Belkar Bitterleaf

Fernleaf Ivy's page

529 posts. Organized Play character for Fernleaf Ivy_.


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Dark Archive

Male Halfling Rogue L2

I will leave some turtle poo in front of the door. It is very slick. And stinky.

Dark Archive

Male Halfling Rogue L2

I will use Kassen's Boon to increase my save by +6.

Dark Archive

Male Halfling Rogue L2

Will: 1d20 + 2 ⇒ (15) + 2 = 17

Dark Archive

Male Halfling Rogue L2

no thank you. Boon will not help. Bring on the horror.

Dark Archive

Male Halfling Rogue L2

Will: 1d20 + 2 ⇒ (3) + 2 = 5

Unless it is Fear, then +2 more

Dark Archive

Male Halfling Rogue L2

Shhhh!!! Your life depends on your silence. We are here to help. I whisper super quietly,

Commander Latamier, come close to the bars and WHIIISSSPERRR and describe what you know of the area here, especially to the south? Use your head, man. Tell us what you think might be relevant to successful rescue.

Since it is dark and I am super stealthy, I will use Stealth when next required to remain unseen(for now), to save sips.

Dark Archive

Male Halfling Rogue L2

Does the Who's there come from the prisoners? Or the fire?

Dark Archive

Male Halfling Rogue L2

OK:

I will first cast Shock Shield on myself

Then remove a water skin from my Bag and open it

Gaseous Form potion at hand in bandoleer

Swords are poisoned

Targeted Bomb Admixture is also ready to cast when needed

A bag of flour is loose and handy to Throw Anything

Then, a sip of Invisibility

I will sneak up invisibly to the fire and pour the contents of the water skin onto in. Attempting to completely extinguish the flame.

Stealth: 1d20 + 16 + 20 ⇒ (18) + 16 + 20 = 54 quietly quietly

Dark Archive

Male Halfling Rogue L2

Plus multiple splash damages. some of these will be hit twice.

Explosive Bomb
Benefit: The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet

Dark Archive

Male Halfling Rogue L2

Bombs Away!!

Bomb: 1d20 + 13 ⇒ (19) + 13 = 32 Bomb damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10 Fire Fire: 1d6 ⇒ 1
Bomb: 1d20 + 13 ⇒ (18) + 13 = 31 Bomb damage: 2d6 + 1 ⇒ (2, 3) + 1 = 6 Fire Fire: 1d6 ⇒ 4

Dark Archive

Male Halfling Rogue L2

Do it!

Dark Archive

Male Halfling Rogue L2

I retract my idea.

If Cela turns into an Earth Elemental, she can slide through the rock and dropped chunks of boulder and ceiling down upon them all with little risk to us. We wait at the stairs for any that run towards us and lay waste. They are likely to drop any weapons and etc when the ceiling caves in.

Dark Archive

Male Halfling Rogue L2

Stealth: 1d20 + 16 ⇒ (2) + 16 = 18

to the point on the map. No further until the party says Yaeh or Neigh

Dark Archive

Male Halfling Rogue L2

I can invisibly walk through and tell the poor ogres that help is on the way and to follow my lead. As soon as they see blood, attack the overseer and we will get you out of here.

Then, once each ogre has been warned, I will back stab him invisibly, followed by a blast from the party. Take out Mr Bossman and ally with the underlings.

Unless someone objects?

Dark Archive

Male Halfling Rogue L2

East as it appears to be on the map. We should clear this area so there is nothing behind us.

I will sneak (not sip) as far as I can until told otherwise into the bluish gray rectangular area.

Stealth: 1d20 + 16 ⇒ (16) + 16 = 32

Dark Archive

Male Halfling Rogue L2

Short Sword Main - sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (17) + 6 + 2 + 2 = 271d4 + 2d8 + 1 ⇒ (4) + (7, 8) + 1 = 20
Short Sword Offhand- sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 241d4 + 2d8 + 1 ⇒ (4) + (7, 1) + 1 = 13

+ Poison

Dark Archive

Male Halfling Rogue L2

I do my thing. Then a SIP.

Short Sword Main - sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 251d4 + 2d8 + 1 ⇒ (3) + (5, 1) + 1 = 10
Short Sword Offhand- sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (18) + 6 + 2 + 2 = 281d4 + 2d8 + 1 ⇒ (2) + (1, 2) + 1 = 6

I NEED POISON ON THESE BLADES...

Dark Archive

Male Halfling Rogue L2

I will stealth up until I get near them to save my sips.

Stealth: 1d20 + 16 ⇒ (12) + 16 = 28

Dark Archive

Male Halfling Rogue L2

I can back stab invisibly behind one to start out then hit them hard. strive for stealth

Dark Archive

Male Halfling Rogue L2

I will go let the party know what is up , about the guards. I think they should come with me to D5, then I'll scout ahead some more.

Dark Archive

Male Halfling Rogue L2

I am prepared to sip invisibility if needed

Dark Archive

Male Halfling Rogue L2

The use Sneak (but not Invisibility potion) to skulk forward as far as I can (or until I see something).

Stealth: 1d20 + 16 ⇒ (3) + 16 = 19

Dark Archive

Male Halfling Rogue L2

Appraise: 1d20 + 4 ⇒ (17) + 4 = 21

I check out the armor and medallion

Dark Archive

Male Halfling Rogue L2

I shall skulk stealthily

Dark Archive

Male Halfling Rogue L2

Short Sword Main - sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (18) + 6 + 2 + 2 = 281d4 + 2d8 + 1 ⇒ (2) + (4, 1) + 1 = 8
Short Sword Offhand- sneak - Invisible: 1d20 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 121d4 + 2d8 + 1 ⇒ (2) + (6, 2) + 1 = 11

then a sip

Dark Archive

Male Halfling Rogue L2

I will certainly scope about invisibly.

Stealth: 1d20 + 15 ⇒ (16) + 15 = 31

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Dark Archive

Male Halfling Rogue L2

Any way to upgrade my Headband of Vast Intelligence? And I think I need a Cold Weather Outfit please. Something fashionable that will go with my Gloves of Swimming and Climbing

Dark Archive

Male Halfling Rogue L2

Diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30

Dark Archive

Male Halfling Rogue L2

I will sip Invisibility from my jacket and disappear!!

Dark Archive

Male Halfling Rogue L2

Will: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14

Dark Archive

Male Halfling Rogue L2

Bomb: 1d20 + 13 ⇒ (7) + 13 = 20 Bomb damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8 Fire
Bomb: 1d20 + 13 ⇒ (19) + 13 = 32 Bomb damage: 2d6 + 1 ⇒ (1, 5) + 1 = 7 Fire

Dark Archive

Male Halfling Rogue L2

We will release you in exchange for a very legal and binding contractual obligation to be decided upon by the group. You have already agreed to "anything" and we have witnesses. You will use every means available to grant us three requests of our choosing including time of choosing. If you agree, we will release you. You must never do harm to any person or creature you see before you.

Dark Archive

Male Halfling Rogue L2

I will sip invisibility from my sipping jacket, then enter the room as indicated on the map.

How may I assist you?

Dark Archive

Male Halfling Rogue L2

I will open the door

Disable Device: 1d20 + 16 ⇒ (5) + 16 = 21

Don't know if I nned the DD here, but you never know

Dark Archive

Male Halfling Rogue L2

I suspect that the devils are what controlled the gate. When something happened to them, the gates did not work right.

Tanks to the front and onward ho!

Dark Archive

Male Halfling Rogue L2

Bomb: 1d20 + 13 ⇒ (11) + 13 = 24 Bomb damage: 2d6 + 1 ⇒ (3, 1) + 1 = 5 Fire
Bomb: 1d20 + 13 ⇒ (16) + 13 = 29 Bomb damage: 2d6 + 1 ⇒ (5, 5) + 1 = 11 Fire

at the ugly monster

Dark Archive

Male Halfling Rogue L2

I will use my Gloves of Reconnaissance to look into the structure through the walls and door.

Dark Archive

Male Halfling Rogue L2

Die you weirdly shaped entity!!!!

Bomb: 1d20 + 14 ⇒ (16) + 14 = 30 Bomb damage: 2d6 + 1 ⇒ (5, 1) + 1 = 7 Fire
Bomb: 1d20 + 14 ⇒ (12) + 14 = 26 Bomb damage: 2d6 + 1 ⇒ (6, 1) + 1 = 8 Fire

Dark Archive

Male Halfling Rogue L2

Imma gonna throw some bombs at that big ugly mo fo... with street attitude, yo!

Bomb: 1d20 + 14 ⇒ (14) + 14 = 28 Bomb damage: 2d6 + 1 ⇒ (1, 5) + 1 = 7 Fire

Dark Archive

Male Halfling Rogue L2

We could render Ogre fat like they do for whales.

Dark Archive

Male Halfling Rogue L2

So sad :( We should kill the a$$holes who did this.

Oh, wait, we mostly did...

Well we should kill more a$$holes, then. With great vengeance and furious anger.

Dark Archive

Male Halfling Rogue L2

Cela will fly and check on the rookery as a giant eagle

Dark Archive

Male Halfling Rogue L2

We could have Cela shape shift and carry a message to Turtleback Ferry. Or doesn't someone have a familiar or a spell?

Dark Archive

Male Halfling Rogue L2

Cure Lt Wounds-Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Lt Wounds-Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Lt Wounds-Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Lt Wounds-Wand: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Lt Wounds-Wand: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Male Halfling Rogue L2

We paid for this fort with blood. Well done!
Do we get to keep it? It looks like this courtyard could be fitted as a Theater or gathering place where we can fleece, er, enlighten the masses... Where's my white jacket and pants? I need to do some Fa(ke)ith healing ASAP!! Where's one of those wands?

Dark Archive

Male Halfling Rogue L2

I wil move quickly to the tower and away from these bats4it crazy b@ast@rds!!!

Sipping Ole Shield

Dark Archive

Male Halfling Rogue L2

I will move to Cela, grab the curing wand and heal myself

Use Magic Device: 1d20 + 9 ⇒ (3) + 9 = 12

Not sure if this is necessary

Cure Med Wounds-Wand: 2d8 + 3 ⇒ (5, 3) + 3 = 11

and a sip of Ole Shield

Dark Archive

Male Halfling Rogue L2

I will Flank and attack Vale with my Sap to subdue and keep him from attacking further. Let the big boys and girls get the other one.

Sap Subdue - Flank: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 101d6 + 2d8 + 1 ⇒ (6) + (5, 8) + 1 = 20

Then a sip of the Shield

Dark Archive

Male Halfling Rogue L2

I will lay on the ground and bleed. Perhaps I will find the words to a new sonnet about the end of things and the fragility of the Halfling body.

Dark Archive

Male Halfling Rogue L2

I will use Acrobatics to leap to the position indicated on the map.

Acrobatics: 1d20 + 13 ⇒ (3) + 13 = 16

Then Flank Stab the boss

Short Sword Main - Flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 231d4 + 2d8 + 1 ⇒ (4) + (8, 4) + 1 = 17
Short Sword Offhand- Flank: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 131d4 + 2d8 + 1 ⇒ (2) + (2, 3) + 1 = 8

Then a snort of Ole Shield

Best guess at the modifiers

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