GM Shathira's Wrath of the Righteous table 2

Game Master Kelarith

Kenabres Before the Fall

Kenabres After the Fall

Grey Garrison

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Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Is it a free action to drop the scale out the window?


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Oh man. I keep forgetting poor Godwin's racial ability Celestial Crusader. A +1 insight bonus to AC and attack against evil outsiders. So his AC is 23 right now and the attack roll was a 17 in Round One please


gm rolls:

attack: 1d20 + 3 ⇒ (2) + 3 = 5

Init: Fomiel, Godwin, Fly 2, Ilarn, Drakra, Fly, Vardan, Wendaug, Fly 3, Heroth, Julian

Hit either way, Godwin ;) Also Radiance is a +1 weapon. Sure drop the scale as a free action. Map is up in the info section

Godwin swings into the room through the open door, facing the three flies and slashes Radiance in an arc, the blade almost seeming to glow as it slices through the air. It bites deep into the fly's body, and black ichor splashes on the floor and walls. The fly's odd human like face lets out a very inhuman shriek.

One of the other flies (fly 2) buzzes into place and its face opens wide as a gout of black acid spews forth at Godwin, splashing the warpriest. The injured fly tries to take a bite out of the warpriest but the injuries cause the bite to fail.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I put the +1 bonus in but I lost 1 bonus because Godwin has Weapon Focus:Falchion. Any ideas on how to switch the Weapon Focus feat up? Retrain at an appropriate time?


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan tosses the scale down to his companions on the ground, and draws his Lucerne Hammer, trying to strike at the monsters from behind Godwin, but not being able to find a good angle with the Warpriest in his way.

Lucerne Hammer: 1d20 + 9 ⇒ (4) + 9 = 13


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Finitely begins to summon allies.
full round action


Where is Fomiel summoning the allies to? From below he can't see the room or closet and from the top of the pillar the scale summons he wouldn't be able to see into the room, and Vardan and Thorne fill the closet.


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

eagles up the pillar


gm rolls:

attack Godwin: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8

Godwin, I need a refl save vs the acid spit

Using the scale, Fomiel raises up, obscured by the surrounding mists. He begins his casting to summon help. Vardan tries to bring his hammer to bear, but aiming for a fly buzzing around proves to be difficult when aiming through a door and around Godwin, his blow misses to the side of the erratically flying insect. Wendaug, Drakra and the other Rangers wait at the bottom of the garrison. The third fly tries to take a bit out of Godwin, but the bite is deflected by Godwin's splint mail.

************End Round 1***********
Fly 1 11 damage
Fly 2 0 damage
Fly 3 0 damage
Fomiel 20/20
Godwin 29/37 (or 22/37 pending the refl save)
Drakra 34/35
Vardan 37/37

**************Round 2****************
Init: Fomiel, Godwin, Fly 2, Ilarn, Drakra, Fly, Vardan, Wendaug, Fly 3, Heroth, Julian


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin is a slow moving man.

Reflex: 1d20 + 2 ⇒ (18) + 2 = 20

But in this case he is able to avoid the worst of the acid attack. It still burns the aasimar and he grunts in pain.

Emboldened by his allies coming in Godwin shifts to a more aggressive stance and seeks to end the life of the injured fly.

Radiance Power Attack: 1d20 + 8 - 2 + 1 ⇒ (10) + 8 - 2 + 1 = 17
Radiance Damage: 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12

Status:

HP 27/35
Status:
39 or so Rounds Shield of Faith +2 AC
Fighting defensively +2 AC
Total AC 19


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Fomiel round 1

Fomiel directs a small air elemental to attack, and it burrows under the ground and pops up near the back of the room. The ability to move through earth was quite useful in confined conditions.

Boom
A fist of earth tries to strike the distracted and flanked insect.

Earth elemental small: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 201d6 + 6 ⇒ (5) + 6 = 11

Earth Elemental, Small:

Bracketed numbers apply
This hulking, roughly humanoid creature of dirt and stone explodes up from the earth, faceless save for two glowing gemstone eyes.
Small Earth Elemental
CR 1
XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
DEFENSE
AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref –1, Will +3
Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +6 (1d6+4)
Special Attacks earth mastery
STATISTICS
Str 16, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +4; CMD 13
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran
SPECIAL ABILITIES
Earth Glide (Ex)
A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
Earth Mastery (Ex)
An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Source: Chris Malidore

3rd Party Publisher Options (NwP)
When captured by a monster trainer, earth elementals grant the trainer access to earth elemental spells.

 ECOLOGY
Environment any (Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure none
Earth elementals are plodding, stubborn creatures made of living stone or earth. When utterly still, they resemble a heap of stone or a small hill.
When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Larger earth elementals often have a stony humanoid appearance. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental's body.
A small earth elemental is 4 feet long and weighs 80 pounds

Fomiel begins to summon an eagle to help out his friends too.
Monster Summoning 1 full round - Elemental 3/4 rounds left


The room is on the second floor of a keep, so there's nowhere for an earth elemental to burrow. There's also the issue of Fomiel being outside the window, waiting for the closet to clear so he can get into the building. He can't see the fight going on, other than Vardan trying to hit something through a partially closed door. He's standing on a 5' pillar of force, obscured by mist, outside a small window leading into a small closet attached to a room. Vardan AND Thorne are in the closet. This has been the issue that's been discussed already, that getting everyone into the room is going to be hard, since only one person at a time can fit in the closet. Fomiel had already started summoning the eagles the last round, so the eagles would have been summoned at the beginning of this round. He could summon the earth elemental (or air, since your post lists both) beginning this round in the hopes that Vardan and Thorne gain access into the room.

************Round 2 Cont****************

gm rolls:

fly2 attack: 1d20 + 3 ⇒ (5) + 3 = 8

Init: Fomiel, Godwin, Fly 2, Ilarn, Drakra, Fly, Vardan, Wendaug, Fly 3, Heroth, Julian

An eagle with bright white plumage glides down into the area circling Fomiel, and the rest of the party outside the Keep.

Godwin strikes forth with Radiance, and the glowing blade slashes through the fiendish beast in a shower of gore as it drops lifeless to the ground. The body sizzles as the flesh is consumed leaving a sulfurous cloud in the air non poisonous just for effect.

The second fly bites at Godwin, but the strange maw only grates against metal armor, leaving Godwin unscathed.


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Fomiel rnd 1 revisited-Sorry for confusion on my part

The eagle appears and flies into the room and moving past the rightmost fly (provoking).

The eagle flanks and attacks the rightmost fly.

Rolled a 10+5 =15 to hit and takes an AoO
damage if eagle survives and 15 hits: 1d4 + 2 ⇒ (4) + 2 = 6

An elemental begins to form as Fomiel opens up a portal to another dimension. Summon 2 this time

summoned Creature: Eagle:

Brackets apply for feat
Eagle
CR 1/2
XP --
N Small celestial/fiendish animal
Init +2; Senses darkvision 60 ft.; Perception +9
 DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
 OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good
 STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
 SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Hearing the combat begin, Drakra does his best to make himself as small as possible, hiding amongst his larger companions. As he does so, he begins to crack jokes about the enemies.

Hard to believe these demon bugs are so ugly that the bigger demons invented fly swatters to eliminate them.

Begin Inspire Courage - +1 on lots of stuff.


gm rolls:

fly2 aoo: 1d20 + 3 ⇒ (17) + 3 = 20
fly 3 aoo: 1d20 + 3 ⇒ (20) + 3 = 23
fly3 confirm: 1d20 + 3 ⇒ (12) + 3 = 15
fly 2 aoo damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
fly 3 aoo damage: 4d6 + 8 ⇒ (3, 2, 2, 2) + 8 = 17
j

Init: Fomiel, Godwin, Fly 2, Ilarn, Drakra, Fly, Vardan, Wendaug, Fly 3, Heroth, Julian

What kind of elemental? The earth elemental really has no place that Fomiel can see to go.

Fomiel's eagle flies into the room, cutting over Godwin's head trying to dodge the Demon Flies as it does. Unfortunately, enraged by the Eagle's celestial presence, they rip into the poor creature, mercilessly, reducing it to nothing but feathers and torn flesh.

Drakra begins an amusing tale, likening Baphomet to the hindquarters of the bull, rather than the bull's head inpire courage

Ilarn and the other rangers wait for the rope that does not get lowered.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan grips his Lucerne Hammer tightly and stands in the saddle, gaining height to drive the long weapon over Godwin's shoulder, driving the wicked spike into a fly.

Lucerne Hammer: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 1d10 + 6 + 1 ⇒ (8) + 6 + 1 = 15


gm rolls:

fly 3 attack on Godwin: 1d20 + 3 ⇒ (7) + 3 = 10

Vardan gains better leverage this time with his hammer, splattering the grotesque fly. The resulting mess drops to the ground like black rain, causing the floor to wither and decay.

Godwin and the others can just barely hear the gnome giving his performance from the ground.

************End Round 2***********

Fly 1 dead
Fly 2 dead
Fly 3 0 damage
Fomiel 20/20
Godwin 29/37
Drakra 34/35
Vardan 37/37

******************Round 3**************
Init: Fomiel, Godwin, Ilarn, Drakra, Vardan, Wendaug, Fly 3, Heroth, Julian

Swirling wind coalesces near Fomiel as an air elemental comes to his aid.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin five steps farther into the room and slashes the last fly.

Radiance Power Attack plus Bless: 1d20 + 8 - 2 + 1 + 1 ⇒ (13) + 8 - 2 + 1 + 1 = 21
Radiance Damage plus Bless: 1d8 + 7 + 3 + 1 ⇒ (1) + 7 + 3 + 1 = 12


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Hearing the flies fall, Drakna stops his performance, but continues to toss insults at the demons nonetheless.

Stop Inspire Courage - Lingering Performance continues benefits for 2 rounds.

Action - delay


Godwin lashes out with Radiance again and the last fly falls to the ground, one wing and the body beneath it cleaved through. Ilarn, Drakra and the others wait still for the rope to be dropped from the window above.

**********Victory************
Fomiel 20/20
Godwin 29/37
Drakra 34/35
Vardan 37/37


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin exhales in relief as the last of the foul flies fall beneath the shining blade blessed by the Inheritor.

He moves to the window, attaching and lowering a rope and waving to the others on the ground to make their way up. He then moves out of the closet to not impede their way.

He paws at his singed skin ruefully Our wand of cure wounds is depleting fast this day


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan and Thorne step into the room, "Well, that didn't quite go how we'd expected... but we're in behind whomever might be guarding the door."


After a few minutes of hauling people up to the room, the group gets into the room, ready to move on.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

What ways can we go?


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

The best thing to do would be for a stealthy member of the group to scout... the fastest thing to do would be to just pick a random direction and move as a group. I don't think there's any good reason to pick one direction over another I think.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan shrugs at Godwin's assessment, "Tactically, scouting is wiser, if we assume the scout can pass undetected... which is a risky proposition. I can't deny that the idea of striking fast and hard before they can prepare their defenses."


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra looks at his taller companions:
Suppose you want me to wander around in this demon infested place to see if I don't get killed.

It is clear that Drakra does not consider this to be a good idea.

After some coaxing, Drakra will scout ahead.

Stealth: 1d20 + 10 ⇒ (9) + 10 = 19

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Time for Drakra to get squished.


gm rolls:

chance to miss, low for hit: 1d100 ⇒ 78
chance to miss, low for hit: 1d100 ⇒ 35
chance to miss, low for hit: 1d100 ⇒ 60
chance to miss, low for hit: 1d100 ⇒ 47
chance to miss, low for hit: 1d100 ⇒ 65
chance to miss, low for hit: 1d100 ⇒ 17
chance to miss, low for hit: 1d100 ⇒ 10
chance to miss, low for hit: 1d100 ⇒ 96
chance to miss, low for hit: 1d100 ⇒ 87
chance to miss, low for hit: 1d100 ⇒ 70
chance to miss, low for hit: 1d100 ⇒ 78
chance to miss, low for hit: 1d100 ⇒ 87
chance to miss, low for hit: 1d100 ⇒ 47
crossbow: 1d20 + 3 ⇒ (17) + 3 = 20
crossbow: 1d20 + 3 ⇒ (12) + 3 = 15
crossbow: 1d20 + 3 ⇒ (9) + 3 = 12
crossbow: 1d20 + 3 ⇒ (8) + 3 = 11
crossbow: 1d20 + 3 ⇒ (15) + 3 = 18
crossbow: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d8 ⇒ 3
damage: 1d8 ⇒ 7
damage: 1d8 ⇒ 8

The map is updated, sans the rangers, and enemies, who I have to create tokens for.

Drakra moves to the door, and opens it quietly, and then thanks whatever gods there are that he's still under the effects of the invisibility potion as a fusillade of crossbow bolts pepper the the opening doorway. Three of the bolts manage to find their mark.

***********Surprise Round**********
Enemies ?

Drakra 16/35
Godwin 36/37
Vardan 37/37
Fomiel 14/20
Thorne 20/26
Wendaug 23/23
Ilarn 23/23
Julian 23/23
Heroth 23/23


Drakra, take an action in the surprise round before your round 1 action. Ranger actions are controlled by: Wendaug=Gowdin, Ilarn=Drakra, Heroth=Vardan, Julian=Fomiel

In Drakra's brief look out the door, he spotted most of the following enemies arrayed in a large hallway.

************Round 1************
Init: Wendaug, Cultist 1, Godwin, Tiefling 11, Cultist 3, Ilarn, Oracle, Tiefling 6, Tiefling 2, Tiefling 3, Tiefling 7, Vardan, Tiefling 12, Cultist 2, Tiefling 9, Heroth, Cultist 4, Drakra, Tiefling 8, Cultist 5, Tiefling Alchemist, Tiefling 5, Minotaur, Tiefling 13, Thorne, Tiefling 1, Cutlist 6, Fomiel, Tiefling 10, Julian, Tiefling 4, Cultist 3


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra cries out in pain:
Bad people here.

Standard: Begin Inspire Courage

Drakra begins his performance by calling out to the minotaur to find out how ugly his mother must have been when even a bull would not mount her.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

That escalated quickly. How much longer can I assume Shield of Faith is active? Also Godwin is at 37/38 if that's okay.

Round One Wendaug

Wendaug looks down the now open door and fires at whatever she sees. She prioritizes weaker looking enemies that she can possibly take down in one round.


Wendaug at an extreme angle can't get a clear shot. There looks to be a line of cultists with glaives standing at the end of the hallway, with crossbowmen(crossbowtieflings?) behind them. Behind that you see a Minotaur that appears to have some fiendish blood, a tiefling alchemist, judging from the bubbling flasks all about him, and a cleric, or oracle.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Can Wendaug move to get a good shot? If not she passes


Wendaug tries to move to a position that she can get a clean shot, but isn't able to do so. Cultists have set position towards the northern end of the hallway, waiting for anything to show itself out the door.

Init: Wendaug, Cultist 1, Godwin, Tiefling 11, Cultist 3, Ilarn, Oracle, Tiefling 6, Tiefling 2, Tiefling 3, Tiefling 7, Vardan, Tiefling 12, Cultist 2, Tiefling 9, Heroth, Cultist 4, Drakra, Tiefling 8, Cultist 5, Tiefling Alchemist, Tiefling 5, Minotaur, Tiefling 13, Thorne, Tiefling 1, Cutlist 6, Fomiel, Tiefling 10, Julian, Tiefling 4, Cultist 3

Please post your actions even if out of turn.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

What can Godwin do to attack something without putting himself in danger?


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan asks, "Anyone have the means to strike multiple foes... Or to open a path for me to charge past the cultists to strike their leaders? "


any attacks would mean going outside the door. The cultists have essentially got a phalanx with glaives at the end of the hallway facing the door, with crossbowmen behind that, and a few people that look like they're skilled, as well as the minotaur behind them.


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Can we destroy the northern wall and move into that room?


After discussing the plan, Wendaug and two of the other archers move to try to get a shot off

attack: 1d20 + 7 ⇒ (4) + 7 = 11
attack: 1d20 + 7 ⇒ (20) + 7 = 27
attack: 1d20 + 7 ⇒ (10) + 7 = 17
confirm: 1d20 + 7 ⇒ (1) + 7 = 8
damage: 1d8 ⇒ 3
damage: 1d8 ⇒ 4

Two of the arrows hit the lead cultists solidly in the chest, but the cultist stubbornly refuses to go down.

As they do, one of the tieflings throws a glass vial, which strikes Wendaug on the chest, and explodes setting her on fire, and splashing the other two rangers with flames.
bomb: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 3d6 + 2 ⇒ (1, 5, 5) + 2 = 13

The enemies hold their ground.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

This is not working Godwin says rushing to put out the flames as the rangers pull back. We must retreat ourselves, their position is too secure

My plan was to pull Fomiel out using a readied action right after he does an invisible magic missile not have the rangers put themselves in harm's way. But this is too complicated for PBP, let's just retreat


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Fomiel quickly breaks off any attempts to attack, He agreed the probe revealed the folly of a sustained attack.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan nods, "Agreed."


The rangers nod their agreement and they start heading to the closet and window.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra follows the others away from the battle, glad that he again managed to avoid getting hurt, or even involved in any activities that might have risked his hide.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan says, "Well they clearly knew we were coming... We need better tactics to deal with them.... Maybe alchemical weapons?"


Heading back to Stone Heart, the group comes across several of the sortie groups returning. Irabeth joins them shortly with a broad grin, "We were able to harry them wherever they came up, there will be no reinforcements at the Grey Garrison for a while. How fared your first foray into the Garrison?"


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

The guards at the front of the Garrison are dead. They were corrupted demon worshipers. One of them was Lord Hulrun. Godwin informs Irabeth. We attempted to climb up to the second floor but they heard us coming and a strong force barricaded that entrance with ranged weapons and pinned us down.


Irabeth grimaces at the mention of Hulrun, "Damn them..She shakes her head quickly and looks back the group, "Well, with what we hit them with, they shouldn't be able to reinforce too quickly, which should give you another crack at them. We'll continue to harass their forces when you attack, which should help out in the long run."


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Maybe we should go through the front door. May be more fighting but it would give us more options for maneuver on the second. And... we are warriors, not assassins

Let's just forget the second floor. We still have two chimes of opening so we should be able to get in the front door too. Godwin and Vardan both are better at more straightforward approaches I think.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Indeed. Running down your enemies on wolfback is generally not the most subtle.

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