![]()
![]()
Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4
![]() I could have two earth elementals created in succession move to the rear using earth glide as Vardan suggested. It could attack in concert with a rush of multiple eagles from the front. I tried to use my extremely high bluff skill before and caused more problems than I solved. It would seem we treat this a siege more than a race -- no need to get our new allies all killed. With no mythic levels this is definitely a hard one. ![]()
Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4
![]() Fomiel rnd 1 revisited-Sorry for confusion on my part The eagle appears and flies into the room and moving past the rightmost fly (provoking). The eagle flanks and attacks the rightmost fly. Rolled a 10+5 =15 to hit and takes an AoO
An elemental begins to form as Fomiel opens up a portal to another dimension. Summon 2 this time summoned Creature: Eagle: Brackets apply for feat Eagle CR 1/2 XP -- N Small celestial/fiendish animal Init +2; Senses darkvision 60 ft.; Perception +9 DEFENSE AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size) hp 5 [7] (1d8+1) [1d8+3] Fort +3 [+5], Ref +4, Will +2 SR 5 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE Speed 10ft., fly 80 ft. (average) Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2] Special Attacks Smite evil/good STATISTICS Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7 Base Atk +0; CMB -1 [+1]; CMD 11 [13] Feats Weapon Finesse Skills Fly +8, Perception +10; Racial Modifiers +8 Perception SPECIAL ABILITIES Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests). Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat. ![]()
Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4
![]() Fomiel round 1 Fomiel directs a small air elemental to attack, and it burrows under the ground and pops up near the back of the room. The ability to move through earth was quite useful in confined conditions. Boom
Earth elemental small: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 201d6 + 6 ⇒ (5) + 6 = 11 Earth Elemental, Small:
Bracketed numbers apply This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes. Small Earth Elemental CR 1 XP 400 N Small outsider (earth, elemental, extraplanar) Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4 DEFENSE AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size) hp 13 (2d10+2) Fort +4, Ref –1, Will +3 Immune elemental traits OFFENSE Speed 20 ft., burrow 20 ft., earth glide Melee slam +6 (1d6+4) Special Attacks earth mastery STATISTICS Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11 Base Atk +2; CMB +4; CMD 13 Feats Improved Bull RushB, Power Attack Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7 Languages Terran SPECIAL ABILITIES Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. Earth Mastery (Ex) An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.) Source: Chris Malidore 3rd Party Publisher Options (NwP)
ECOLOGY
Fomiel begins to summon an eagle to help out his friends too.
![]()
Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4
![]() Fomiel claws at his assailant and then backs up. blind claw 1/miss chance/damage: 1d20 + 4 ⇒ (5) + 4 = 91d100 ⇒ 521d4 + 3 ⇒ (3) + 3 = 6
Five foot step back after full attack ![]()
Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4
![]() Fomiel approaches his fellow tiefling. "Do you wish to hear the tales of devastation the demon kind have wrought in the city? Or should I report it directly?" Fomiel grows some claws as he approaches and walks around the table. It appeared he thought of moving further along than just past the tiefling and then thought better of it. He turns to face the tiefling from farther along so the tiefling cannot look at them all at once.
![]()
Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4
![]() Fomiel follows behind. He noted his large horn often allowed him to pass for one of the misshapen bad guys. Thought that demon devil distinction bothered those that kept track of it. I can talk my way out of most messes. |