EvilMinion's page

1,287 posts. Alias of Evil Minion.


Current Campaigns


GM Lari's Iron Gods


Numeria Map

Aldronard's Grave
Through the Secret Door

Scrapwall
Other Scrapwall Locations

Initiative:

dice=Dr. N]1d20+3[/dice]
dice=Ray]1d20+9[/dice]
dice=Selkania]1d20+2[/dice]
dice=Serithial]1d20+6[/dice]
dice=Vaughn]1d20+4[/dice]
dice=Vivilaas]1d20+5[/dice]

The Confirmation Table 2 (inactive)


Cave Map

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder.

The Confirmation (inactive)


MAP

DM B's PbP Game Day 4 Quests: Phantom Phenomena (1st) (inactive)


A series of six Quests designed for 1st-level characters.
Bizarre phenomena have tormented the people of southeastern Ustalav for decades, and these events become stronger and more dangerous every year. Hoping to uncover the origins of these flashes of red lightning and spectral hauntings, Dr. Quolorum from the Sincomakti School of Sciences has set out with a team of able-bodied assistants. Can the PCs help the professor unlock the secret that dwells above Lantern Lake?
Phantom Phenomena includes six, 1-hour adventures that take the PCs to a superstitious village, a lightning-scarred woodland, an ancient Kellid monolith, a haunted manor, an occult university, and finally into the storm-choked mountains. Experience the adventures in any order to create a unique story.

Init:

[spoiler=INIT ROLLS]
[dice=Adowyn & Leryn (1 & 2)]1d20+4[/dice]
[dice=Enora (3)]1d20+2[/dice]
[dice=Erasmus (4)]1d20+4[/dice]
[dice=Kyra (5)]1d20+0[/dice]
[dice=Oloch (6)]1d20+3[/dice]
[dice=Yoon (7)]1d20+3[/dice]
=======================================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

MAP

DM B's PFS PbP Game Day 3 - Glories of the Past (inactive)


Init:

[dice=Celie]1d20+2[/dice]
[dice=Dhastrach]1d20+1[/dice]
[dice=Guilford]1d20+7[/dice]
[dice=Oloch]1d20+3[/dice]
[dice=Ramen]1d20+5[/dice]
[dice=*Theo*]1d20+2[/dice]
---------------------------
[dice=Bug Aberration 1-3]1d20+3[/dice]
[dice=Bug Aberration Alpha]1d20+2[/dice]

DM Notes:

Init +3; Senses darkvision 60 ft., scent metals 90 ft.; Perception +12
DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 27 (5d8+5)
Fort +2, Ref +4, Will +5
OFFENSE
Speed 40 ft., climb 10 ft.
Melee bite +6 (1d3), antennae +6 touch (rust)
STATISTICS
Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8
Base Atk +3; CMB +3; CMD 16 (20 vs. trip)
Feats Ability Focus (rust), Skill Focus (Perception), Weapon Finesse
Skills Climb +8, Perception +12
SPECIAL ABILITIES
Rust (Su) A rust monster’s antennae are a primary touch attack that causes any metal object they touch to swiftly rust and corrode. The object touched takes half its maximum hp in damage and gains the broken condition, a second hit destroys the item. A rust monster never provokes attacks of opportunity by attempting to strike a weapon with its antennae. can attempt a DC 15 Reflex save to negate this effect.
------------------------------------------------------------------------
N Large aberration (Pathfinder RPG Bestiary 238)
Init +2; Senses darkvision 60 ft., scent metals; Perception +17
DEFENSE
AC 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, –1 size)
hp 67 (9d8+27)
Fort +6, Ref +5, Will +8
OFFENSE
Speed 40 ft., climb 10 ft.
Melee antennae +10 (rust), bite +9 (1d4+6)
Space 10 ft.; Reach 5 ft. (10 ft. with antennae)
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 14, Cha 8
Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
Feats Ability Focus (rust), Blind-Fight, Improved Natural Armor,
Skill Focus (Perception), Weapon Focus (antennae)
Skills Climb +12, Perception +17
SPECIAL ABILITIES
Rust (Su): DC 19

MAP LINK

DM B's PFS S02-20 Wrath of the Accursed PBP (inactive)


Init:

[spoiler=INIT ROLLS
[dice=Bane]1d20+4[/dice]
[dice=Basalte]1d20+2[/dice]
[dice=Bizzle]1d20+5[/dice]
[dice=Elenial]1d20+5[/dice]
[dice=Fendahl]1d20+4[/dice]
[dice=Noisy]1d20+6[/dice]
---------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.

Wrath of the Accursed Map

DM Dr Evil's PFS 00-02 The Hydra Fang Incident (inactive)


EM - [PFS] 1.37 The Beggar's Pearl (inactive)


EM - [PFS] Baby It's Cold Outside (inactive)


A series of 6 PFS scenarios... starting off in Absalom and ending up, for an extended stay, in the frigid environs of Irrisen, the Linnorm Kingdoms, and the Realm of the Mammoth Lords.

─► Map ◄─

EM - [PFS] Feeling Hot Hot Hot (inactive)


A series of 6 PFS scenarios... starting off in Absalom and ending up, for an extended stay, in the hot and humid environs of the Mwangi Expanse.

─► Map ◄─

EM - [PFS] Occasional Demons (inactive)


A series of 6 PFS scenarios... all set on the edges, and often inside, of the demon-infested Worldwound!

─► Maps and stuff ◄─

GM Aarvid PFS #6-04: The Beacon Below (inactive)


GM Endless Forms' PFS 00-24 Decline of Glory (inactive)


A tier 1-7 PFS scenario. Roll 20 maps

GM Erich's Forged in Flame Series for PbP Gameday VII (inactive)


#8-09 Forged In Flame, Part 1 - The Cindersworn Pact and #8-11 Forged In Flame, Part 2 - Cleansed With Fire that will be run in the two slots of PbP Gameday VII.

Game Maps and Handouts

GM FedoraFerret's Year of the Shadow Lodge Table (inactive)


Map

GM Lari's Labyrinth of Hungry Ghosts (Core) (inactive)


GM Tyranius King Xeros of Old Azlant (7-11) (Low Tier) (inactive)


In Service to Lore (Table 2) (inactive)