Elegant Egotist's page

RPG Superstar 6 Season Dedicated Voter. 45 posts. 11 reviews. No lists. No wishlists.

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Seems like he's still on facebook despite being dead.

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QuidEst wrote:
Some third party options were brought up and discussed before, and were cleared out by the mods.

What was deleted was talk of 1p vs. 3p, as shown in the following post:

Sara Marie wrote:
I removed the 1pp vs 3pp derail. Take it to another thread if you have to have that conversation. Remember, everyone is here because they love something about Pathfinder, and the reasons other people might love or play Pathfinder they way they do can be very different from your own.

Not bringing up 3p at all. This wasn't an attempt to bring that back up, just mentioning that there was something that already existed that met the poster's desired mechanic.

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This is really dense and doesn't seem like much of a guide. Like without color ratings, it doesn't seem to have any direction, and the organization feels really off.

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I'm gonna be honest, there's NO reason for this class to exist. This isn't me saying it's because it's a hybrid, or for anything like that, it's because it involves basically no new mechanics. It feels like a straight smashing together of both classes with no finesse, nothing to make it feel unique, nothing that gives any reason to play it. Out of everything here, there might be 3 new mechanics: new spell list, guardian beast eidolon, and the divine eidolon's share mercy.

These three things aren't enough to make this an interesting hybrid, rather than the collection of copy/paste class features that this class possesses. The only real selling point here is the 'any good' which could even be expanded to any good/evil and throw on cruelties as an alternative option, even if that'd just be more copy/paste design.

As far as balance, this is far more powerful than a Paladin due to trading out auras/immunities/bond for an eidolon, which is an absolute combat beast. And presentation wise, the PDF is spartan as all hell, with nothing interesting (not even a cover page), and 90% recycled text from other classes. Even while picking it up, I saw the PDF for the Avowed preview (which was awesome) which looks amazing as far as layout alone in concerned. The only time I've seen playtests this bland were for live playtests, and those were like that for ease of commenting and such.

There's nothing that makes this class unique, nothing that makes it stand out, and balance wise it's suspect, so I guess I'm saying that if you'd like to actually move forward with this, you should consider what actually makes a hybrid unique like with things such as the Kinetic Shinobi, which offered tons of new ways to use kinetic blasts through its shinobi talents or other hybrids which offer a ton of options that their parent classes don't have. As far as this is concerned, this is a turn off for me as a customer and I really hope we get a second preview with more unique mechanics.

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nighttree wrote:
Generally we don't do third party....but I'll check it out ;)

Totally understandable, I didn't at first either, but it was written by the same person who wrote the guide on the class itself, so I'd like to assume they knew what they were doing :D; here's the link to the archetype section in the guide, they have a review on it too.

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If you're allowed to use 3p for this, seriously check out the Dread Soul archetype from Kineticists of Porphyra III; it's literally this concept done right. All their blasts are treated as evil aligned, they can force other creatures to accept burn for them by scarring their souls, and eventually when they kill a creature they can make a soul stone out of it, letting them keep a creature's soul and continue to torment it in place of taking burn. Seriously, it's just a way better version of this archetype.

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Mark Seifter wrote:
I agree with N. Jolly that we need more wild talents for existing elements the most, especially wood and void, by an order of magnitude more than the other things. Fortunately, the prospects look quite good for a product soonish that provides this, not to the crazy extent that I would go if unleashed to make a kineticist-only book that wouldn't sell our usual numbers due to the limited audience but would make me happy, but still to an amount where I could actually feel the options opening up while writing them in my gut (I'm weird and sometimes design things cause me to feel things in my gut, like when a rule is super messed up and too strong or doesn't actually work, I get a mild physical pang while reading it, or when it's really opens up new stuff, it feels good).

While I'm happy to hear you'll be working on this, can you PLEASE get N. Jolly to help write some of this? He's kind of redefined the class through 3pp products and a lot of what he's written has been amazing. I don't think I'm alone in believing that he'd be a huge asset in helping expand the first party options for this class.

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AoiShogunate wrote:
Another vote for kineticist, if third party is lower check out Kineticists of Porphyra and Legendary Kineticists, N. Jolly is the master of all things kinetic and it shows in their writing.

Complete agreed here, the class doesn't really function that well at all without 3p content, as it's just so unfinished in its current state. Hell, both elements in Occult Origins were even stated to 'not be primary elements', but with the kineticists of porphyra and legendary kineticists books, they really get fleshed out into their own solid element.

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Zarius wrote:

Wealth as per advancement table. As to blood money, it IS a class feature technically. However, that's a blatant cheese and would invalidate the duel. Because I see where you're going with that, you just use blood money in place of all of your majorly expensive material components and *boom* free permanent traps, blah blah blah, full set of defenses at zero cost.

As to the question of the tower, OTHER than blood money, is there a way (that doesn't require RP and a real DM, versus simply a third party arbiter in this instance to act as a rules lawyer) to acquisition a keep for ANY class for free?

Isn't the fact that the wizard has access to blood money RAW and RAI both kind of invalidating of the concepts of the duel? Paizo wrote a spell that allows a wizard with prep time to ignore expensive prereqs (not to mention all the other spells the wizard can use to combine with this for even MORE ways to abuse it), it exist, and it's a part of the class as much as any other spell. If you're going to say they can't use it, you're house ruling here, and that does against the spirit of what you're trying to do here, which is to prove the rogue stands any chance (it doesn't).

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These are all pretty cool, i'm glad to see unchained poisons are getting love. It was one of the better ideas from unchained, way better than normal poison.

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Is this class at all related to or inspired by the video game of the same name?

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Sounds pretty cool, I might have to check out the preview material and see if it's for me!