two of them.

Mighty Swing (Ex): The barbarian automatically confirms a critical hit. This power is used as a swift action once a critical threat has been determined. A barbarian must be at least 8th level before selecting this power. (12 rage points)

Moment of Clarity (Ex): The barbarian does not take any of the penalties from rage for 1 round. This includes the penalty to armor class and the restriction on what actions can be performed. (6 rage points)

Enjoy.

Jason Bulmahn
Lead Designer
Paizo Publishing

Oh i'm REALLY Liking these ^.^ I'm already thinking up a kobold barbarian for some online freeform rp. That will be REALLY keen.

Holy apple sauce Jasonman... i mean batman!


*falls to knees*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooo ooooooooooooooo*gasp*oooooooooooooooooooooooooooooooooooooooooo......o.

I was so looking forward to a weekend of updated sorcerers and barbarians too Q.Q

i PRAY sorcerers are equal to wizards in when they get their spells now. I always found that as underpowering and unnecessary.


I have yet to pick this up but I am becoming convinced. I have been looking for a dueling/swordplay system for quite a few years and found one in a older issue of dragon... so i HAVE to ask.

Does dragon issue #301 have anything to do with all these swordplay rules, parrying? ;) I loved all that good stuff. Just wondering if that had anything to do with this.


I see it in a balancing sort of view.

Fighters are the more armored types. They can walk around in heavy armor and such.

Barbarians cannot and some abilities want them in only medium armor.

Their rage also lowers their ac by 2. That sucks.

The current playtest fighter has them gaining bonuses to AC at incremental points in levels.

Either way the short answer is. Barbarians are easier to hit than fighters, so thus the need for a block more hit points is needed.

And yes.... give the d12 some love.


I find the idea of rage points a neat idea at that!

I would like some versatility in my raging. I have never played a barbarian but amiri and this whole slew of options added onto rage has put me into serious thought about playing one.

But the question becomes. Are rage points renewed daily or after the encounter is over? The latter being that the pool of rage points is regenerated for each rage that you do per encounter.

I think a per encounter deal sounds best. Maybe, maybe not. But for those doing more than one encounter per day it would be best that you don't have to worry about spending all your rage points in one encounter and then can't use them in the next battle...hmmm... I think I might make a thread of this...


Am I the only one that finds this new pathfinder fighter to be rather stale still? Now its indeed an improvement but...

3-3.5 fighter: feat, feat, nothing, feat, nothing, feat, nothing, etc.
pathfinder fighter: feats and bonuses to armor and hit eventually ending with some nice abilities at level 19-20.

as said, it's an improvement, but still the class doesn't seem exciting at all. Now what I really liked was the options and feats presented for the fighter in PHB2. Made myself a kobold fighter that took ranged weapon master, weapon focus, greater weapon focus, weapon spec. greater weapon spec. feats for crossbows, PLUS crossbow sniper. He would be doing something like +8-10 damage with each crossbow shot and it was wonderful. But what made it nice was the feats that i decided to use on upping my damage.

I dunno if this makes sense, i'm typing this rather tiredly. I don't know if just giving + to armor/hit/damage makes for better fluff or excitement. Maybe this is why i like the 4e changes to the fighter so much, rather like abilities more than just flat bonuses.

And on the weapon training bonuses. In reality you just need maybe 2 weapon bonuses instead of you ending up with 4 different weapon groups being upped. I mean you have your melee weapon you are specialized in and probably have weapon focus in, then you have your ranged weapon (or this could be in reverse). I have never met a fighter in any of my campaigns that ever used any sort of backup weapon. Maybe they do though in many campaigns, i don't know. I'm just talking from my personal experience.

It's the idea of increasing your specialization in a weapon vs. maybe some exciting abilities or "maneuvers" like the ones you gave to the rogue, that was really spiffy.


I swear the day 4th edition comes out I will post a "5th edition wishlist" topic or something of that matter, asking when it will come out.

We are buying new PHB's at 4 years intervals! what the hell?!

I want an chat with one of these people that decided to do such a stupid thing. like a...

"Talk to the game designers between 5pm and 9pm on saturday, sept 13"

i dunno if setp. 13 falls on a saturday i'm just giving an example, I WANT TO GIVE THEM A PIECE OF MY MIND!


sigh i'm going to be sick :(

as I said on the D&D forums I have heard before that 4e was well a ways off, I was hoping that would be at least more than a year

FOR THE LOVE OF GOD 3.5 IS ONL LIKE 4 YEARS OLD! good lord!

3.0 came out in like 2000 didnt it? something like that. I WANT AT LEAST A DECADE OUT OF MY BOOKS BEFORE NEEDING TO UPDATE!


This sounds so so familiar, I have heard of something about this either last night or the the night before.... i think clockwork creatures are appearing in some upcoming book .... i forget what though..... darn Q_Q


Where the hell were these girls when I was gaming? :(

THE ONLY GIRL WE EVER HAD PLAY WITH US Q_Q was a bulldyke lesbian... she wasnt fat... but when i first saw her I literally thought she was a guy for 3 hours. had this really really really short bleach blonde hair and looked like this jock guy i knew from school and there was NO femininity in her voice whatsoever. It wasn't until like hours later my buddies was pointing to her and I remember the words "she" being blurted out. Obviously I didn't say anything as to avoid creating an awkward moment o_o

SNEAK ATTACK!

but honestly I would kill to have a hottie like darlene at my games O_O rawr! hmm.... i do have a philipino hot chick friend....


yes i want one too! but not the one thats on the T-shirt.

A goblin plushie would be SA-WEET!


sexi golem 01 wrote:

AAAAAAAAAAARRRRRRRRRRRRGGGGGGGGHHHHHHH!

GODD@#MIT!

FIVE! Five dead friggin characters in one campaign! Not munchkin, not disruptive, not stupid. These were five well played characters that performed to the best of their ability, befitting of their characters, and taking sensible actions!

Two died in one fight because half of the party was cut off from the halfing druid who ran up to stop the tieflings and was expecting the dwarf to follow suit.

The halfling holds on for a long time hoping that the dwarf/warlock/or wizard would be able to finally kill the CR 1 manes that were attacking them (and as pitiful as the party was doing, they should have been much worse off since the DM forgot to account for the manes Damage reduction for the whole fight). The halfing holds on, he and his wolf are wounded badly, but so are both of the longspear weilding teiflings. So a teifling drops his spear and steps up and knocks the halfling into negatives, okay that's fine, BUT OH WAIT! The teiflings blade was poisioned ahead of time! Sasson leaf residue!? That poison by itself (deals 2d12 damage and then 1d6 con) would be enough to drop and kill any member of the THIRD LEVEL party all by itself. On top of that the teiflings apparently decided to sandbag their poisoned blades until they were about to die for some reason, f*&cking super. The wizard gets clawed to death by manes because they have three attacks per round and the rest of the party was rolling so terribly that the wizard made some last ditch effort to help, which put him too close to the front line.

NEW Characters!

Okay how about a gnome bard and gnome wizard!
Thats cool, run around in some ruins for awhile, kill some skeletons and about THIRTY goblins! A battle which we only won because of a summon swarm and invisibility combo killing two to three of them a round (a trick the DM didn't even know we were capeable of so who knows how he expected us to beat them). Anyway, the day after that make a spot check. Bad Roll? Okay, well a sphinx jumps out and rips you to peices before anyone can react. CR 5 melee type flying monster gets a full attack against a flat footed THIRD LEVEL WIZARD! AWESOME. The bard was a happy go lucky type of guy and a didn't want to play him as a sullen and depressed guy who watched his brother brutally murdered, so I had him leave, announcing that he kept his items and the majority of the items the wizard had on his body so that the party would not get an unneccesary money boost for the DM to deal with. Aren't I a great sport!?

NEW CHARACTERS!!

OKAY! HALFLING ROGUE AND HUMAN FIGHTER! They do GREAT. And they are powerful! the fighter has a 16 in dex and str, and the halfling has a 20 dex and 18 intelligence. They even were lucky enough to make it to 5th lvl and survive nearly FOUR WHOLE SESSIONS!

Okay the halfling scouts ahead and finds a small gully with some lizard folk blocking their path, he sees several more down the way. He sets a guard tower on fire for a distraction and runs to go get the party. They come back and wipe out almost half of the first wave in short notice, but not without a price, one of the lizardfolk had a bastard sword and hit pretty hard, and their were two rangers shooting at us with rapid shot and precise shot left, along with half a dozen lizard folk left clogging the valley and preventing the rogue from having any flanking opportunities. SIX more Lizard folk run up to join the fray. two rounds later SIX MORE, and these guys brought a druid with them! AND the druid brough his crocodile companion! Okay this is getting out of hand, hmm is retreat an option? Well lets see, the party is wounded and all are locked in melee with at least two opponents threatening each one of them. Running away means loosing your dexterity bonus And provoking attacks from all the combatants facing you, then you end up without a dex bonus while staying in range of the archers that could launch four attacks per round and even the dozen or so lizard folk left can move and throw javelins and the druid can still hit you with a lightning bolt! So running means the death of at least one, maybe two characters. Well, nevermind that whole running away thing because two HUGE centipedes with more rangers riding them SNEAK UP on the party and completely block all hope of retreat and provide flanking bonuses for all the little lizardfolk beating on the party. Oh, and next round six more lizardfolk arrive and these have one of the tougher fighters from before with them.

T P K

WOW F&%KING AWESOME!

You're DM sounds like the kind that is just out to kill your players Oo, should have him tone it down a bit. obviously I don't think you would have been able to take on all that anyways even a bit at a time >.> seems like WAY too much


My biggest disappointment i see from pathfinder is the look for kobolds in their books.... bleh.... now they just look truely evil.

I love the other kobolds better, sure they may be evil but they have this rather neutral look about them and i know a few girls who even say they look cute with their lizardy-rat hybridness.

Sucks, kobolds are my favorite race. These ones look all evil half-dragon-ish with all their multitude of colors, blech.

I will still play regular kobolds though >.> just say there are some species differences in appearance or something, i dunno.

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