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So our group has decided that we will play Iron Gods after our current game is finished. I have a few ideas already for characters, but one im having trouble deciding on is the "Psychic". I was planning to play a Psychic with the "Mindtech" Dicipline and take alot of "Psi-Tech" powers instead of "Phrenic Amplifications". Havent found a Archetype that i think will suit Iron Gods so ill prob be a plain Psychic. My big questions are..... *Best Race*
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OK OK, hear me out...... I found a suit of armor that allows you to add a firearm to said armor (Clockwork Armor... sry i don't know how to link things...). Clockwork Armor
In order to function, a suit of clockwork armor must be fully wound as a full-round action. Once fully wound, a suit of clockwork armor functions for 4 hours. If a suit of clockwork armor is not fully wound, its gears grind to a halt and it imposes double its normal armor check penalty and a –2 penalty to its wearer’s Strength and Dexterity scores. Donning or removing a suit of unwound clockwork armor requires 10 minutes. When fully wound, a suit of clockwork armor can be donned or removed as a full-round action that provokes attacks of opportunity. It grants the wearer a +4 temporary enhancement bonus to Strength and Constitution, and its weight does not count against the wearer’s total encumbrance. A single crossbow or firearm sized appropriately for the wearer can be added to the armor with a successful DC 20 Craft (armorer) check. Such a weapon can be fired once as a standard action by the wearer, then automatically reloads itself in 2d4 rounds, as long as the wearer has the appropriate ammunition in his gear. Now talking to my DM and another player who has a good grasp of the rules say that a "Double Hackbut" count as a firearm sized appropriately for this application. So now you have a character in power armor shooting a mounted cannon. Now what if you added "Vital Strike" to that shot? The 2d12 now becomes 4d12. 5 Lvls of gunslinger adds Dex to damage, and "Deadly Aim" adds some more. Now i know this looks like putting all your eggs in one basket but i would be multi-classing so only the 5 lvls of Gunslinger then something else.... but what would you think would be a good something else? A little campaign background...
While i would have the cannon, its not the main weapon... Its a Hero Shot!! Main battles would be melee style stuff... sword/board, two-hander, whatever....
My first thoughts where fighter for extra feats and Advanced weapon/armor training.... but the will saves would take a hit. Barbarian would get more HP and rage powers, but again the will hit. Thoughts? ![]()
Ok, so i have seen the card caster stuff and other things that can work with it..... so what would a good Gambit style build look like? Preqs: Must use Paizo Material (or be found on Aonprd.com) *Race?
While would like to try and get close to Gambit, i understand the system doesn't account for mutants. But must have the card charging/throwing and quarterstaff, prob light armored... but anything with a good reason/story that comes close to the general idea of what Gambit could do. Thxs ![]()
I am looking to make a tekko-kagi wielder, but having trouble coming up with a good build idea/path to take. I am going off a cool pic for this build, and don't know how to link it...
So far my thoughts have been....
I will be using 2 tekko-kagi, 1 as main weapon and other as a buckler. Point of the build is around the weapons. I want to be effective and playable. Note of the build:
Pls and Thxs for all the advice!! ![]()
Ok, so i want to use a pair of whispering gloves... the kind that do the silence. But there are two kinds..... the old ones that i want to use, and the new version which lets you send messages.... First off, when did they change it? Old ones i want... found on D20PFSRD.COM
DESCRIPTION These gloves constantly project a very short-range silence spell, so that anything touched or held by the wearer’s hands makes no sound. Thus picking a locked door wouldn’t make a clicking noise audible to those on the other side, and holding a hand over a victim’s mouth would silence his scream. The silence extends only a few inches, so knocking on a door produces no sound but hammering it down still does. If the wearer presses a finger to her lips and speaks, no sound comes out, but the words are audible to anyone she chooses in her line of sight (as the message spell). CONSTRUCTION REQUIREMENTS Feats Craft Wondrous Item; Spells message, silence; Cost 7,700 gp Section 15: Copyright Notice
But when i look them up on AONPRD.COM i can only find these.... PFS Legal Whispering Gloves
Are the old version still available (not for PFS play, but we can only use Paizo products in our group) or if its not on AONPRD.COM then they dont exist? ![]()
So i would like opinions on best class/archetype options for a kobold focused on tail weapons via the tail terror feat.... Tail Terror (Combat)
Prerequisites: Base attack bonus +1, kobold. Benefit: You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap attack with a kobold tail attachment. For the purpose of weapon feats, you are considered proficient with all kobold tail attachments. I want to use the attachments as my main weapon, and be a functional party member. So i am open to any options that fall into the following pre-reqs... Paizo only
I'm not worried about current party composition, i'm just looking for best options to be fun and functional to keep up with a normal group. Thxs ![]()
I want to make a kineticist that focuses on battlefield control.... What would you say is the best element, or combination of elements, wild talents to make this work? Dip, no dip? Feats, etc.... Atm we are lvl 7, close to 8.
Thxs (FYI, we are melee lite.... my current char is the main fighter type. We do have a occultist, a monk, a wizard, an oracle, a druid and a soon to be replacement of unknown type atm. So we have a lot of our bases covered.... If i go down and need a replacement, i think a battlefield controller will really help us out in combat) ![]()
So i have been thinking about playing a monk....
Point notes:
Pls and Thxs ![]()
I need so options on how to best optimize an Iron-Ring Striker Magus..... This is a homebrew game, but only paizo material.
The main points need to be effective in AND out of combat, as we are trying for a more roleplaying factor in this adventure, so its not all hack and slash.
Feats, items, traits... pls suggest a workable build. Thxs in advance ![]()
So i want to have a character wearing Dragon armor......
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So thxs to those who helped me figure out how to link stuff!!
We are currently lvl 6, 20 point buy, paizo only material.
The main weapon to me just looks like an ornate spear, so that what i want to use (unless u can make a convincing reason its not). To me the armor looks like Full plate but can make it anything reasonable... (like reskinned Mountain pattern, or lamellar, Steel. I will be making it mithral or dragonhide) So a build that uses hvy/med armor and makes good use of the spear. I had some ideas but cant seem to nail down a concept yet..... Heres a couple that i was thinking of.... Kineticist 5 (air, for flyness)/Martial 1....
So as u can see.... im all over the board, but cant get a solid picture in my head for this..... any help would be great!! Thxs ![]()
Ok, i REALLY wanted to make a gloomblade but everyone is saying you cant apply weapon focus/spec to shadow weapons.... and since you dont actually get weapon groups, you cant apply AWT feat that need apply to weapon groups to shadow weapons either........ So..... what can i do? what kind of builds can i do here?
Pls and Thxs ![]()
So new planar adventures book brings use the Gloomblade archetype for the fighter. Don't know about you, but i am really liking this and looking for build suggestions. Points to note:
Wealth by lvl is standard so i can buy whatever gear needed with starting wealth. I don't get armor training... so looking for mithral armor to keep it lite. Also need to work in (AWT) weapon specialist feat into the mix... tho i suppose it can wait till closer to 9th. Thxs all ![]()
So im looking at the new Gloomblade archetype for the fighter and was wondering how feats like weapon focus and such work in conjunction with your shadow weapons. Gloomblade
Student of Darkness (Ex): A gloomblade gains Acrobatics, Knowledge (planes), Perception, and Stealth as class skills, but does not gain Climb, Handle Animal, Ride, or Swim as class skills. This alters the fighter’s class skills. Shadow Weapon (Su): A gloomblade can create a shadowy weapon in a free hand as a move action. This can take the form of any melee weapon with which he is proficient. A gloomblade can have only one shadow weapon in existence at a time; creating a new shadow weapon causes an existing shadow weapon to vanish. At 3rd level, the shadow weapon acts as a magic weapon with a +1 enhancement bonus; this bonus increases by 1 for every 4 levels a gloomblade has beyond 2nd, to a maximum enhancement bonus of +5 at 18th level. At 7th level, a gloomblade can create (and maintain) two shadow weapons at a time as a move action; if he does, each weapon has an enhancement bonus 1 lower than normal. If a gloomblade creates only one weapon, it gains a weapon special ability of his choice (chosen upon creation); the ability must be valid for the shadow weapon’s weapon type and must be chosen from defending, flaming, frost, keen, ghost touch, merciful, shock, thundering, or vicious. (Additional special abilities might qualify, at the GM’s discretion.) At 11th level, a gloomblade’s shadow weapons each gain their full enhancement bonus if he creates two weapons. If a gloomblade creates only one shadow weapon, it gains additional weapon special abilities; the total effective bonus of these abilities cannot exceed +3. The gloomblade can now choose from the of anarchic, axiomatic, flaming burst, icy burst, holy, shocking burst, unholy, and wounding weapon special abilities as well as those from the list above. At 15th level, a gloomblade’s shadow weapons each gain magic weapon special abilities with a total effective bonus of +2 per weapon. If a gloomblade creates only one shadow weapon, its magic weapon special abilities cannot exceed a total effective bonus of +5. The gloomblade adds brilliant energy, dancing, and speed to the options he can choose as weapon special abilities for his shadow weapon. This replaces the fighter’s armor training and proficiency with heavy armor and shields (he retains proficiency in light and medium armor). Shadow Weapon Training (Ex): At 5th level, a gloomblade gains weapon training, except that he does not select a weapon group; instead, the bonus applies to the shadow weapons he creates. A gloomblade does not select additional weapon groups as he gains levels. At 9th level, whenever a gloomblade creates one or more shadow weapons, he can apply any one of the following shadow effects (chosen upon creation) to one of them.
This alters weapon training. So you can create any weapon you are proficent with.... would i be able to take weapon focus (shadow weapon) or would i have to take say weapon focus (longsword) and create a longsword each time... ![]()
Ok, for some odd reason, i thought of "Steel".... He would be fairly easy to build in pathfinder since he had like no powers at the start, other than being an engineer/Weapons builder and building himself a suit of power-armor. Wielding a Greathammer/Maul/Earthbreaker and wearing fullplate is easy to pull off.... but how would some of you build him?? Any suggestions? We are currently lvl 3, any paizo material, and 20 point build. Thxs in advance ![]()
OK, im turning to u all for advice. I want to build a char around a tri-bladed katar. I want to try and get as much static damage as possible for when i do hit that x4 crit. Looking for options, suggestions on classes to go with. I have a couple ideas of course, but need opinions/help. Another point is i plan on using 2 of them... but not sure if i want to two-weapon fight with them unless someone presents good build. So my first couple ideas were... Urogue/Rogue with the Knife master archetype.
Fighter, Vanilla or brawler archetype.
Brawler, just brawler. Warpriest, Swashbuckler also came in there at some point. So all together need ideas for a build with good options and crit options, as well as static damage for the multiplier. I havent thought about racial options yet, so this is open atm. Thxs for your input and suggestions all.
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I am thinking of making a bloodrager using the "Salamander" bloodline and was wondering the best build.... also a race combo, and archetypes to go with... or even straight vanilla rager... Things to work with
Should i be thinking about 2handers, 2 weapons? Natural att? Was thinking dwarf since its giantslayer, but would that really be the best option? Looking for viable builds. Not min/max, but effective Thxs ![]()
So looking thru some of the classes/archetypes i came across the " Synergist archtype for the witch.... Now for what it losses, namely some hexes at certian lvls vs being able to merger with your familiar and gain some of its abilities, made me wonder..... With what familiar would this best work with and why? And is it possible to use improved familiars? Most DM's banned Synergist Summoners, but is this banned? Is it over/under powered? Currently our group is at lvl 12, would this be viable at this lvl? Pls, thoughts, suggestions, maybe a build idea or 2, built to 12th lvl ok course, so things can run wild a little. Thxs in advance ![]()
Ok, so abundant ammo spell creates an endless supply of ammo (Timed duration of course) in a container. PFS Legal Abundant Ammunition
My question is, if you have a repeating crossbow with extra clips, cause you need them to switch out during combat, could you enchant one of these clips with the spell? It says in the spell "a container SUCH as a quiver or pouch" could the bolt clip count as one of these "containers"? If not, please specify your reasons. I know crossbows get little to no love in Pathfinder, but i still like em anyways and am gonna make a bolt ace who uses repeaters and has use magic device for abundant ammo wands. Looking for a viable answer to take back to my DM. Thxs in advnace ![]()
So i have always wondered, and been waiting to see if maybe something was in the works..... All the classes have archetypes... but some have a ton, where others have 1 or 2..... and i was wondering why "Ninja's" and "Samurai" have drawn the short end of the archetype stick????? It wasn't until recently that the Ninja got its first and only archetype (The Frozen Shadow Ninja) and it seems that nothing else is coming for this class. The Samurai now has 3. Is there no love for these classes? Is it because they are alternative classes for Rogue and Cavalier? Even The Anitpaladin have a handful of archetypes.... Thats my question, is there more in the works for these classes? Thxs in advance ![]()
So i would like some help/suggestions for a goblin char..... we have a party of goblins travelling the Wandering Tsar and it tearing us up. I have gone thru a few goblins already and would like to be able to survive more than a few sessions at a time. So here is the run down. 15 point buy, Must be Goblin.
Thxs in advance ![]()
Ok all, i need some serious help. We have a goblin game going and i need to make a new char..... my old one's head was donna pop off and fly away under its own power.....(can you guess what happened? 50 points) but ended up being killed by ghoulwolves before that happened. Point is, our party is short on healing, and arcane for that matter.... but i am placing more importance on divine. So what i need is a spontaneous divine caster with healing and be able to survive in combat. Requirements are...
Thxs in advance, i need this for Saturday. I will be researching stuff on my own so i will have something by then, but all the help i can get would be helpful. ![]()
So ive been wondering for a bit now on how to play Vega in Pathfinder.... I would like suggestions on the best way to build him with class and race suggestions, and for his claw....( the closest thing i found was the "Tekko-Kagi" ) PFS Legal Tekko-kagi
20 point buy, Paizo products only, and no dual archetypes. ( ie, no bladebound/hexcrafter magus and such, 1 archetype per class) We are currently lvl 11 in our current AP, so i would like to see build plans to 11 if you please. Thxs, and i look forward to your ideas! ![]()
So a while ago there was a dex reach thread. It was basicly an elf/half elf using a elven branch spear. I was planning on making a backup toon for giantslayer and was looking around at a build like this.... Then the "Bladed rush" feat showed up. Now i have the chance to do this build as not an elf, and use a glaive instead. And i would like some ideas on how to progress it. Requirements and must haves.... 20 point buy.
Point and note, this is a dex build, i dont want to hear "Well just go Str". I plan to have my str around 10-12 and use muleback cords, mithral armor and shield, and such. Thxs ![]()
I am wondering the best class/build idea to play a Catfolk with a Sabertooth Tiger mount/companion. I do want mounted combat and i do want the Cat to progress in lvls with me. Couple things i looked at were a Hunter, Cavalier, Paladin and Druid.
Any ideas/builds that would work? Dont have to be min/max but has to be effective. Thxs in advance! ![]()
So ive been playing a ranged char for a bit now and im finding i rationing my ammo....... i havent been able to get an effiecent quiver yet or a wand of abbundant ammo, and i dont have the strength to be carrying a barrel full around all the time. We are a ways from any town or village, and giants usually dont carry medium sized ammo, is there a way to mitigate this? ![]()
I was planning on making a tiefling that had the Oversized limbs optional ability... which lets you use large weapons without penalty, but while my DM will let me pick that instead of rolling randomly on the chart, he says it wont let me use large weapons.... am i missing something here? He says i could take a 2ish lvl dip into the fighter or barbarian titan mauler archetypes and then i could use em, but isnt that pointless? What am i missing? ![]()
Our group is playing GiantSlayer and i am currently playing a sniper slayer.... while the build is working good, i find im in situations where i need to be in melee..... I liking the way i am playing this char but planning a backup cause we get beat up... alot. First thouhgt was a natural att bloodrager but i dont like how close to the giants i need to be.... So im planning a Air kineticist, but i need to plan for some melee survivability. I want to take a 1 lvl dip into a melee full BAB class and want to know some options.
Ideas, options, opinions? ![]()
Ok, now what i am gonna ask for here i know the first thing people will say is... "WHAT? dont play that, what are you thinking... thats the worst idea ever!!! God man, you need mental help.... and so on.
I know right? I have looked at forums and guides and they all say, "Dont play a Kobold, They suck, no good for nothing, "WORST CHOICE EVER", but no one said i was S.M.R.T I would like help to make this build feasible. Not criticized for my choice, just help making it fun to play. Basic stats so far at 1st, 11/16/12/10/10/13. Can be changed, just a guideline. Will be starting at approx 7th lvl.... depending on if and when i die next....
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Reading some of the forums, and having inklings of playing a Gun Magus... i wonder how to create/get someone to create.... HINT HINT PATHFINDER!!
Limiting to one handed guns makes sense, using your spellstrike to cast TOUCH spells thru the gun, using arcane pool to enhance the gun... etc. so here's some ideas to go with, and remember we are creating an archetype that is usable and not overboard.... that said here's some things i think to start off with. *Proficient in one handed firearms, simple weapons, light armor
Just some ideas to start, pls give me some ideas ![]()
So at my weekly gaming session, while waiting for the DM to get a couple things ready for the encounter, the rest of use were making plans when someone made an oddball comment in referance to "Guardians of the Galaxy".
Anyone have any ideas how best to make Rocket?
Anything that would help so i could bring this to our next session would be great!! **OOoooOOOoooooo......YYYaaaaaaaAAAA** ![]()
I am planning on playing a Spiritualist with the Ectoplamastist archetype.
Now at 4th lvl the get ectoplasmic armor..... which gives them a +4 armor bonus to AC, and ll 12 gives them +6 with ghost touch. This will not stack with armor correct? If all this adds up, an Ectoplasmstist Spiritualist with a dip in..... what? would people think be best to make this Semi-tanky? ![]()
I am looking to make a backup char for my current game. We are currently lvl 5 closing fast on lvl 6. I am looking for kinda a mystical swordsman theme. I am looking at Kensai Magus as the majority of the class with a 2 lvl dip into monk Master of many styles. The monk dip is for the fact that kensai doesnt get any armor, and i can get Dex/Int/Wis to AC and evasion. My main weapon plan is Katana, but also maybe Bastard Sword.... for flavor. Race will most def be human.... unless someone makes a good argument for another. I also want to plan on crafting magic items.... I talked to my DM and he is willing to let me research this. To any stormhawk fans, i am looking to create weapon crystals.... Basically throw away consumables that mimic weapon enchantments ( like flaming, smiting, silver, etc) that can be created for cheaper...... so either 1 time uses, or x/day type o thing. Ideas, comments, suggestions? And.... GO |