Calistria

Elrawien Lantherion's page

1,415 posts. Alias of JASON RODARTE.



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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please post here.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will be placing information here.

If you have not yet done so, please create your avatar. Please make sure that your character is official and registered with PFS.


A Pathfinder Society Scenario designed for 1st- through 4th-level characters.

A new year comes for the Pathfinder Society, and what better way to start it off than by attending a fancy event? The Pathfinders find themselves invited to a charity dinner to benefit the Knights of Lastwall fighting in far-off lands against the lich king, Tar-Baphon. They're not the only important Absalom-based faction there however, as the event is filled with lords and ladies and socialites of all kinds, including the Peacebuilders, a group dedicated to ensuring the Pathfinder Society pays for any of its mistakes. In the middle of dinner, evidence of a strange ritual is found and the Pathfinders must investigate before dinner becomes a murder mystery!

Written by Rigby Bendele

N.B. NOT RECRUITUNG

Grand Lodge

Fun!
But now I wonder what or if Marps excrete.
*Sorry.That's just how my brain works* ;-)

3/5 ***

Good Evening Distinguished Members of the Forum,
I am going to be beginning a Crown of the Kobold King Campaign in Adventure Mode at my FLGS.

I have a few questions:

After this is done what might be good to run for the players? If the players get to 6th level and they want to continue with modules, or AP's what might be a good campaign to build around.

I understand that in scenario play they would only be 2nd level so we could then go into scenario play with 2nd level characters, correct?

In Adventure Mode it is totally possible to limit characters to the Remaster options correct?

Thank you so much in advance for your guidance and help.


1 person marked this as a favorite.

How long does this take? My FLGS submitted their information a month ago and has yet to hear back? I am under the impression that Customer Service was contacted to check in on the process and still no response.

3/5 ***

I have a PFS champion who is a Knight of Last Wall. I was looking at the Sanctioning document and see that the knights tabard is not on a restricted list, so I should be able to purchase it without a boon, correct?

Also I am going to be playing a wizard who I want to be a part of the Knights of Last Wall but not take any of the archetype classes. Can I just buy the additional faction boon for access to the options in the Knights of Last Wall book?


1 person marked this as a favorite.

I mm not sure if this is the appropriate place to post this but a group of about 5 people in the Albuquerque, NM area are looking for a Starfinder GM.


Have fun those who get to go!


1 person marked this as a favorite.

I understand that there are new hires tht must be trained but how long are we expected to wait for a response to email inquiries? It has been going on 2 weeks that I sent an email with a question, and I have yet to hear back. The email had to do with the June shipment and still nada in my Inbox.

Getting rid of your CS forums is becoming more and more inconvenient to customers.

4/5 **** RPG Superstar 2013 Top 4

5 people marked this as a favorite.

Yay! I wrote a thing. Thank you, Mike!

Desna watch over your dreams, Pathfinders :)

3/5 ***

I was wondering what news was revealed? I was looking on the Twitch and Youtube channels but cannot seem to find any information. Reddit came up empty in my searches as well.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go ahead and dot here


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go ahead and dot here.


2 people marked this as a favorite.

I am trying to see if there would be interest in a Marvel Superheroes from the 80's and 90's game. The classic FACERIP is a great system. Being an X-Man fan we could start off on Krakoa.

This site seems to have all of the pertinent information

https://mshgamer.com/downloads/book-resources/


1 person marked this as a favorite.

Let's carry on the conversation from the other thread...


1 person marked this as a favorite.

Interesting.


Please do not send the Hero Point deck. I do want the AP book.


1 person marked this as a favorite.

This is not at all directed towards CS. I understand that they are stressed. This is directed towards Management whose decisions in the last month or so have helped to cause this mess.

Why are customers having such a difficult time downloading their tracking information? Why are people having issues downloading their pdfs? I have followed your directions on how to download and it is still showing up as a blank folder.

NOT COOL!

When can I and the rest of your customers, expect any of this to be rectified?


For some reason I have been unable to track this package. It was mailed via UPS.


Hello Esteemed Members of the Board,
I am having a blast summoning animals with a generalist wizard that I play. This got me to thinking, which class is the best at summoning various types of creatures? I guess I am asking to help me build a PFS legal best of the best summoner (and not necessarily the new class :)_


Is it too early to let CS know which Nov subscriptions we might not want? That would be very smurfy!


Is it possible to delay this order until Secrets of Magic and some of my other subscriptions comes out? I would rather pay 1 round of shipping than 2.

Thank you.

3/5 ***

A few questions in this regard:
1. How would one deal with the rule that a player needs a copy or a pdf of a book when dealing with new players?
2. Table size is 3-7 correct?


I am in receipt of an email stating that you will be beginning to ship out orders this month. I am subscribed to the cards/battle cards line, but do not want the potions and amulet cards. Can you please cancel that order?

Thank you.


1 person marked this as a favorite.

I am looking at my order history as well as my subcsriptions and am not seeing any indication about Malevolance being shipped or even in a basket for me. I am an adventure subscriber.

When can I expeect this to be rectified?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

After you have posted your submission in the Discussion Thread please dot here. I htough I had posted this Sunday night but apparently I did not.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Please repost your final character and background here for my ease of reference .


1 person marked this as a favorite.

Hello There,
I was wondering if there was any interest in a DL campaign set either Post War or Souls or Pre/During Summer of Chaos?


Can you please cancel this particular card order? I do not want to break my subscription but do not want these cards. The rest of the order is fine. Thank you.


My order was indicated to have been shipped on the 16th of this month with a 4 to 8 business day arrival expectation. I was not able to track the package until today. It seems that it was not processed until yesterday and shipped out today (24th) which will not be within the shipping date that I pay for.

I am requesting that a new package be shipped out so that the shipping that I pay for is actually realized.


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Here we go!


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

Go ahead and dot in here.


Good Evening Esteemed Members of the Forums,
I am looking at gauging whether there is interest in playing a Star Wars game using the Saga System? I am looking for possible 4-6 players in most probably the end of the Clone Wars or the beginning of the Empire/Rise of the Rebellion, maybe even trying to run the Dawn of Defiance campaign.

I think that I would allow most of the books in terms of classes, talents, feats, and Force Powers, PRCs (with DM approval).


In my side cart is the upcoming Advanced GM Screen. I just subscribed to the Accessories line for the gorgeous cards which in August also includes the Screen and the Cards. Can you please ensure that I only get one screen?

I want the portrait edition.

Please and thank you.


As a subscriber is it possible to add one or kore additional books to my order before it populates?

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

# 43330-2006
Avonathalanthalasa Caldon
Vigilant Seal


Hello Esreemwd Memners of the Forum. I am needing help with a 2e PFS build. I want to make a cloistered cleric of Ragathiel with channel build. I want to be able to both heal and harm. I'm thinking of a half eldlfnas the race. Any help in feat and spell choice would be very much appreciated.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Here it s.


This is for a closed home group


I apologize if this has been asked but I cannot seem to find a thread dedicated to it.

If a character is going to multi class or take another archetype from the Lost Worlds book, do they have to take the feat at 2nd level or can they take it later on?


Is this something which would be difficult in terms of CLs and stuff?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Dot here please.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

dot here please


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Go ahead and put pertinent info
Character Name
PFS #
Faction
Day Job

I will have slides up tomorrow.


Group B will be using this campaign thread.

Full Name

Kishta Feathersmoke

Race

Human (Shoanti)

Classes/Levels

Bard (Arcane Duelist) 1 - hp 8/8

Gender

Female

Size

M

Age

20

Deity

Milani

Location

Korvosa

Strength 15
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 8
Charisma 16

About Kishta Feathersmoke

GENERAL:
Female Human (Shoanti) Bard (Arcane Duelist) 1
CG Medium Humanoid (Human)
Init: +1; Senses: Perception +3
Languages: Common, Shoanti, Varisian, Vudrani
Str 15, Dex 13, Con 10, Int 12, Wis 8, Cha 16

BOOKKEEPING:

Feats: Arcane Strike (Bonus from Arcane Duelist), Cosmopolitan (Bonus from Race), Dodge (Lvl 1)
Traits: Bred for War, Tortured
Favored Class: Bard (+1 0 level Spell)
Skills Purchased: 1 Ranks each in Diplomacy, Intimidate, Know: Local, Performance: Oratory, Perception, Stealth, & Survival)
Spells Known: 0th Level x5, 1st Level x2
Spells per Day: 1st Level x2

COMBAT INFO:

DEFENSE

AC:15, Touch 12, Flat-footed 13 (+3 armor, +1 Dex, +1 Dodge)
hp 8 (1d8)
Fort +0, Ref +4, Will +2
CMD 13

OFFENSE

BAB +0; CMB +3;
Spd 30 ft.

Melee Weapons:
Longsword +2 (1d8+2/19-20/x2)
Dagger +2 (1d4+2/19-20/x2)

EQUIPMENT:

Worn:Studded Leather Armor
Necklace w/Silver Rose Pendant

Backpack:
Bedroll
Waterskin

Satchel:Book of Shoanti Folk Tales
Journal
2 Pens & Ink
Small Steel Mirror
Razor

Belt:Longsword
Dagger
Spell Component Pouch

Small Belt Pouch:
20gp
20sp
50cp

SKILLS:

Appraise: +1
Bluff: +3
Climb: +1*
Craft(any) +1
Diplomacy: +7
Disguise: +3
Heal: -1
Intimidate: +8
Knowledge: Local: +5
Perception: +3
Perform (Oratory): +7
Sense Motive: -1
Stealth: +7*
Survival: +2 (urban & underground +6)
Swim: +1*

*includes -1 Armor Check Penalty

SPELLS KNOWN:

Level 0:
Light
Message
Prestidigitation
Sift
Unwitting Ally

Level 1:
Delusional Pride
Grease

SPECIAL ABILITIES:

BARD ABILITIES
Bardic Performance: 7 rounds/day

Rallying Cry
At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components.

Distraction
At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage
A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

HUMAN ABILITIES

Heart of the Slums: Humans who eke out a life in a city's teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll. This racial trait replaces skilled.

TRAITS & FEATS

Bred for War: You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.
Tortured: Gaedren tortured you and left you for dead on a garbage heap after you made one too many errors. Your scars and memories have honed your reaction speed and make you rather jumpy. You gain a +1 bonus on Reflex saves.
Arcane Strike: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
Cosmopolitan:Benefit: You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.(2 Langs: Varisian & Vudrani; Heal & Survival are Class Skills)
Dodge:You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Indomitable Faith:You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.

Background:
Kishta's earliest memories are of giving trinkets to Gaedran Lamm. She is unmistakably a Shoanti, but who her family is or how she came to be a Lamb is unknown to her. When she was young she stole for him, and when she was older she fought for him (or more accurately: for her 'brothers' and 'sisters'), but when she was twelve and starting to reach her full growth he became too frightened to keep her around and so he beat her near to death and abandoned her.

She was found by a priest of Milani who nursed her back to health. Among his small congregation was an old Vudrani couple whose children were all grown. They bonded during her recovery and raised her as one of their own. She grew up with a love of freedom and an understanding of its price; she also clearly had talent with a story and a blade.

But the hunger that could not be satisfied was for knowledge of the people of her birth, of the Shoanti. She has, thus far, been too timid to approach them herself, but she has begun to shave her head in the Shoanti fashion, and sports a new tattoo on her upper arm -- a bear that appears to be in the Shoanti style, though to a true Shoanti it is clearly the work of a foreigner.

1) Description:
Kishta is a very striking woman. She is tall and wiry, standing 6'1" in her bare feet and weighing only 190 pounds. Her features are clearly Shoanti and she shaves her head in the Shoanti fashion, leaving only dark stubble. She wears sleeveless leather armor and keeps her arms bare -- proudly showing off her new Shoanti tattoo of a bear.

2) Personality:
Kishta is an imposing and memorable woman, and so she has learned to cultivate an aura of invincibility. She has a quick blade and a quick tongue, and can draw blood with either, though she prefers not to, unless pressed.

3) Attitude towards Lamm:
Kishta would greatly enjoy killing Lamm. But she'd say it was just to free any other children still under his control.

4) If Lamm were her Prisoner:
She would start by getting him talking. She would tell him stories of the evils he had done, and try to get him to show remorse. If he did, she might take pity on him, and let him die by his own hand. But if he refused, she would grow angrier and angrier, until she struck him down. She would never torture him or make him suffer, however -- her anger is hot, not cold.

5) Attitude towards Korvosa:
Korvosa is her home. She has great love for the people of Korvosa, but none at all for its government and nobility, who allow the people to suffer as they do. She dreams of exploring the land of the Shoanti, but her love of the Korvosans and her fear of leaving the only city she has ever known have so far kept her from doing so.

6) Attitude towards King & Queen:
Kishta has no love for the King -- who spends the City's money like water -- or the Queen -- who appears to be a spoiled princess. She doesn't hesitate to tell sarcastic stories of either.

7) Quirks:
Her only real quirk is her ignorant fascination with all things Shoanti. She really wants to explore that side of her heritage, but has no idea where to begin -- her attempts thus far are full of embarrassing missteps. I will mention here, since I haven't elsewhere, that her main Bardic talent is Oratory -- she is a storyteller, not a singer or musician.