GM Shathira's Wrath of the Righteous table 2

Game Master Kelarith

Kenabres Before the Fall

Kenabres After the Fall

Grey Garrison

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Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Knowledge(local): 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge(local): 1d20 + 7 ⇒ (13) + 7 = 20

Drakra scratches his head.
Not sure about the one on the left, but the one on the right appears to be Lord Hulrun. He has put on a lot of weight.

----
Attack-crossbow: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 ⇒ 6

Drakra carefully drops a bolt into the cocked crossbow and then pulls the release before the bolt is fully in, causing it to fly straight up flipping over and over before landing harmlessly on the ground about 5 feet from where Drakra is standing.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Wow -- not sure what happened there.

Vardan winces as the creature pulls out the arrow with no effect, "That can't be good.", but then levels his lance at the one on the right, calling out, "By the Rose, I will cut you down, beast.", then directing Thorne to charge, striking out with the lance and riding past the creature, wheeling to make ready to charge again.

Swift: Challenge; Charge + Ride-by Attack (may be up to 50' past, not sure how much room there is)

Cavalier's Charge: 1d20 + 9 + 4 ⇒ (9) + 9 + 4 = 22 for 3d6 + 12 + 12 ⇒ (1, 3, 2) + 12 + 12 = 30


************Round 1************
Init: Godwin, Wendaug, Vardan/Thorne,Kando, Ilarn, Heroth, Fomiel, Julian, Drakra, Hulrun

gm rolls:

Kando summon: 1d100 ⇒ 32
Ilarn attack Hulrun: 1d20 + 7 ⇒ (7) + 7 = 14
Heroth attack Hulrun: 1d20 + 7 ⇒ (7) + 7 = 14
Julian attack Hulrun: 1d20 + 7 ⇒ (18) + 7 = 25
Hulrun summon: 1d100 ⇒ 56

Godwin charges forward, his falchion raised, bringing it across the chest of the corpulent man on the left, who curiously doesn't seem to offer much in the way of defense at all as the blade slashes through it's flesh. The blade cuts deep, but surprisingly the wound doesn't bleed much, and it appears almost like worms writhe beneath the flesh, closing the wound from what would normally have been a mortal blow into merely a deep cut.

Vardan charges through the two creatures, his lance skewering Lord Hulrun. The group watches again as the wound writhes with worms and starts to seal itself. Vardan races past Hulrun and wheels Thorne around just before he strikes the wall, 10' from the Lord of Kenabres.

Both Hulrun and the other person make arcane gesture, and a purplish-black wound opens in the ground. Two sets of clawed hands reach through, and two small figures start to pull themselves from the oozing chasm. One of the Dretches comes free, but the second is caught halfway through the portal when the two corpulent humans lose concentration and the portal slams shut, crushing the Dretch in a fountain of gore.

The Mongrel Rangers let loose again, and only one arrow drives home, sticking out of Hulrun's fleshy shoulder. The wound closes up around the arrow so that only half the shaft remains out of the wound. Hulrun lets out a gurgling laugh, and again in a way that makes your minds feel as though something foul was in your head, you hear the voice "So be it. Our lord will feast on your souls for millennia. You will break on the stone of his fury and beg to be allowed to defile that which you love."

Everyone give me your second round actions, Fomiel 1st and 2nd


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

**Round 2**

Godwin grits his teeth and continues to swing.

Attack Bless Falchion: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage Falchion: 2d4 + 4 ⇒ (1, 1) + 4 = 6

Rangers! Focus on the summoned filth first! Drakra, can you tell how to stop this foul healing?

Status:

Used Wand of Bless down to 18 charges
Round 1
Used Fervor down to 3/4
Used Shield of Faith on self

Round 2

Active effects
Bless on everyone for /9 rounds
+1 morale on attack rolls and saves against fear

Shield of Faith on Godwin
+2 deflection AC for 29 rounds
AC 17+2=19


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan smiles as he lands a solid blow, then winces when he turns to see it healing, "There's something strange going on here, and if all my momentum isn't enough to do lasting harm to these creatures, then we have problems."

Still, at least I can keep this one occupied..., he thinks as he performs another ride-by attack.

Charge: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29 for 3d6 + 12 + 12 ⇒ (5, 6, 2) + 12 + 12 = 37


gm rolls:

Wendaug attack: 1d20 + 7 ⇒ (17) + 7 = 24
Ilarn attack: 1d20 + 7 ⇒ (11) + 7 = 18
Heroth attack: 1d20 + 7 ⇒ (12) + 7 = 19
Julian attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d8 + 1d8 + 1d8 + 1d8 ⇒ (8) + (8) + (1) + (1) = 18
creature 1 attack Godwin: 1d20 + 6 ⇒ (8) + 6 = 14
Dretch attack Godwin: 1d20 + 4 ⇒ (6) + 4 = 10
abandon flesh: 2d6 + 3 ⇒ (6, 6) + 3 = 15
mass inflict light wounds: 1d8 + 4 ⇒ (4) + 4 = 8
mass inflict light wounds: 1d8 + 4 ⇒ (5) + 4 = 9

Init: Godwin, Wendaug, Vardan/Thorne,Kando, Ilarn, Heroth, Fomiel, Julian, Drakra, Hulrun

The rangers let loose with another volley of arrows, and all four hit the summoned creature, but the same phenomena happens again. The arrows are pushed out by the closing wounds, although two leave minor wounds in the creature.

Godwin and Vardan both land blows, although Godwin's creature heals the wound almost as it happens. Vardan's continued blows seem to be overcoming whatever resistance the creature has, and the charge leaves a gaping wound, that bleeds only slightly.

As you watch, Hulrun throws back his head and the mouth opens impossibly wide, and his neck bulges to obscene size. Spittle and ooze starts to pour from his mouth, and retching sounds come from the man as his body convulses. Finally, he spews forth an immense pallid worm, that rears back, revealing a maw like a lamprey. Tendrils lead back to the man and start to extract themselves from Hulrun's mouth. As they do, Hulrun deflates like a cast off balloon. The worm roars in an inhumanly shrill shriek, and waves of negative energy emanate from the worm. When he does this, the other creature does the same. Drakra, Fomiel, the rangers, and Godwin all take 17hp damage, will save DC 16 for half

***********Round 2***************
Worm (67/?)
Kando (23/? AC 12)
Dretch (12/18 AC 14)

Drakra 27/35
Godwin 21/37
Vardan 37/37
Fomiel 12/20
Wendaug 15/23
Ilarn 15/23
Julien 15/23
Heroth 15/23

Need rnd 2 action from Drakra, rnd 1,2 actions from Fomiel. Everyone can give me round 3 actions after 1 and 2


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Fomiel summons another creature of earth as his first one attacks!!

will: 1d20 + 1 ⇒ (8) + 1 = 9

If my hp total was 12, I fall. Would have stayed back, but don't know range.


The spell was a wide area of effect. Vardan was the only one not affected because his charge takes him out of the range. I also messed that up, it should be two will saves to take 8/4 damage or 9/4 damage as it was two separate spells.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan spins again, "Such ugliness must be destoyed!"

Mechanical question: Is Vardan's challenge still in effect, or did it go with the discarded meat-bag?


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Will: 1d20 + 5 ⇒ (10) + 5 = 15

Drakra suddenly feels the cold burn of the unholy magic and cringes.

Hearing Godwin, Drakra tries to reach back in his head to determine what these demons might be and how to best defeat them.

Knowledge(planes): 1d20 + 8 ⇒ (14) + 8 = 22

Not liking the pain, he casts a quick spell, causing some of his wounds to heal.

Cast CLW: 1d8 + 4 ⇒ (3) + 4 = 7


Challenge still in effect

Drakra:
Seeing the worm erupt from Hulrun, you remember stories about these things. They are call Vermeleks, and are demonic worms that take over a host body. They are susceptible to cold iron and good weapons, and resistant to most other types of damage.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan winces at the sight of the strange worm-thing, "I assume that's the real evil here... anyone know what it is?", then rushes forward in another ride-by attack.

Charge: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17 for 3d6 + 12 + 12 ⇒ (1, 5, 2) + 12 + 12 = 32


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra suddenly recalls a book he acquired somewhere:
Cold iron weapons, or those blessed with good will be effective. These things are Vermeleks, demonic worms. They will shrug off most other weapons.


********Round 2**********
Drakra casts a quick spell and some of his wounds heal. Fomiel drops to the ground as the demons' spells overwhelm him.

Worm (67/?)
Kando (23/? AC 12)
Dretch (12/18 AC 14)

Drakra 25/35
Godwin 21/37
Vardan 37/37
Fomiel -2/20
Wendaug 15/23
Ilarn 15/23
Julien 15/23
Heroth 15/23

***************Round 3***************
Init: Godwin, Wendaug, Vardan/Thorne,Kando/Vermelek1, Ilarn, Heroth, Fomiel, Julian, Drakra, Vermelek2

gm rolls:

Wendaug attack: 1d20 + 7 ⇒ (12) + 7 = 19
Ilarn attack: 1d20 + 7 ⇒ (12) + 7 = 19
Julien attack: 1d20 + 7 ⇒ (16) + 7 = 23
Heroth attack: 1d20 + 7 ⇒ (1) + 7 = 8
Wendaug damage: 1d8 ⇒ 1
Ilarn damage: 1d8 ⇒ 5
Julien damage: 1d8 ⇒ 7

Vardan wheels Thorne around again and charges the Vermelek, and his lance drive through the creature, cutting a furrow in the ground as it splits the thing's white, slimy hide. The Vermelek screeches and thrashes, as ichor spews from the wound and its mouth. Soon it stops and the flesh bubbles, and blackens as a swarm of flies spews forth and flies away.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Round 3

Godwin moves to Vardan and uses a blessing to imbue his lance with the power of Good.

Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.


attack Godwin: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d8 + 2 ⇒ (8) + 2 = 10

Init: Godwin, Wendaug, Vardan/Thorne,Kando/Vermelek1, Ilarn, Heroth, Fomiel, Julian, Drakra, summoned Dretch

Godwin touches Vardan, and a golden-white light shines from the Warpriest to the Cavalier, and Vardan's lance glows with the same radiance.

The mongrelmen rangers all pull and release, but to their dismay, only Julien's arrow penetrates the summoned creature's hide. It does appear they are slowly wearing it down though.

The Kando Vermlek howls as Godwin calls upon his goddess and the demon rushes forward slashing at the foul Warpriest with its longsword.

Godwin:
In his head, although the Vermelek said nothing, Godwin hears, "Do NOT call upon the slut goddess in this place, blasphemer!"
The blade fails to connect, skittering off of Godwin's armor.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Taking a deep breath and hoping that he does not end up hitting one of his own companions, Drakra again attempts to load a bolt into his bow, firing at the summoned creature.

Attack-crossbow: 1d20 + 5 - 4 + 1 ⇒ (15) + 5 - 4 + 1 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The shot is fairly accurate, much to Drakra's surprise, but it is hard to determine whether it got through the creatures defenses.


Drakra's bolt finds purchase, but seems to do minimal damage. The Dretch moves towards them in a halting, oozing kind of movement, not quite able to make it over to the Bard, rangers and Fomiel.

**********end round 3***********

Worm (67/?)
Kando (22/? AC 12)
Dretch (9/18 AC 14)

Drakra 25/35
Godwin 11/37
Vardan 37/37 Holy Strike 1 minute
Fomiel -2/20
Wendaug 15/23
Ilarn 15/23
Julien 15/23
Heroth 15/23

**************Round 4**************

gm rolls:

wendaug atk: 1d20 + 7 ⇒ (19) + 7 = 26
Ilarn atk: 1d20 + 7 ⇒ (16) + 7 = 23
julien atk: 1d20 + 7 ⇒ (2) + 7 = 9
Heroth atk: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d8 ⇒ 6
damage: 1d8 ⇒ 8
damage: 1d8 ⇒ 1
damage: 1d8 ⇒ 6
Vermelek atk Godwin: 1d8 + 8 ⇒ (1) + 8 = 9

Init: Godwin, Wendaug, Vardan/Thorne,Kando/Vermelek1, Ilarn, Heroth, Fomiel, Julian, Drakra, summoned Dretch


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan asks, "Does anyone links of that means we destroyed that bit of ugliness?", then smiles as Godwin touches his lance and he feels the holy power start singing through his lance, There's a consistent element in the Inheritor's power, as if it were a simpler harmony of Shelyn's... Simple, but still beautiful in its own way....

He raises the lance, directing Thorne toward the other Vermalek, and charges, racing past the beast as the holy weapon bites into its host.

Charge: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29 for 3d6 + 12 + 1d6 ⇒ (6, 1, 1) + 12 + (2) = 22


[spoiler=gm rolls]wendaug extra damage: 1d6 ⇒ 1[/dice]

Godwin moves to Wendaug and performs the same blessing on Wendaug's bow as he did on Vardan's Lance. The bow glows with the same golden-white light and the arrow that streaks from it to the Dretch trails a comet-like tail as it strikes down on the creature. The arrow pierces clean through the creature, which looks down in disbelief at the hole in its body, before its features begin to melt, its body turning to purplish puddle on the ground.

Vardan charges the Vermelek, lance shining brightly with Iomedae's grace. The demon only has time to shield its eyes from the radiance before the lance plunges through its throat. The demon grasps the lance shaft with both hands, his appendages smoking as the holy power sears its profane flesh. It gasps like a fish out of water for a few moments before the body is consumed in white flame, and dissipates into ash.

***********Victory!****************


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan lifts his lance, nodding in grim satisfaction, "Such ugliness truly needed to be destroyed.... Though I do wonder what other horrors we may find ahead."


The Rangers come forward cautiously, eyeing the walls of the garrison with some trepidation, as they tower over the mongrelfolk. When the rest of the group joins them, the body of Kando lurches for one last time as the demonic worm is expelled from its host. The pallid monstrosity starts to sizzle, bubbling into a thick goo that seeps into the ground. Almost immediately, mushrooms sprout from the area. The bodies of two of Kenabres' leaders lay on the ground, unmoving.


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

Fomiel stays down.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan looks at the fallen, "The dark ones planned well, using our leaders against us... It makes me wonder just when they may have been taken..."

He sighs as he looks at the fouled ground, "Does anyone know if there's a way to eliminate the filth that's seeped into the ground? Can anyone wake the sorcerer to see if he knows?"


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra moves over and checks on Fomiel to see if he is ok. While he is checking, he will sneakily cast CLW. <-- wouldn't want everyone to know he can do it, then everyone will want the bard to be healing them.

Cast CLW: 1d8 + 4 ⇒ (4) + 4 = 8


Drakra moves over to Fomiel and as far as anyone can tell, shakes the sorcerer awake.

Drakra 25/35
Godwin 11/37
Vardan 37/37 Holy Strike 1 minute
Fomiel 6/20
Wendaug 15/23
Ilarn 15/23
Julien 15/23
Heroth 15/23


With a moment now to take in the surroundings, you realize that you are now standing in the ruins of the Cathedral where your whole journey started. The chapel of St Clydwell is no more, destroyed by the fight between Terendelev and the Storm King, but no trace of the dragon's body remains. The Garrison looms grey and foreboding, like a basilisk waiting its prey. Skirting the area where the demons fell, it becomes apparent the door of the garrison is locked.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Good Show all. With all these demons about I think we will need to call on the forces of goodness more often to get through their heinous defenses.

Godwin takes out his wand of cure light wounds and uses them once on everyone other than Vardan.

CLW in order of GM health posting: 1d8 + 1 ⇒ (8) + 1 = 9
CLW in order of GM health posting: 1d8 + 1 ⇒ (4) + 1 = 5
CLW in order of GM health posting: 1d8 + 1 ⇒ (5) + 1 = 6
CLW in order of GM health posting: 1d8 + 1 ⇒ (7) + 1 = 8
CLW in order of GM health posting: 1d8 + 1 ⇒ (2) + 1 = 3
CLW in order of GM health posting: 1d8 + 1 ⇒ (5) + 1 = 6
CLW in order of GM health posting: 1d8 + 1 ⇒ (5) + 1 = 6


With heals being passed out, the group still faces the large doors of the garrison. You can hear fighting out in the streets, Irabeth's distractions seem to be paying off, but for how long?


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin casts an eye at the fallen lords. Do they have a key?

Godwin hands out a further heal to himself and Fomiel in that order.

CLW Godwin: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Fomiel: 1d8 + 1 ⇒ (1) + 1 = 2


Searching either of the fallen lords reveals no key. There is a lock on the door, or a shuttered window some 25 feet or so up above it.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan looks up, " Not sure Thorne and I could get up there... So I think it's about picking out smashing the lock."


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

The Levitation Scale might let us in through the window through the grace of the dragon.


Vardan's Vitals:
(HP: 36/28; AC: 20/12/19; CMD: 18; Fort +7, Ref: +3, Will: +3 [ChildCrusades Re-roll: o], Percept: +8 [Darkvision 60'], Init: +1)
Male Haalfimar Cavalier (Emissary) of the Star: 4
Thorne's Vitals:
(HP: 31/31; AC: 17/12/15; CMD: 19 [23 vs. trip]; Fort +6, Ref: +7, Will: +2, Percept: +7 [Scent, Low-Light, Blindfight], Init: +1)

Vardan pauses, "I wasn't there when the scales were shared... Does it have the power to lift us all?"


The window looks big enough for a human-sized creature to get through, but from where you are you can't determine anything else, since you can't see the window itself, or how it is closed.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I believe the scale can be used three times in a day. I think I can carry Drakra so four of us at least can go to the shutter. Perhaps the ranger can wait here while the rest of us get down to the door and unlock it?

How possible does it look to bash the door down for a more direct approach?


The double doors are wood with iron banding and in your estimation would take considerable effort to break down. It is a garrison after all ;)


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I suggested a plan in the discussion tab GM. Can we go ahead with that?


The group uses the scale of cloudwalking and levitates up to the window. Pulling out the chime of opening, the device is pointed at the window and the small bell-like instrument is struck. A surprisingly loud, almost piercing tone emits from the chime, and the lock on the door clicks open. The window opens into a small closet, 5 foot square with only one door to the west. Only one of you at a time is going to be able to enter this way.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin lands slowly in the closet. First he takes out the rope from his warpriest kit and fixes it to the door handle and tosses the other end out to make an easy way up for the rangers. Then he gulps the potion of Invisibility they found such a long time ago and slowly opens the door to look out.

Invis Stealth: 1d20 + 20 ⇒ (4) + 20 = 24
Per: 1d20 + 2 ⇒ (20) + 2 = 22

Woo! Thanks dice


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra would have grumbled about it, but would have done the scouting. Not sure if we can retcon since Godwin rolled.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I'm fine either way as long as GM is. Either way


Tiefling (Pitborn) AC10/ff10/t10 F +2/R +2/W +1 hp 20/20 init+0 CMD=14 Sorceror (Abyssal) 4

"Magic is always the answer!!"


Will retcon, but use Godwin's rolls!

Drakra drinks the potion and slowly opens the door with a soft creak of hinges. Looking into the room he sees several stacked horizontal shelves which hold stra-lined bird cages. A stack of parchment, three quills, a pot of ink, and a pile of tiny cylindrical objects cover a nearby table, while a small wooden door is in one corner of the room. As he pushes into the room he also hears a horrific buzzing noise and sees 3 flies, the size of small dogs buzzing over the mangled corpses of the birds that roosted here. Much to Drakra's revulsion, as they turn towards the door looking briefly before returning to their feast, that each fly has a human face marred by a rasping maw.


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra looks behind him, holding the bile that springs up from his stomach. I didn't even eat anything for breakfast. He turns to Godwin behind him and quietly mouthes.
Demons. Buglike with human faces, revolting.

Knowledge(planes): 1d20 + 8 ⇒ (20) + 8 = 28

Bluff(to send message quietly if possible): 1d20 + 9 ⇒ (6) + 9 = 15


Drakra:
These are as you saw, demonic giant flies. From your learnings you remember tales of another bard that fought these, and survived by being able to see through darkness that the buzzing of their wings filled the area with. He also was able to nimbly avoid the acid that the things spit over a long distance. While he was able to defeat the things with magic and cold iron, he succumbed to disease that spread from the flies' bites


Male Gnome Bard/4 -- HP: 34/35; AC18, T14, FF15; F+4,R+7,W+6; Per +8; Init +2

Drakra looks to the others:
They can make darkness. Spit acid. Bites make disease. Magic and cold iron are best against these demon flies.


GM rolls:

fly 1 perc: 1d20 + 7 ⇒ (5) + 7 = 12

As the group starts making switches in and out of the closet, the flies start to buzz around the interior room curiously. As Drakra slides out of the room, Godwin takes him back to the ground in order to pick up one other person to take back up, realizing that he'll have to ferry people up to the window one at a time, and someone will need to enter the room with the flies before the next person can enter the closet area.


Going to take it from Godwin entering the room with Vardan and Thorne being in the room, still holding the scale

Godwin enters the room as Vardan and Thorne step into the closet. He is met with three huge flies the size of dogs buzzing in front of him, ready to attack.

*************Round 1*****************
Init: Fomiel, Godwin, Fly 2, Ilarn, Drakra, Fly, Vardan, Wendaug, Fly 3, Heroth, Julian


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Round One

Shifting to keep his back to the wall while leaving the door free for Vardan and Thorne to come in. Godwin lashes out two handed with Radiance at the closest fly while maintaining a defensive stance.

5 foot step along the wall to keep from being flanked while leaving door open

Radiance Fighting Defensively: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Radiance Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Status:

HP 35/35
Status:
40 or so Rounds Shield of Faith +2 AC
Fighting defensively +2 AC
Total AC 21

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